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https://github.com/tobspr/shapez.io.git
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Merge pull request #397 from isaisstillalive/renameMarker
Changed "Delete marker" to "Show rename (or delete) marker dialog"
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commit
6f85d7c810
@ -52,11 +52,11 @@
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opacity: 1;
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}
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.deleteButton {
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.editButton {
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@include S(width, 10px);
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@include S(height, 10px);
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@include S(margin-left, 4px);
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background: uiResource("icons/close.png") center center / 60% no-repeat;
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background: uiResource("icons/edit_key.png") center center / 60% no-repeat;
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pointer-events: all;
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cursor: pointer;
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@ -365,10 +365,12 @@ export class DialogWithForm extends Dialog {
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* @param {Application} param0.app
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* @param {string} param0.title
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* @param {string} param0.desc
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* @param {string=} param0.confirmButton
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* @param {array=} param0.buttons
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* @param {string=} param0.confirmButtonId
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* @param {string=} param0.extraButton
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* @param {Array<FormElement>} param0.formElements
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*/
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constructor({ app, title, desc, formElements, confirmButton = "ok:good" }) {
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constructor({ app, title, desc, formElements, buttons = ["cancel", "ok:good"], confirmButtonId = "ok" }) {
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let html = "";
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html += desc + "<br>";
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for (let i = 0; i < formElements.length; ++i) {
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@ -379,14 +381,14 @@ export class DialogWithForm extends Dialog {
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app,
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title: title,
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contentHTML: html,
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buttons: ["cancel:bad", confirmButton],
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buttons: buttons,
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type: "info",
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closeButton: true,
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});
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this.confirmButtonId = confirmButton.split(":")[0];
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this.confirmButtonId = confirmButtonId;
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this.formElements = formElements;
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this.enterHandler = "ok";
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this.enterHandler = confirmButtonId;
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}
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internalButtonHandler(id, ...payload) {
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@ -109,9 +109,7 @@ export class HUDWaypoints extends BaseHUDPart {
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// Catch mouse and key events
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this.root.camera.downPreHandler.add(this.onMouseDown, this);
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this.root.keyMapper
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.getBinding(KEYMAPPINGS.navigation.createMarker)
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.add(this.requestCreateMarker, this);
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this.root.keyMapper.getBinding(KEYMAPPINGS.navigation.createMarker).add(this.requestSaveMarker, this);
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/**
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* Stores at how much opacity the markers should be rendered on the map.
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@ -168,8 +166,8 @@ export class HUDWaypoints extends BaseHUDPart {
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}
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if (this.isWaypointDeletable(waypoint)) {
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const deleteButton = makeDiv(element, null, ["deleteButton"]);
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this.trackClicks(deleteButton, () => this.deleteWaypoint(waypoint));
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const editButton = makeDiv(element, null, ["editButton"]);
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this.trackClicks(editButton, () => this.requestSaveMarker({ waypoint }));
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}
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if (!waypoint.label) {
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@ -220,42 +218,61 @@ export class HUDWaypoints extends BaseHUDPart {
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}
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/**
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* Requests to create a marker at the current camera position. If worldPos is set,
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* Requests to save a marker at the current camera position. If worldPos is set,
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* uses that position instead.
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* @param {Vector=} worldPos Override the world pos, otherwise it is the camera position
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* @param {object} param0
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* @param {Vector=} param0.worldPos Override the world pos, otherwise it is the camera position
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* @param {Waypoint=} param0.waypoint Waypoint to be edited. If omitted, create new
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*/
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requestCreateMarker(worldPos = null) {
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requestSaveMarker({ worldPos = null, waypoint = null }) {
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// Construct dialog with input field
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const markerNameInput = new FormElementInput({
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id: "markerName",
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label: null,
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placeholder: "",
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defaultValue: waypoint ? waypoint.label : "",
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validator: val =>
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val.length > 0 && (val.length < MAX_LABEL_LENGTH || ShapeDefinition.isValidShortKey(val)),
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});
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const dialog = new DialogWithForm({
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app: this.root.app,
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title: T.dialogs.createMarker.title,
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title: waypoint ? T.dialogs.createMarker.titleEdit : T.dialogs.createMarker.title,
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desc: T.dialogs.createMarker.desc,
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formElements: [markerNameInput],
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buttons: waypoint ? ["delete:bad", "cancel", "ok:good"] : ["cancel", "ok:good"],
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});
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this.root.hud.parts.dialogs.internalShowDialog(dialog);
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// Compute where to create the marker
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const center = worldPos || this.root.camera.center;
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// Edit marker
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if (waypoint) {
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dialog.buttonSignals.ok.add(() => {
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// Actually rename the waypoint
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this.renameWaypoint(waypoint, markerNameInput.getValue());
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});
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dialog.buttonSignals.delete.add(() => {
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// Actually delete the waypoint
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this.deleteWaypoint(waypoint);
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});
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} else {
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// Compute where to create the marker
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const center = worldPos || this.root.camera.center;
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dialog.buttonSignals.ok.add(() => {
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// Show info that you can have only N markers in the demo,
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// actually show this *after* entering the name so you want the
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// standalone even more (I'm evil :P)
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if (IS_DEMO && this.waypoints.length > 2) {
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this.root.hud.parts.dialogs.showFeatureRestrictionInfo("", T.dialogs.markerDemoLimit.desc);
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return;
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}
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dialog.buttonSignals.ok.add(() => {
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// Show info that you can have only N markers in the demo,
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// actually show this *after* entering the name so you want the
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// standalone even more (I'm evil :P)
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if (IS_DEMO && this.waypoints.length > 2) {
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this.root.hud.parts.dialogs.showFeatureRestrictionInfo(
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"",
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T.dialogs.markerDemoLimit.desc
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);
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return;
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}
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// Actually create the waypoint
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this.addWaypoint(markerNameInput.getValue(), center);
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});
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// Actually create the waypoint
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this.addWaypoint(markerNameInput.getValue(), center);
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});
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}
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}
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/**
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@ -272,18 +289,7 @@ export class HUDWaypoints extends BaseHUDPart {
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zoomLevel: Math.max(this.root.camera.zoomLevel, globalConfig.mapChunkOverviewMinZoom + 0.05),
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});
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// Sort waypoints by name
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this.waypoints.sort((a, b) => {
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if (!a.label) {
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return -1;
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}
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if (!b.label) {
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return 1;
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}
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return this.getWaypointLabel(a)
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.padEnd(MAX_LABEL_LENGTH, "0")
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.localeCompare(this.getWaypointLabel(b).padEnd(MAX_LABEL_LENGTH, "0"));
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});
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this.sortWaypoints();
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// Show notification about creation
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this.root.hud.signals.notification.dispatch(
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@ -295,6 +301,26 @@ export class HUDWaypoints extends BaseHUDPart {
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this.rerenderWaypointList();
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}
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/**
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* Renames a waypoint with the given label
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* @param {Waypoint} waypoint
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* @param {string} label
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*/
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renameWaypoint(waypoint, label) {
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waypoint.label = label;
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this.sortWaypoints();
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// Show notification about renamed
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this.root.hud.signals.notification.dispatch(
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T.ingame.waypoints.creationSuccessNotification,
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enumNotificationType.success
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);
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// Re-render the list and thus add it
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this.rerenderWaypointList();
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}
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/**
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* Called every frame to update stuff
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*/
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@ -304,6 +330,23 @@ export class HUDWaypoints extends BaseHUDPart {
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}
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}
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/**
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* Sort waypoints by name
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*/
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sortWaypoints() {
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this.waypoints.sort((a, b) => {
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if (!a.label) {
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return -1;
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}
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if (!b.label) {
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return 1;
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}
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return this.getWaypointLabel(a)
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.padEnd(MAX_LABEL_LENGTH, "0")
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.localeCompare(this.getWaypointLabel(b).padEnd(MAX_LABEL_LENGTH, "0"));
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});
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}
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/**
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* Returns the label for a given waypoint
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* @param {Waypoint} waypoint
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@ -381,7 +424,7 @@ export class HUDWaypoints extends BaseHUDPart {
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} else if (button === enumMouseButton.right) {
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if (this.isWaypointDeletable(waypoint)) {
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this.root.soundProxy.playUiClick();
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this.deleteWaypoint(waypoint);
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this.requestSaveMarker({ waypoint });
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} else {
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this.root.soundProxy.playUiError();
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}
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@ -393,7 +436,7 @@ export class HUDWaypoints extends BaseHUDPart {
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if (button === enumMouseButton.right) {
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if (this.root.camera.getIsMapOverlayActive()) {
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const worldPos = this.root.camera.screenToWorld(pos);
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this.requestCreateMarker(worldPos);
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this.requestSaveMarker({ worldPos });
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return STOP_PROPAGATION;
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}
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}
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@ -282,6 +282,7 @@ dialogs:
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createMarker:
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title: New Marker
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titleEdit: Edit Marker
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desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
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markerDemoLimit:
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@ -253,6 +253,7 @@ dialogs:
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createMarker:
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title: マーカーを設置
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titleEdit: マーカーを編集
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desc: わかりやすい名前をつけてください。形を表す<strong>短いキー</strong>を含めることもできます。(<a href="https://viewer.shapez.io" target="_blank">ここ</a>から生成できます)
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markerDemoLimit:
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