mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Merge branch 'master' of https://github.com/tobspr/shapez.io
This commit is contained in:
commit
baf5c83b34
@ -94,16 +94,6 @@ module.exports = ({ watch = false, standalone = false }) => {
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},
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],
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},
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{
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test: /\.worker\.js$/,
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use: {
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loader: "worker-loader",
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options: {
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fallback: false,
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inline: true,
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},
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},
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},
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{
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test: /\.ya?ml$/,
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type: "json", // Required by Webpack v4
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@ -1,7 +1,6 @@
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import { Signal } from "./signal";
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// @ts-ignore
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import BackgroundAnimationFrameEmitterWorker from "../webworkers/background_animation_frame_emittter.worker";
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import BackgroundAnimationFrameEmitterWorker from "worker-loader?inline=true&fallback=false!../webworkers/background_animation_frame_emittter.worker";
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import { createLogger } from "./logging";
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const logger = createLogger("animation_frame");
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@ -14,12 +13,11 @@ export class AnimationFrame {
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this.frameEmitted = new Signal();
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this.bgFrameEmitted = new Signal();
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this.lastTime = null;
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this.bgLastTime = null;
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this.lastTime = performance.now();
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this.bgLastTime = performance.now();
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this.boundMethod = this.handleAnimationFrame.bind(this);
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/** @type {Worker} */
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this.backgroundWorker = new BackgroundAnimationFrameEmitterWorker();
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this.backgroundWorker.addEventListener("error", err => {
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logger.error("Error in background fps worker:", err);
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@ -27,22 +25,16 @@ export class AnimationFrame {
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this.backgroundWorker.addEventListener("message", this.handleBackgroundTick.bind(this));
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}
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/**
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*
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* @param {MessageEvent} event
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*/
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handleBackgroundTick(event) {
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handleBackgroundTick() {
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const time = performance.now();
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if (!this.bgLastTime) {
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// First update, first delta is always 16ms
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this.bgFrameEmitted.dispatch(1000 / 60);
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} else {
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let dt = time - this.bgLastTime;
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if (dt > maxDtMs) {
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dt = resetDtMs;
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}
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this.bgFrameEmitted.dispatch(dt);
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let dt = time - this.bgLastTime;
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if (dt > maxDtMs) {
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dt = resetDtMs;
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}
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this.bgFrameEmitted.dispatch(dt);
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this.bgLastTime = time;
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}
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@ -52,18 +44,15 @@ export class AnimationFrame {
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}
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handleAnimationFrame(time) {
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if (!this.lastTime) {
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// First update, first delta is always 16ms
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this.frameEmitted.dispatch(1000 / 60);
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} else {
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let dt = time - this.lastTime;
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if (dt > maxDtMs) {
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// warn(this, "Clamping", dt, "to", resetDtMs);
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dt = resetDtMs;
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}
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this.frameEmitted.dispatch(dt);
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let dt = time - this.lastTime;
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if (dt > maxDtMs) {
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dt = resetDtMs;
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}
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this.frameEmitted.dispatch(dt);
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this.lastTime = time;
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window.requestAnimationFrame(this.boundMethod);
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}
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}
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@ -1,7 +1,6 @@
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// @ts-ignore
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import CompressionWorker from "../webworkers/compression.worker";
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import CompressionWorker from "worker-loader?inline=true&fallback=false!../webworkers/compression.worker";
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import { createLogger } from "./logging";
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import { compressX64 } from "./lzstring";
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const logger = createLogger("async_compression");
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export let compressionPrefix = String.fromCodePoint(1);
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@ -35,7 +34,6 @@ if (!checkCryptPrefix(compressionPrefix)) {
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class AsynCompression {
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constructor() {
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/** @type {Worker} */
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this.worker = new CompressionWorker();
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this.currentJobId = 1000;
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@ -8,7 +8,7 @@ import { FILE_NOT_FOUND } from "../platform/storage";
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import { accessNestedPropertyReverse } from "./utils";
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import { IS_DEBUG, globalConfig } from "./config";
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import { ExplainedResult } from "./explained_result";
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import { decompressX64, compressX64 } from ".//lzstring";
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import { decompressX64, compressX64 } from "./lzstring";
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import { asyncCompressor, compressionPrefix } from "./async_compression";
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import { compressObject, decompressObject } from "../savegame/savegame_compressor";
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@ -1,19 +1,12 @@
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import { globalConfig } from "./config";
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import { decompressX64, compressX64 } from "./lzstring";
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import { createHash } from "rusha";
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const Rusha = require("rusha");
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const encryptKey = globalConfig.info.sgSalt;
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export function decodeHashedString(s) {
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return decompressX64(s);
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}
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import { decompressX64 } from "./lzstring";
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export function sha1(str) {
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return Rusha.createHash().update(str).digest("hex");
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return createHash().update(str).digest("hex");
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}
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// Window.location.host
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export function getNameOfProvider() {
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return window[decodeHashedString("DYewxghgLgliB2Q")][decodeHashedString("BYewzgLgdghgtgUyA")];
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return window[decompressX64("DYewxghgLgliB2Q")][decompressX64("BYewzgLgdghgtgUyA")];
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}
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8
src/js/globals.d.ts
vendored
8
src/js/globals.d.ts
vendored
@ -190,3 +190,11 @@ declare interface TypedSignal<T extends Array<any>> {
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removeAll();
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}
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declare module "worker-loader?inline=true&fallback=false!*" {
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class WebpackWorker extends Worker {
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constructor();
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}
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export default WebpackWorker;
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}
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@ -54,5 +54,6 @@
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// "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */
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// "emitDecoratorMetadata": true, /* Enables experimental support for emitting type metadata for decorators. */
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"resolveJsonModule": true
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}
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},
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"exclude": ["webworkers"]
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}
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@ -1,15 +1,14 @@
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// We clamp high deltas so 30 fps is fairly ok
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var bgFps = 30;
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var desiredMsDelay = 1000 / bgFps;
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const bgFps = 30;
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const desiredMsDelay = 1000 / bgFps;
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let lastTick = 0;
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let lastTick = performance.now();
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function tick() {
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var now = performance.now();
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var delta = now - lastTick;
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const now = performance.now();
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const delta = now - lastTick;
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lastTick = now;
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// @ts-ignore
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postMessage({ delta });
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}
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@ -12,15 +12,9 @@ function accessNestedPropertyReverse(obj, keys) {
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const salt = accessNestedPropertyReverse(globalConfig, ["file", "info"]);
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onmessage = function (event) {
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const { jobId, job, data } = event.data;
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onmessage = function ({ data: { jobId, job, data } }) {
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const result = performJob(job, data);
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// @ts-ignore
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postMessage({
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jobId,
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result,
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});
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postMessage({ jobId, result });
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};
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function performJob(job, data) {
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8
src/js/webworkers/tsconfig.json
Normal file
8
src/js/webworkers/tsconfig.json
Normal file
@ -0,0 +1,8 @@
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{
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"compilerOptions": {
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"lib": ["ES2018","WebWorker"]
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},
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"exclude": [],
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"extends": "../tsconfig",
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"include": ["*.worker.js"]
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}
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@ -20,10 +20,10 @@
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# Ґлосарій:
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# map мапа
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# keybinds гарячі клавіши
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# upgrade поліпшення
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# upgrade поліпшення
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# marker позначка
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# area ділянка
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# hub
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# hub
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steamPage:
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# This is the short text appearing on the steam page
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@ -53,7 +53,7 @@ steamPage:
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[img]{STEAM_APP_IMAGE}/extras/header_standalone_advantages.png[/img]
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[list]
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[*] Темний режим
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[*] Темний режим
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[*] Необмежені позначки
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[*] Необмежені збереження
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[*] Додаткові налаштування
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@ -184,12 +184,12 @@ dialogs:
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importSavegameSuccess:
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title: Збереження імпортовано
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text: >-
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Вашу збережену гру успішно імпортовано.
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Вашу збережену гру успішно імпортовано.
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gameLoadFailure:
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title: Гра поламана
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text: >-
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Не вдалося завантажити вашу збережену гру.
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Не вдалося завантажити вашу збережену гру.
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confirmSavegameDelete:
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title: Підтвердження
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@ -199,7 +199,7 @@ dialogs:
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savegameDeletionError:
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title: Виникла помилка при видаленні
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text: >-
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Не вдалося видалити збережену гру.
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Не вдалося видалити збережену гру.
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restartRequired:
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title: Потрібне перезавантаження
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@ -326,7 +326,7 @@ ingame:
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Hotkey: <key>
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infoTexts:
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speed: Швидкість
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speed: Швидкість
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range: Range
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storage: Сховище
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oneItemPerSecond: 1 предмет за сек.
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@ -848,7 +848,7 @@ keybindings:
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Planner: Switch side
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massSelectStart: Hold and drag to start
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massSelectSelectMultiple:
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massSelectSelectMultiple:
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massSelectCopy: Копіювати ділянку
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massSelectCut: Вирізати ділянку
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