If cost is low, copy instead of cut

pull/383/head
isaisstillalive 4 years ago
parent 1837e72952
commit 6a279923e3

@ -13,6 +13,7 @@ import { T } from "../../../translations";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { THEME } from "../../theme";
import { enumHubGoalRewards } from "../../tutorial_goals";
import { enumNotificationType } from "./notifications";
const logger = createLogger("hud/mass_selector");
@ -148,14 +149,30 @@ export class HUDMassSelector extends BaseHUDPart {
// copy code relies on entities still existing, so must copy before deleting.
this.root.hud.signals.buildingsSelectedForCopy.dispatch(entityUids);
for (let i = 0; i < entityUids.length; ++i) {
const uid = entityUids[i];
const entity = this.root.entityMgr.findByUid(uid);
if (!this.root.logic.tryDeleteBuilding(entity)) {
logger.error("Error in mass cut, could not remove building");
this.selectedUids.delete(uid);
let canPaste = false;
const placer = this.root.hud.parts.blueprintPlacer;
if (placer) {
const blueprint = placer.currentBlueprint.get();
if (blueprint) {
canPaste = blueprint.canAfford(this.root);
}
}
if (canPaste) {
for (let i = 0; i < entityUids.length; ++i) {
const uid = entityUids[i];
const entity = this.root.entityMgr.findByUid(uid);
if (!this.root.logic.tryDeleteBuilding(entity)) {
logger.error("Error in mass cut, could not remove building");
this.selectedUids.delete(uid);
}
}
} else {
this.selectedUids = new Set();
this.root.hud.signals.notification.dispatch(
T.ingame.notifications.massCutInsufficient,
enumNotificationType.success
);
}
this.root.soundProxy.playUiClick();
} else {

@ -337,6 +337,7 @@ ingame:
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
massCutInsufficient: The cost for pasting is insufficient!
# The "Upgrades" window
shop:

@ -325,6 +325,7 @@ ingame:
notifications:
newUpgrade: 新しいアップグレードが利用可能です!
gameSaved: ゲームをセーブしました。
massCutInsufficient: 設置コストが不足しています!
# The "Upgrades" window
shop:

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