* Update base-ru.yaml
I think other's comments about the game should stay in English, as Russian translation cannot precisely describe this
* Update base-ru.yaml
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes#1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes#1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
- Fixed some issues with previous translation
- Completed the translation of the base game to RO
- Translated the Puzzle DLC to RO
The translation is not always "mot-a-mot". It is rather an adaptation to RO (as some words in EN don't have a direct correspondent in RO). I tried to keep the same formating as before.
* Added shape tooltip
* Shortened and simplified shape tooltip code
* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
* Updated base-sr.yaml
Added all translations for Serbian language. This translation is, to my knowledge, 100% complete.
* Update base-sr.yaml
Fixed yamllint errors.
* Update base-fr.yaml
I added some translations for the puzzle mode and fixed some spelling and grammar errors made on previous traductions.
* Update base-fr.yaml
Many other translations (including puzzle mode) and some corrections
* Update base-fr.yaml
Many other translations (including puzzle mode) and some corrections
* Update base-fr.yaml
Some corrections
* Update base-fr.yaml
Some translations made on untranslated texts
* sort, streamline and correct german translation
* fix spelling mistake
* Trim trailing whitespace in base-tr.yaml
* Minor spelling fixes in german translation
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
* Italian translation addendum
Added translation for the last added part
* Italian translation addendum
Fixed YAML warning
* Italian translation addendum
Fixed YAML error
* Fixed missing suff, again (italian)
Translated a missing section
* Fix typos
* Typo
* Italian puzzle translation
Notes for reviewers:
-Celebs comments are not translated
-Bad puzzle title has been translated with a more generic loading failed
-I left "Puzzle DLC" everywhere even if not quite correct in Italian as it is found as such on steam
-Backend error types are not translated
* Update base-it.yaml
* Update base-fr.yaml
i updated all translations of the puzzleMenu (French) and how could i please if the translations are aprouved.
* Update base-fr.yaml
I heard the suggestions and modified some errors, thank you.
* added puzzle DLC translations; fixed a couple
* added puzzle DLC translations; fixed a couple
* Fix YAML Syntax
L79: Had 6 spaces, replaced with 8 spaces (2 tabs), which was the
original indent.
* Fixed `short key` translation
The translation for `short key` didn't fit very well its meaning,
it was too literal. I've updated it with something that makes more
sense.