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https://github.com/tobspr/shapez.io.git
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use rectangle instead of two vectors
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470beeadb1
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@ -145,15 +145,10 @@ export class HUDScreenshotExporter extends BaseHUDPart {
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// Find extends
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const staticEntities = this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent);
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const minTile = new Vector(0, 0);
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const maxTile = new Vector(0, 0);
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if (bounds) {
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minTile.x = bounds.x;
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minTile.y = bounds.y;
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if (!bounds) {
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const minTile = new Vector(0, 0);
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const maxTile = new Vector(0, 0);
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maxTile.x = bounds.x + bounds.w;
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maxTile.y = bounds.y + bounds.h;
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} else {
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for (let i = 0; i < staticEntities.length; ++i) {
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const entityBounds = staticEntities[i].components.StaticMapEntity.getTileSpaceBounds();
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minTile.x = Math.min(minTile.x, entityBounds.x);
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@ -168,12 +163,13 @@ export class HUDScreenshotExporter extends BaseHUDPart {
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maxTile.x = Math.ceil(maxTile.x / globalConfig.mapChunkSize) * globalConfig.mapChunkSize;
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maxTile.y = Math.ceil(maxTile.y / globalConfig.mapChunkSize) * globalConfig.mapChunkSize;
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bounds = Rectangle.fromTwoPoints(minTile, maxTile);
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}
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const dimensions = maxTile.sub(minTile);
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logger.log("Dimensions:", dimensions);
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logger.log("Bounds:", bounds);
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const maxDimensions = Math.max(dimensions.x, dimensions.y);
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const maxDimensions = Math.max(bounds.w, bounds.h);
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const tileSizePixels = overlay
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? // we want multiple of 3 pixels per tile, since the map mode buildings are 3x3 pixels
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@ -215,23 +211,14 @@ export class HUDScreenshotExporter extends BaseHUDPart {
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}
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logger.log("Allocating buffer, if the factory grew too big it will crash here");
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const [canvas, context] = makeOffscreenBuffer(
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dimensions.x * tileSizePixels,
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dimensions.y * tileSizePixels,
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{
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smooth: true,
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reusable: false,
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label: "export-buffer",
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}
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);
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const [canvas, context] = makeOffscreenBuffer(bounds.w * tileSizePixels, bounds.h * tileSizePixels, {
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smooth: true,
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reusable: false,
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label: "export-buffer",
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});
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logger.log("Got buffer, rendering now ...");
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const visibleRect = new Rectangle(
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minTile.x * globalConfig.tileSize,
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minTile.y * globalConfig.tileSize,
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dimensions.x * globalConfig.tileSize,
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dimensions.y * globalConfig.tileSize
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);
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const visibleRect = bounds.allScaled(globalConfig.tileSize);
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const parameters = new DrawParameters({
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context,
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visibleRect,
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