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Preparations for 1.4.0
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README.md
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README.md
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This is the source code for shapez.io, an open source base building game inspired by Factorio.
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Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
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- [Trello Board & Roadmap](https://trello.com/b/ISQncpJP/shapezio)
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- [Free web version](https://shapez.io)
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- [itch.io Page](https://tobspr.itch.io/shapezio)
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- [Steam Page](https://steam.shapez.io)
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- [Official Discord](https://discord.com/invite/HN7EVzV) <- _Highly recommended to join!_
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- [Trello Board & Roadmap](https://trello.com/b/ISQncpJP/shapezio)
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- [itch.io Page](https://tobspr.itch.io/shapezio)
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- [Free web version](https://shapez.io)
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## Reporting issues, suggestions, feedback, bugs
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You can use [Gitpod](https://www.gitpod.io/) (an Online Open Source VS Code-like IDE which is free for Open Source) for working on issues and making PRs to this project. With a single click it will start a workspace and automatically:
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- clone the `shapez.io` repo.
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- install all of the dependencies.
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- start `gulp` in `gulp/` directory.
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- clone the `shapez.io` repo.
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- install all of the dependencies.
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- start `gulp` in `gulp/` directory.
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[](https://gitpod.io/from-referrer/)
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@include S(grid-column-gap, 10px);
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display: grid;
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&[data-columns="1"] {
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grid-template-columns: 1fr;
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}
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&[data-columns="2"] {
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grid-template-columns: 1fr 1fr;
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}
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.standaloneBanner {
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background: rgb(255, 75, 84);
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export const CHANGELOG = [
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{
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version: "1.4.0",
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date: "27.05.2021",
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date: "04.06.2021",
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entries: [
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"Belts in blueprints should now always paste correctly",
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"You can now clear belts by selecting them, and then pressing 'B'",
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"Preparations for the puzzle dlc!",
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"You can now clear belts by selecting them and then pressing 'B'",
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"Preparations for the <a href='https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC/' target='_blank'>Puzzle DLC</a>, coming June 22nd!",
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],
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},
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{
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@ -95,7 +95,7 @@ export class MainMenuState extends GameState {
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</div>
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${
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!G_WEGAME_VERSION && ((G_IS_STANDALONE && puzzleDlc) || G_IS_DEV)
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!G_WEGAME_VERSION && G_IS_STANDALONE && puzzleDlc
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? `
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<div class="puzzleContainer">
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<img class="dlcLogo" src="${cachebust(
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