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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
Commit Graph

191 Commits

Author SHA1 Message Date
tobspr
8149ba875b Minor artwork adjustments 2021-06-19 17:46:28 +02:00
tobspr
65721e0837 Fix savegame bugs 2021-05-24 16:47:36 +02:00
tobspr
931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
Greg Considine
26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
tobspr
aa2b64eae5 Fix items overlapping sometimes, fix constant signal being editable 2020-12-09 10:41:49 +01:00
tobspr
01733c48a3 Prevent items from being rendered on each other when a belt stalls, closes #1000 2020-12-07 19:24:39 +01:00
tobspr
82aaf7f037 Add ability to edit constant signals, bump version 2020-12-07 12:47:19 +01:00
LeopoldTal
070245270f
Use locale decimal separator on belt reader display (#816)
* use locale decimal separator on belt reader display

* rename formatter method
2020-10-31 10:15:45 +01:00
EmeraldBlock
868f9bc06a
Fix reader cap (#810) 2020-10-10 19:36:08 +02:00
tobspr
8260edb373 Get rid of some todos / fixmes 2020-10-08 19:47:27 +02:00
tobspr
bc5ffcddd1 Change rotator, improve artwork 2020-10-07 19:02:42 +02:00
tobspr
fa27d1681f Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
tobspr
94266173d8 Introduce game modes and get rid of global level definitions etc 2020-10-07 08:36:02 +02:00
tobspr
5a3807883e Update demo hint and lock demo to lvl 14 2020-09-29 16:46:29 +02:00
tobspr
db6db7caca Add sandbox building, restructure levels, show pinned shapes in constant signal dialog 2020-09-29 10:52:25 +02:00
LeopoldTal
c9d260f65e
Fix lint (#688)
* trim trailing space in Greek translation

* add missing type imports

* remove unused arg

* remove duplicate declaration
2020-09-28 12:42:15 +02:00
tobspr
d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr
4f6d9785c1 Add final shapes and upgrades until tier 20 2020-09-28 10:54:21 +02:00
tobspr
d27e9226be Re-balance, fixes, etc etc 2020-09-27 22:22:05 +02:00
tobspr
c54ec9fd2a Restructure buildings 2020-09-24 12:53:40 +02:00
tobspr
1f12e755a9 Load css resources async, improve building descriptions 2020-09-23 11:14:35 +02:00
tobspr
f8371a96cf Make the storage its own building, add sanity checks 2020-09-23 08:59:39 +02:00
tobspr
c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00
tobspr
afa08b06dc Vastly improve underground belt performance 2020-09-22 10:29:04 +02:00
tobspr
0ca623f24e Fix reader throughput 2020-09-21 18:32:26 +02:00
tobspr
2ac570f6d8 Fix belt paths not rendering 2020-09-21 18:07:47 +02:00
tobspr
1f3991301d Fix miner highlight 2020-09-19 21:40:42 +02:00
tobspr
26cd38b68c Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
tobspr
5ab3afdd30 Move item processing into separate methods 2020-09-19 17:55:36 +02:00
tobspr
3e93681ce6 Add virtual stacker and painter, fix css 2020-09-19 15:33:24 +02:00
tobspr
6b7cfb48b3 Further ui improvements, fix simple belts with wires 2020-09-19 14:48:48 +02:00
tobspr
7d6af359a1 Polishing, CSS Improvements, Improve dark mode 2020-09-19 14:27:25 +02:00
tobspr
2075f4d011 Improve simplified belt, show hints everywheer 2020-09-19 12:21:32 +02:00
tobspr
47443058e0 Add potato mode 2020-09-19 10:34:46 +02:00
tobspr
b5a2e77db4 Fix multiple typos, closes #627 2020-09-19 07:49:17 +02:00
tobspr
1ebfafd8de Further performance improvements, show indicator while game is saving 2020-09-18 20:41:40 +02:00
tobspr
bba29b8a8b Improve (rendering-) performance in DEV mode 2020-09-18 19:51:15 +02:00
tobspr
0238de1260 Minor performance improvements, improve underground belt performance 2020-09-18 19:21:12 +02:00
tobspr
746f4935ad Improve item ejector system 2020-09-18 18:32:53 +02:00
tobspr
c0c624135b Fix belt underlays 2020-09-18 18:20:18 +02:00
tobspr
b8f27aec44 Proper belt underlays for splitters 2020-09-18 18:18:38 +02:00
tobspr
16902bed8d Rename belt_base -> belt, minor refactorings 2020-09-18 12:55:46 +02:00
tobspr
0377c6d58f Highlight connected miners, improve miner performance 2020-09-13 18:39:06 +02:00
Yoshie2000
50e40888fd
Music & Sound volume sliders in the settings menu (#611)
* Added music & sound volume sliders in the settings menu

* Changed the order of the sound options in the settings menu

* Fixed the formatting, removed extra semicolon

* Removed a bad character

* Update base-en.yaml

* Updated base-en.yaml

* Removed trailing spaces

* Type safety fixes

* Replaced logical XOR (^) with !==
2020-08-31 15:46:21 +02:00
tobspr
244cede010 Make logic gates output empty if there is a conflict 2020-08-30 16:12:01 +02:00
tobspr
b248c4d1f5 Show 2 digits in item processor 2020-08-30 15:44:19 +02:00
tobspr
9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
tobspr
091401e52b Store wires state on save 2020-08-29 23:38:49 +02:00
tobspr
bca379ee89 Add setting to show chunk borders 2020-08-29 22:52:52 +02:00
tobspr
78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00