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buildings
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Fix throughput goals and add layer preview to producer
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4 years ago |
components
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Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
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4 years ago |
hud
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Set atlas scale for screenshot to constant value (#776)
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4 years ago |
items
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Allow copying wire values
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4 years ago |
systems
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Update demo hint and lock demo to lvl 14
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4 years ago |
themes
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Further fixes
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4 years ago |
time
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Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449
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4 years ago |
automatic_save.js
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Store wires state on save
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4 years ago |
base_item.js
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Allow copying wire values
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4 years ago |
belt_path.js
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Huge performance improvements
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4 years ago |
blueprint.js
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Allow copying wire values
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4 years ago |
building_codes.js
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Migrate old savegames
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4 years ago |
camera.js
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Rename delta to scale in camera.js (#705)
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4 years ago |
colors.js
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Get rid of item ejector / acceptor layers and new wires buildings for now
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4 years ago |
component.js
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Refactor entity cloning (#671)
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4 years ago |
component_registry.js
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Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
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4 years ago |
core.js
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Improve overlay transition on low performance setups
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4 years ago |
dynamic_tickrate.js
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Refactor item processor to use charges and thus be more correct, even at low tick rates
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4 years ago |
entity.js
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Refactor entity cloning (#671)
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4 years ago |
entity_components.js
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Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
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4 years ago |
entity_manager.js
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Improve mass deletion performance
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4 years ago |
game_loading_overlay.js
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Minor adjustments
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4 years ago |
game_speed_registry.js
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Initial support for saving games
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4 years ago |
game_system.js
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Initial commit
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4 years ago |
game_system_manager.js
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Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
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4 years ago |
game_system_with_filter.js
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Improve mass deletion performance
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4 years ago |
hints.js
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Improve simplified belt, show hints everywheer
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4 years ago |
hub_goals.js
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Update demo hint and lock demo to lvl 14
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4 years ago |
item_registry.js
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Add constant signal emitters
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4 years ago |
item_resolver.js
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Optimize performance by using singletons for items
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4 years ago |
key_action_mapper.js
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"Fix" getStringForKeyCode returning incorrect strings (#753)
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4 years ago |
logic.js
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Restructure buildings
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4 years ago |
map.js
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Further performance improvements, show indicator while game is saving
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4 years ago |
map_chunk.js
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Remove enumLayer and enumItemType
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4 years ago |
map_chunk_view.js
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Load css resources async, improve building descriptions
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4 years ago |
map_view.js
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Don't cache pattern
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4 years ago |
meta_building.js
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Load css resources async, improve building descriptions
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4 years ago |
meta_building_registry.js
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Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
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4 years ago |
production_analytics.js
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Remove enumLayer and enumItemType
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4 years ago |
root.js
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Huge rendering performance improvements and minor other changes, lots of refactorings
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4 years ago |
shape_definition.js
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Minor refactoring
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4 years ago |
shape_definition_manager.js
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Move item processing into separate methods
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4 years ago |
sound_proxy.js
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Fix sound being played too often
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4 years ago |
theme.js
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Dark mode support and much other stuff
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4 years ago |
tutorial_goals.js
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Update demo hint and lock demo to lvl 14
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4 years ago |
tutorial_goals_mappings.js
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Update demo hint and lock demo to lvl 14
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4 years ago |
upgrades.js
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Fix demo flags
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4 years ago |