Tobias Springer
f83e9f0fb8
Multiple fixes to the achievements
2021-03-10 11:59:47 +01:00
Tobias Springer
dfd64a901b
Minor marketing adjustments
2021-03-10 10:10:18 +01:00
Tobias Springer
226149a40f
Prepare the achievements update
2021-03-10 09:29:20 +01:00
Greg Considine
26b842494f
Achievements ( #1087 )
...
* [WIP] Add boilerplate for achievement implementation
* Add config.local.template.js and rm cached copy of config.local.js
* [WIP] Implement painting, cutting, rotating achievements (to log only)
* [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
* Add steam/greenworks IPC calls and optional private-artifact dependency
* Include private artifacts in standalone builds
* Uncomment appid include
* [WIP] Add steam overlay fix, add hash to artifact dependency
* Update electron, greenworks. Add task to add local config if not present
* Add more achievements, refactor achievement code
* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements
* Add achievements, ids. Update names, keys for consistency
* Add play time achievements
* [WIP] Add more achievements
* Add more achievements. Add bulk achievement check signal
* [WIP] Add achievements. Start savefile migration
* Add achievements. Add savefile migration
* Remove superfluous achievement stat
* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
tobspr
d8261a0b31
Closes #1052
2021-01-17 15:14:29 +01:00
tobspr
aa2b64eae5
Fix items overlapping sometimes, fix constant signal being editable
2020-12-09 10:41:49 +01:00
tobspr
22735591e9
Minor hotfixes
2020-12-07 20:14:23 +01:00
tobspr
01733c48a3
Prevent items from being rendered on each other when a belt stalls, closes #1000
2020-12-07 19:24:39 +01:00
tobspr
8e2efb0756
Fix belts being too slow sometimes, closes #999
2020-12-07 19:15:57 +01:00
EmeraldBlock
c0027778ef
Hide wires layer grid with disable grid option ( #991 )
...
When the Disable Grid option is on,
the grid shown on the wires layer also disappears.
This is done by replacing the wires tile grid pattern
with a pure color that is the average color of the tile image.
The color also has the same transparency as the tile image.
The use of a pure color loses the grainy look of the image.
2020-12-07 18:43:58 +01:00
tobspr
3b268294df
Minor adjustments
2020-12-07 18:39:12 +01:00
Ethan Chapman
1230b873aa
Require LMB to place blueprints ( #979 )
2020-12-07 18:37:49 +01:00
tobspr
3ada0d5774
Allow to cycle variants backwards with SHIFT + T, other fixes and misc stuff
2020-12-07 18:30:33 +01:00
artemisSystem
503e643fd4
add separate unpin button to pinned shapes ( #839 )
...
Co-authored-by: 3ddy <39034386+3ddyy@users.noreply.github.com>
2020-12-07 13:11:41 +01:00
tobspr
ca1af5a505
Allow cycling backwards, closes #790
2020-12-07 13:04:58 +01:00
tobspr
f5032a02ce
Add layersupport for waypoints
2020-12-07 12:57:49 +01:00
Daan Breur
944b3c011c
Added layersupport to waypoints!! ( #703 )
...
* Added layersupport to waypoints!!
It will now save what layer its made on!
* Added Migrator for 1006 to 1007
* Corrected Version Number
* Updated Comment
* Changed HUB Layer to be hardcoded
2020-12-07 12:48:30 +01:00
tobspr
82aaf7f037
Add ability to edit constant signals, bump version
2020-12-07 12:47:19 +01:00
CEbbinghaus
ff37013074
Added Flooring the Required amount ( #904 )
2020-10-31 12:23:13 +01:00
LeopoldTal
070245270f
Use locale decimal separator on belt reader display ( #816 )
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* use locale decimal separator on belt reader display
* rename formatter method
2020-10-31 10:15:45 +01:00
tobspr
1ab0fb7d9c
Fix stacking bug and bump version, fixes #814
2020-10-11 08:18:55 +02:00
EmeraldBlock
868f9bc06a
Fix reader cap ( #810 )
2020-10-10 19:36:08 +02:00
tobspr
1164ef4030
Offer tutorial videos
2020-10-09 08:16:20 +02:00
tobspr
d25a548ff3
Rebalance
2020-10-08 23:18:01 +02:00
tobspr
8260edb373
Get rid of some todos / fixmes
2020-10-08 19:47:27 +02:00
tobspr
1025bede1f
Add wires tutorial
2020-10-08 19:40:58 +02:00
tobspr
deab844d04
Add more tutorials
2020-10-08 19:01:12 +02:00
tobspr
c8ac2de44d
Add storage to wires toolbar
2020-10-08 12:56:44 +02:00
tobspr
7b01db5dae
Minor fixes
2020-10-08 10:41:06 +02:00
tobspr
e1f3454629
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-10-08 09:13:55 +02:00
tobspr
5a96e76151
Allow configuring map resources scale
2020-10-08 09:13:53 +02:00
EmeraldBlock
a79500d574
Fix non-uniform distribution for freeplay shape color palette ( #789 )
...
* use nextIntRange instead of nextIntRangeInclusive
* Remove nextIntRangeInclusive
This function gave the minimum and maximum integer half as much weight, and it was not used anywhere except to generate a freeplay shape color palette, and that now uses nextIntRange.
2020-10-08 08:44:10 +02:00
tobspr
21c9c3cee6
Fix belt path epsilon
2020-10-07 19:31:11 +02:00
tobspr
38ba763897
Allow disabling zoom towards cursor
2020-10-07 19:12:49 +02:00
tobspr
bc5ffcddd1
Change rotator, improve artwork
2020-10-07 19:02:42 +02:00
tobspr
1bb8b6f079
Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades
2020-10-07 18:35:03 +02:00
tobspr
f3dcdeb2b8
Fix pinned shapes not being removable
2020-10-07 18:05:11 +02:00
tobspr
7dccc1a844
Unlock all levels when having a legacy savegame
2020-10-07 15:02:27 +02:00
tobspr
fa27d1681f
Cleanup IS_DEMO flags and introduce Restriction Manager
2020-10-07 09:48:31 +02:00
tobspr
81e7d96dd8
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-10-07 08:36:26 +02:00
tobspr
9844641d11
Missing parts from last commit
2020-10-07 08:36:24 +02:00
tobspr
94266173d8
Introduce game modes and get rid of global level definitions etc
2020-10-07 08:36:02 +02:00
EmeraldBlock
00cce9479a
Set atlas scale for screenshot to constant value ( #776 )
2020-10-06 17:27:47 +02:00
EmeraldBlock
0481c84e72
"Fix" getStringForKeyCode returning incorrect strings ( #753 )
...
* Fix getStringForKeyCode returning wrong result
This adds the full stop/period (.) key to the switch statement, and replaces String.fromCharCode (which works with Unicode) with the replacement character (�).
* Make letter keys work properly
* Add digits and display unknown codes in brackets
* better formatting
2020-10-04 10:34:40 +02:00
tobspr
83c4552f9c
DE translation fixes
2020-10-01 09:25:29 +02:00
tobspr
abaf9890b8
Don't cache pattern
2020-09-29 19:30:03 +02:00
tobspr
1c97f3f32a
Fix demo flags
2020-09-29 18:42:29 +02:00
tobspr
1c88b99de3
A/B test whether showing the price is good or not
2020-09-29 18:26:38 +02:00
tobspr
8b7c0a91cd
Change watermark interval
2020-09-29 18:06:39 +02:00
tobspr
344f213566
Minor refactoring
2020-09-29 18:03:53 +02:00
dengr1065
9aff7f9f6d
Rename delta to scale in camera.js ( #705 )
2020-09-29 17:44:22 +02:00
EmeraldBlock
7f6c1187b8
Make zoom in and zoom out equal ( #704 )
...
* Make zoom in and zoom out equal
Makes zooming out zoom an amount equal to zooming in.
* format things better
* Made zoom keys also equal
Made zoom out equal to zoom in
* Actually made arrow keys equal
hope this actually works
2020-09-29 16:48:41 +02:00
tobspr
5a3807883e
Update demo hint and lock demo to lvl 14
2020-09-29 16:46:29 +02:00
tobspr
9b7225bf44
Limit throughput
2020-09-29 13:16:37 +02:00
tobspr
e96821b555
Fix throughput goals and add layer preview to producer
2020-09-29 12:58:16 +02:00
tobspr
e93b475f72
Rebalance, again
2020-09-29 11:14:27 +02:00
tobspr
db6db7caca
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
2020-09-29 10:52:25 +02:00
tobspr
fd3bbcdc20
Enable beta overlay again
2020-09-28 18:24:18 +02:00
tobspr
25135056f7
update beta overlay
2020-09-28 18:20:57 +02:00
tobspr
07ac928717
Show warning when placing too many buildings
2020-09-28 15:01:28 +02:00
tobspr
9c75e1777d
Show secondary toolbar on wires layer too
2020-09-28 14:50:55 +02:00
tobspr
31641bedad
Skip fade on low fps
2020-09-28 14:47:23 +02:00
tobspr
d5f7a78386
Allow copying wire values
2020-09-28 14:45:53 +02:00
tobspr
028b4ee8e4
Fix pipette in wires layer
2020-09-28 13:19:13 +02:00
tobspr
d11642e402
Update beta overlay
2020-09-28 13:17:21 +02:00
LeopoldTal
c9d260f65e
Fix lint ( #688 )
...
* trim trailing space in Greek translation
* add missing type imports
* remove unused arg
* remove duplicate declaration
2020-09-28 12:42:15 +02:00
tobspr
2c50944732
Minor changes
2020-09-28 12:37:15 +02:00
tobspr
0d52793c27
Minor refactoring
2020-09-28 12:17:38 +02:00
tobspr
d4617edad5
Rework constant signal dialog
2020-09-28 12:17:13 +02:00
tobspr
4f6d9785c1
Add final shapes and upgrades until tier 20
2020-09-28 10:54:21 +02:00
tobspr
d27e9226be
Re-balance, fixes, etc etc
2020-09-27 22:22:05 +02:00
tobspr
f584d9d93e
Further fixes found during testing, update local config
2020-09-24 17:43:50 +02:00
tobspr
7cd1ee22fd
Further fixes
2020-09-24 17:14:15 +02:00
tobspr
a4b46f8527
Further adjustments
2020-09-24 16:37:44 +02:00
tobspr
d4dd30857e
Further pre-release adjustments
2020-09-24 16:12:05 +02:00
tobspr
c54ec9fd2a
Restructure buildings
2020-09-24 12:53:40 +02:00
tobspr
fd77ba135a
Fix markers and translation
2020-09-23 16:24:10 +02:00
tobspr
e040a47195
Update regular layer building descriptions, update artwork
2020-09-23 15:20:12 +02:00
tobspr
1f12e755a9
Load css resources async, improve building descriptions
2020-09-23 11:14:35 +02:00
tobspr
9881bd6799
Update toolbar
2020-09-23 09:24:25 +02:00
tobspr
f8371a96cf
Make the storage its own building, add sanity checks
2020-09-23 08:59:39 +02:00
tobspr
05847add71
Re-balance
2020-09-22 20:21:09 +02:00
tobspr
091ffd1031
Make chained miner default and the only option after unlocking it
2020-09-22 19:31:40 +02:00
tobspr
c6eb1dad04
Rebalance the whole game, rename splitter -> balancer
2020-09-22 14:47:59 +02:00
tobspr
b0058cb59b
Adjust item size
2020-09-22 11:21:45 +02:00
tobspr
1ec8b4fe28
Only render shapes in map overview
2020-09-22 11:21:18 +02:00
tobspr
607fd15a18
Improve overlay transition on low performance setups
2020-09-22 10:54:51 +02:00
tobspr
fae67bb7b2
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-09-22 10:50:38 +02:00
tobspr
5f2cf4e589
Improve color rendering performance
2020-09-22 10:50:36 +02:00
przemko07
ea3cad0e37
Use same scale for Atlas as zoomLvl ( #680 )
...
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
2020-09-22 10:32:13 +02:00
tobspr
afa08b06dc
Vastly improve underground belt performance
2020-09-22 10:29:04 +02:00
tobspr
9075841768
Migrate old savegames
2020-09-22 09:32:31 +02:00
tobspr
0ca623f24e
Fix reader throughput
2020-09-21 18:32:26 +02:00
tobspr
ad3be750fc
Fix mouse pan
2020-09-21 18:17:55 +02:00
Exund
cceffc1832
Fix camera pan ( #673 )
...
* Fix some literal edge cases
* Fixed for fullscreen
2020-09-21 18:16:36 +02:00
tobspr
4636080dd7
Huge performance improvements
2020-09-21 18:09:27 +02:00
tobspr
2ac570f6d8
Fix belt paths not rendering
2020-09-21 18:07:47 +02:00
Exund
c4f2379010
Refactor entity cloning ( #671 )
2020-09-19 21:41:48 +02:00
tobspr
1f3991301d
Fix miner highlight
2020-09-19 21:40:42 +02:00
tobspr
7def60c050
Fix belt planner placing down once a dialog pops up
2020-09-19 21:04:41 +02:00