mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
improve dialog text
This commit is contained in:
parent
a806708333
commit
0dae172037
@ -57,6 +57,7 @@ export class HUDScreenshotExporter extends BaseHUDPart {
|
||||
return;
|
||||
}
|
||||
|
||||
/** @type {Rectangle} */
|
||||
let bounds = undefined;
|
||||
const massSelector = this.root.hud.parts.massSelector;
|
||||
if (massSelector instanceof HUDMassSelector) {
|
||||
@ -108,13 +109,24 @@ export class HUDScreenshotExporter extends BaseHUDPart {
|
||||
const layerInput = new FormElementCheckbox({
|
||||
id: "screenshotLayer",
|
||||
// @TODO: translation (T.dialogs.exportScreenshotWarning.descLayer)
|
||||
label: "Include wires layer",
|
||||
label: "Wires layer",
|
||||
defaultValue: this.root.currentLayer === "wires" ? true : false,
|
||||
});
|
||||
const dialog = new DialogWithForm({
|
||||
app: this.root.app,
|
||||
title: T.dialogs.exportScreenshotWarning.title,
|
||||
desc: T.dialogs.exportScreenshotWarning.desc,
|
||||
desc: bounds
|
||||
? // @TODO: translation (T.dialogs.exportScreenshotWarning.descSelection)
|
||||
"You requested to export a region of your base as a screenshot. Please note that this will be quite slow for a bigger region and could potentially crash your game!"
|
||||
: // @TODO: update translation (T.dialogs.exportScreenshotWarning.desc)
|
||||
"You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game!<br><br>Tip: You can select a region with <key> to only take a screenshot of that region.".replace(
|
||||
"<key>",
|
||||
"<code class='keybinding'>" +
|
||||
this.root.keyMapper
|
||||
.getBinding(KEYMAPPINGS.massSelect.massSelectStart)
|
||||
.getKeyCodeString() +
|
||||
"</code>"
|
||||
),
|
||||
formElements: [qualityInput, overlayInput, layerInput],
|
||||
buttons: ["cancel:good", "ok:bad"],
|
||||
});
|
||||
@ -150,6 +162,7 @@ export class HUDScreenshotExporter extends BaseHUDPart {
|
||||
doExport(targetResolution, overlay, wiresLayer, allowBorder, tileBounds) {
|
||||
logger.log("Starting export ...");
|
||||
|
||||
const boundsSelected = !!tileBounds;
|
||||
if (!tileBounds) {
|
||||
// Find extends
|
||||
const staticEntities = this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent);
|
||||
@ -210,8 +223,22 @@ export class HUDScreenshotExporter extends BaseHUDPart {
|
||||
|
||||
if (Math.round(tileSizePixels * maxDimensions) > MAX_CANVAS_DIMS) {
|
||||
logger.error("Maximum canvas size exceeded, aborting");
|
||||
// @TODO: translation (T.dialogs.exportScreenshotFail.title) (T.dialogs.exportScreenshotFail.text)
|
||||
this.root.hud.parts.dialogs.showInfo("Too large", "The base is too large to render, sorry!");
|
||||
this.root.hud.parts.dialogs.showInfo(
|
||||
// @TODO: translation (T.dialogs.exportScreenshotFail.title)
|
||||
"Too large",
|
||||
boundsSelected
|
||||
? // @TODO: translation (T.dialogs.exportScreenshotFail.descSelection)
|
||||
"The region selected is too large to render, sorry! Try selecting a smaller region."
|
||||
: // @TODO: translation (T.dialogs.exportScreenshotFail.desc)
|
||||
"The base is too large to render, sorry! Try selecting just a region of your base with <key>.".replace(
|
||||
"<key>",
|
||||
"<code class='keybinding'>" +
|
||||
this.root.keyMapper
|
||||
.getBinding(KEYMAPPINGS.massSelect.massSelectStart)
|
||||
.getKeyCodeString() +
|
||||
"</code>"
|
||||
)
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user