Fix belt paths not rendering

pull/680/head
tobspr 4 years ago
parent ff2274f671
commit 2ac570f6d8

@ -186,9 +186,12 @@ export class BeltPath extends BasicSerializableObject {
/**
* Finds the entity which accepts our items
* @param {boolean=} debug_Silent Whether debug output should be silent
* @return {{ entity: Entity, slot: number, direction?: enumDirection }}
*/
computeAcceptingEntityAndSlot() {
computeAcceptingEntityAndSlot(debug_Silent = false) {
DEBUG && !debug_Silent && logger.log("Recomputing acceptor target");
const lastEntity = this.entityPath[this.entityPath.length - 1];
const lastStatic = lastEntity.components.StaticMapEntity;
const lastBeltComp = lastEntity.components.Belt;
@ -207,12 +210,23 @@ export class BeltPath extends BasicSerializableObject {
);
if (targetEntity) {
DEBUG && !debug_Silent && logger.log(" Found target entity", targetEntity.uid);
const targetStaticComp = targetEntity.components.StaticMapEntity;
const targetBeltComp = targetEntity.components.Belt;
// Check for belts (special case)
if (targetBeltComp) {
const beltAcceptingDirection = targetStaticComp.localDirectionToWorld(enumDirection.top);
DEBUG &&
!debug_Silent &&
logger.log(
" Entity is accepting items from",
ejectSlotWsDirection,
"vs",
beltAcceptingDirection,
"Rotation:",
targetStaticComp.rotation
);
if (ejectSlotWsDirection === beltAcceptingDirection) {
return {
entity: targetEntity,
@ -377,6 +391,41 @@ export class BeltPath extends BasicSerializableObject {
if (!actualBounds.equalsEpsilon(this.worldBounds, 0.01)) {
return fail("Bounds are stale");
}
// Check acceptor
const acceptor = this.computeAcceptingEntityAndSlot(true);
if (!!acceptor !== !!this.acceptorTarget) {
return fail("Acceptor target mismatch, acceptor", !!acceptor, "vs stored", !!this.acceptorTarget);
}
if (acceptor) {
if (this.acceptorTarget.entity !== acceptor.entity) {
return fail(
"Mismatching entity on acceptor target:",
acceptor.entity.uid,
"vs",
this.acceptorTarget.entity.uid
);
}
if (this.acceptorTarget.slot !== acceptor.slot) {
return fail(
"Mismatching entity on acceptor target:",
acceptor.slot,
"vs stored",
this.acceptorTarget.slot
);
}
if (this.acceptorTarget.direction !== acceptor.direction) {
return fail(
"Mismatching direction on acceptor target:",
acceptor.direction,
"vs stored",
this.acceptorTarget.direction
);
}
}
}
/* dev:end */

@ -165,6 +165,8 @@ export class BeltSystem extends GameSystemWithFilter {
const newDirection = arrayBeltVariantToRotation[rotationVariant];
if (targetStaticComp.rotation !== rotation || newDirection !== targetBeltComp.direction) {
const originalPath = targetBeltComp.assignedPath;
// Ok, first remove it from its current path
this.deleteEntityFromPath(targetBeltComp.assignedPath, targetEntity);
@ -179,6 +181,9 @@ export class BeltSystem extends GameSystemWithFilter {
rotationVariant
);
// Update the original path since it might have picked up the entit1y
originalPath.onPathChanged();
// Now add it again
this.addEntityToPaths(targetEntity);

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