desc:You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
desc:>-
You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br>
PS:The old extractor has been replaced in your toolbar now!
reward_underground_belt_tier_2:
title:Tunnel Tier II
@ -703,6 +705,11 @@ storyRewards:
desc:>-
You have unlocked a merger variant of the <strong>balancer</strong> - It accepts one input and splits them into two!
reward_belt_reader:
title:Belt reader
desc:>-
You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!
reward_cutter_quad:
title:Quad Cutting
desc:You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
@ -713,16 +720,14 @@ storyRewards:
reward_painter_quad:
title:Quad Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!
desc:>-
You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!<br><br>
To use it, connect each slot which should be painted on the wires layer!
reward_storage:
title:Storage Buffer
desc:You have unlocked a variant of the <strong>trash</strong> - It allows you to store items up to a given capacity!
reward_freeplay:
title:Freeplay
desc:You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints:
title:Blueprints
desc:You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
@ -731,6 +736,45 @@ storyRewards:
title:Rotater (180 degrees)
desc:You just unlocked the 180 degress <strong>rotater</strong>! - It allows you to rotate a shape by 180 degress (Surprise! :D)
reward_wires_filters_and_levers:
title:>-
Wires:Filters & Levers
desc:>-
You just unlocked the <strong>wires layer</strong>! It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
Since it can be overwhelming a bit, I added a small tutorial - Be sure to have <strong>tutorials enabled</strong> in the settings!
reward_display:
title:Display
desc:>-
You have unlocked the <strong>Display</strong>! Connect a wires signal to it to present a color, shape or boolean!
reward_constant_signal:
title:Constant Signal
desc:>-
You can now emit a <strong>constant signal</strong> on the wires layer! This is useful to connect it to <strong>item filters</strong> for example!
reward_logic_gates:
title:Logic Gates
desc:>-
You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
With those gates you can now perform AND, OR, XOR and NOT boolean operations!
reward_virtual_processing:
title:Virtual Processing
desc:>-
I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
You can now simulate a cutter, rotater, stacker and more on the wires layer!<br><br>
With this you now have three options to continue the game:<br><br>
- Build an <strong>automated machine</strong> to create any possible shape requested by the hub (This is cool, I swear!).<br><br>
- Build something cool with wires.<br><br>
- Continue to play regulary.
reward_second_wire:
title:Second Wire Type
desc:>-
Annoyed by wires automatically connecting? I just gave you another <strong>type of wire</strong>!<br><br>
Different types of wires do not connect to each other, so you can now build much compacter circuits.
# Special reward, which is shown when there is no reward actually
no_reward:
title:Next level
@ -742,6 +786,12 @@ storyRewards:
desc:>-
Congratulations! By the way, more content is planned for the standalone!
reward_freeplay:
title:Freeplay
desc:>-
You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will only require low quantities, I highly recommend to build a machine which automatically delivers the requested shape!