Make chained miner default and the only option after unlocking it

pull/683/head
tobspr 4 years ago
parent c6eb1dad04
commit 091ffd1031

@ -1,78 +1,78 @@
import { enumDirection, Vector } from "../../core/vector";
import { ItemEjectorComponent } from "../components/item_ejector";
import { MinerComponent } from "../components/miner";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
import { T } from "../../translations";
import { formatItemsPerSecond } from "../../core/utils";
/** @enum {string} */
export const enumMinerVariants = { chainable: "chainable" };
const overlayMatrix = [1, 1, 1, 1, 0, 1, 1, 1, 1];
export class MetaMinerBuilding extends MetaBuilding {
constructor() {
super("miner");
}
getSilhouetteColor() {
return "#b37dcd";
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
const speed = root.hubGoals.getMinerBaseSpeed();
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
/**
*
* @param {GameRoot} root
*/
getAvailableVariants(root) {
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable)) {
return [defaultBuildingVariant, enumMinerVariants.chainable];
}
return super.getAvailableVariants(root);
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return overlayMatrix;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new MinerComponent({}));
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
);
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.Miner.chainable = variant === enumMinerVariants.chainable;
}
}
import { enumDirection, Vector } from "../../core/vector";
import { ItemEjectorComponent } from "../components/item_ejector";
import { MinerComponent } from "../components/miner";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
import { T } from "../../translations";
import { formatItemsPerSecond } from "../../core/utils";
/** @enum {string} */
export const enumMinerVariants = { chainable: "chainable" };
const overlayMatrix = [1, 1, 1, 1, 0, 1, 1, 1, 1];
export class MetaMinerBuilding extends MetaBuilding {
constructor() {
super("miner");
}
getSilhouetteColor() {
return "#b37dcd";
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
const speed = root.hubGoals.getMinerBaseSpeed();
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
/**
*
* @param {GameRoot} root
*/
getAvailableVariants(root) {
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable)) {
return [enumMinerVariants.chainable];
}
return super.getAvailableVariants(root);
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return overlayMatrix;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new MinerComponent({}));
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
);
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.Miner.chainable = variant === enumMinerVariants.chainable;
}
}

@ -457,11 +457,11 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
this.currentVariant.set(defaultBuildingVariant);
} else {
const availableVariants = metaBuilding.getAvailableVariants(this.root);
const index = availableVariants.indexOf(this.currentVariant.get());
assert(
index >= 0,
"Current variant was invalid: " + this.currentVariant.get() + " out of " + availableVariants
);
let index = availableVariants.indexOf(this.currentVariant.get());
if (index < 0) {
index = 0;
console.warn("Invalid variant selected:", this.currentVariant.get());
}
const newIndex = (index + 1) % availableVariants.length;
const newVariant = availableVariants[newIndex];
this.setVariant(newVariant);
@ -595,7 +595,17 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
this.abortDragging();
this.root.hud.signals.selectedPlacementBuildingChanged.dispatch(metaBuilding);
if (metaBuilding) {
const variant = this.preferredVariants[metaBuilding.getId()] || defaultBuildingVariant;
const availableVariants = metaBuilding.getAvailableVariants(this.root);
const preferredVariant = this.preferredVariants[metaBuilding.getId()];
// Choose last stored variant if possible, otherwise the default one
let variant;
if (!preferredVariant || !availableVariants.includes(preferredVariant)) {
variant = availableVariants[0];
} else {
variant = preferredVariant;
}
this.currentVariant.set(variant);
this.fakeEntity = new Entity(null);

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