tobspr
bfe2795677
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-08-28 20:56:04 +02:00
tobspr
cda31732b1
Fix rendering bug
2020-08-28 20:56:02 +02:00
Ryan Liptak
4bcef8e725
Add button to toggle sortedness of the statistics screen ( #590 )
2020-08-24 20:51:29 +02:00
tobspr
93f9d7ae23
Fix cutter
2020-08-18 20:12:18 +02:00
tobspr
1a6c91f4e9
Fix crash
2020-08-18 20:07:44 +02:00
tobspr
296b76bf11
Add virtual shape processing buildings
2020-08-18 20:02:39 +02:00
Bjorn Stromberg
1ff76e0b2e
[core/rectangle] Remove unused methods ( #571 )
...
* [core/rectangle] Remove unused methods
* Restore some methods
2020-08-18 14:19:25 +02:00
tobspr
1dfb5f7476
Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
2020-08-15 23:19:55 +02:00
tobspr
d4cbb5b124
Fix belt underlays not rendering
2020-08-15 22:52:16 +02:00
tobspr
b7efda9bf6
Further performance improvements
2020-08-15 22:44:15 +02:00
tobspr
b2880700e8
Huge rendering performance improvements and minor other changes, lots of refactorings
2020-08-15 22:32:55 +02:00
tobspr
d1a5dd8c9e
Update local config with latest variables and cleanup a bit
2020-08-15 19:55:39 +02:00
tobspr
7e139d116d
Catch up with enum change / merge
2020-08-15 19:50:22 +02:00
Bjorn Stromberg
6a447e3583
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
tobspr
7b40292be3
Start to optimize rendering
2020-08-15 19:43:03 +02:00
tobspr
b1fb0fca7e
Fix wires blueprint pasting bug, do not show wire info on unconnected wires
2020-08-15 18:14:00 +02:00
tobspr
070bce7020
Minor fixes
2020-08-15 17:55:14 +02:00
tobspr
699bb6a21e
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-08-15 17:51:30 +02:00
tobspr
7279b75187
Improve information when hovering wires
2020-08-15 17:51:28 +02:00
Bjorn Stromberg
779ba8a1b8
Using reject here is uncaught, make this a single promise and resolve/reject accordingly ( #556 )
2020-08-15 16:26:54 +02:00
tobspr
5a0d3dcbe8
Add wire coating
2020-08-15 16:16:17 +02:00
tobspr
6a3a9c49cf
Improve layer preview
2020-08-15 15:24:42 +02:00
tobspr
c25428357e
Remove unused code
2020-08-14 15:48:33 +02:00
tobspr
6c8a29cea6
Sneak preview to the wires layer when placing on the regular layer
2020-08-14 15:48:26 +02:00
tobspr
390c4ce1a5
Add display
2020-08-14 14:55:37 +02:00
tobspr
349657bafc
Update storage to also return if its full or not
2020-08-14 13:15:26 +02:00
dengr1065
1dab9539bf
Add storage shape ejector pin ( #568 )
2020-08-14 13:10:57 +02:00
tobspr
8c39d31c5b
Optimize performance by using singletons for items
2020-08-14 13:09:10 +02:00
tobspr
3c34227c24
Unify assets, refactor waypoints
2020-08-14 12:14:15 +02:00
tobspr
9085f32ec3
Add multiple performance settings
2020-08-14 09:38:48 +02:00
tobspr
9e76606674
Minor refactoring
2020-08-14 08:54:52 +02:00
tobspr
7fcfae747a
Fix tunnels, nr. 2
2020-08-14 08:53:35 +02:00
tobspr
c982827d60
New building sprites
2020-08-14 08:20:39 +02:00
tobspr
f69af63aa3
Fix wires tunnel bug
2020-08-14 07:21:49 +02:00
tobspr
fd7ae79971
Fix hub not accepting items
2020-08-13 21:06:54 +02:00
tobspr
efd8ba7ae9
Add wire bridges and fix Q on hub crash
2020-08-13 21:04:44 +02:00
tobspr
ff02508361
Add transistor building (Gate)
2020-08-13 20:47:33 +02:00
tobspr
f44563fc05
Add item filter
2020-08-13 20:30:43 +02:00
tobspr
984bea1921
Add OR gate and different colors of wire based on the value
2020-08-13 20:01:54 +02:00
tobspr
49da768b73
Add NOT gate
2020-08-13 19:33:35 +02:00
tobspr
52b4d4d742
Implement wire networks, add levers
2020-08-13 19:23:00 +02:00
tobspr
75ab655998
Add basic logic gate and improve wires in general
2020-08-13 10:23:50 +02:00
tobspr
93186cbb9f
Enable new buildings by default for now
2020-08-12 21:06:05 +02:00
tobspr
f4ac6dfe03
Add constant signal emitters
2020-08-12 21:05:32 +02:00
tobspr
f65b3728ed
Improve wire auto-connect
2020-08-12 20:11:24 +02:00
tobspr
f16ab2389a
initial take on wire auto-rotation
2020-08-11 20:02:59 +02:00
tobspr
a32c0530bb
Refactor rotation overview matrices
2020-08-11 18:50:43 +02:00
tobspr
850461df8f
Further take on logic wires
2020-08-11 18:40:09 +02:00
tobspr
5708ef385c
Fix entities being incorrectly restored
2020-08-11 13:31:27 +02:00
tobspr
20718ca05c
Fix tslint
2020-08-11 13:29:47 +02:00
tobspr
b19b87a6c8
Improve map overlay rendering and raise zoom limit
2020-08-11 13:17:39 +02:00
tobspr
c1b1564d76
Fix crc generation
2020-08-10 23:34:30 +02:00
tobspr
2203d5fc6a
Improve saving speed by using crc32 instead of sha1 for checksum
2020-08-10 23:31:02 +02:00
tobspr
9701a143ec
Only store changed properties for all components
2020-08-10 22:53:02 +02:00
tobspr
bb431b8490
Reduce savegame size by not storing the tileSize in the static entity
2020-08-10 22:13:26 +02:00
tobspr
8d329990ef
Fix item filters being ignored
2020-08-10 22:04:38 +02:00
tobspr
d2077f5009
Fix building placer not showing slots properly
2020-08-10 21:36:46 +02:00
tobspr
93975df4d5
Get rid of item ejector / acceptor layers and new wires buildings for now
2020-08-10 21:24:58 +02:00
tobspr
89294c7072
Remove instant eject flag
2020-08-10 20:32:45 +02:00
tobspr
b3b8da04a1
Refactor belt underlay feature into seperate component
2020-08-10 20:26:47 +02:00
tobspr
f91e677f2e
Fix item animations not working for belts
2020-08-10 20:17:18 +02:00
tobspr
08a5b9070d
Simplify hub component
2020-08-10 20:09:04 +02:00
tobspr
b3fffe340d
Cleanup worker
2020-08-10 19:56:56 +02:00
tobspr
ecbf9d7e78
Revert worker loader change
2020-08-10 19:54:11 +02:00
tobspr
64b983b94e
Try to fix webworker bug - Attempt 2
2020-08-10 19:46:41 +02:00
tobspr
0d555e22c7
Add further logging to worker
2020-08-10 19:42:10 +02:00
tobspr
1802e545d4
Minor syntax change
2020-08-10 15:27:40 +02:00
tobspr
2ee4f2efc7
Add more logging
2020-08-10 15:22:02 +02:00
tobspr
e0ba1452b2
Start to work on logical pins
2020-08-10 15:02:49 +02:00
tobspr
6f28aff78f
Vastly improve belt performance
2020-08-10 15:02:14 +02:00
asquared31415
868cd7baf5
Mock V1000 StaticMapEntity ( #550 )
2020-08-10 07:38:05 +02:00
Bjorn Stromberg
79158e2b56
Remove unused code ( #526 )
2020-08-06 11:28:28 +02:00
moonheart08
c0b905b74a
Add support for a 75hz simulation target ( #517 )
...
Entirely untested, I just wanted to avoid having it sit as an issue forever and as such just quickly added it with the github editor. Someone actually check it please. 😅
2020-08-06 11:21:26 +02:00
Bjorn Stromberg
f79578a993
Make CI green by hiding the problem behind a sign that says FIXME ( #515 )
2020-08-06 11:21:12 +02:00
Dimava
235c380de1
fix pippete throws on empty hand ( #512 )
2020-07-29 09:17:45 +02:00
tobspr
baf5c83b34
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-07-27 17:14:32 +02:00
tobspr
bf2eee908f
Refactor static map entity component to store building metaclass
2020-07-27 17:14:29 +02:00
Bjorn Stromberg
d2f9fd6ec8
Improve types for web workers ( #502 )
...
* Improve types for web workers
* Move worker-loader config inline
* Remove trailing spaces in translations
2020-07-27 17:06:12 +02:00
tobspr
7341321d97
Redo wire splitter / mergers
2020-07-27 14:25:22 +02:00
tobspr
94c59e0e33
Revert "Fix layer handling in cutter ( #352 )"
...
This reverts commit 97870da048
.
2020-07-27 13:49:46 +02:00
tobspr
2d54b72882
Add checks to stacking logic
2020-07-27 13:49:40 +02:00
oguz523
58a4543c29
Translating Game to Turkish ( #498 )
...
* Translating Game to Turkish
- Adding "tr" object in language.js for setting appereance in game.
- Updating base-tr.yaml
* Minor Translation Fix
2020-07-27 11:19:23 +02:00
Bjorn Stromberg
6d01c482d8
[Perf] Avoid iterating over keys to generate assert message ( #486 )
...
* Avoid iterating over keys to generate assert message
* Move assertion call behind guard
* Shorten line by using string template
2020-07-27 11:15:59 +02:00
cyantree
97870da048
Fix layer handling in cutter ( #352 )
...
* Fix layer handling in cutter
* Remove unused variable in `cloneFilteredByquadrants()`
* Rework check in `isValidShortKeyInternal()` to being an early return
* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
2020-07-26 23:11:06 +02:00
hexagonhexagon
ef574c0bfe
Redo stacking algorithm ( #138 )
...
* Change stacking algorithm to keep shapes whole rather than splitting by layer.
* Ensure that layerToMergeAt is not less than 0.
2020-07-26 23:09:50 +02:00
tobspr
209fc76fc7
Update ui design
2020-07-23 09:07:51 +02:00
dengr1065
2df1b8d014
Major ui changes ( #482 )
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* "discord" -> "Discord", sync most translations
* that major settings update you'll like
* Finish new settings, add logo to about page
* sync & format translations
2020-07-23 08:48:23 +02:00
Bjorn Stromberg
cb1ff53338
Add TSLint to github actions, fix existing type errors
2020-07-22 11:15:16 +09:00
tobspr
79e7fb31b9
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-07-21 10:14:08 +02:00
tobspr
35018d2778
Minor css improvements
2020-07-21 10:14:06 +02:00
tobspr
661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
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180 Degree Rotater Variant
2020-07-21 09:25:36 +02:00
RogiJAG
150bf718f7
Merge branch 'master' into 180_deg_rotater
2020-07-19 11:15:30 -05:00
RogiJAG
9258a49010
remove debug statements
2020-07-19 11:11:58 -05:00
RogiJAG
adecb64447
Revert "add unlock on upgrade mechanic"
...
This reverts commit 6dd3f2a439
.
lease enter the commit message for your changes. Lines starting
2020-07-19 10:47:47 -05:00
Moppler
ae5c33abd2
Extend the pipette hack to work with belts and wires.
2020-07-19 15:56:40 +01:00
tobspr
0a482972fd
Fix build failing
2020-07-19 09:19:42 +02:00
BuildTools
c1a518f775
fix circular dependency
2020-07-18 20:46:42 -05:00
BuildTools
6dd3f2a439
add unlock on upgrade mechanic
2020-07-18 12:03:49 -05:00
Mr.Yawnie
93ac3f70be
Added artwork and en translation, unlocks with CCW
2020-07-18 12:03:49 -05:00
RogiJAG
f77d47d9f7
Add fl rotater variant
2020-07-18 12:03:49 -05:00
tobspr
aed8c813c4
Merge pull request #459 from MrYawnie/patch-1
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Match belt/processor etc. level to upgrade tiers
2020-07-18 14:42:57 +02:00
tobspr
051e04edd1
Minor css improvements
2020-07-18 14:41:34 +02:00
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency
2020-07-18 17:41:16 +10:00
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
...
Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.
However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.
This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
2020-07-17 16:11:22 +10:00
Blake Stephens
d81c9e80c9
Optimized some UI layers for fewer paints on interaction
2020-07-16 19:43:37 -07:00
tobspr
05716e6a74
Fix page not loading sometimes
2020-07-13 22:46:07 +02:00
tobspr
a08fef88f0
Merge pull request #416 from Astavie/master
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Add decimal separator option in translation files
2020-07-07 19:40:27 +02:00
tobspr
9505eb8f49
Update local config
2020-07-07 19:34:00 +02:00
Astavie
900128ad32
comments and tabs 2: electric boogaloo
2020-07-07 16:51:40 +02:00
Astavie
e251a25bb7
comments and tabs
2020-07-07 16:42:39 +02:00
Astavie
fbe04c94aa
linter, please like me
2020-07-07 16:38:33 +02:00
Astavie
1c2ccd3582
make the linter happy
2020-07-07 16:28:58 +02:00
Astavie
0caaa055aa
decimal separator
2020-07-07 16:19:26 +02:00
tobspr
8a4edb442c
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-07-07 13:17:38 +02:00
tobspr
a41a7099e6
Fix color mixing
2020-07-07 13:17:25 +02:00
tobspr
855570e74b
Fix color mixing
2020-07-07 13:16:48 +02:00
tobspr
8f5c47dd49
Update themes
2020-07-07 09:18:42 +02:00
tobspr
d017362b23
Docs and update changelog
2020-07-07 09:16:45 +02:00
tobspr
e46dd4e00b
Merge pull request #403 from Danacus/master
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Fix preferred variant not getting saved when clicking on the hud
2020-07-07 09:15:33 +02:00
tobspr
5dedb83d06
Minor fixes to the waypoints
2020-07-07 09:14:43 +02:00
tobspr
1dfbf3f780
Update changleog
2020-07-07 09:11:49 +02:00
tobspr
6f85d7c810
Merge pull request #397 from isaisstillalive/renameMarker
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Changed "Delete marker" to "Show rename (or delete) marker dialog"
2020-07-07 09:11:28 +02:00
tobspr
7a6ebe4c9a
Get rid of unused goal
2020-07-07 09:06:23 +02:00
tobspr
0d6b855253
Allow color inverter to process colors as well
2020-07-07 09:06:17 +02:00
tobspr
7257642223
Mixing white + black = gray
2020-07-07 08:47:14 +02:00
isaisstillalive
2722366d68
Commonize create and save confirm method
2020-07-07 09:15:33 +09:00
isaisstillalive
f1bcec65ad
Refactor dialog title
2020-07-07 09:15:32 +09:00
isaisstillalive
1e1aa80568
Rename sort to sortWaypoints
2020-07-07 09:15:32 +09:00
isaisstillalive
b1fce1b115
Refactor dialog buttons
2020-07-07 09:15:27 +09:00
isaisstillalive
76fb637606
Adjust cancel button color
2020-07-07 08:22:53 +09:00
isaisstillalive
99c945e169
Change delete marker button to edit marker button
2020-07-07 08:22:53 +09:00
isaisstillalive
8acefda778
Show edit marker dialog instead deleting marker
2020-07-07 08:22:51 +09:00
isaisstillalive
d0d8314d81
Commonize sort method
2020-07-07 08:22:50 +09:00
isaisstillalive
1d44690482
Additional buttons can be set in Confirm dialog
2020-07-07 08:22:49 +09:00
tobspr
40674ef0d7
Fix wire splitter
2020-07-06 22:22:24 +02:00
tobspr
1f438e8c65
Minor art rework, update ratios
2020-07-06 22:14:45 +02:00
tobspr
feb10c3805
Minor fixes to mergers / splitters
2020-07-06 21:53:03 +02:00
tobspr
04ea105584
Fix lots of bugs, add wire splitters / mergers
2020-07-06 21:33:37 +02:00
tobspr
54be64c0e2
Fix energy generator being not rotateable
2020-07-06 19:31:00 +02:00
Daan Vanoverloop
a55172339b
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-07-06 18:46:38 +02:00
Daan Vanoverloop
299b6c6302
Fix preferred variant not getting saved when clicking on the hud
2020-07-06 18:46:18 +02:00
tobspr
0bba6a9d79
Fix entity rendering bug when zooming out, add "Wires update" label to main menu
2020-07-06 18:36:10 +02:00
tobspr
989347d0ea
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-07-06 14:48:11 +02:00
tobspr
d87c9c9e1f
Update changelog
2020-07-06 14:48:09 +02:00
tobspr
f35558bb28
Merge pull request #367 from MizardX/planner-initial-direction
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Initial planner direction based on cursor movement
2020-07-06 14:47:44 +02:00
tobspr
22cba96f6e
Refactor debug overlay
2020-07-06 14:40:31 +02:00
tobspr
c4d7e65d9f
Merge pull request #347 from dengr1065/debug-info
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Improved debug info (position and version)
2020-07-06 14:21:32 +02:00
tobspr
756bcdb473
Fix tunnels entrances connecting to exits sometimes when they shouldn't
2020-07-06 14:19:46 +02:00
dengr1065
b3c9c186d3
debug info - use "detailed" instead of "full"
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i'm retarded pls help
2020-07-06 14:17:58 +03:00
dengr1065
b61e0aac73
debug info - fix lint fail
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github editor sucks without built-in prettier
2020-07-06 12:07:46 +03:00
dengr1065
f4c9c66354
debug info fixes
2020-07-06 12:02:31 +03:00
dengr1065
6546c023a6
debug info css - prepare for attribute usage
2020-07-06 12:00:40 +03:00
tobspr
4896e9b89e
Clear selection when switching layers
2020-07-05 18:47:09 +02:00
tobspr
a1007591e5
Fix multiple bugs, 2
2020-07-05 18:33:46 +02:00
tobspr
65337f90fc
Fix multiple bugs
2020-07-05 18:33:41 +02:00
tobspr
d09bd0bcd7
Huge refactoring of the whole placement logic
2020-07-05 17:56:54 +02:00
MizardX
322e7fbcc9
Initial planner direction based on cursor movement
2020-07-05 17:38:14 +02:00
tobspr
ca8745b1c0
Fix bad rendering of item acceptors / ejector hints
2020-07-05 17:11:03 +02:00
tobspr
34ef26b289
Fix multiple issues regarding saving / restoring games
2020-07-05 16:56:01 +02:00
tobspr
04839b1956
Unlock energy generator from the beginning
2020-07-05 12:59:40 +02:00
tobspr
867b55ca38
Update changelog
2020-07-05 12:14:55 +02:00
isaisstillalive
0ba4722be6
Show confirm dialog instead of notification
2020-07-05 11:14:11 +09:00
isaisstillalive
6a279923e3
If cost is low, copy instead of cut
2020-07-05 09:51:45 +09:00
tobspr
1837e72952
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-07-04 18:34:04 +02:00
tobspr
85bb280326
Update changelog & artwork
2020-07-04 18:34:02 +02:00
Dimava
af1893ba08
find a more meaningful name and make it const
2020-07-04 19:28:10 +03:00
Dimava
35f427da82
remove moving on min/max zoom
2020-07-04 19:28:07 +03:00
Dimava
785f20c35f
fix jumps with desiredCenter
2020-07-04 19:28:04 +03:00
Dimava
2f6b3afbab
Wheel zoom saves world mouse position
2020-07-04 19:28:02 +03:00
tobspr
f0a75a8255
Minor changes, update changelog with latest contributions
2020-07-04 16:46:01 +02:00
tobspr
ff1c1700fe
Merge pull request #382 from isaisstillalive/patch-3
...
Fixed Fill blueprint shapes of SandboxController may not work
2020-07-04 16:35:23 +02:00
isaisstillalive
7f6584297e
Fixed Fill blueprint shapes of SandboxController may not work
2020-07-03 19:53:09 +09:00
isaisstillalive
50c53ec1f2
Close-shop-and-stats key mapping doesn't seem to exist
2020-07-03 17:31:19 +09:00
tobspr
503f9a7fe5
Merge pull request #372 from isaisstillalive/patch-1
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Fixed an issue that caused an error when pressing the tab key
2020-07-03 09:38:24 +02:00
isaisstillalive
e822552a60
Refactoring obscure variable name
2020-07-03 16:29:29 +09:00
tobspr
daa5cdecb4
Merge pull request #361 from Sandwichs-del/Close-shop-and-stats-by-Q-too
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Close shop and stats by Q too
2020-07-03 08:47:32 +02:00
tobspr
d75fb184a4
Implement color inverter building
2020-07-02 18:16:04 +02:00
tobspr
a77911263d
Implement concept of energy consumption
2020-07-02 17:43:47 +02:00
tobspr
a977d4f9f4
Update sounds
2020-07-02 14:04:25 +02:00
isaisstillalive
ada63459aa
fix cycle building bug
2020-07-02 20:49:46 +09:00
dengr1065
c29b505ef0
Add consistent enum comment
2020-07-02 01:05:25 +03:00
dengr1065
4bbbdafbb9
Fix copy-pasted code
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i hate myself
2020-07-02 00:41:01 +03:00
dengr1065
6769e9c9b8
Use enum for debug overlay
2020-07-01 23:53:51 +03:00
tobspr
bd899df5fe
Further progress on the energy generator / wires, fix translations
2020-07-01 17:51:11 +02:00
Sandwichs-del
bec511d9f7
Close stats also by Q
2020-07-01 14:16:00 +00:00
Sandwichs-del
4bfbf15b30
Close shop also by Q
2020-07-01 14:14:04 +00:00
tobspr
8667739e5e
MInor wires adjustment
2020-06-30 12:42:37 +02:00
tobspr
722c8ef836
Start to rework the graphics for the wires layer, make wires cooler than belts
2020-06-30 12:38:20 +02:00
tobspr
18fb9cb04f
Speed up belt rendering
2020-06-30 09:39:09 +02:00
tobspr
755f4bd2ea
Update artwork and minor fixes
2020-06-30 09:27:30 +02:00
tobspr
ea868fd750
Fix issues with blueprints
2020-06-30 08:24:56 +02:00
tobspr
720c288a44
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-06-30 08:23:07 +02:00
tobspr
989ed2db87
Fix wires placement not snapping
2020-06-30 08:23:05 +02:00
dengr1065
2d83994771
More debug info (toggle)
2020-06-30 04:53:06 +03:00
Menai Ala Eddine
5dca71fa3f
refactor • line 15 : replace log by error
...
1• Remove `console.log()`
2• Add `console.error()`
Because the message content is an error.
2020-06-28 20:56:47 -07:00
tobspr
64c4816194
Remove some todos
2020-06-28 20:31:22 +02:00
tobspr
b499760d74
Start to work on advanced shape processing
2020-06-28 20:28:46 +02:00
tobspr
0967d5114c
Initial take on wires
2020-06-28 19:34:10 +02:00
tobspr
b0cc9539d7
Fix sandbox controller
2020-06-28 12:48:18 +02:00
tobspr
77440a68bc
Add sandbox controller
2020-06-28 12:38:48 +02:00