Support for building wegame specific version

pull/1177/head
tobspr 3 years ago
parent 56214defaf
commit 291614cb3c

@ -274,7 +274,10 @@ async function performFsJob(job) {
}
}
ipcMain.handle("fs-job", (event, arg) => performFsJob(arg));
ipcMain.on("fs-job", async (event, arg) => {
const result = await performFsJob(arg);
event.reply("fs-response", { id: arg.id, result });
});
steam.init(isDev);
steam.listen();

@ -0,0 +1 @@
wegame_sdk

@ -1,6 +1,9 @@
/* eslint-disable quotes,no-undef */
const { app, BrowserWindow, Menu, MenuItem, ipcMain, shell } = require("electron");
app.commandLine.appendSwitch("in-process-gpu");
const path = require("path");
const url = require("url");
const fs = require("fs");
@ -49,7 +52,7 @@ function createWindow() {
nodeIntegration: true,
webSecurity: false,
},
allowRunningInsecureContent: false,
// allowRunningInsecureContent: false,
});
if (isLocal) {
@ -63,7 +66,7 @@ function createWindow() {
})
);
}
win.webContents.session.clearCache();
win.webContents.session.clearCache(() => null);
win.webContents.session.clearStorageData();
win.webContents.on("new-window", (event, pth) => {
@ -81,7 +84,7 @@ function createWindow() {
const mainItem = new MenuItem({
label: "Toggle Dev Tools",
click: () => win.toggleDevTools(),
click: () => win.webContents.toggleDevTools(),
accelerator: "F12",
});
menu.append(mainItem);
@ -161,20 +164,20 @@ async function writeFileSafe(filename, contents) {
console.warn(prefix, "Concurrent write process on", filename);
}
fileLock.acquire(filename, async () => {
await fileLock.acquire(filename, async () => {
console.log(prefix, "Starting write on", niceFileName(filename), "in transaction", transactionId);
if (!fs.existsSync(filename)) {
// this one is easy
console.log(prefix, "Writing file instantly because it does not exist:", niceFileName(filename));
await fs.promises.writeFile(filename, contents, { encoding: "utf8" });
fs.writeFileSync(filename, contents, { encoding: "utf8" });
return;
}
// first, write a temporary file (.tmp-XXX)
const tempName = filename + ".tmp-" + transactionId;
console.log(prefix, "Writing temporary file", niceFileName(tempName));
await fs.promises.writeFile(tempName, contents, { encoding: "utf8" });
fs.writeFileSync(tempName, contents, { encoding: "utf8" });
// now, rename the original file to (.backup-XXX)
const oldTemporaryName = filename + ".backup-" + transactionId;
@ -185,7 +188,7 @@ async function writeFileSafe(filename, contents) {
"to",
niceFileName(oldTemporaryName)
);
await fs.promises.rename(filename, oldTemporaryName);
fs.renameSync(filename, oldTemporaryName);
// now, rename the temporary file (.tmp-XXX) to the target
console.log(
@ -195,7 +198,7 @@ async function writeFileSafe(filename, contents) {
"to the original",
niceFileName(filename)
);
await fs.promises.rename(tempName, filename);
fs.renameSync(tempName, filename);
// we are done now, try to create a backup, but don't fail if the backup fails
try {
@ -204,12 +207,12 @@ async function writeFileSafe(filename, contents) {
if (fs.existsSync(backupFileName)) {
console.log(prefix, "Deleting old backup file", niceFileName(backupFileName));
// delete the old backup
await fs.promises.unlink(backupFileName);
fs.unlinkSync(backupFileName);
}
// rename the old file to the new backup file
console.log(prefix, "Moving", niceFileName(oldTemporaryName), "to the backup file location");
await fs.promises.rename(oldTemporaryName, backupFileName);
fs.renameSync(oldTemporaryName, backupFileName);
} catch (ex) {
console.error(prefix, "Failed to switch backup files:", ex);
}
@ -229,12 +232,13 @@ async function performFsJob(job) {
}
try {
const data = await fs.promises.readFile(fname, { encoding: "utf8" });
const data = fs.readFileSync(fname, { encoding: "utf8" });
return {
success: true,
data,
};
} catch (ex) {
console.error(ex);
return {
error: ex,
};
@ -242,12 +246,13 @@ async function performFsJob(job) {
}
case "write": {
try {
await writeFileSafe(fname, job.contents);
writeFileSafe(fname, job.contents);
return {
success: true,
data: job.contents,
};
} catch (ex) {
console.error(ex);
return {
error: ex,
};
@ -256,8 +261,9 @@ async function performFsJob(job) {
case "delete": {
try {
await fs.promises.unlink(fname);
fs.unlinkSync(fname);
} catch (ex) {
console.error(ex);
return {
error: ex,
};
@ -274,7 +280,9 @@ async function performFsJob(job) {
}
}
ipcMain.handle("fs-job", (event, arg) => performFsJob(arg));
ipcMain.on("fs-job", async (event, arg) => {
const result = await performFsJob(arg);
event.sender.send("fs-response", { id: arg.id, result });
});
wegame.init(isDev);
wegame.listen();

@ -1,5 +1,48 @@
const railsdk = require("./wegame_sdk/railsdk.js");
const { dialog } = require("electron");
function init(isDev) {
console.log("wegame: init");
console.log("Step 1: wegame: init");
try {
console.log("Step 2: Calling need restart app");
const need_restart = railsdk.RailNeedRestartAppForCheckingEnvironment(
2001639,
[`--rail_render_pid=${process.pid}`] //,"--rail_debug_mode",
);
console.log("Step 3: Needs restart =", need_restart);
if (need_restart) {
console.error("Step 4: Need restart");
dialog.showErrorBox("加载RailSDK失败", "请先运行WeGame开发者版本");
return;
}
} catch (err) {
console.error("Rail SDK error:", err);
dialog.showErrorBox("加载RailSDK失败", err);
return;
}
console.log("Step 5: starting rail sdk");
if (railsdk.RailInitialize() === false) {
console.error("RailInitialize() = false");
dialog.showErrorBox("RailInitialize调用失败", "请先运行WeGame开发者版本");
return;
}
console.log("Initialize RailSDK success!");
railsdk.RailRegisterEvent(railsdk.RailEventID.kRailEventSystemStateChanged, event => {
console.log(event);
if (event.result === railsdk.RailResult.kSuccess) {
if (
event.state === railsdk.RailSystemState.kSystemStatePlatformOffline ||
event.state === railsdk.RailSystemState.kSystemStatePlatformExit ||
event.state === railsdk.RailSystemState.kSystemStateGameExitByAntiAddiction
) {
remote.app.exit();
}
}
});
}
function listen() {

File diff suppressed because it is too large Load Diff

@ -247,7 +247,7 @@ function gulptasksJS($, gulp, buildFolder, browserSync) {
requireUncached("./webpack.production.config.js")({
enableAssert: false,
environment: "prod",
es6: true,
es6: false,
standalone: true,
wegameVersion: true,
})

@ -44,6 +44,8 @@ function gulptasksStandalone($, gulp) {
const requiredFiles = [
path.join(electronBaseDir, "node_modules", "**", "*.*"),
path.join(electronBaseDir, "node_modules", "**", ".*"),
path.join(electronBaseDir, "wegame_sdk", "**", "*.*"),
path.join(electronBaseDir, "wegame_sdk", "**", ".*"),
path.join(electronBaseDir, "favicon*"),
// fails on platforms which support symlinks
@ -133,11 +135,10 @@ function gulptasksStandalone($, gulp) {
const tomlFile = fs.readFileSync(path.join(__dirname, ".itch.toml"));
const privateArtifactsPath = "node_modules/shapez.io-private-artifacts";
let asar;
let asar = steam;
if (steam && fs.existsSync(path.join(tempDestBuildDir, privateArtifactsPath))) {
// @ts-expect-error
asar = { unpackDir: privateArtifactsPath };
} else {
asar = true;
}
packager({

@ -2,16 +2,16 @@
{
"appid" "1318690"
"desc" "$DESC$"
"buildoutput" "C:\work\shapez.io\gulp\steampipe\steamtemp"
"buildoutput" "C:\work\shapez\shapez.io\gulp\steampipe\steamtemp"
"contentroot" ""
"setlive" ""
"preview" "0"
"local" ""
"depots"
{
"1318691" "C:\work\shapez.io\gulp\steampipe\scripts\windows.vdf"
"1318694" "C:\work\shapez.io\gulp\steampipe\scripts\china-windows.vdf"
"1318692" "C:\work\shapez.io\gulp\steampipe\scripts\linux.vdf"
"1318695" "C:\work\shapez.io\gulp\steampipe\scripts\china-linux.vdf"
"1318691" "C:\work\shapez\shapez.io\gulp\steampipe\scripts\windows.vdf"
"1318694" "C:\work\shapez\shapez.io\gulp\steampipe\scripts\china-windows.vdf"
"1318692" "C:\work\shapez\shapez.io\gulp\steampipe\scripts\linux.vdf"
"1318695" "C:\work\shapez\shapez.io\gulp\steampipe\scripts\china-linux.vdf"
}
}

@ -1,7 +1,7 @@
"DepotBuildConfig"
{
"DepotID" "1318695"
"contentroot" "C:\work\shapez.io\tmp_standalone_files_china\shapez.io-standalonechina-linux-x64"
"contentroot" "C:\work\shapez\shapez.io\tmp_standalone_files_china\shapez.io-standalonechina-linux-x64"
"FileMapping"
{
"LocalPath" "*"

@ -1,7 +1,7 @@
"DepotBuildConfig"
{
"DepotID" "1318694"
"contentroot" "C:\work\shapez.io\tmp_standalone_files_china\shapez.io-standalonechina-win32-x64"
"contentroot" "C:\work\shapez\shapez.io\tmp_standalone_files_china\shapez.io-standalonechina-win32-x64"
"FileMapping"
{
"LocalPath" "*"

@ -1,7 +1,7 @@
"DepotBuildConfig"
{
"DepotID" "1318692"
"contentroot" "C:\work\shapez.io\tmp_standalone_files\shapez.io-standalone-linux-x64"
"contentroot" "C:\work\shapez\shapez.io\tmp_standalone_files\shapez.io-standalone-linux-x64"
"FileMapping"
{
"LocalPath" "*"

@ -1,7 +1,7 @@
"DepotBuildConfig"
{
"DepotID" "1318691"
"contentroot" "C:\work\shapez.io\tmp_standalone_files\shapez.io-standalone-win32-x64"
"contentroot" "C:\work\shapez\shapez.io\tmp_standalone_files\shapez.io-standalone-win32-x64"
"FileMapping"
{
"LocalPath" "*"

@ -105,6 +105,10 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
return Promise.resolve();
}
if (G_WEGAME_VERSION) {
return Promise.resolve();
}
this.ipc = getIPCRenderer();
return this.ipc.invoke("steam:is-initialized").then(initialized => {
@ -125,6 +129,10 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
activate(key) {
let promise;
if (G_WEGAME_VERSION) {
return Promise.resolve();
}
if (!this.initialized) {
promise = Promise.resolve();
} else {

@ -7,6 +7,24 @@ const logger = createLogger("electron-storage");
export class StorageImplElectron extends StorageInterface {
constructor(app) {
super(app);
/** @type {Object.<number, {resolve:Function, reject: Function}>} */
this.jobs = {};
this.jobId = 0;
getIPCRenderer().on("fs-response", (event, arg) => {
const id = arg.id;
if (!this.jobs[id]) {
logger.warn("Got unhandled FS response, job not known:", id);
return;
}
const { resolve, reject } = this.jobs[id];
if (arg.result.success) {
resolve(arg.result.data);
} else {
reject(arg.result.error);
}
});
}
initialize() {
@ -15,53 +33,43 @@ export class StorageImplElectron extends StorageInterface {
writeFileAsync(filename, contents) {
return new Promise((resolve, reject) => {
getIPCRenderer()
.invoke("fs-job", {
type: "write",
filename,
contents,
})
.then(result => {
if (result.success) {
resolve(result.data);
} else {
reject(result.error);
}
});
// ipcMain
const jobId = ++this.jobId;
this.jobs[jobId] = { resolve, reject };
getIPCRenderer().send("fs-job", {
type: "write",
filename,
contents,
id: jobId,
});
});
}
readFileAsync(filename) {
return new Promise((resolve, reject) => {
getIPCRenderer()
.invoke("fs-job", {
type: "read",
filename,
})
.then(result => {
if (result.success) {
resolve(result.data);
} else {
reject(result.error);
}
});
// ipcMain
const jobId = ++this.jobId;
this.jobs[jobId] = { resolve, reject };
getIPCRenderer().send("fs-job", {
type: "read",
filename,
id: jobId,
});
});
}
deleteFileAsync(filename) {
return new Promise((resolve, reject) => {
getIPCRenderer()
.invoke("fs-job", {
type: "delete",
filename,
})
.then(result => {
if (result.success) {
resolve(result.data);
} else {
reject(result.error);
}
});
// ipcMain
const jobId = ++this.jobId;
this.jobs[jobId] = { resolve, reject };
getIPCRenderer().send("fs-job", {
type: "delete",
filename,
id: jobId,
});
});
}
}

@ -73,6 +73,10 @@ export class PlatformWrapperImplElectron extends PlatformWrapperImplBrowser {
initializeDlcStatus() {
const renderer = getIPCRenderer();
if (G_WEGAME_VERSION) {
return Promise.resolve();
}
logger.log("Checking DLC ownership ...");
// @todo: Don't hardcode the app id
return renderer.invoke("steam:check-app-ownership", 1625400).then(

@ -87,7 +87,7 @@ export class MainMenuState extends GameState {
<div class="mainContainer">
${
isSupportedBrowser()
G_IS_STANDALONE || isSupportedBrowser()
? ""
: `<div class="browserWarning">${T.mainMenu.browserWarning}</div>`
}

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