The pixels-per-tile for screenshots must now be an odd integer of at least 3.
A screenshot will not be made if the canvas size is too large, and an info dialog will be shown.
An additional quality setting that uses the minimum scale is added.
The resolutions are now calculated in terms of the maximum canvas dimensions.
The CSS for checkbox and enum form elements is modified to make them fit better.
Map mode is made a separate setting in the screenshot dialog,
and the rendering process is made to match how it is done ingame.
The enum form element allows for cycling through a list of options.
The screenshot dialog now uses this, and has a list of image qualities.
The map quality has not yet been implemented.
Now renders shapes and optionally wires layer.
The screenshot dialog box gets two options:
Whether or not to show the wires layer,
and the pixel width of each tile.
The bug where onscreen buildings are not rendered is fixed.
Ich habe item(s) nicht übersetzt, da es im allgemeinen Sprachgebrauch recht häufig vorkommt. Außerdem bin ich mit der Übersetzung von "goal acceptor" noch nicht ganz zufrieden.
* Update base-pt-BR.yaml for the Puzzle DLC.
I updated the Brazilian Portuguese translation of the Puzzle DLC. It's my first time working with translation on GitHub so some things might not be perfect.
* Update base-pt-BR.yaml
* Update base-pt-BR.yaml for the Puzzle DLC.
More translation for the Puzzle DLC.
* Update base-pt-BR.yaml for the Puzzle DLC.
Just some corrections/improvements
* Update base-pt.BR.yaml
More improvements
* Update base-pt-BR.yaml
fixed double space
* Translated Puzzle DLC
Translated all puzzle dlc text
If you find any spelling mistakes or sentences that sound weird please correct me.
Also I couldn't find a better names for the new buildings:
Constant Producer --> Constante Producent
Goal Acceptor --> Doel Acceptant
Block --> Muur
* Made names consistent
* Fixed some lint issues
* Changed the name for block from muur to blokkade
* Doel Acceptant --> Ontvanger
* Show double flag with items per second being 1
formatItemsPerSecond in utils.js does not indicate two items being processed in a building
if speed is exactly one item per second. That is now fixed.
* Fix code style to fit guidelines