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Extend the pipette hack to work with belts and wires.
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@ -416,6 +416,14 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
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) {
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continue checkVariant;
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}
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if (metaBuilding.id === "wire" && entity.layer !== enumLayer.wires) {
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continue checkVariant;
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}
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if (metaBuilding.id === "belt" && entity.layer !== enumLayer.regular) {
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continue checkVariant;
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}
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matches.push({ metaBuilding, variant });
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}
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}
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