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	Fix hub not accepting items
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				| @ -7,6 +7,7 @@ import { BaseItem } from "../base_item"; | ||||
| import { ItemEjectorComponent } from "../components/item_ejector"; | ||||
| import { Entity } from "../entity"; | ||||
| import { GameSystemWithFilter } from "../game_system_with_filter"; | ||||
| import { enumItemProcessorTypes } from "../components/item_processor"; | ||||
| 
 | ||||
| const logger = createLogger("systems/ejector"); | ||||
| 
 | ||||
| @ -285,11 +286,13 @@ export class ItemEjectorSystem extends GameSystemWithFilter { | ||||
|         if (itemProcessorComp) { | ||||
|             // @todo HACK
 | ||||
|             // Check if there are pins, and if so if they are connected
 | ||||
|             const pinsComp = receiver.components.WiredPins; | ||||
|             if (pinsComp && pinsComp.slots.length === 1) { | ||||
|                 const network = pinsComp.slots[0].linkedNetwork; | ||||
|                 if (!network || !network.currentValue) { | ||||
|                     return false; | ||||
|             if (itemProcessorComp.type === enumItemProcessorTypes.filter) { | ||||
|                 const pinsComp = receiver.components.WiredPins; | ||||
|                 if (pinsComp && pinsComp.slots.length === 1) { | ||||
|                     const network = pinsComp.slots[0].linkedNetwork; | ||||
|                     if (!network || !network.currentValue) { | ||||
|                         return false; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|  | ||||
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