Added shape tooltip - final version (#1251)
* Added shape tooltip * Shortened and simplified shape tooltip code * added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear itemspull/1286/head
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736fbaed42
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import { DrawParameters } from "../../../core/draw_parameters";
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import { Vector } from "../../../core/vector";
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import { Entity } from "../../entity";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { BaseHUDPart } from "../base_hud_part";
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export class HUDShapeTooltip extends BaseHUDPart {
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createElements(parent) {}
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initialize() {
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/** @type {Vector} */
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this.currentTile = new Vector(0, 0);
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/** @type {Entity} */
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this.currentEntity = null;
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this.isPlacingBuilding = false;
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this.root.signals.entityQueuedForDestroy.add(() => {
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this.currentEntity = null;
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}, this);
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this.root.hud.signals.selectedPlacementBuildingChanged.add(metaBuilding => {
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this.isPlacingBuilding = metaBuilding;
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}, this);
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}
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isActive() {
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const hudParts = this.root.hud.parts;
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// return false if any other placer is active
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return (
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this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.showShapeTooltip).pressed &&
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!this.isPlacingBuilding &&
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!hudParts.massSelector.currentSelectionStartWorld &&
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hudParts.massSelector.selectedUids.size < 1 &&
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!hudParts.blueprintPlacer.currentBlueprint.get()
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);
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}
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/**
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*
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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if (this.isActive()) {
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const mousePos = this.root.app.mousePosition;
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if (mousePos) {
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const tile = this.root.camera.screenToWorld(mousePos.copy()).toTileSpace();
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if (!tile.equals(this.currentTile)) {
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this.currentTile = tile;
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const entity = this.root.map.getLayerContentXY(tile.x, tile.y, this.root.currentLayer);
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if (entity && entity.components.ItemProcessor && entity.components.ItemEjector) {
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this.currentEntity = entity;
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} else {
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this.currentEntity = null;
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}
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}
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}
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if (!this.currentEntity) {
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return;
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}
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const ejectorComp = this.currentEntity.components.ItemEjector;
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const staticComp = this.currentEntity.components.StaticMapEntity;
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for (let i = 0; i < ejectorComp.slots.length; ++i) {
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const slot = ejectorComp.slots[i];
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if (!slot.lastItem || slot.lastItem._type != "shape") {
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continue;
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}
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/** @type {Vector} */
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let drawPos = null;
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if (ejectorComp.slots.length == 1) {
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drawPos = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
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} else {
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drawPos = staticComp.localTileToWorld(slot.pos).toWorldSpaceCenterOfTile();
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}
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slot.lastItem.drawItemCenteredClipped(drawPos.x, drawPos.y, parameters, 25);
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}
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}
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}
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}
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