1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

1953 Commits

Author SHA1 Message Date
EmeraldBlock
731c1416ce fix call signature mismatch 2021-06-05 14:32:28 -05:00
EmeraldBlock
8b37453e09 copy the check for if the wires overlay exists 2021-06-05 12:35:45 -05:00
EmeraldBlock
19b0fc0e96 hide wires layer option pre-wires layer 2021-06-05 12:35:45 -05:00
EmeraldBlock
ec02dcd07a fix item acceptor rendering from map view 2021-06-05 12:35:45 -05:00
EmeraldBlock
fc3b6eeb0c move drawing belts to own function 2021-06-05 12:35:45 -05:00
EmeraldBlock
86cef32bc2 change enum default to use id 2021-06-05 12:35:45 -05:00
EmeraldBlock
50f22ab5de align checkboxes, add transparent background 2021-06-05 12:35:45 -05:00
EmeraldBlock
1dae08552b fix light mode enum color 2021-06-05 12:35:45 -05:00
EmeraldBlock
9c2fdcf09a make keybindings in dialogs smaller 2021-06-05 12:35:45 -05:00
EmeraldBlock
cc2d3f9803 change default value of enum option 2021-06-05 12:35:45 -05:00
EmeraldBlock
0dae172037 improve dialog text 2021-06-05 12:35:45 -05:00
EmeraldBlock
a806708333 add border to full base screenshot 2021-06-05 12:35:45 -05:00
EmeraldBlock
2ad07f9ace fix incorrect bounds with selection 2021-06-05 12:35:45 -05:00
EmeraldBlock
84c2aee7da allow for border around selected area 2021-06-05 12:35:45 -05:00
EmeraldBlock
3f9229dc7c move staticEntities to relevant scope 2021-06-05 12:35:45 -05:00
EmeraldBlock
e92c0111b4 use rectangle instead of two vectors 2021-06-05 12:35:45 -05:00
EmeraldBlock
470beeadb1 change pixels per tile calculation 2021-06-05 12:35:45 -05:00
EmeraldBlock
7a1e7fac92 add screenshot from selected buildings 2021-06-05 12:35:45 -05:00
EmeraldBlock
86ce48ab2a add screenshot from selected area 2021-06-05 12:35:45 -05:00
EmeraldBlock
3eddf88fd3 Allow for closing screenshot dialog with same key 2021-06-05 12:35:45 -05:00
EmeraldBlock
3f01c131c3 Increase minimum screenshot scale
The pixels-per-tile for screenshots must now be an odd integer of at least 3.
A screenshot will not be made if the canvas size is too large, and an info dialog will be shown.

An additional quality setting that uses the minimum scale is added.
The resolutions are now calculated in terms of the maximum canvas dimensions.
2021-06-05 12:35:45 -05:00
EmeraldBlock
4ceb15051a Improve screenshot dialog and algorithm
The CSS for checkbox and enum form elements is modified to make them fit better.

Map mode is made a separate setting in the screenshot dialog,
and the rendering process is made to match how it is done ingame.
2021-06-05 12:35:45 -05:00
EmeraldBlock
96170f8d22 Add enum form element and update screenshot dialog
The enum form element allows for cycling through a list of options.
The screenshot dialog now uses this, and has a list of image qualities.
The map quality has not yet been implemented.
2021-06-05 12:35:35 -05:00
EmeraldBlock
da6b1a437c Improve screenshots
Now renders shapes and optionally wires layer.
The screenshot dialog box gets two options:
Whether or not to show the wires layer,
and the pixel width of each tile.
The bug where onscreen buildings are not rendered is fixed.
2021-06-04 20:28:26 -05:00
Debucquoy Anthony tonitch
1046e7d4bd
Update base-fr.yaml (#1186) 2021-06-04 13:53:50 +02:00
RevosCZ
784680381b
Update base-cz.yaml (#1185)
* Update base-cz.yaml

* Update base-cz.yaml

* Update base-cz.yaml

* Update base-cz.yaml
2021-06-04 13:53:35 +02:00
Henning
1c35a3038c
Update base-de.yaml (#1184)
Ich habe item(s) nicht übersetzt, da es im allgemeinen Sprachgebrauch recht häufig vorkommt. Außerdem bin ich mit der Übersetzung von "goal acceptor" noch nicht ganz zufrieden.
2021-06-04 13:52:46 +02:00
tobspr
276ff22027 Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-04 11:56:08 +02:00
tobspr
a4b122a91c Preparations for 1.4.0 2021-06-04 11:56:05 +02:00
horsse
273342caf0
Update base-pt-BR.yaml for the Puzzle DLC. (#1178)
* Update base-pt-BR.yaml for the Puzzle DLC.

I updated the Brazilian Portuguese translation of the Puzzle DLC. It's my first time working with translation on GitHub so some things might not be perfect.

* Update base-pt-BR.yaml

* Update base-pt-BR.yaml for the Puzzle DLC.

More translation for the Puzzle DLC.

* Update base-pt-BR.yaml for the Puzzle DLC.

Just some corrections/improvements

* Update base-pt.BR.yaml

More improvements

* Update base-pt-BR.yaml

fixed double space
2021-06-04 11:55:41 +02:00
Gumball73
b6b2b873cc
Update base-pt-PT.yaml (#1177)
* Update base-pt-PT.yaml

* Update base-pt-PT.yaml
2021-06-04 11:55:21 +02:00
Thomas (DJ1TJOO)
58cdc8f348
Translated Puzzle DLC (#1176)
* Translated Puzzle DLC

Translated all puzzle dlc text

If you find any spelling mistakes or sentences that sound weird please correct me. 
Also I couldn't find a better names for the new buildings:
Constant Producer --> Constante Producent
Goal Acceptor --> Doel Acceptant
Block --> Muur

* Made names consistent

* Fixed some lint issues

* Changed the name for block from muur to blokkade

* Doel Acceptant --> Ontvanger
2021-06-04 11:54:55 +02:00
tobspr
291614cb3c Support for building wegame specific version 2021-05-25 21:29:44 +02:00
tobspr
56214defaf Support for building on non-steam platforms 2021-05-25 13:12:38 +02:00
tobspr
6e9fa89792 Start to prepare wegame build 2021-05-25 13:09:33 +02:00
tobspr
a3fb3c432a Fix another bug 2021-05-25 12:09:54 +02:00
tobspr
7537494226 Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-05-25 09:44:41 +02:00
tobspr
253b8cf33d Update chinese translation 2021-05-25 09:44:39 +02:00
tobspr
0f5ec8b62a Fix gulpfile tasks 2021-05-25 09:42:30 +02:00
tobspr
f5d03ae027 Localized puzzle dlc logo 2021-05-25 09:24:53 +02:00
tobspr
b3d1204d9c Wegame version & DLC Translation in Chinese 2021-05-25 09:19:57 +02:00
tobspr
65721e0837 Fix savegame bugs 2021-05-24 16:47:36 +02:00
tobspr
e1e27b4822 Update translations for the puzzle dlc 2021-05-23 20:19:50 +02:00
tobspr
a0e1cb68aa Fix bugs found during testing 2021-05-23 20:19:43 +02:00
tobspr
42af2b63d6 Authorize via steam 2021-05-23 17:28:39 +02:00
tobspr
329cefb3c9 Authorize via steam for the puzzle api 2021-05-23 17:34:13 +02:00
tobspr
ec4d198df3 Preparations for the puzzle DLC 2021-05-23 17:03:59 +02:00
tobspr
3c3cb5924f Fix typo 2021-05-23 16:40:09 +02:00
TimerErTim
b259c7576a
Fix formatItemsPerSecond with double = true (#1148)
* Show double flag with items per second being 1

formatItemsPerSecond in utils.js does not indicate two items being processed in a building
if speed is exactly one item per second. That is now fixed.

* Fix code style to fit guidelines
2021-05-23 16:39:34 +02:00
Vilser1
3363255984
Update base-uk.yaml (#1166)
I dont really know how to do "yarn syncTranslations" so...
2021-05-23 16:37:04 +02:00