After Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 240 KiB After Width: | Height: | Size: 232 KiB |
Before Width: | Height: | Size: 574 KiB After Width: | Height: | Size: 570 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.6 KiB |
@ -0,0 +1,47 @@
|
||||
import { enumDirection, Vector } from "../../core/vector";
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||||
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
|
||||
import { Entity } from "../entity";
|
||||
import { MetaBuilding } from "../meta_building";
|
||||
import { GameRoot } from "../root";
|
||||
import { DisplayComponent } from "../components/display";
|
||||
|
||||
export class MetaDisplayBuilding extends MetaBuilding {
|
||||
constructor() {
|
||||
super("display");
|
||||
}
|
||||
|
||||
getSilhouetteColor() {
|
||||
return "#aaaaaa";
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {GameRoot} root
|
||||
*/
|
||||
getIsUnlocked(root) {
|
||||
// @todo
|
||||
return true;
|
||||
}
|
||||
|
||||
getDimensions() {
|
||||
return new Vector(1, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the entity at the given location
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
setupEntityComponents(entity) {
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
],
|
||||
})
|
||||
);
|
||||
entity.addComponent(new DisplayComponent());
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
import { Component } from "../component";
|
||||
|
||||
export class DisplayComponent extends Component {
|
||||
static getId() {
|
||||
return "Display";
|
||||
}
|
||||
|
||||
duplicateWithoutContents() {
|
||||
return new DisplayComponent();
|
||||
}
|
||||
}
|
@ -0,0 +1,99 @@
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { Loader } from "../../core/loader";
|
||||
import { BaseItem, enumItemType } from "../base_item";
|
||||
import { enumColors } from "../colors";
|
||||
import { DisplayComponent } from "../components/display";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
import { ColorItem, COLOR_ITEM_SINGLETONS } from "../items/color_item";
|
||||
import { MapChunkView } from "../map_chunk_view";
|
||||
import { enumLayer } from "../root";
|
||||
import { BooleanItem } from "../items/boolean_item";
|
||||
|
||||
export class DisplaySystem extends GameSystemWithFilter {
|
||||
constructor(root) {
|
||||
super(root, [DisplayComponent]);
|
||||
|
||||
/** @type {Object<string, import("../../core/draw_utils").AtlasSprite>} */
|
||||
this.displaySprites = {};
|
||||
|
||||
for (const colorId in enumColors) {
|
||||
if (colorId === enumColors.uncolored) {
|
||||
continue;
|
||||
}
|
||||
this.displaySprites[colorId] = Loader.getSprite("sprites/wires/display/" + colorId + ".png");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color / value a display should show
|
||||
* @param {BaseItem} value
|
||||
* @returns {BaseItem}
|
||||
*/
|
||||
getDisplayItem(value) {
|
||||
if (!value) {
|
||||
return null;
|
||||
}
|
||||
|
||||
switch (value.getItemType()) {
|
||||
case enumItemType.boolean: {
|
||||
return /** @type {BooleanItem} */ (value).value
|
||||
? COLOR_ITEM_SINGLETONS[enumColors.white]
|
||||
: null;
|
||||
}
|
||||
|
||||
case enumItemType.color: {
|
||||
const item = /**@type {ColorItem} */ (value);
|
||||
return item.color === enumColors.uncolored ? null : item;
|
||||
}
|
||||
|
||||
case enumItemType.shape: {
|
||||
return value;
|
||||
}
|
||||
|
||||
default:
|
||||
assertAlways(false, "Unknown item type: " + value.getItemType());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a given chunk
|
||||
* @param {import("../../core/draw_utils").DrawParameters} parameters
|
||||
* @param {MapChunkView} chunk
|
||||
*/
|
||||
drawChunk(parameters, chunk) {
|
||||
const contents = chunk.containedEntitiesByLayer[enumLayer.regular];
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
if (entity && entity.components.Display) {
|
||||
const pinsComp = entity.components.WiredPins;
|
||||
const network = pinsComp.slots[0].linkedNetwork;
|
||||
if (!network || !network.currentValue) {
|
||||
continue;
|
||||
}
|
||||
const value = this.getDisplayItem(network.currentValue);
|
||||
|
||||
if (!value) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const origin = entity.components.StaticMapEntity.origin;
|
||||
if (value.getItemType() === enumItemType.color) {
|
||||
this.displaySprites[/** @type {ColorItem} */ (value).color].drawCachedCentered(
|
||||
parameters,
|
||||
(origin.x + 0.5) * globalConfig.tileSize,
|
||||
(origin.y + 0.5) * globalConfig.tileSize,
|
||||
globalConfig.tileSize + 3
|
||||
);
|
||||
} else if (value.getItemType() === enumItemType.shape) {
|
||||
// @todo
|
||||
value.draw(
|
||||
(origin.x + 0.5) * globalConfig.tileSize,
|
||||
(origin.y + 0.5) * globalConfig.tileSize,
|
||||
parameters,
|
||||
30
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|