Fix bugs found during testing

pull/1185/head
tobspr 3 years ago
parent 42af2b63d6
commit a0e1cb68aa

@ -104,29 +104,28 @@
&.pressed {
transform: scale(0.9) !important;
}
}
&.selected {
// transform: scale(1.05);
background-color: rgba(lighten($colorBlueBright, 9), 0.4);
@include S(border-radius, 2px);
&.selected {
// transform: scale(1.05);
background-color: rgba(lighten($colorBlueBright, 9), 0.4);
.keybinding {
color: #111;
}
.keybinding {
color: #111;
}
}
.puzzle-lock {
& {
/* @load-async */
background: uiResource("locked_building.png") center center / #{D(14px)} #{D(14px)}
no-repeat;
background: uiResource("locked_building.png") center center / 90% no-repeat;
}
display: grid;
grid-auto-flow: column;
position: absolute;
top: -30px;
@include S(top, -15px);
left: 50%;
transform: translateX(-50%) !important;
transition: all 0.12s ease-in-out;
@ -135,8 +134,8 @@
cursor: pointer;
pointer-events: all;
@include S(width, 14px);
@include S(height, 14px);
@include S(width, 12px);
@include S(height, 12px);
&:hover {
opacity: 0.5;

@ -92,7 +92,7 @@ export class MainMenuState extends GameState {
</div>
${
G_IS_STANDALONE && puzzleDlc
(G_IS_STANDALONE && puzzleDlc) || G_IS_DEV
? `
<div class="puzzleContainer">
<img class="dlcLogo" src="${cachebust(

@ -6,6 +6,7 @@ import { TextualGameState } from "../core/textual_game_state";
import { formatBigNumberFull } from "../core/utils";
import { enumGameModeIds } from "../game/game_mode";
import { ShapeDefinition } from "../game/shape_definition";
import { MUSIC } from "../platform/sound";
import { Savegame } from "../savegame/savegame";
import { T } from "../translations";
@ -59,6 +60,10 @@ export class PuzzleMenuState extends TextualGameState {
this.activeCategory = "";
}
getThemeMusic() {
return MUSIC.puzzle;
}
getStateHeaderTitle() {
return T.puzzleMenu.title;
}

@ -622,8 +622,9 @@ ingame:
- 1. Place <strong>Constant Producers</strong> to provide shapes and colors to the player
- 2. Build one or more shapes you want the player to build later and deliver it to one or more <strong>Goal Acceptors</strong>
- 3. Once a Goal Acceptor receives a shape for a certain amount of time, it <strong>saves it as a goal</strong> that the player must produce later (Indicated by the <strong>green badge</strong>).
- 4. Once you click review, your puzzle will be validated and you can publish it.
- 5. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :)
- 4. Click the <strong>lock button</strong> on a building to disable it.
- 5. Once you click review, your puzzle will be validated and you can publish it.
- 6. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :)
puzzleCompletion:
title: Puzzle Completed!

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