Added shape tooltip - final version (#1251)

* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
pull/1286/head
Sense101 3 years ago committed by GitHub
parent 736fbaed42
commit 4b36426a77
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -11,6 +11,7 @@ import { typeItemSingleton } from "../item_resolver";
* pos: Vector,
* direction: enumDirection,
* item: BaseItem,
* lastItem: BaseItem,
* progress: number?,
* cachedDestSlot?: import("./item_acceptor").ItemAcceptorLocatedSlot,
* cachedBeltPath?: BeltPath,
@ -51,6 +52,7 @@ export class ItemEjectorComponent extends Component {
clear() {
for (const slot of this.slots) {
slot.item = null;
slot.lastItem = null;
slot.progress = 0;
}
}
@ -67,6 +69,7 @@ export class ItemEjectorComponent extends Component {
pos: slot.pos,
direction: slot.direction,
item: null,
lastItem: null,
progress: 0,
cachedDestSlot: null,
cachedTargetEntity: null,
@ -131,6 +134,7 @@ export class ItemEjectorComponent extends Component {
return false;
}
this.slots[slotIndex].item = item;
this.slots[slotIndex].lastItem = item;
this.slots[slotIndex].progress = 0;
return true;
}

@ -189,6 +189,7 @@ export class GameHUD {
"colorBlindHelper",
"changesDebugger",
"minerHighlight",
"shapeTooltip",
];
for (let i = 0; i < partsOrder.length; ++i) {

@ -0,0 +1,90 @@
import { DrawParameters } from "../../../core/draw_parameters";
import { Vector } from "../../../core/vector";
import { Entity } from "../../entity";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part";
export class HUDShapeTooltip extends BaseHUDPart {
createElements(parent) {}
initialize() {
/** @type {Vector} */
this.currentTile = new Vector(0, 0);
/** @type {Entity} */
this.currentEntity = null;
this.isPlacingBuilding = false;
this.root.signals.entityQueuedForDestroy.add(() => {
this.currentEntity = null;
}, this);
this.root.hud.signals.selectedPlacementBuildingChanged.add(metaBuilding => {
this.isPlacingBuilding = metaBuilding;
}, this);
}
isActive() {
const hudParts = this.root.hud.parts;
// return false if any other placer is active
return (
this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.showShapeTooltip).pressed &&
!this.isPlacingBuilding &&
!hudParts.massSelector.currentSelectionStartWorld &&
hudParts.massSelector.selectedUids.size < 1 &&
!hudParts.blueprintPlacer.currentBlueprint.get()
);
}
/**
*
* @param {DrawParameters} parameters
*/
draw(parameters) {
if (this.isActive()) {
const mousePos = this.root.app.mousePosition;
if (mousePos) {
const tile = this.root.camera.screenToWorld(mousePos.copy()).toTileSpace();
if (!tile.equals(this.currentTile)) {
this.currentTile = tile;
const entity = this.root.map.getLayerContentXY(tile.x, tile.y, this.root.currentLayer);
if (entity && entity.components.ItemProcessor && entity.components.ItemEjector) {
this.currentEntity = entity;
} else {
this.currentEntity = null;
}
}
}
if (!this.currentEntity) {
return;
}
const ejectorComp = this.currentEntity.components.ItemEjector;
const staticComp = this.currentEntity.components.StaticMapEntity;
for (let i = 0; i < ejectorComp.slots.length; ++i) {
const slot = ejectorComp.slots[i];
if (!slot.lastItem || slot.lastItem._type != "shape") {
continue;
}
/** @type {Vector} */
let drawPos = null;
if (ejectorComp.slots.length == 1) {
drawPos = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
} else {
drawPos = staticComp.localTileToWorld(slot.pos).toWorldSpaceCenterOfTile();
}
slot.lastItem.drawItemCenteredClipped(drawPos.x, drawPos.y, parameters, 25);
}
}
}
}

@ -32,6 +32,8 @@ export const KEYMAPPINGS = {
toggleFPSInfo: { keyCode: 115 }, // F4
switchLayers: { keyCode: key("E") },
showShapeTooltip: { keyCode: 18 }, // ALT
},
navigation: {

@ -8,6 +8,7 @@ import { enumGameModeTypes, GameMode } from "../game_mode";
import { HUDPuzzleBackToMenu } from "../hud/parts/puzzle_back_to_menu";
import { HUDPuzzleDLCLogo } from "../hud/parts/puzzle_dlc_logo";
import { HUDMassSelector } from "../hud/parts/mass_selector";
import { HUDShapeTooltip } from "../hud/parts/shape_tooltip";
export class PuzzleGameMode extends GameMode {
static getType() {
@ -32,6 +33,7 @@ export class PuzzleGameMode extends GameMode {
puzzleBackToMenu: HUDPuzzleBackToMenu,
puzzleDlcLogo: HUDPuzzleDLCLogo,
massSelector: HUDMassSelector,
shapeTooltip: HUDShapeTooltip,
};
this.zoneWidth = data.zoneWidth || 8;

@ -334,14 +334,19 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
const cutDefinitions = this.root.shapeDefinitionMgr.shapeActionCutHalf(inputDefinition);
const ejectorComp = payload.entity.components.ItemEjector;
for (let i = 0; i < cutDefinitions.length; ++i) {
const definition = cutDefinitions[i];
if (!definition.isEntirelyEmpty()) {
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(definition),
requiredSlot: i,
});
if (definition.isEntirelyEmpty()) {
ejectorComp.slots[i].lastItem = null;
continue;
}
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(definition),
requiredSlot: i,
});
}
}
@ -355,14 +360,19 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
const cutDefinitions = this.root.shapeDefinitionMgr.shapeActionCutQuad(inputDefinition);
const ejectorComp = payload.entity.components.ItemEjector;
for (let i = 0; i < cutDefinitions.length; ++i) {
const definition = cutDefinitions[i];
if (!definition.isEntirelyEmpty()) {
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(definition),
requiredSlot: i,
});
if (definition.isEntirelyEmpty()) {
ejectorComp.slots[i].lastItem = null;
continue;
}
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(definition),
requiredSlot: i,
});
}
}

@ -1363,6 +1363,8 @@ keybindings:
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
showShapeTooltip: Show shape output tooltip
about:
title: About this Game
body: >-

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