mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Remove some todos
This commit is contained in:
parent
b499760d74
commit
64c4816194
@ -134,8 +134,6 @@ export class GameState {
|
||||
*/
|
||||
cancelAllAsyncOperations() {
|
||||
this.asyncChannel.cancelAll();
|
||||
// TODO
|
||||
// this.app.api.cancelRequests();
|
||||
}
|
||||
|
||||
//// CALLBACKS ////
|
||||
|
@ -20,9 +20,6 @@ import { WiredPinsComponent } from "./components/wired_pins";
|
||||
*/
|
||||
export class EntityComponentStorage {
|
||||
constructor() {
|
||||
// TODO: Figure out if its faster to declare all components here and not
|
||||
// compile them out (In theory, should make it a fast object in V8 engine)
|
||||
|
||||
/* typehints:start */
|
||||
|
||||
/** @type {StaticMapEntityComponent} */
|
||||
|
@ -9,7 +9,7 @@ const logger = createLogger("entity_manager");
|
||||
|
||||
// Manages all entities
|
||||
|
||||
// TODO & NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
|
||||
// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
|
||||
// This is slower but we need it for the street path generation
|
||||
|
||||
export class EntityManager extends BasicSerializableObject {
|
||||
|
@ -243,7 +243,6 @@ export function getStringForKeyCode(code) {
|
||||
return "'";
|
||||
}
|
||||
|
||||
// TODO
|
||||
return String.fromCharCode(code);
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,6 @@ export class BaseMap extends BasicSerializableObject {
|
||||
* @param {number} chunkY
|
||||
*/
|
||||
getChunk(chunkX, chunkY, createIfNotExistent = false) {
|
||||
// TODO: Better generation
|
||||
const chunkIdentifier = chunkX + "|" + chunkY;
|
||||
let storedChunk;
|
||||
|
||||
|
@ -90,18 +90,4 @@ export class BaseSavegameInterface {
|
||||
readIngameTimeSeconds() {
|
||||
return this.data.dump.time.timeSeconds;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
|
||||
//////// ANTICHEAT ///////
|
||||
|
||||
/**
|
||||
* Detects cheats in the savegame - returns false if the game looks cheated
|
||||
*/
|
||||
performAnticheatCheck() {
|
||||
// TODO
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user