Reduce savegame size by not storing the tileSize in the static entity

pull/558/head
tobspr 4 years ago
parent 8d329990ef
commit bb431b8490

@ -92,13 +92,7 @@ export class Blueprint {
parameters.context.globalAlpha = 1;
}
staticComp.drawSpriteOnFullEntityBounds(
parameters,
staticComp.getBlueprintSprite(),
0,
true,
newPos
);
staticComp.drawSpriteOnFullEntityBounds(parameters, staticComp.getBlueprintSprite(), 0, newPos);
}
parameters.context.globalAlpha = 1;
}

@ -1,6 +1,7 @@
/* typehints:start */
import { MetaBuilding } from "./meta_building";
import { AtlasSprite } from "../core/sprites";
import { Vector } from "../core/vector";
/* typehints:end */
/**
@ -9,6 +10,7 @@ import { AtlasSprite } from "../core/sprites";
* metaInstance?: MetaBuilding,
* variant?: string,
* rotationVariant?: number,
* tileSize?: Vector,
* sprite?: AtlasSprite,
* blueprintSprite?: AtlasSprite,
* silhouetteColor?: string
@ -41,6 +43,8 @@ export function registerBuildingVariant(
metaClass: meta,
variant,
rotationVariant,
// @ts-ignore
tileSize: new meta().getDimensions(variant),
};
}

@ -24,6 +24,14 @@ export class StaticMapEntityComponent extends Component {
};
}
/**
* Returns the effective tile size
* @returns {Vector}
*/
getTileSize() {
return getBuildingDataFromCode(this.code).tileSize;
}
/**
* Returns the sprite
* @returns {AtlasSprite}
@ -51,7 +59,6 @@ export class StaticMapEntityComponent extends Component {
duplicateWithoutContents() {
return new StaticMapEntityComponent({
origin: this.origin.copy(),
tileSize: this.tileSize.copy(),
rotation: this.rotation,
originalRotation: this.originalRotation,
code: this.code,
@ -81,7 +88,6 @@ export class StaticMapEntityComponent extends Component {
);
this.origin = origin;
this.tileSize = tileSize;
this.rotation = rotation;
this.code = code;
this.originalRotation = originalRotation;
@ -92,30 +98,16 @@ export class StaticMapEntityComponent extends Component {
* @returns {Rectangle}
*/
getTileSpaceBounds() {
const size = this.getTileSize();
switch (this.rotation) {
case 0:
return new Rectangle(this.origin.x, this.origin.y, this.tileSize.x, this.tileSize.y);
return new Rectangle(this.origin.x, this.origin.y, size.x, size.y);
case 90:
return new Rectangle(
this.origin.x - this.tileSize.y + 1,
this.origin.y,
this.tileSize.y,
this.tileSize.x
);
return new Rectangle(this.origin.x - size.y + 1, this.origin.y, size.y, size.x);
case 180:
return new Rectangle(
this.origin.x - this.tileSize.x + 1,
this.origin.y - this.tileSize.y + 1,
this.tileSize.x,
this.tileSize.y
);
return new Rectangle(this.origin.x - size.x + 1, this.origin.y - size.y + 1, size.x, size.y);
case 270:
return new Rectangle(
this.origin.x,
this.origin.y - this.tileSize.x + 1,
this.tileSize.y,
this.tileSize.x
);
return new Rectangle(this.origin.x, this.origin.y - size.x + 1, size.y, size.x);
default:
assert(false, "Invalid rotation");
}
@ -186,34 +178,35 @@ export class StaticMapEntityComponent extends Component {
let y = 0;
let w = 0;
let h = 0;
const size = this.getTileSize();
switch (this.rotation) {
case 0: {
x = this.origin.x;
y = this.origin.y;
w = this.tileSize.x;
h = this.tileSize.y;
w = size.x;
h = size.y;
break;
}
case 90: {
x = this.origin.x - this.tileSize.y + 1;
x = this.origin.x - size.y + 1;
y = this.origin.y;
w = this.tileSize.y;
h = this.tileSize.x;
w = size.y;
h = size.x;
break;
}
case 180: {
x = this.origin.x - this.tileSize.x + 1;
y = this.origin.y - this.tileSize.y + 1;
w = this.tileSize.x;
h = this.tileSize.y;
x = this.origin.x - size.x + 1;
y = this.origin.y - size.y + 1;
w = size.x;
h = size.y;
break;
}
case 270: {
x = this.origin.x;
y = this.origin.y - this.tileSize.x + 1;
w = this.tileSize.y;
h = this.tileSize.x;
y = this.origin.y - size.x + 1;
w = size.y;
h = size.x;
break;
}
default:
@ -233,19 +226,13 @@ export class StaticMapEntityComponent extends Component {
* @param {DrawParameters} parameters
* @param {AtlasSprite} sprite
* @param {number=} extrudePixels How many pixels to extrude the sprite
* @param {boolean=} clipping Whether to clip
* @param {Vector=} overridePosition Whether to drwa the entity at a different location
*/
drawSpriteOnFullEntityBounds(
parameters,
sprite,
extrudePixels = 0,
clipping = true,
overridePosition = null
) {
drawSpriteOnFullEntityBounds(parameters, sprite, extrudePixels = 0, overridePosition = null) {
if (!this.shouldBeDrawn(parameters) && !overridePosition) {
return;
}
const size = this.getTileSize();
let worldX = this.origin.x * globalConfig.tileSize;
let worldY = this.origin.y * globalConfig.tileSize;
@ -258,10 +245,10 @@ export class StaticMapEntityComponent extends Component {
// Early out, is faster
sprite.drawCached(
parameters,
worldX - extrudePixels * this.tileSize.x,
worldY - extrudePixels * this.tileSize.y,
globalConfig.tileSize * this.tileSize.x + 2 * extrudePixels * this.tileSize.x,
globalConfig.tileSize * this.tileSize.y + 2 * extrudePixels * this.tileSize.y,
worldX - extrudePixels * size.x,
worldY - extrudePixels * size.y,
globalConfig.tileSize * size.x + 2 * extrudePixels * size.x,
globalConfig.tileSize * size.y + 2 * extrudePixels * size.y,
false
);
} else {
@ -273,10 +260,10 @@ export class StaticMapEntityComponent extends Component {
sprite.drawCached(
parameters,
-globalConfig.halfTileSize - extrudePixels * this.tileSize.x,
-globalConfig.halfTileSize - extrudePixels * this.tileSize.y,
globalConfig.tileSize * this.tileSize.x + 2 * extrudePixels * this.tileSize.x,
globalConfig.tileSize * this.tileSize.y + 2 * extrudePixels * this.tileSize.y,
-globalConfig.halfTileSize - extrudePixels * size.x,
-globalConfig.halfTileSize - extrudePixels * size.y,
globalConfig.tileSize * size.x + 2 * extrudePixels * size.x,
globalConfig.tileSize * size.y + 2 * extrudePixels * size.y,
false
);

@ -312,7 +312,6 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
const staticComp = this.fakeEntity.components.StaticMapEntity;
staticComp.origin = mouseTile;
staticComp.rotation = rotation;
staticComp.tileSize = metaBuilding.getDimensions(this.currentVariant.get());
metaBuilding.updateVariants(this.fakeEntity, rotationVariant, this.currentVariant.get());
staticComp.code = getCodeFromBuildingData(
this.currentMetaBuilding.get(),

@ -507,12 +507,7 @@ export class BeltSystem extends GameSystemWithFilter {
const direction = entity.components.Belt.direction;
const sprite = this.beltAnimations[direction][animationIndex % BELT_ANIM_COUNT];
entity.components.StaticMapEntity.drawSpriteOnFullEntityBounds(
parameters,
sprite,
0,
false
);
entity.components.StaticMapEntity.drawSpriteOnFullEntityBounds(parameters, sprite, 0);
}
}
}

@ -47,7 +47,7 @@ export class StaticMapEntitySystem extends GameSystem {
const beltComp = entity.components.Belt;
if (beltComp) {
const sprite = this.beltOverviewSprites[beltComp.direction];
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 0, false);
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 0);
} else {
parameters.context.fillRect(
rect.x * globalConfig.tileSize,
@ -59,7 +59,7 @@ export class StaticMapEntitySystem extends GameSystem {
} else {
const sprite = staticComp.getSprite();
if (sprite) {
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 2, false);
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 2);
}
}
}
@ -91,7 +91,7 @@ export class StaticMapEntitySystem extends GameSystem {
const sprite = staticComp.getSprite();
if (sprite) {
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 2, false);
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 2);
}
}
}

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