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buildings
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Re-balance, fixes, etc etc
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2020-09-27 22:22:05 +02:00 |
components
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Further pre-release adjustments
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2020-09-24 16:12:05 +02:00 |
hud
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Rework constant signal dialog
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2020-09-28 12:17:13 +02:00 |
items
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Minor refactoring
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2020-09-28 12:17:38 +02:00 |
systems
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Rework constant signal dialog
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2020-09-28 12:17:13 +02:00 |
themes
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Further fixes
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2020-09-24 17:14:15 +02:00 |
time
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Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449
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2020-08-29 22:35:30 +02:00 |
automatic_save.js
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Store wires state on save
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2020-08-29 23:38:49 +02:00 |
base_item.js
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Minor refactoring
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2020-09-28 12:17:38 +02:00 |
belt_path.js
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Huge performance improvements
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2020-09-21 18:09:27 +02:00 |
blueprint.js
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Refactor entity cloning (#671)
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2020-09-19 21:41:48 +02:00 |
building_codes.js
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Migrate old savegames
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2020-09-22 09:32:31 +02:00 |
camera.js
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Rebalance the whole game, rename splitter -> balancer
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2020-09-22 14:47:59 +02:00 |
colors.js
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Get rid of item ejector / acceptor layers and new wires buildings for now
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2020-08-10 21:24:58 +02:00 |
component_registry.js
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Refactor filters to make them not stall if one output is blocked
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2020-09-19 19:30:04 +02:00 |
component.js
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Refactor entity cloning (#671)
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2020-09-19 21:41:48 +02:00 |
core.js
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Improve overlay transition on low performance setups
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2020-09-22 10:54:51 +02:00 |
dynamic_tickrate.js
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Refactor item processor to use charges and thus be more correct, even at low tick rates
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2020-08-30 15:31:53 +02:00 |
entity_components.js
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Refactor filters to make them not stall if one output is blocked
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2020-09-19 19:30:04 +02:00 |
entity_manager.js
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Improve mass deletion performance
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2020-09-19 08:51:28 +02:00 |
entity.js
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Refactor entity cloning (#671)
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2020-09-19 21:41:48 +02:00 |
game_loading_overlay.js
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Minor adjustments
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2020-09-19 18:57:14 +02:00 |
game_speed_registry.js
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Initial support for saving games
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2020-05-14 21:54:11 +02:00 |
game_system_manager.js
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Refactor filters to make them not stall if one output is blocked
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2020-09-19 19:30:04 +02:00 |
game_system_with_filter.js
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Improve mass deletion performance
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2020-09-19 08:51:28 +02:00 |
game_system.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
hints.js
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Improve simplified belt, show hints everywheer
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2020-09-19 12:21:32 +02:00 |
hub_goals.js
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Add final shapes and upgrades until tier 20
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2020-09-28 10:54:21 +02:00 |
item_registry.js
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Add constant signal emitters
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2020-08-12 21:05:32 +02:00 |
item_resolver.js
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Optimize performance by using singletons for items
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2020-08-14 13:09:10 +02:00 |
key_action_mapper.js
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Re-balance, fixes, etc etc
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2020-09-27 22:22:05 +02:00 |
logic.js
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Restructure buildings
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2020-09-24 12:53:40 +02:00 |
map_chunk_view.js
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Load css resources async, improve building descriptions
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2020-09-23 11:14:35 +02:00 |
map_chunk.js
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
map_view.js
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Further performance improvements, show indicator while game is saving
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2020-09-18 20:41:40 +02:00 |
map.js
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Further performance improvements, show indicator while game is saving
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2020-09-18 20:41:40 +02:00 |
meta_building_registry.js
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Further pre-release adjustments
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2020-09-24 16:12:05 +02:00 |
meta_building.js
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Load css resources async, improve building descriptions
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2020-09-23 11:14:35 +02:00 |
production_analytics.js
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
root.js
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
shape_definition_manager.js
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Move item processing into separate methods
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2020-09-19 17:55:36 +02:00 |
shape_definition.js
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Minor refactoring
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2020-09-28 12:17:38 +02:00 |
sound_proxy.js
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Fix sound being played too often
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2020-06-25 13:12:35 +02:00 |
theme.js
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Dark mode support and much other stuff
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2020-05-17 13:24:47 +02:00 |
tutorial_goals_mappings.js
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Re-balance, fixes, etc etc
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2020-09-27 22:22:05 +02:00 |
tutorial_goals.js
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Add final shapes and upgrades until tier 20
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2020-09-28 10:54:21 +02:00 |
upgrades.js
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Add final shapes and upgrades until tier 20
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2020-09-28 10:54:21 +02:00 |