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Minor changes, update changelog with latest contributions
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:2adafebb258471fb88b16c16746f7468081e97f128910878740e6b1278003e94
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size 92412
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oid sha256:ae5611ae5087f11a3dee615e54d01a1e90a6521a24ebd2eba928538f7412e139
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size 104087
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@ -597,6 +597,7 @@
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<key type="filename">sprites/wires/battery_medium.png</key>
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<key type="filename">sprites/wires/negative_energy.png</key>
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<key type="filename">sprites/wires/positive_energy.png</key>
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<key type="filename">sprites/wires/waste_piled.png</key>
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<struct type="IndividualSpriteSettings">
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<key>pivotPoint</key>
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<point_f>0.5,0.5</point_f>
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@ -1,11 +1,26 @@
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export const CHANGELOG = [
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{
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version: "1.1.19",
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version: "1.2.0",
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date: "unreleased",
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entries: [
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"WIRES",
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"Allow holding ALT in belt planner to reverse direction (by jakobhellermann)",
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"Clear cursor when trying to pipette the same building twice (by hexy)",
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"Allow binding TAB (by swtw7466)",
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"Added keybinding to close menus (by isaisstillalive / Sandwichs-del)",
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"Fix rare crash regarding the buildings toolbar (by isaisstillalive)",
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"Fixed some phrases (By EnderDoom77)",
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"Updated the soundtrack again, it is now 20 minutes in total!",
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"Updated and added new translations (Thanks to all contributors!)",
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],
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},
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{
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version: "1.1.19",
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date: "02.07.2020",
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entries: [
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"There are now notifications every 15 minutes in the demo version to buy the full version (For further details and the reason, check the #surveys channel in the discord)",
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"I'm still working on the wires update, I hope to release it mid july!",
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],
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},
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{
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@ -111,9 +111,7 @@ export class KeybindingsState extends TextualGameState {
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if (
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// Enter
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keyCode === 13 ||
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// TAB
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keyCode === 9
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keyCode === 13
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) {
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// Ignore builtins
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return;
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