tobspr
|
12892dcf54
|
Improve visibility of color items
|
2020-08-29 21:45:32 +02:00 |
|
tobspr
|
cf0f02826b
|
Make comparer compare shapes, colors and booleans
|
2020-08-29 21:40:57 +02:00 |
|
tobspr
|
238b08d4d1
|
Make shapes truthy
|
2020-08-29 11:08:30 +02:00 |
|
tobspr
|
b210db2361
|
Revert item filter behaviour
|
2020-08-29 10:45:38 +02:00 |
|
tobspr
|
06e276f021
|
Add belt reader building
|
2020-08-29 10:38:23 +02:00 |
|
tobspr
|
bb739c80fa
|
Rework quad painter and filter, rework logic gates
|
2020-08-29 09:35:14 +02:00 |
|
dengr1065
|
5487ec9818
|
"Logic pain fix" - Fixing quad painter pain... (#607)
* (wip) 4-painter accept pins
* fix everything
* finish 4-painer fix
* refactor processing requirement
|
2020-08-29 07:56:47 +02:00 |
|
tobspr
|
707323591b
|
Fix crash on constant signal dialog
|
2020-08-28 23:10:07 +02:00 |
|
tobspr
|
a67448fbdf
|
Fix being able to create constant signals without value
|
2020-08-28 22:56:56 +02:00 |
|
tobspr
|
5076c03dab
|
Fixed rotated levers not being rendered correctly
|
2020-08-28 22:25:31 +02:00 |
|
tobspr
|
93f9d7ae23
|
Fix cutter
|
2020-08-18 20:12:18 +02:00 |
|
tobspr
|
1a6c91f4e9
|
Fix crash
|
2020-08-18 20:07:44 +02:00 |
|
tobspr
|
296b76bf11
|
Add virtual shape processing buildings
|
2020-08-18 20:02:39 +02:00 |
|
tobspr
|
1dfb5f7476
|
Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
|
2020-08-15 23:19:55 +02:00 |
|
tobspr
|
d4cbb5b124
|
Fix belt underlays not rendering
|
2020-08-15 22:52:16 +02:00 |
|
tobspr
|
b7efda9bf6
|
Further performance improvements
|
2020-08-15 22:44:15 +02:00 |
|
tobspr
|
b2880700e8
|
Huge rendering performance improvements and minor other changes, lots of refactorings
|
2020-08-15 22:32:55 +02:00 |
|
tobspr
|
7e139d116d
|
Catch up with enum change / merge
|
2020-08-15 19:50:22 +02:00 |
|
Bjorn Stromberg
|
6a447e3583
|
Remove enumLayer and enumItemType
|
2020-08-15 19:47:01 +02:00 |
|
tobspr
|
7b40292be3
|
Start to optimize rendering
|
2020-08-15 19:43:03 +02:00 |
|
tobspr
|
b1fb0fca7e
|
Fix wires blueprint pasting bug, do not show wire info on unconnected wires
|
2020-08-15 18:14:00 +02:00 |
|
tobspr
|
7279b75187
|
Improve information when hovering wires
|
2020-08-15 17:51:28 +02:00 |
|
tobspr
|
5a0d3dcbe8
|
Add wire coating
|
2020-08-15 16:16:17 +02:00 |
|
tobspr
|
6c8a29cea6
|
Sneak preview to the wires layer when placing on the regular layer
|
2020-08-14 15:48:26 +02:00 |
|
tobspr
|
390c4ce1a5
|
Add display
|
2020-08-14 14:55:37 +02:00 |
|
tobspr
|
349657bafc
|
Update storage to also return if its full or not
|
2020-08-14 13:15:26 +02:00 |
|
dengr1065
|
1dab9539bf
|
Add storage shape ejector pin (#568)
|
2020-08-14 13:10:57 +02:00 |
|
tobspr
|
8c39d31c5b
|
Optimize performance by using singletons for items
|
2020-08-14 13:09:10 +02:00 |
|
tobspr
|
3c34227c24
|
Unify assets, refactor waypoints
|
2020-08-14 12:14:15 +02:00 |
|
tobspr
|
9085f32ec3
|
Add multiple performance settings
|
2020-08-14 09:38:48 +02:00 |
|
tobspr
|
7fcfae747a
|
Fix tunnels, nr. 2
|
2020-08-14 08:53:35 +02:00 |
|
tobspr
|
c982827d60
|
New building sprites
|
2020-08-14 08:20:39 +02:00 |
|
tobspr
|
f69af63aa3
|
Fix wires tunnel bug
|
2020-08-14 07:21:49 +02:00 |
|
tobspr
|
fd7ae79971
|
Fix hub not accepting items
|
2020-08-13 21:06:54 +02:00 |
|
tobspr
|
efd8ba7ae9
|
Add wire bridges and fix Q on hub crash
|
2020-08-13 21:04:44 +02:00 |
|
tobspr
|
ff02508361
|
Add transistor building (Gate)
|
2020-08-13 20:47:33 +02:00 |
|
tobspr
|
f44563fc05
|
Add item filter
|
2020-08-13 20:30:43 +02:00 |
|
tobspr
|
984bea1921
|
Add OR gate and different colors of wire based on the value
|
2020-08-13 20:01:54 +02:00 |
|
tobspr
|
49da768b73
|
Add NOT gate
|
2020-08-13 19:33:35 +02:00 |
|
tobspr
|
52b4d4d742
|
Implement wire networks, add levers
|
2020-08-13 19:23:00 +02:00 |
|
tobspr
|
75ab655998
|
Add basic logic gate and improve wires in general
|
2020-08-13 10:23:50 +02:00 |
|
tobspr
|
f4ac6dfe03
|
Add constant signal emitters
|
2020-08-12 21:05:32 +02:00 |
|
tobspr
|
f65b3728ed
|
Improve wire auto-connect
|
2020-08-12 20:11:24 +02:00 |
|
tobspr
|
f16ab2389a
|
initial take on wire auto-rotation
|
2020-08-11 20:02:59 +02:00 |
|
tobspr
|
850461df8f
|
Further take on logic wires
|
2020-08-11 18:40:09 +02:00 |
|
tobspr
|
20718ca05c
|
Fix tslint
|
2020-08-11 13:29:47 +02:00 |
|
tobspr
|
9701a143ec
|
Only store changed properties for all components
|
2020-08-10 22:53:02 +02:00 |
|
tobspr
|
bb431b8490
|
Reduce savegame size by not storing the tileSize in the static entity
|
2020-08-10 22:13:26 +02:00 |
|
tobspr
|
8d329990ef
|
Fix item filters being ignored
|
2020-08-10 22:04:38 +02:00 |
|
tobspr
|
93975df4d5
|
Get rid of item ejector / acceptor layers and new wires buildings for now
|
2020-08-10 21:24:58 +02:00 |
|
tobspr
|
89294c7072
|
Remove instant eject flag
|
2020-08-10 20:32:45 +02:00 |
|
tobspr
|
b3b8da04a1
|
Refactor belt underlay feature into seperate component
|
2020-08-10 20:26:47 +02:00 |
|
tobspr
|
08a5b9070d
|
Simplify hub component
|
2020-08-10 20:09:04 +02:00 |
|
tobspr
|
e0ba1452b2
|
Start to work on logical pins
|
2020-08-10 15:02:49 +02:00 |
|
tobspr
|
6f28aff78f
|
Vastly improve belt performance
|
2020-08-10 15:02:14 +02:00 |
|
tobspr
|
bf2eee908f
|
Refactor static map entity component to store building metaclass
|
2020-07-27 17:14:29 +02:00 |
|
RogiJAG
|
f77d47d9f7
|
Add fl rotater variant
|
2020-07-18 12:03:49 -05:00 |
|
tobspr
|
0d6b855253
|
Allow color inverter to process colors as well
|
2020-07-07 09:06:17 +02:00 |
|
tobspr
|
04ea105584
|
Fix lots of bugs, add wire splitters / mergers
|
2020-07-06 21:33:37 +02:00 |
|
tobspr
|
54be64c0e2
|
Fix energy generator being not rotateable
|
2020-07-06 19:31:00 +02:00 |
|
tobspr
|
0bba6a9d79
|
Fix entity rendering bug when zooming out, add "Wires update" label to main menu
|
2020-07-06 18:36:10 +02:00 |
|
tobspr
|
756bcdb473
|
Fix tunnels entrances connecting to exits sometimes when they shouldn't
|
2020-07-06 14:19:46 +02:00 |
|
tobspr
|
a1007591e5
|
Fix multiple bugs, 2
|
2020-07-05 18:33:46 +02:00 |
|
tobspr
|
65337f90fc
|
Fix multiple bugs
|
2020-07-05 18:33:41 +02:00 |
|
tobspr
|
d09bd0bcd7
|
Huge refactoring of the whole placement logic
|
2020-07-05 17:56:54 +02:00 |
|
tobspr
|
d75fb184a4
|
Implement color inverter building
|
2020-07-02 18:16:04 +02:00 |
|
tobspr
|
a77911263d
|
Implement concept of energy consumption
|
2020-07-02 17:43:47 +02:00 |
|
tobspr
|
bd899df5fe
|
Further progress on the energy generator / wires, fix translations
|
2020-07-01 17:51:11 +02:00 |
|
tobspr
|
8667739e5e
|
MInor wires adjustment
|
2020-06-30 12:42:37 +02:00 |
|
tobspr
|
722c8ef836
|
Start to rework the graphics for the wires layer, make wires cooler than belts
|
2020-06-30 12:38:20 +02:00 |
|
tobspr
|
755f4bd2ea
|
Update artwork and minor fixes
|
2020-06-30 09:27:30 +02:00 |
|
tobspr
|
989ed2db87
|
Fix wires placement not snapping
|
2020-06-30 08:23:05 +02:00 |
|
tobspr
|
b499760d74
|
Start to work on advanced shape processing
|
2020-06-28 20:28:46 +02:00 |
|
tobspr
|
0967d5114c
|
Initial take on wires
|
2020-06-28 19:34:10 +02:00 |
|
tobspr
|
17123fd7b9
|
Further work on the energy generator
|
2020-06-28 11:44:30 +02:00 |
|
tobspr
|
5dab3508cd
|
Improve tunnel performance by caching receivers
|
2020-06-27 11:39:32 +02:00 |
|
tobspr
|
a057d68a8e
|
Micro optimization for item acceptor
|
2020-06-27 11:03:34 +02:00 |
|
tobspr
|
2e266f5f21
|
Get rid of 'builtins' file since its useless and causes performance issues
|
2020-06-27 10:51:52 +02:00 |
|
tobspr
|
419401b9be
|
Improve performance by getting rid of instanceof
|
2020-06-27 10:38:11 +02:00 |
|
tobspr
|
d8bf4f9cd8
|
fix belt animation seeming to go 'backwards' on high belt speeds
|
2020-06-27 09:59:48 +02:00 |
|
tobspr
|
c844dd4798
|
Improve performance by only updating belt ejectors on the end of paths
|
2020-06-27 09:52:26 +02:00 |
|
tobspr
|
8ba0a36ee1
|
Re-Enable automatic belt placement 2
|
2020-06-27 09:34:09 +02:00 |
|
Mike Winger
|
a96b4a290d
|
Fix tunnel incorrect delete bug
|
2020-06-26 20:00:44 -06:00 |
|
tobspr
|
42c569d91f
|
Implement saving and restoring belt paths
|
2020-06-26 18:24:02 +02:00 |
|
tobspr
|
9a6029279d
|
Disable some logging
|
2020-06-26 17:46:12 +02:00 |
|
tobspr
|
e594b6a4a7
|
Add belt rendering (very slow for now)
|
2020-06-26 17:28:19 +02:00 |
|
tobspr
|
a71c0b8039
|
Take 3 on the belt performance (+ tslint fixes)
|
2020-06-26 17:02:52 +02:00 |
|
tobspr
|
9ce912dbdd
|
Second take on belt performance
|
2020-06-26 16:31:36 +02:00 |
|
tobspr
|
192d1dbedb
|
Initial take on belt optimization
|
2020-06-26 13:57:07 +02:00 |
|
tobspr
|
7ca425c8f3
|
Fix belt rendering bug
|
2020-06-25 12:53:59 +02:00 |
|
tobspr
|
182b62d604
|
Add method to debug changed areas
|
2020-06-25 12:42:48 +02:00 |
|
tobspr
|
77ddef0170
|
Add more FPS to belt animation
|
2020-06-25 12:18:48 +02:00 |
|
tobspr
|
6677ff0a44
|
Initial take on wires
|
2020-06-24 22:23:10 +02:00 |
|
tobspr
|
7b15a256b5
|
Further improve belt placement performance
|
2020-06-24 20:36:15 +02:00 |
|
tobspr
|
12927ec0ff
|
Merge pull request #198 from Phlosioneer/remove-belt-cache
Optimize belt cache
|
2020-06-24 20:26:22 +02:00 |
|
tobspr
|
9789468c2d
|
Improve performance by caching area of changed ejectors
|
2020-06-24 20:25:43 +02:00 |
|
tobspr
|
b575bc4f41
|
Merge pull request #200 from Phlosioneer/ejector-cache-opt
Optimize ejector cache
|
2020-06-24 19:41:49 +02:00 |
|
tobspr
|
f204189fdb
|
Refactor smart underground belt logic
|
2020-06-22 12:48:35 +02:00 |
|
Phlosioneer
|
f15cd5bcff
|
Rework to cache instead of serialize
Using lessons from other PRs
|
2020-06-17 15:38:39 -04:00 |
|
Phlosioneer
|
eb182d6e94
|
Fix lint issues
|
2020-06-16 22:48:29 -04:00 |
|