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	Require LMB to place blueprints (#979)
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				@ -110,22 +110,24 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
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            }
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        }
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        const blueprint = this.currentBlueprint.get();
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        if (!blueprint) {
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            return;
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        }
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        if (button === enumMouseButton.left) {
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            const blueprint = this.currentBlueprint.get();
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            if (!blueprint) {
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                return;
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            }
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        if (!blueprint.canAfford(this.root)) {
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            this.root.soundProxy.playUiError();
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            return;
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        }
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            if (!blueprint.canAfford(this.root)) {
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                this.root.soundProxy.playUiError();
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                return;
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            }
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        const worldPos = this.root.camera.screenToWorld(pos);
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        const tile = worldPos.toTileSpace();
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        if (blueprint.tryPlace(this.root, tile)) {
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            const cost = blueprint.getCost();
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            this.root.hubGoals.takeShapeByKey(this.root.gameMode.getBlueprintShapeKey(), cost);
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            this.root.soundProxy.playUi(SOUNDS.placeBuilding);
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            const worldPos = this.root.camera.screenToWorld(pos);
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            const tile = worldPos.toTileSpace();
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            if (blueprint.tryPlace(this.root, tile)) {
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                const cost = blueprint.getCost();
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                this.root.hubGoals.takeShapeByKey(this.root.gameMode.getBlueprintShapeKey(), cost);
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                this.root.soundProxy.playUi(SOUNDS.placeBuilding);
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            }
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        }
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    }
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