Allow color inverter to process colors as well
@ -1383,6 +1383,6 @@
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"format": "RGBA8888",
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"size": {"w":690,"h":127},
|
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"scale": "0.1",
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"smartupdate": "$TexturePacker:SmartUpdate:402faa0126e6dcd814be979d8e838c46:68488838c03e95969cf7c09daf42f69a:f159918d23e5952766c6d23ab52278c6$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:4e5fb3bd7f1e5423e4fcea2215debe11:0c5d091d0b928944c68553dcc592c801:f159918d23e5952766c6d23ab52278c6$"
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||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 69 KiB |
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 217 KiB After Width: | Height: | Size: 216 KiB |
Before Width: | Height: | Size: 520 KiB After Width: | Height: | Size: 515 KiB |
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 976 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 14 KiB |
@ -94,9 +94,7 @@ export class MetaAdvancedProcessorBuilding extends MetaBuilding {
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.left],
|
||||
filter: enumItemType.shape,
|
||||
},
|
||||
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.top],
|
||||
|
@ -1,13 +1,11 @@
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { BaseItem } from "../base_item";
|
||||
import { enumColorMixingResults } from "../colors";
|
||||
import { BaseItem, enumItemType } from "../base_item";
|
||||
import { enumColorMixingResults, enumInvertedColors } from "../colors";
|
||||
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
|
||||
import { Entity } from "../entity";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
import { ColorItem } from "../items/color_item";
|
||||
import { ShapeItem } from "../items/shape_item";
|
||||
import { enumLayer } from "../root";
|
||||
import { NEGATIVE_ENERGY_ITEM_SINGLETON } from "../items/negative_energy_item";
|
||||
|
||||
export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
constructor(root) {
|
||||
@ -346,13 +344,29 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
// ADVANCED PROCESSING
|
||||
|
||||
case enumItemProcessorTypes.advancedProcessor: {
|
||||
const shapeItem = /** @type {ShapeItem} */ (items[0].item);
|
||||
const newItem = this.root.shapeDefinitionMgr.shapeActionInvertColors(shapeItem.definition);
|
||||
const item = items[0].item;
|
||||
|
||||
if (item.getItemType() === enumItemType.color) {
|
||||
const colorItem = /** @type {ColorItem} */ (items[0].item);
|
||||
const newColor = enumInvertedColors[colorItem.color];
|
||||
outItems.push({
|
||||
item: new ColorItem(newColor),
|
||||
requiredSlot: 0,
|
||||
});
|
||||
} else if (item.getItemType() === enumItemType.shape) {
|
||||
const shapeItem = /** @type {ShapeItem} */ (items[0].item);
|
||||
const newItem = this.root.shapeDefinitionMgr.shapeActionInvertColors(
|
||||
shapeItem.definition
|
||||
);
|
||||
|
||||
outItems.push({
|
||||
item: new ShapeItem(newItem),
|
||||
requiredSlot: 0,
|
||||
});
|
||||
} else {
|
||||
assertAlways(false, "Bad item type: " + item.getItemType() + " for advanced processor.");
|
||||
}
|
||||
|
||||
outItems.push({
|
||||
item: new ShapeItem(newItem),
|
||||
requiredSlot: 0,
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -467,8 +467,8 @@ buildings:
|
||||
|
||||
wire:
|
||||
default:
|
||||
name: &wire Wire
|
||||
description: Allows you to transport energy
|
||||
name: &wire Energy Wire
|
||||
description: Allows you to transport energy.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
@ -511,8 +511,8 @@ buildings:
|
||||
|
||||
advanced_processor:
|
||||
default:
|
||||
name: &advanced_processor Advanced Processor
|
||||
description: Advanced shape processing
|
||||
name: &advanced_processor Color Inverter
|
||||
description: Accepts a color or shape and inverts it.
|
||||
|
||||
rotater:
|
||||
default:
|
||||
@ -565,16 +565,16 @@ buildings:
|
||||
|
||||
default:
|
||||
name: &energy_generator Energy Generator
|
||||
description: Generates energy by consuming shapes. Each energy generator requires a different shape.
|
||||
description: Generates energy by consuming shapes.
|
||||
|
||||
wire_crossings:
|
||||
default:
|
||||
name: &wire_crossings Wire Splitter
|
||||
description: Splits a wire into two
|
||||
description: Splits a energy wire into two.
|
||||
|
||||
merger:
|
||||
name: Wire Merger
|
||||
description: Merges two wires into one
|
||||
description: Merges two energy wires into one.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
@ -654,10 +654,6 @@ storyRewards:
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
reward_wires:
|
||||
title: Wires
|
||||
desc: TODO
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
desc: >-
|
||||
|