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Allow to cycle variants backwards with SHIFT + T, other fixes and misc stuff
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res/ui/icons/unpin_shape.png
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res/ui/icons/unpin_shape.png
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@ -15,6 +15,11 @@
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"vetur.format.defaultFormatter.ts": "vscode-typescript",
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"editor.defaultFormatter": "esbenp.prettier-vscode",
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"editor.formatOnSave": true,
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"files.trimTrailingWhitespace": true
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"files.trimTrailingWhitespace": true,
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"workbench.colorCustomizations": {
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"activityBar.background": "#163328",
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"titleBar.activeBackground": "#1F4738",
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"titleBar.activeForeground": "#F7FBFA"
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}
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}
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}
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@ -103,7 +103,7 @@
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& {
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/* @load-async */
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background: uiResource("icons/pin.png") center center / 95% no-repeat;
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background: uiResource("icons/unpin_shape.png") center center / 80% no-repeat;
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}
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}
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@ -6,7 +6,10 @@ export const CHANGELOG = [
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"Added the ability to edit constant signals by left clicking them",
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"You can now add markers in the wire layer (partially by daanbreur)",
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"Allow to cycle backwards in the toolbar with SHIFT + Tab (idea by emeraldblock)",
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"Allow to cycle variants backwards with SHIFT + T",
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"Upgrade numbers now use roman numerals until tier 50 (by LeopoldTal)",
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"Add button to unpin shapes from the left side (by artemisSystem)",
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"Updated translations (Thanks to all contributors!)",
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],
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},
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{
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@ -14,6 +14,7 @@ import { MetaMinerBuilding, enumMinerVariants } from "../../buildings/miner";
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import { enumHubGoalRewards } from "../../tutorial_goals";
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import { getBuildingDataFromCode, getCodeFromBuildingData } from "../../building_codes";
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import { MetaHubBuilding } from "../../buildings/hub";
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import { safeModulo } from "../../../core/utils";
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/**
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* Contains all logic for the building placer - this doesn't include the rendering
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@ -467,7 +468,12 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
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index = 0;
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console.warn("Invalid variant selected:", this.currentVariant.get());
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}
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const newIndex = (index + 1) % availableVariants.length;
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const direction = this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier)
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.pressed
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? -1
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: 1;
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const newIndex = safeModulo(index + direction, availableVariants.length);
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const newVariant = availableVariants[newIndex];
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this.setVariant(newVariant);
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}
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