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buildings
Change rotator, improve artwork
4 years ago
components
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
4 years ago
hud
Allow disabling zoom towards cursor
4 years ago
items
Allow copying wire values
4 years ago
modes
Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades
4 years ago
systems
Change rotator, improve artwork
4 years ago
themes
Further fixes
4 years ago
time
Fix buildings not working at their advertised speed, closes #440 , closes #442 , closes #437 , closes #449
4 years ago
automatic_save.js
Store wires state on save
4 years ago
base_item.js
Allow copying wire values
4 years ago
belt_path.js
Fix belt path epsilon
4 years ago
blueprint.js
Introduce game modes and get rid of global level definitions etc
4 years ago
building_codes.js
Migrate old savegames
4 years ago
camera.js
Allow disabling zoom towards cursor
4 years ago
colors.js
Get rid of item ejector / acceptor layers and new wires buildings for now
4 years ago
component.js
Refactor entity cloning ( #671 )
4 years ago
component_registry.js
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
4 years ago
core.js
Introduce game modes and get rid of global level definitions etc
4 years ago
dynamic_tickrate.js
Refactor item processor to use charges and thus be more correct, even at low tick rates
4 years ago
entity.js
Refactor entity cloning ( #671 )
4 years ago
entity_components.js
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
4 years ago
entity_manager.js
Improve mass deletion performance
4 years ago
game_loading_overlay.js
Minor adjustments
4 years ago
game_mode.js
Introduce game modes and get rid of global level definitions etc
4 years ago
game_speed_registry.js
Initial support for saving games
4 years ago
game_system.js
Initial commit
4 years ago
game_system_manager.js
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
4 years ago
game_system_with_filter.js
Improve mass deletion performance
4 years ago
hints.js
Improve simplified belt, show hints everywheer
4 years ago
hub_goals.js
Fix non-uniform distribution for freeplay shape color palette ( #789 )
4 years ago
item_registry.js
Add constant signal emitters
4 years ago
item_resolver.js
Optimize performance by using singletons for items
4 years ago
key_action_mapper.js
"Fix" getStringForKeyCode returning incorrect strings ( #753 )
4 years ago
logic.js
Restructure buildings
4 years ago
map.js
Further performance improvements, show indicator while game is saving
4 years ago
map_chunk.js
Remove enumLayer and enumItemType
4 years ago
map_chunk_view.js
Load css resources async, improve building descriptions
4 years ago
map_view.js
Don't cache pattern
4 years ago
meta_building.js
Load css resources async, improve building descriptions
4 years ago
meta_building_registry.js
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
4 years ago
production_analytics.js
Remove enumLayer and enumItemType
4 years ago
root.js
Introduce game modes and get rid of global level definitions etc
4 years ago
shape_definition.js
Minor refactoring
4 years ago
shape_definition_manager.js
Move item processing into separate methods
4 years ago
sound_proxy.js
Fix sound being played too often
4 years ago
theme.js
Dark mode support and much other stuff
4 years ago
tutorial_goals.js
Introduce game modes and get rid of global level definitions etc
4 years ago
tutorial_goals_mappings.js
Update demo hint and lock demo to lvl 14
4 years ago