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	Get rid of 'builtins' file since its useless and causes performance issues
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				@ -105,6 +105,8 @@ module.exports = ({
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                            passes: 2,
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                            module: true,
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                            pure_funcs: [
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                                "Math.radians",
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                                "Math.degrees",
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                                "Math.round",
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                                "Math.ceil",
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                                "Math.floor",
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@ -119,21 +121,6 @@ module.exports = ({
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                                "Math.sign",
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                                "Math.pow",
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                                "Math.atan2",
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                                "Math_round",
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                                "Math_ceil",
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                                "Math_floor",
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                                "Math_sqrt",
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                                "Math_hypot",
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                                "Math_abs",
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                                "Math_max",
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                                "Math_min",
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                                "Math_sin",
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                                "Math_cos",
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                                "Math_tan",
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                                "Math_sign",
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                                "Math_pow",
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                                "Math_atan2",
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                            ],
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                            toplevel: true,
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                            unsafe_math: true,
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@ -1,6 +1,5 @@
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import { AnimationFrame } from "./core/animation_frame";
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import { BackgroundResourcesLoader } from "./core/background_resources_loader";
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import { performanceNow } from "./core/builtins";
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import { IS_MOBILE } from "./core/config";
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import { GameState } from "./core/game_state";
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import { GLOBAL_APP, setGlobalApp } from "./core/globals";
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@ -356,7 +355,7 @@ export class Application {
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            return;
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        }
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        const time = performanceNow();
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        const time = performance.now();
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        // Periodically check for resizes, this is expensive (takes 2-3ms so only do it once in a while!)
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        if (!this.lastResizeCheck || time - this.lastResizeCheck > 1000) {
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@ -4,8 +4,6 @@ import { Signal } from "./signal";
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import BackgroundAnimationFrameEmitterWorker from "../webworkers/background_animation_frame_emittter.worker";
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import { createLogger } from "./logging";
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import { performanceNow } from "./builtins";
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const logger = createLogger("animation_frame");
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const maxDtMs = 1000;
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@ -34,7 +32,7 @@ export class AnimationFrame {
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     * @param {MessageEvent} event
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     */
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    handleBackgroundTick(event) {
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        const time = performanceNow();
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        const time = performance.now();
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        if (!this.bgLastTime) {
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            // First update, first delta is always 16ms
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            this.bgFrameEmitted.dispatch(1000 / 60);
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@ -2,8 +2,6 @@
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import CompressionWorker from "../webworkers/compression.worker";
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import { createLogger } from "./logging";
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import { compressX64 } from "./lzstring";
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import { performanceNow, JSON_stringify } from "./builtins";
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const logger = createLogger("async_compression");
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export let compressionPrefix = String.fromCodePoint(1);
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@ -53,7 +51,7 @@ class AsynCompression {
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                return;
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            }
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            const duration = performanceNow() - jobData.startTime;
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            const duration = performance.now() - jobData.startTime;
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            // log(this, "Got response from worker within", duration.toFixed(2), "ms");
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            const resolver = jobData.resolver;
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            delete this.currentJobs[jobId];
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@ -100,7 +98,7 @@ class AsynCompression {
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            this.currentJobs[jobId] = {
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                errorHandler,
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                resolver: resolve,
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                startTime: performanceNow(),
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                startTime: performance.now(),
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            };
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            this.worker.postMessage({ jobId, job, data });
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        });
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@ -1,5 +1,4 @@
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import { globalConfig } from "./config";
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import { Math_max, Math_floor, Math_abs } from "./builtins";
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import { fastArrayDelete } from "./utils";
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import { createLogger } from "./logging";
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@ -70,8 +69,8 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
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    }
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    if (w < 1 || h < 1) {
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        logger.error("Offscreen buffer size < 0:", w, "x", h);
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        w = Math_max(1, w);
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        h = Math_max(1, h);
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        w = Math.max(1, w);
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        h = Math.max(1, h);
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    }
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    const recommendedSize = 1024 * 1024;
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@ -79,8 +78,8 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
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        logger.warn("Creating huge buffer:", w, "x", h, "with label", label);
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    }
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    w = Math_floor(w);
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    h = Math_floor(h);
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    w = Math.floor(w);
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    h = Math.floor(h);
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    let canvas = null;
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    let context = null;
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@ -103,7 +102,7 @@ export function makeOffscreenBuffer(w, h, { smooth = true, reusable = true, labe
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        }
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        const otherPixels = useableCanvas.width * useableCanvas.height;
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        const diff = Math_abs(otherPixels - currentPixels);
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        const diff = Math.abs(otherPixels - currentPixels);
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        if (diff < bestMatchingPixelsDiff) {
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            bestMatchingPixelsDiff = diff;
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            bestMatchingOne = {
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@ -1,34 +0,0 @@
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// Store the original version of all builtins to prevent modification
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export const JSON_stringify = JSON.stringify.bind(JSON);
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export const JSON_parse = JSON.parse.bind(JSON);
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export function Math_radians(degrees) {
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    return (degrees * Math_PI) / 180.0;
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}
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export function Math_degrees(radians) {
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    return (radians * 180.0) / Math_PI;
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}
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export const performanceNow = performance.now.bind(performance);
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export const Math_abs = Math.abs.bind(Math);
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export const Math_ceil = Math.ceil.bind(Math);
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export const Math_floor = Math.floor.bind(Math);
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export const Math_round = Math.round.bind(Math);
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export const Math_sign = Math.sign.bind(Math);
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export const Math_sqrt = Math.sqrt.bind(Math);
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export const Math_min = Math.min.bind(Math);
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export const Math_max = Math.max.bind(Math);
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export const Math_sin = Math.sin.bind(Math);
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export const Math_cos = Math.cos.bind(Math);
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export const Math_tan = Math.tan.bind(Math);
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export const Math_hypot = Math.hypot.bind(Math);
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export const Math_atan2 = Math.atan2.bind(Math);
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export const Math_pow = Math.pow.bind(Math);
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export const Math_random = Math.random.bind(Math);
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export const Math_exp = Math.exp.bind(Math);
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export const Math_log10 = Math.log10.bind(Math);
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export const Math_PI = 3.1415926;
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@ -1,4 +1,3 @@
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import { performanceNow } from "../core/builtins";
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import { createLogger } from "../core/logging";
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import { Signal } from "../core/signal";
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import { fastArrayDelete, fastArrayDeleteValueIfContained } from "./utils";
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@ -246,7 +245,7 @@ export class ClickDetector {
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        }
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        if (window.TouchEvent && event instanceof TouchEvent) {
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            clickDetectorGlobals.lastTouchTime = performanceNow();
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            clickDetectorGlobals.lastTouchTime = performance.now();
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            // console.log("Got touches", event.targetTouches.length, "vs", expectedRemainingTouches);
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            if (event.targetTouches.length !== expectedRemainingTouches) {
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@ -255,7 +254,7 @@ export class ClickDetector {
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        }
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        if (event instanceof MouseEvent) {
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            if (performanceNow() - clickDetectorGlobals.lastTouchTime < 1000.0) {
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            if (performance.now() - clickDetectorGlobals.lastTouchTime < 1000.0) {
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                return false;
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            }
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        }
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@ -340,7 +339,7 @@ export class ClickDetector {
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        // Store where the touch started
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        this.clickDownPosition = position;
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        this.clickStartTime = performanceNow();
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        this.clickStartTime = performance.now();
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        this.touchstartSimple.dispatch(this.clickDownPosition.x, this.clickDownPosition.y);
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        // If we are not currently within a click, register it
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@ -1,5 +1,4 @@
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import { globalConfig } from "../core/config";
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import { Math_ceil, Math_floor, Math_round } from "./builtins";
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import { round1Digit, round2Digits } from "./utils";
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/**
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@ -23,7 +22,7 @@ export function smoothenDpi(dpi) {
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    } else if (dpi < 1) {
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        return round1Digit(dpi);
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    } else {
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        return round1Digit(Math_round(dpi / 0.5) * 0.5);
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        return round1Digit(Math.round(dpi / 0.5) * 0.5);
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    }
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}
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@ -59,11 +58,11 @@ export function prepareHighDPIContext(context, smooth = true) {
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export function resizeHighDPICanvas(canvas, w, h, smooth = true) {
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    const dpi = getDeviceDPI();
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    const wNumber = Math_floor(w);
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    const hNumber = Math_floor(h);
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    const wNumber = Math.floor(w);
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    const hNumber = Math.floor(h);
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    const targetW = Math_floor(wNumber * dpi);
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    const targetH = Math_floor(hNumber * dpi);
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    const targetW = Math.floor(wNumber * dpi);
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    const targetH = Math.floor(hNumber * dpi);
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    if (targetW !== canvas.width || targetH !== canvas.height) {
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        // console.log("Resize Canvas from", canvas.width, canvas.height, "to", targetW, targetH)
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@ -82,8 +81,8 @@ export function resizeHighDPICanvas(canvas, w, h, smooth = true) {
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 * @param {number} h
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 */
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export function resizeCanvas(canvas, w, h, setStyle = true) {
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    const actualW = Math_ceil(w);
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    const actualH = Math_ceil(h);
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    const actualW = Math.ceil(w);
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    const actualH = Math.ceil(h);
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    if (actualW !== canvas.width || actualH !== canvas.height) {
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        canvas.width = actualW;
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        canvas.height = actualH;
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@ -103,8 +102,8 @@ export function resizeCanvas(canvas, w, h, setStyle = true) {
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 * @param {number} h
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 */
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export function resizeCanvasAndClear(canvas, context, w, h) {
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    const actualW = Math_ceil(w);
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    const actualH = Math_ceil(h);
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    const actualW = Math.ceil(w);
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    const actualH = Math.ceil(h);
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    if (actualW !== canvas.width || actualH !== canvas.height) {
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        canvas.width = actualW;
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        canvas.height = actualH;
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@ -3,7 +3,6 @@ import { AtlasSprite } from "./sprites";
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import { DrawParameters } from "./draw_parameters";
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/* typehints:end */
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import { Math_PI, Math_round, Math_atan2, Math_hypot, Math_floor } from "./builtins";
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import { Vector } from "./vector";
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import { Rectangle } from "./rectangle";
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import { createLogger } from "./logging";
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@ -40,7 +39,7 @@ export function initDrawUtils() {
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            return;
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        }
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        this.beginPath();
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        this.arc(x, y, r, 0, 2.0 * Math_PI);
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        this.arc(x, y, r, 0, 2.0 * Math.PI);
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    };
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}
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@ -68,8 +67,8 @@ export function drawLineFast(context, { x1, x2, y1, y2, color = null, lineSize =
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    const dX = x2 - x1;
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    const dY = y2 - y1;
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    const angle = Math_atan2(dY, dX) + 0.0 * Math_PI;
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    const len = Math_hypot(dX, dY);
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    const angle = Math.atan2(dY, dX) + 0.0 * Math.PI;
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    const len = Math.hypot(dX, dY);
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    context.translate(x1, y1);
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    context.rotate(angle);
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@ -247,7 +246,7 @@ export function hslToRgb(h, s, l) {
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        b = hue2rgb(p, q, h - 1 / 3);
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    }
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    return [Math_round(r * 255), Math_round(g * 255), Math_round(b * 255)];
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    return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
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}
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export function wrapText(context, text, x, y, maxWidth, lineHeight, stroke = false) {
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@ -306,7 +305,7 @@ export function rotateTrapezRightFaced(x, y, w, h, leftHeight, angle) {
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 */
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export function mapClampedColorValueToHex(value) {
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    const hex = "0123456789abcdef";
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    return hex[Math_floor(value / 16)] + hex[value % 16];
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    return hex[Math.floor(value / 16)] + hex[value % 16];
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}
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/**
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@ -1,6 +1,4 @@
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import { globalConfig } from "../core/config";
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import { Math_floor, performanceNow } from "./builtins";
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const circularJson = require("circular-json");
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/*
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@ -231,7 +229,7 @@ function logInternal(handle, consoleMethod, args) {
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    const labelColor = handle && handle.LOG_LABEL_COLOR ? handle.LOG_LABEL_COLOR : "#aaa";
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    if (G_IS_DEV && globalConfig.debug.logTimestamps) {
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        const timestamp = "⏱ %c" + (Math_floor(performanceNow()) + "").padEnd(6, " ") + "";
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        const timestamp = "⏱ %c" + (Math.floor(performance.now()) + "").padEnd(6, " ") + "";
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        consoleMethod.call(
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            console,
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            timestamp + " %c" + context,
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@ -1,12 +1,12 @@
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function mathPolyfills() {
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    // Converts from degrees to radians.
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    Math.radians = function (degrees) {
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        return (degrees * Math_PI) / 180.0;
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        return (degrees * Math.PI) / 180.0;
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    };
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    // Converts from radians to degrees.
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    Math.degrees = function (radians) {
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        return (radians * 180.0) / Math_PI;
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        return (radians * 180.0) / Math.PI;
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    };
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}
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@ -98,8 +98,6 @@ function initExtensions() {
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// Fetch polyfill
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import "whatwg-fetch";
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import { Math_PI } from "./builtins";
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// Other polyfills
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initPolyfills();
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initExtensions();
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@ -7,7 +7,6 @@ import { createLogger } from "./logging";
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import { FILE_NOT_FOUND } from "../platform/storage";
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import { accessNestedPropertyReverse } from "./utils";
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import { IS_DEBUG, globalConfig } from "./config";
 | 
			
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import { JSON_stringify, JSON_parse } from "./builtins";
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import { ExplainedResult } from "./explained_result";
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import { decompressX64, compressX64 } from ".//lzstring";
 | 
			
		||||
import { asyncCompressor, compressionPrefix } from "./async_compression";
 | 
			
		||||
@ -84,7 +83,7 @@ export class ReadWriteProxy {
 | 
			
		||||
     * @param {object} obj
 | 
			
		||||
     */
 | 
			
		||||
    static serializeObject(obj) {
 | 
			
		||||
        const jsonString = JSON_stringify(compressObject(obj));
 | 
			
		||||
        const jsonString = JSON.stringify(compressObject(obj));
 | 
			
		||||
        const checksum = sha1(jsonString + salt);
 | 
			
		||||
        return compressionPrefix + compressX64(checksum + jsonString);
 | 
			
		||||
    }
 | 
			
		||||
@ -129,7 +128,7 @@ export class ReadWriteProxy {
 | 
			
		||||
            logger.error("Tried to write invalid data to", this.filename, "reason:", verifyResult.reason);
 | 
			
		||||
            return Promise.reject(verifyResult.reason);
 | 
			
		||||
        }
 | 
			
		||||
        const jsonString = JSON_stringify(compressObject(this.currentData));
 | 
			
		||||
        const jsonString = JSON.stringify(compressObject(this.currentData));
 | 
			
		||||
 | 
			
		||||
        // if (!this.app.pageVisible || this.app.unloaded) {
 | 
			
		||||
        //     logger.log("Saving file sync because in unload handler");
 | 
			
		||||
@ -189,7 +188,7 @@ export class ReadWriteProxy {
 | 
			
		||||
                .then(rawData => {
 | 
			
		||||
                    if (rawData == null) {
 | 
			
		||||
                        // So, the file has not been found, use default data
 | 
			
		||||
                        return JSON_stringify(compressObject(this.getDefaultData()));
 | 
			
		||||
                        return JSON.stringify(compressObject(this.getDefaultData()));
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (rawData.startsWith(compressionPrefix)) {
 | 
			
		||||
@ -223,7 +222,7 @@ export class ReadWriteProxy {
 | 
			
		||||
                // Parse JSON, this could throw but thats fine
 | 
			
		||||
                .then(res => {
 | 
			
		||||
                    try {
 | 
			
		||||
                        return JSON_parse(res);
 | 
			
		||||
                        return JSON.parse(res);
 | 
			
		||||
                    } catch (ex) {
 | 
			
		||||
                        logger.error(
 | 
			
		||||
                            "Failed to parse file content of",
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,4 @@
 | 
			
		||||
import { globalConfig } from "./config";
 | 
			
		||||
import { Math_ceil, Math_floor, Math_max, Math_min } from "./builtins";
 | 
			
		||||
import { clamp, epsilonCompare, round2Digits } from "./utils";
 | 
			
		||||
import { Vector } from "./vector";
 | 
			
		||||
 | 
			
		||||
@ -38,10 +37,10 @@ export class Rectangle {
 | 
			
		||||
     * @param {Vector} p2
 | 
			
		||||
     */
 | 
			
		||||
    static fromTwoPoints(p1, p2) {
 | 
			
		||||
        const left = Math_min(p1.x, p2.x);
 | 
			
		||||
        const top = Math_min(p1.y, p2.y);
 | 
			
		||||
        const right = Math_max(p1.x, p2.x);
 | 
			
		||||
        const bottom = Math_max(p1.y, p2.y);
 | 
			
		||||
        const left = Math.min(p1.x, p2.x);
 | 
			
		||||
        const top = Math.min(p1.y, p2.y);
 | 
			
		||||
        const right = Math.max(p1.x, p2.x);
 | 
			
		||||
        const bottom = Math.max(p1.y, p2.y);
 | 
			
		||||
        return new Rectangle(left, top, right - left, bottom - top);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -67,10 +66,10 @@ export class Rectangle {
 | 
			
		||||
        let maxY = -1e10;
 | 
			
		||||
        for (let i = 0; i < points.length; ++i) {
 | 
			
		||||
            const rotated = points[i].rotated(angle);
 | 
			
		||||
            minX = Math_min(minX, rotated.x);
 | 
			
		||||
            minY = Math_min(minY, rotated.y);
 | 
			
		||||
            maxX = Math_max(maxX, rotated.x);
 | 
			
		||||
            maxY = Math_max(maxY, rotated.y);
 | 
			
		||||
            minX = Math.min(minX, rotated.x);
 | 
			
		||||
            minY = Math.min(minY, rotated.y);
 | 
			
		||||
            maxX = Math.max(maxX, rotated.x);
 | 
			
		||||
            maxY = Math.max(maxY, rotated.y);
 | 
			
		||||
        }
 | 
			
		||||
        return new Rectangle(minX, minY, maxX - minX, maxY - minY);
 | 
			
		||||
    }
 | 
			
		||||
@ -98,10 +97,10 @@ export class Rectangle {
 | 
			
		||||
            this.w = halfWidth * 2;
 | 
			
		||||
            this.h = halfHeight * 2;
 | 
			
		||||
        } else {
 | 
			
		||||
            this.setLeft(Math_min(this.x, centerX - halfWidth));
 | 
			
		||||
            this.setRight(Math_max(this.right(), centerX + halfWidth));
 | 
			
		||||
            this.setTop(Math_min(this.y, centerY - halfHeight));
 | 
			
		||||
            this.setBottom(Math_max(this.bottom(), centerY + halfHeight));
 | 
			
		||||
            this.setLeft(Math.min(this.x, centerX - halfWidth));
 | 
			
		||||
            this.setRight(Math.max(this.right(), centerX + halfWidth));
 | 
			
		||||
            this.setTop(Math.min(this.y, centerY - halfHeight));
 | 
			
		||||
            this.setBottom(Math.max(this.bottom(), centerY + halfHeight));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -326,11 +325,11 @@ export class Rectangle {
 | 
			
		||||
     * @returns {Rectangle|null}
 | 
			
		||||
     */
 | 
			
		||||
    getIntersection(rect) {
 | 
			
		||||
        const left = Math_max(this.x, rect.x);
 | 
			
		||||
        const top = Math_max(this.y, rect.y);
 | 
			
		||||
        const left = Math.max(this.x, rect.x);
 | 
			
		||||
        const top = Math.max(this.y, rect.y);
 | 
			
		||||
 | 
			
		||||
        const right = Math_min(this.x + this.w, rect.x + rect.w);
 | 
			
		||||
        const bottom = Math_min(this.y + this.h, rect.y + rect.h);
 | 
			
		||||
        const right = Math.min(this.x + this.w, rect.x + rect.w);
 | 
			
		||||
        const bottom = Math.min(this.y + this.h, rect.y + rect.h);
 | 
			
		||||
 | 
			
		||||
        if (right <= left || bottom <= top) {
 | 
			
		||||
            return null;
 | 
			
		||||
@ -354,10 +353,10 @@ export class Rectangle {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Find contained area
 | 
			
		||||
        const left = Math_min(this.x, rect.x);
 | 
			
		||||
        const top = Math_min(this.y, rect.y);
 | 
			
		||||
        const right = Math_max(this.right(), rect.right());
 | 
			
		||||
        const bottom = Math_max(this.bottom(), rect.bottom());
 | 
			
		||||
        const left = Math.min(this.x, rect.x);
 | 
			
		||||
        const top = Math.min(this.y, rect.y);
 | 
			
		||||
        const right = Math.max(this.right(), rect.right());
 | 
			
		||||
        const bottom = Math.max(this.bottom(), rect.bottom());
 | 
			
		||||
 | 
			
		||||
        return Rectangle.fromTRBL(top, right, bottom, left);
 | 
			
		||||
    }
 | 
			
		||||
@ -388,10 +387,10 @@ export class Rectangle {
 | 
			
		||||
        if (includeHalfTiles) {
 | 
			
		||||
            // Increase rectangle size
 | 
			
		||||
            scaled = Rectangle.fromTRBL(
 | 
			
		||||
                Math_floor(scaled.y),
 | 
			
		||||
                Math_ceil(scaled.right()),
 | 
			
		||||
                Math_ceil(scaled.bottom()),
 | 
			
		||||
                Math_floor(scaled.x)
 | 
			
		||||
                Math.floor(scaled.y),
 | 
			
		||||
                Math.ceil(scaled.right()),
 | 
			
		||||
                Math.ceil(scaled.bottom()),
 | 
			
		||||
                Math.floor(scaled.x)
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,3 @@
 | 
			
		||||
import { Math_random } from "./builtins";
 | 
			
		||||
 | 
			
		||||
// ALEA RNG
 | 
			
		||||
 | 
			
		||||
function Mash() {
 | 
			
		||||
@ -72,7 +70,7 @@ export class RandomNumberGenerator {
 | 
			
		||||
     * @param {number|string=} seed
 | 
			
		||||
     */
 | 
			
		||||
    constructor(seed) {
 | 
			
		||||
        this.internalRng = makeNewRng(seed || Math_random());
 | 
			
		||||
        this.internalRng = makeNewRng(seed || Math.random());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -80,7 +78,7 @@ export class RandomNumberGenerator {
 | 
			
		||||
     * @param {number|string} seed
 | 
			
		||||
     */
 | 
			
		||||
    reseed(seed) {
 | 
			
		||||
        this.internalRng = makeNewRng(seed || Math_random());
 | 
			
		||||
        this.internalRng = makeNewRng(seed || Math.random());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,4 @@
 | 
			
		||||
import { DrawParameters } from "./draw_parameters";
 | 
			
		||||
import { Math_floor } from "./builtins";
 | 
			
		||||
import { Rectangle } from "./rectangle";
 | 
			
		||||
import { epsilonCompare, round3Digits } from "./utils";
 | 
			
		||||
 | 
			
		||||
@ -195,20 +194,20 @@ export class AtlasSprite extends BaseSprite {
 | 
			
		||||
                link.atlas,
 | 
			
		||||
 | 
			
		||||
                // atlas src pos
 | 
			
		||||
                Math_floor(srcX),
 | 
			
		||||
                Math_floor(srcY),
 | 
			
		||||
                Math.floor(srcX),
 | 
			
		||||
                Math.floor(srcY),
 | 
			
		||||
 | 
			
		||||
                // atlas src size
 | 
			
		||||
                Math_floor(srcW),
 | 
			
		||||
                Math_floor(srcH),
 | 
			
		||||
                Math.floor(srcW),
 | 
			
		||||
                Math.floor(srcH),
 | 
			
		||||
 | 
			
		||||
                // dest pos
 | 
			
		||||
                Math_floor(destX),
 | 
			
		||||
                Math_floor(destY),
 | 
			
		||||
                Math.floor(destX),
 | 
			
		||||
                Math.floor(destY),
 | 
			
		||||
 | 
			
		||||
                // dest size
 | 
			
		||||
                Math_floor(destW),
 | 
			
		||||
                Math_floor(destH)
 | 
			
		||||
                Math.floor(destW),
 | 
			
		||||
                Math.floor(destH)
 | 
			
		||||
            );
 | 
			
		||||
        } else {
 | 
			
		||||
            parameters.context.drawImage(
 | 
			
		||||
 | 
			
		||||
@ -1,19 +1,4 @@
 | 
			
		||||
import { globalConfig, IS_DEBUG } from "./config";
 | 
			
		||||
import {
 | 
			
		||||
    Math_abs,
 | 
			
		||||
    Math_atan2,
 | 
			
		||||
    Math_ceil,
 | 
			
		||||
    Math_floor,
 | 
			
		||||
    Math_log10,
 | 
			
		||||
    Math_max,
 | 
			
		||||
    Math_min,
 | 
			
		||||
    Math_PI,
 | 
			
		||||
    Math_pow,
 | 
			
		||||
    Math_random,
 | 
			
		||||
    Math_round,
 | 
			
		||||
    Math_sin,
 | 
			
		||||
    performanceNow,
 | 
			
		||||
} from "./builtins";
 | 
			
		||||
import { Vector } from "./vector";
 | 
			
		||||
import { T } from "../translations";
 | 
			
		||||
 | 
			
		||||
@ -212,7 +197,7 @@ export function newEmptyMap() {
 | 
			
		||||
 * @param {number} end
 | 
			
		||||
 */
 | 
			
		||||
export function randomInt(start, end) {
 | 
			
		||||
    return start + Math_round(Math_random() * (end - start));
 | 
			
		||||
    return start + Math.round(Math.random() * (end - start));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -233,7 +218,7 @@ export function accessNestedPropertyReverse(obj, keys) {
 | 
			
		||||
 * @param {Array | string} arr
 | 
			
		||||
 */
 | 
			
		||||
export function randomChoice(arr) {
 | 
			
		||||
    return arr[Math_floor(Math_random() * arr.length)];
 | 
			
		||||
    return arr[Math.floor(Math.random() * arr.length)];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -327,12 +312,12 @@ export function arrayDeleteValue(array, value) {
 | 
			
		||||
 * @returns {number} in range [0, 7]
 | 
			
		||||
 */
 | 
			
		||||
export function angleToSpriteIndex(offset, inverse = false) {
 | 
			
		||||
    const twoPi = 2.0 * Math_PI;
 | 
			
		||||
    const twoPi = 2.0 * Math.PI;
 | 
			
		||||
    const factor = inverse ? -1 : 1;
 | 
			
		||||
    const offs = inverse ? 2.5 : 3.5;
 | 
			
		||||
    const angle = (factor * Math_atan2(offset.y, offset.x) + offs * Math_PI) % twoPi;
 | 
			
		||||
    const angle = (factor * Math.atan2(offset.y, offset.x) + offs * Math.PI) % twoPi;
 | 
			
		||||
 | 
			
		||||
    const index = Math_round((angle / twoPi) * 8) % 8;
 | 
			
		||||
    const index = Math.round((angle / twoPi) * 8) % 8;
 | 
			
		||||
    return index;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -343,7 +328,7 @@ export function angleToSpriteIndex(offset, inverse = false) {
 | 
			
		||||
 * @returns {boolean}
 | 
			
		||||
 */
 | 
			
		||||
export function epsilonCompare(a, b, epsilon = 1e-5) {
 | 
			
		||||
    return Math_abs(a - b) < epsilon;
 | 
			
		||||
    return Math.abs(a - b) < epsilon;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -394,15 +379,15 @@ export function findNiceValue(num) {
 | 
			
		||||
        roundAmount = 5;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const niceValue = Math_floor(num / roundAmount) * roundAmount;
 | 
			
		||||
    const niceValue = Math.floor(num / roundAmount) * roundAmount;
 | 
			
		||||
    if (num >= 10) {
 | 
			
		||||
        return Math_round(niceValue);
 | 
			
		||||
        return Math.round(niceValue);
 | 
			
		||||
    }
 | 
			
		||||
    if (num >= 1) {
 | 
			
		||||
        return Math_round(niceValue * 10) / 10;
 | 
			
		||||
        return Math.round(niceValue * 10) / 10;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return Math_round(niceValue * 100) / 100;
 | 
			
		||||
    return Math.round(niceValue * 100) / 100;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -411,7 +396,7 @@ export function findNiceValue(num) {
 | 
			
		||||
 * @param {number} num
 | 
			
		||||
 */
 | 
			
		||||
export function findNiceIntegerValue(num) {
 | 
			
		||||
    return Math_ceil(findNiceValue(num));
 | 
			
		||||
    return Math.ceil(findNiceValue(num));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -422,7 +407,7 @@ function roundSmart(n) {
 | 
			
		||||
    if (n < 100) {
 | 
			
		||||
        return n.toFixed(1);
 | 
			
		||||
    }
 | 
			
		||||
    return Math_round(n);
 | 
			
		||||
    return Math.round(n);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -433,7 +418,7 @@ function roundSmart(n) {
 | 
			
		||||
 */
 | 
			
		||||
export function formatBigNumber(num, divider = ".") {
 | 
			
		||||
    const sign = num < 0 ? "-" : "";
 | 
			
		||||
    num = Math_abs(num);
 | 
			
		||||
    num = Math.abs(num);
 | 
			
		||||
 | 
			
		||||
    if (num > 1e54) {
 | 
			
		||||
        return sign + T.global.infinite;
 | 
			
		||||
@ -445,7 +430,7 @@ export function formatBigNumber(num, divider = ".") {
 | 
			
		||||
    if (num < 50 && !Number.isInteger(num)) {
 | 
			
		||||
        return sign + num.toFixed(1);
 | 
			
		||||
    }
 | 
			
		||||
    num = Math_floor(num);
 | 
			
		||||
    num = Math.floor(num);
 | 
			
		||||
 | 
			
		||||
    if (num < 1000) {
 | 
			
		||||
        return sign + "" + num;
 | 
			
		||||
@ -482,7 +467,7 @@ export function formatBigNumberFull(num, divider = T.global.thousandsDivider) {
 | 
			
		||||
    let out = "";
 | 
			
		||||
    while (rest >= 1000) {
 | 
			
		||||
        out = (rest % 1000).toString().padStart(3, "0") + divider + out;
 | 
			
		||||
        rest = Math_floor(rest / 1000);
 | 
			
		||||
        rest = Math.floor(rest / 1000);
 | 
			
		||||
    }
 | 
			
		||||
    out = rest + divider + out;
 | 
			
		||||
 | 
			
		||||
@ -500,11 +485,11 @@ export function artificialDelayedPromise(promise, minTimeMs = 500) {
 | 
			
		||||
        return promise;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const startTime = performanceNow();
 | 
			
		||||
    const startTime = performance.now();
 | 
			
		||||
    return promise.then(
 | 
			
		||||
        result => {
 | 
			
		||||
            const timeTaken = performanceNow() - startTime;
 | 
			
		||||
            const waitTime = Math_floor(minTimeMs - timeTaken);
 | 
			
		||||
            const timeTaken = performance.now() - startTime;
 | 
			
		||||
            const waitTime = Math.floor(minTimeMs - timeTaken);
 | 
			
		||||
            if (waitTime > 0) {
 | 
			
		||||
                return new Promise(resolve => {
 | 
			
		||||
                    setTimeout(() => {
 | 
			
		||||
@ -516,8 +501,8 @@ export function artificialDelayedPromise(promise, minTimeMs = 500) {
 | 
			
		||||
            }
 | 
			
		||||
        },
 | 
			
		||||
        error => {
 | 
			
		||||
            const timeTaken = performanceNow() - startTime;
 | 
			
		||||
            const waitTime = Math_floor(minTimeMs - timeTaken);
 | 
			
		||||
            const timeTaken = performance.now() - startTime;
 | 
			
		||||
            const waitTime = Math.floor(minTimeMs - timeTaken);
 | 
			
		||||
            if (waitTime > 0) {
 | 
			
		||||
                // @ts-ignore
 | 
			
		||||
                return new Promise((resolve, reject) => {
 | 
			
		||||
@ -539,7 +524,7 @@ export function artificialDelayedPromise(promise, minTimeMs = 500) {
 | 
			
		||||
 * @param {number} seed Seed to offset the animation
 | 
			
		||||
 */
 | 
			
		||||
export function pulseAnimation(time, duration = 1.0, seed = 0.0) {
 | 
			
		||||
    return Math_sin((time * Math_PI * 2.0) / duration + seed * 5642.86729349) * 0.5 + 0.5;
 | 
			
		||||
    return Math.sin((time * Math.PI * 2.0) / duration + seed * 5642.86729349) * 0.5 + 0.5;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -549,7 +534,7 @@ export function pulseAnimation(time, duration = 1.0, seed = 0.0) {
 | 
			
		||||
 * @returns {number} 0 .. 2 PI
 | 
			
		||||
 */
 | 
			
		||||
export function smallestAngle(a, b) {
 | 
			
		||||
    return safeMod(a - b + Math_PI, 2.0 * Math_PI) - Math_PI;
 | 
			
		||||
    return safeMod(a - b + Math.PI, 2.0 * Math.PI) - Math.PI;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -566,7 +551,7 @@ export function safeMod(n, m) {
 | 
			
		||||
 * @param {number} angle
 | 
			
		||||
 */
 | 
			
		||||
export function wrapAngle(angle) {
 | 
			
		||||
    return safeMod(angle, 2.0 * Math_PI);
 | 
			
		||||
    return safeMod(angle, 2.0 * Math.PI);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -589,7 +574,7 @@ export function waitNextFrame() {
 | 
			
		||||
 * @returns {number}
 | 
			
		||||
 */
 | 
			
		||||
export function round1Digit(n) {
 | 
			
		||||
    return Math_floor(n * 10.0) / 10.0;
 | 
			
		||||
    return Math.floor(n * 10.0) / 10.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -598,7 +583,7 @@ export function round1Digit(n) {
 | 
			
		||||
 * @returns {number}
 | 
			
		||||
 */
 | 
			
		||||
export function round2Digits(n) {
 | 
			
		||||
    return Math_floor(n * 100.0) / 100.0;
 | 
			
		||||
    return Math.floor(n * 100.0) / 100.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -607,7 +592,7 @@ export function round2Digits(n) {
 | 
			
		||||
 * @returns {number}
 | 
			
		||||
 */
 | 
			
		||||
export function round3Digits(n) {
 | 
			
		||||
    return Math_floor(n * 1000.0) / 1000.0;
 | 
			
		||||
    return Math.floor(n * 1000.0) / 1000.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -616,7 +601,7 @@ export function round3Digits(n) {
 | 
			
		||||
 * @returns {number}
 | 
			
		||||
 */
 | 
			
		||||
export function round4Digits(n) {
 | 
			
		||||
    return Math_floor(n * 10000.0) / 10000.0;
 | 
			
		||||
    return Math.floor(n * 10000.0) / 10000.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -626,7 +611,7 @@ export function round4Digits(n) {
 | 
			
		||||
 * @param {number=} maximum Default 1
 | 
			
		||||
 */
 | 
			
		||||
export function clamp(v, minimum = 0, maximum = 1) {
 | 
			
		||||
    return Math_max(minimum, Math_min(maximum, v));
 | 
			
		||||
    return Math.max(minimum, Math.min(maximum, v));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -635,11 +620,11 @@ export function clamp(v, minimum = 0, maximum = 1) {
 | 
			
		||||
 * @param {function():void} target
 | 
			
		||||
 */
 | 
			
		||||
export function measure(name, target) {
 | 
			
		||||
    const now = performanceNow();
 | 
			
		||||
    const now = performance.now();
 | 
			
		||||
    for (let i = 0; i < 25; ++i) {
 | 
			
		||||
        target();
 | 
			
		||||
    }
 | 
			
		||||
    const dur = (performanceNow() - now) / 25.0;
 | 
			
		||||
    const dur = (performance.now() - now) / 25.0;
 | 
			
		||||
    console.warn("->", name, "took", dur.toFixed(2), "ms");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -889,10 +874,10 @@ export function fastRotateMultipleOf90(x, y, deg) {
 | 
			
		||||
 * @returns {string}
 | 
			
		||||
 */
 | 
			
		||||
export function formatSecondsToTimeAgo(secs) {
 | 
			
		||||
    const seconds = Math_floor(secs);
 | 
			
		||||
    const minutes = Math_floor(seconds / 60);
 | 
			
		||||
    const hours = Math_floor(minutes / 60);
 | 
			
		||||
    const days = Math_floor(hours / 24);
 | 
			
		||||
    const seconds = Math.floor(secs);
 | 
			
		||||
    const minutes = Math.floor(seconds / 60);
 | 
			
		||||
    const hours = Math.floor(minutes / 60);
 | 
			
		||||
    const days = Math.floor(hours / 24);
 | 
			
		||||
 | 
			
		||||
    if (seconds <= 60) {
 | 
			
		||||
        if (seconds <= 1) {
 | 
			
		||||
@ -924,18 +909,18 @@ export function formatSecondsToTimeAgo(secs) {
 | 
			
		||||
 */
 | 
			
		||||
export function formatSeconds(secs) {
 | 
			
		||||
    const trans = T.global.time;
 | 
			
		||||
    secs = Math_ceil(secs);
 | 
			
		||||
    secs = Math.ceil(secs);
 | 
			
		||||
    if (secs < 60) {
 | 
			
		||||
        return trans.secondsShort.replace("<seconds>", "" + secs);
 | 
			
		||||
    } else if (secs < 60 * 60) {
 | 
			
		||||
        const minutes = Math_floor(secs / 60);
 | 
			
		||||
        const minutes = Math.floor(secs / 60);
 | 
			
		||||
        const seconds = secs % 60;
 | 
			
		||||
        return trans.minutesAndSecondsShort
 | 
			
		||||
            .replace("<seconds>", "" + seconds)
 | 
			
		||||
            .replace("<minutes>", "" + minutes);
 | 
			
		||||
    } else {
 | 
			
		||||
        const hours = Math_floor(secs / 3600);
 | 
			
		||||
        const minutes = Math_floor(secs / 60) % 60;
 | 
			
		||||
        const hours = Math.floor(secs / 3600);
 | 
			
		||||
        const minutes = Math.floor(secs / 60) % 60;
 | 
			
		||||
        return trans.hoursAndMinutesShort.replace("<minutes>", "" + minutes).replace("<hours>", "" + hours);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,17 +1,4 @@
 | 
			
		||||
import { globalConfig } from "./config";
 | 
			
		||||
import {
 | 
			
		||||
    Math_abs,
 | 
			
		||||
    Math_floor,
 | 
			
		||||
    Math_PI,
 | 
			
		||||
    Math_max,
 | 
			
		||||
    Math_min,
 | 
			
		||||
    Math_round,
 | 
			
		||||
    Math_hypot,
 | 
			
		||||
    Math_atan2,
 | 
			
		||||
    Math_sin,
 | 
			
		||||
    Math_cos,
 | 
			
		||||
    Math_ceil,
 | 
			
		||||
} from "./builtins";
 | 
			
		||||
 | 
			
		||||
const tileSize = globalConfig.tileSize;
 | 
			
		||||
const halfTileSize = globalConfig.halfTileSize;
 | 
			
		||||
@ -158,7 +145,7 @@ export class Vector {
 | 
			
		||||
     * @returns {number}
 | 
			
		||||
     */
 | 
			
		||||
    length() {
 | 
			
		||||
        return Math_hypot(this.x, this.y);
 | 
			
		||||
        return Math.hypot(this.x, this.y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -226,7 +213,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    maxScalar(f) {
 | 
			
		||||
        return new Vector(Math_max(f, this.x), Math_max(f, this.y));
 | 
			
		||||
        return new Vector(Math.max(f, this.x), Math.max(f, this.y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -244,7 +231,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    min(v) {
 | 
			
		||||
        return new Vector(Math_min(v.x, this.x), Math_min(v.y, this.y));
 | 
			
		||||
        return new Vector(Math.min(v.x, this.x), Math.min(v.y, this.y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -253,14 +240,14 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    max(v) {
 | 
			
		||||
        return new Vector(Math_max(v.x, this.x), Math_max(v.y, this.y));
 | 
			
		||||
        return new Vector(Math.max(v.x, this.x), Math.max(v.y, this.y));
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Computes the component wise absolute
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    abs() {
 | 
			
		||||
        return new Vector(Math_abs(this.x), Math_abs(this.y));
 | 
			
		||||
        return new Vector(Math.abs(this.x), Math.abs(this.y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -278,7 +265,7 @@ export class Vector {
 | 
			
		||||
     * @returns {number}
 | 
			
		||||
     */
 | 
			
		||||
    distance(v) {
 | 
			
		||||
        return Math_hypot(this.x - v.x, this.y - v.y);
 | 
			
		||||
        return Math.hypot(this.x - v.x, this.y - v.y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -308,7 +295,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    floor() {
 | 
			
		||||
        return new Vector(Math_floor(this.x), Math_floor(this.y));
 | 
			
		||||
        return new Vector(Math.floor(this.x), Math.floor(this.y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -316,7 +303,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    ceil() {
 | 
			
		||||
        return new Vector(Math_ceil(this.x), Math_ceil(this.y));
 | 
			
		||||
        return new Vector(Math.ceil(this.x), Math.ceil(this.y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -324,7 +311,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    round() {
 | 
			
		||||
        return new Vector(Math_round(this.x), Math_round(this.y));
 | 
			
		||||
        return new Vector(Math.round(this.x), Math.round(this.y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -332,7 +319,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    toTileSpace() {
 | 
			
		||||
        return new Vector(Math_floor(this.x / tileSize), Math_floor(this.y / tileSize));
 | 
			
		||||
        return new Vector(Math.floor(this.x / tileSize), Math.floor(this.y / tileSize));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -340,7 +327,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    toStreetSpace() {
 | 
			
		||||
        return new Vector(Math_floor(this.x / halfTileSize + 0.25), Math_floor(this.y / halfTileSize + 0.25));
 | 
			
		||||
        return new Vector(Math.floor(this.x / halfTileSize + 0.25), Math.floor(this.y / halfTileSize + 0.25));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -364,7 +351,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    snapWorldToTile() {
 | 
			
		||||
        return new Vector(Math_floor(this.x / tileSize) * tileSize, Math_floor(this.y / tileSize) * tileSize);
 | 
			
		||||
        return new Vector(Math.floor(this.x / tileSize) * tileSize, Math.floor(this.y / tileSize) * tileSize);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -372,7 +359,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    normalize() {
 | 
			
		||||
        const len = Math_max(1e-5, Math_hypot(this.x, this.y));
 | 
			
		||||
        const len = Math.max(1e-5, Math.hypot(this.x, this.y));
 | 
			
		||||
        return new Vector(this.x / len, this.y / len);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -381,7 +368,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector}
 | 
			
		||||
     */
 | 
			
		||||
    normalizeIfGreaterOne() {
 | 
			
		||||
        const len = Math_max(1, Math_hypot(this.x, this.y));
 | 
			
		||||
        const len = Math.max(1, Math.hypot(this.x, this.y));
 | 
			
		||||
        return new Vector(this.x / len, this.y / len);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -393,7 +380,7 @@ export class Vector {
 | 
			
		||||
    normalizedDirection(v) {
 | 
			
		||||
        const dx = v.x - this.x;
 | 
			
		||||
        const dy = v.y - this.y;
 | 
			
		||||
        const len = Math_max(1e-5, Math_hypot(dx, dy));
 | 
			
		||||
        const len = Math.max(1e-5, Math.hypot(dx, dy));
 | 
			
		||||
        return new Vector(dx / len, dy / len);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -437,8 +424,8 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector} new vector
 | 
			
		||||
     */
 | 
			
		||||
    rotated(angle) {
 | 
			
		||||
        const sin = Math_sin(angle);
 | 
			
		||||
        const cos = Math_cos(angle);
 | 
			
		||||
        const sin = Math.sin(angle);
 | 
			
		||||
        const cos = Math.cos(angle);
 | 
			
		||||
        return new Vector(this.x * cos - this.y * sin, this.x * sin + this.y * cos);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -448,8 +435,8 @@ export class Vector {
 | 
			
		||||
     * @returns {Vector} this vector
 | 
			
		||||
     */
 | 
			
		||||
    rotateInplaceFastMultipleOf90(angle) {
 | 
			
		||||
        // const sin = Math_sin(angle);
 | 
			
		||||
        // const cos = Math_cos(angle);
 | 
			
		||||
        // const sin = Math.sin(angle);
 | 
			
		||||
        // const cos = Math.cos(angle);
 | 
			
		||||
        // let sin = 0, cos = 1;
 | 
			
		||||
        assert(angle >= 0 && angle <= 360, "Invalid angle, please clamp first: " + angle);
 | 
			
		||||
 | 
			
		||||
@ -598,7 +585,7 @@ export class Vector {
 | 
			
		||||
     * @returns {Boolean}
 | 
			
		||||
     */
 | 
			
		||||
    equalsEpsilon(v, epsilon = 1e-5) {
 | 
			
		||||
        return Math_abs(this.x - v.x) < 1e-5 && Math_abs(this.y - v.y) < epsilon;
 | 
			
		||||
        return Math.abs(this.x - v.x) < 1e-5 && Math.abs(this.y - v.y) < epsilon;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -606,7 +593,7 @@ export class Vector {
 | 
			
		||||
     * @returns {number} 0 .. 2 PI
 | 
			
		||||
     */
 | 
			
		||||
    angle() {
 | 
			
		||||
        return Math_atan2(this.y, this.x) + Math_PI / 2;
 | 
			
		||||
        return Math.atan2(this.y, this.x) + Math.PI / 2;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -638,7 +625,7 @@ export class Vector {
 | 
			
		||||
     */
 | 
			
		||||
    static deserializeTileFromInt(i) {
 | 
			
		||||
        const x = i % 256;
 | 
			
		||||
        const y = Math_floor(i / 256);
 | 
			
		||||
        const y = Math.floor(i / 256);
 | 
			
		||||
        return new Vector(x, y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,5 @@
 | 
			
		||||
import { GameRoot } from "./root";
 | 
			
		||||
import { globalConfig, IS_DEBUG } from "../core/config";
 | 
			
		||||
import { Math_max } from "../core/builtins";
 | 
			
		||||
import { createLogger } from "../core/logging";
 | 
			
		||||
 | 
			
		||||
// How important it is that a savegame is created
 | 
			
		||||
@ -29,7 +28,7 @@ export class AutomaticSave {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    setSaveImportance(importance) {
 | 
			
		||||
        this.saveImportance = Math_max(this.saveImportance, importance);
 | 
			
		||||
        this.saveImportance = Math.max(this.saveImportance, importance);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    doSave() {
 | 
			
		||||
@ -54,7 +53,7 @@ export class AutomaticSave {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Check when the last save was, but make sure that if it fails, we don't spam
 | 
			
		||||
        const lastSaveTime = Math_max(this.lastSaveAttempt, this.root.savegame.getRealLastUpdate());
 | 
			
		||||
        const lastSaveTime = Math.max(this.lastSaveAttempt, this.root.savegame.getRealLastUpdate());
 | 
			
		||||
 | 
			
		||||
        const secondsSinceLastSave = (Date.now() - lastSaveTime) / 1000.0;
 | 
			
		||||
        let shouldSave = false;
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_min, Math_max } from "../core/builtins";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { DrawParameters } from "../core/draw_parameters";
 | 
			
		||||
import { createLogger } from "../core/logging";
 | 
			
		||||
@ -538,7 +537,7 @@ export class BeltPath extends BasicSerializableObject {
 | 
			
		||||
            } else {
 | 
			
		||||
                // Seems this item is on the first path (so all good), so just make sure it doesn't
 | 
			
		||||
                // have a nextDistance which is bigger than the total path length
 | 
			
		||||
                const clampedDistanceToNext = Math_min(itemPos + distanceToNext, firstPathLength) - itemPos;
 | 
			
		||||
                const clampedDistanceToNext = Math.min(itemPos + distanceToNext, firstPathLength) - itemPos;
 | 
			
		||||
                if (clampedDistanceToNext < distanceToNext) {
 | 
			
		||||
                    DEBUG &&
 | 
			
		||||
                        logger.log(
 | 
			
		||||
@ -938,9 +937,9 @@ export class BeltPath extends BasicSerializableObject {
 | 
			
		||||
            const nextDistanceAndItem = this.items[i];
 | 
			
		||||
            const minimumSpacing = minimumDistance;
 | 
			
		||||
 | 
			
		||||
            const takeAway = Math_max(
 | 
			
		||||
            const takeAway = Math.max(
 | 
			
		||||
                0,
 | 
			
		||||
                Math_min(remainingAmount, nextDistanceAndItem[_nextDistance] - minimumSpacing)
 | 
			
		||||
                Math.min(remainingAmount, nextDistanceAndItem[_nextDistance] - minimumSpacing)
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            remainingAmount -= takeAway;
 | 
			
		||||
@ -984,7 +983,7 @@ export class BeltPath extends BasicSerializableObject {
 | 
			
		||||
 | 
			
		||||
            if (currentLength + localLength >= progress || i === this.entityPath.length - 1) {
 | 
			
		||||
                // Min required here due to floating point issues
 | 
			
		||||
                const localProgress = Math_min(1.0, progress - currentLength);
 | 
			
		||||
                const localProgress = Math.min(1.0, progress - currentLength);
 | 
			
		||||
 | 
			
		||||
                assert(localProgress >= 0.0, "Invalid local progress: " + localProgress);
 | 
			
		||||
                const localSpace = beltComp.transformBeltToLocalSpace(localProgress);
 | 
			
		||||
 | 
			
		||||
@ -5,7 +5,6 @@ import { Vector } from "../core/vector";
 | 
			
		||||
import { Entity } from "./entity";
 | 
			
		||||
import { GameRoot } from "./root";
 | 
			
		||||
import { findNiceIntegerValue } from "../core/utils";
 | 
			
		||||
import { Math_pow } from "../core/builtins";
 | 
			
		||||
import { blueprintShape } from "./upgrades";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
 | 
			
		||||
@ -58,7 +57,7 @@ export class Blueprint {
 | 
			
		||||
        if (G_IS_DEV && globalConfig.debug.blueprintsNoCost) {
 | 
			
		||||
            return 0;
 | 
			
		||||
        }
 | 
			
		||||
        return findNiceIntegerValue(4 * Math_pow(this.entities.length, 1.1));
 | 
			
		||||
        return findNiceIntegerValue(4 * Math.pow(this.entities.length, 1.1));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 | 
			
		||||
@ -1,12 +1,3 @@
 | 
			
		||||
import {
 | 
			
		||||
    Math_abs,
 | 
			
		||||
    Math_ceil,
 | 
			
		||||
    Math_floor,
 | 
			
		||||
    Math_max,
 | 
			
		||||
    Math_min,
 | 
			
		||||
    Math_random,
 | 
			
		||||
    performanceNow,
 | 
			
		||||
} from "../core/builtins";
 | 
			
		||||
import { clickDetectorGlobals } from "../core/click_detector";
 | 
			
		||||
import { globalConfig, SUPPORT_TOUCH } from "../core/config";
 | 
			
		||||
import { createLogger } from "../core/logging";
 | 
			
		||||
@ -137,8 +128,8 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
    addScreenShake(amount) {
 | 
			
		||||
        const currentShakeAmount = this.currentShake.length();
 | 
			
		||||
        const scale = 1 / (1 + 3 * currentShakeAmount);
 | 
			
		||||
        this.currentShake.x = this.currentShake.x + 2 * (Math_random() - 0.5) * scale * amount;
 | 
			
		||||
        this.currentShake.y = this.currentShake.y + 2 * (Math_random() - 0.5) * scale * amount;
 | 
			
		||||
        this.currentShake.x = this.currentShake.x + 2 * (Math.random() - 0.5) * scale * amount;
 | 
			
		||||
        this.currentShake.y = this.currentShake.y + 2 * (Math.random() - 0.5) * scale * amount;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -181,7 +172,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
        const zoomLevelX = this.root.gameWidth / desiredWorldSpaceWidth;
 | 
			
		||||
        const zoomLevelY = this.root.gameHeight / desiredWorldSpaceWidth;
 | 
			
		||||
 | 
			
		||||
        const finalLevel = Math_min(zoomLevelX, zoomLevelY);
 | 
			
		||||
        const finalLevel = Math.min(zoomLevelX, zoomLevelY);
 | 
			
		||||
        assert(
 | 
			
		||||
            Number.isFinite(finalLevel) && finalLevel > 0,
 | 
			
		||||
            "Invalid zoom level computed for initial zoom: " + finalLevel
 | 
			
		||||
@ -292,10 +283,10 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
     */
 | 
			
		||||
    getVisibleRect() {
 | 
			
		||||
        return Rectangle.fromTRBL(
 | 
			
		||||
            Math_floor(this.getViewportTop()),
 | 
			
		||||
            Math_ceil(this.getViewportRight()),
 | 
			
		||||
            Math_ceil(this.getViewportBottom()),
 | 
			
		||||
            Math_floor(this.getViewportLeft())
 | 
			
		||||
            Math.floor(this.getViewportTop()),
 | 
			
		||||
            Math.ceil(this.getViewportRight()),
 | 
			
		||||
            Math.ceil(this.getViewportBottom()),
 | 
			
		||||
            Math.floor(this.getViewportLeft())
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -426,7 +417,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
     * should get ignored
 | 
			
		||||
     */
 | 
			
		||||
    checkPreventDoubleMouse() {
 | 
			
		||||
        if (performanceNow() - clickDetectorGlobals.lastTouchTime < 1000.0) {
 | 
			
		||||
        if (performance.now() - clickDetectorGlobals.lastTouchTime < 1000.0) {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
@ -531,7 +522,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
            // event.stopPropagation();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        clickDetectorGlobals.lastTouchTime = performanceNow();
 | 
			
		||||
        clickDetectorGlobals.lastTouchTime = performance.now();
 | 
			
		||||
        this.touchPostMoveVelocity = new Vector(0, 0);
 | 
			
		||||
 | 
			
		||||
        if (event.touches.length === 1) {
 | 
			
		||||
@ -565,7 +556,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
            // event.stopPropagation();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        clickDetectorGlobals.lastTouchTime = performanceNow();
 | 
			
		||||
        clickDetectorGlobals.lastTouchTime = performance.now();
 | 
			
		||||
 | 
			
		||||
        if (event.touches.length === 1) {
 | 
			
		||||
            const touch = event.touches[0];
 | 
			
		||||
@ -585,7 +576,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
                const thisDistance = newPinchPositions[0].distance(newPinchPositions[1]);
 | 
			
		||||
 | 
			
		||||
                // IMPORTANT to do math max here to avoid NaN and causing an invalid zoom level
 | 
			
		||||
                const difference = thisDistance / Math_max(0.001, lastDistance);
 | 
			
		||||
                const difference = thisDistance / Math.max(0.001, lastDistance);
 | 
			
		||||
 | 
			
		||||
                // Find old center of zoom
 | 
			
		||||
                let oldCenter = this.lastPinchPositions[0].centerPoint(this.lastPinchPositions[1]);
 | 
			
		||||
@ -645,7 +636,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        clickDetectorGlobals.lastTouchTime = performanceNow();
 | 
			
		||||
        clickDetectorGlobals.lastTouchTime = performance.now();
 | 
			
		||||
        if (event.changedTouches.length === 0) {
 | 
			
		||||
            logger.warn("Touch end without changed touches");
 | 
			
		||||
        }
 | 
			
		||||
@ -753,7 +744,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
     * @param {number} dt Delta time in milliseconds
 | 
			
		||||
     */
 | 
			
		||||
    update(dt) {
 | 
			
		||||
        dt = Math_min(dt, 33);
 | 
			
		||||
        dt = Math.min(dt, 33);
 | 
			
		||||
        this.cameraUpdateTimeBucket += dt;
 | 
			
		||||
 | 
			
		||||
        // Simulate movement of N FPS
 | 
			
		||||
@ -861,7 +852,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
    internalUpdateZooming(now, dt) {
 | 
			
		||||
        if (!this.currentlyPinching && this.desiredZoom !== null) {
 | 
			
		||||
            const diff = this.zoomLevel - this.desiredZoom;
 | 
			
		||||
            if (Math_abs(diff) > 0.0001) {
 | 
			
		||||
            if (Math.abs(diff) > 0.0001) {
 | 
			
		||||
                let fade = 0.94;
 | 
			
		||||
                if (diff > 0) {
 | 
			
		||||
                    // Zoom out faster than in
 | 
			
		||||
@ -889,7 +880,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
            const length = diff.length();
 | 
			
		||||
            const tolerance = 1 / this.zoomLevel;
 | 
			
		||||
            if (length > tolerance) {
 | 
			
		||||
                const movement = diff.multiplyScalar(Math_min(1, dt * 0.008));
 | 
			
		||||
                const movement = diff.multiplyScalar(Math.min(1, dt * 0.008));
 | 
			
		||||
                this.center.x += movement.x;
 | 
			
		||||
                this.center.y += movement.y;
 | 
			
		||||
            } else {
 | 
			
		||||
@ -905,7 +896,7 @@ export class Camera extends BasicSerializableObject {
 | 
			
		||||
     */
 | 
			
		||||
    internalUpdateKeyboardForce(now, dt) {
 | 
			
		||||
        if (!this.currentlyMoving && this.desiredCenter == null) {
 | 
			
		||||
            const limitingDimension = Math_min(this.root.gameWidth, this.root.gameHeight);
 | 
			
		||||
            const limitingDimension = Math.min(this.root.gameWidth, this.root.gameHeight);
 | 
			
		||||
 | 
			
		||||
            const moveAmount = ((limitingDimension / 2048) * dt) / this.zoomLevel;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,11 +1,10 @@
 | 
			
		||||
import { Math_cos, Math_PI, Math_sin } from "../../core/builtins";
 | 
			
		||||
import { enumDirection, Vector } from "../../core/vector";
 | 
			
		||||
import { types } from "../../savegame/serialization";
 | 
			
		||||
import { BeltPath } from "../belt_path";
 | 
			
		||||
import { Component } from "../component";
 | 
			
		||||
import { Entity } from "../entity";
 | 
			
		||||
 | 
			
		||||
export const curvedBeltLength = /* Math_PI / 4 */ 0.78;
 | 
			
		||||
export const curvedBeltLength = /* Math.PI / 4 */ 0.78;
 | 
			
		||||
 | 
			
		||||
export class BeltComponent extends Component {
 | 
			
		||||
    static getId() {
 | 
			
		||||
@ -65,13 +64,13 @@ export class BeltComponent extends Component {
 | 
			
		||||
 | 
			
		||||
            case enumDirection.right: {
 | 
			
		||||
                assert(progress <= curvedBeltLength + 0.02, "Invalid progress 2: " + progress);
 | 
			
		||||
                const arcProgress = (progress / curvedBeltLength) * 0.5 * Math_PI;
 | 
			
		||||
                return new Vector(0.5 - 0.5 * Math_cos(arcProgress), 0.5 - 0.5 * Math_sin(arcProgress));
 | 
			
		||||
                const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
 | 
			
		||||
                return new Vector(0.5 - 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress));
 | 
			
		||||
            }
 | 
			
		||||
            case enumDirection.left: {
 | 
			
		||||
                assert(progress <= curvedBeltLength + 0.02, "Invalid progress 3: " + progress);
 | 
			
		||||
                const arcProgress = (progress / curvedBeltLength) * 0.5 * Math_PI;
 | 
			
		||||
                return new Vector(-0.5 + 0.5 * Math_cos(arcProgress), 0.5 - 0.5 * Math_sin(arcProgress));
 | 
			
		||||
                const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
 | 
			
		||||
                return new Vector(-0.5 + 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress));
 | 
			
		||||
            }
 | 
			
		||||
            default:
 | 
			
		||||
                assertAlways(false, "Invalid belt direction: " + this.direction);
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_radians } from "../../core/builtins";
 | 
			
		||||
import { globalConfig } from "../../core/config";
 | 
			
		||||
import { DrawParameters } from "../../core/draw_parameters";
 | 
			
		||||
import { Rectangle } from "../../core/rectangle";
 | 
			
		||||
@ -253,7 +252,7 @@ export class StaticMapEntityComponent extends Component {
 | 
			
		||||
            const rotationCenterY = worldY + globalConfig.halfTileSize;
 | 
			
		||||
 | 
			
		||||
            parameters.context.translate(rotationCenterX, rotationCenterY);
 | 
			
		||||
            parameters.context.rotate(Math_radians(this.rotation));
 | 
			
		||||
            parameters.context.rotate(Math.radians(this.rotation));
 | 
			
		||||
 | 
			
		||||
            sprite.drawCached(
 | 
			
		||||
                parameters,
 | 
			
		||||
@ -264,7 +263,7 @@ export class StaticMapEntityComponent extends Component {
 | 
			
		||||
                false
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            parameters.context.rotate(-Math_radians(this.rotation));
 | 
			
		||||
            parameters.context.rotate(-Math.radians(this.rotation));
 | 
			
		||||
            parameters.context.translate(-rotationCenterX, -rotationCenterY);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -5,7 +5,6 @@ import { Application } from "../application";
 | 
			
		||||
 | 
			
		||||
import { BufferMaintainer } from "../core/buffer_maintainer";
 | 
			
		||||
import { disableImageSmoothing, enableImageSmoothing, registerCanvas } from "../core/buffer_utils";
 | 
			
		||||
import { Math_random } from "../core/builtins";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { getDeviceDPI, resizeHighDPICanvas } from "../core/dpi_manager";
 | 
			
		||||
import { DrawParameters } from "../core/draw_parameters";
 | 
			
		||||
@ -443,7 +442,7 @@ export class GameCore {
 | 
			
		||||
            for (let i = 0; i < 1e8; ++i) {
 | 
			
		||||
                sum += i;
 | 
			
		||||
            }
 | 
			
		||||
            if (Math_random() > 0.95) {
 | 
			
		||||
            if (Math.random() > 0.95) {
 | 
			
		||||
                console.log(sum);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,6 @@
 | 
			
		||||
import { GameRoot } from "./root";
 | 
			
		||||
import { createLogger } from "../core/logging";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { performanceNow, Math_min, Math_round, Math_max } from "../core/builtins";
 | 
			
		||||
import { round3Digits } from "../core/utils";
 | 
			
		||||
 | 
			
		||||
const logger = createLogger("dynamic_tickrate");
 | 
			
		||||
@ -35,7 +34,7 @@ export class DynamicTickrate {
 | 
			
		||||
    onFrameRendered() {
 | 
			
		||||
        ++this.accumulatedFps;
 | 
			
		||||
 | 
			
		||||
        const now = performanceNow();
 | 
			
		||||
        const now = performance.now();
 | 
			
		||||
        const timeDuration = now - this.accumulatedFpsLastUpdate;
 | 
			
		||||
        if (timeDuration > fpsAccumulationTime) {
 | 
			
		||||
            const avgFps = (this.accumulatedFps / fpsAccumulationTime) * 1000;
 | 
			
		||||
@ -65,7 +64,7 @@ export class DynamicTickrate {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const desiredFps = this.root.app.settings.getDesiredFps();
 | 
			
		||||
        this.setTickRate(Math_round(Math_min(desiredFps, this.currentTickRate * 1.2)));
 | 
			
		||||
        this.setTickRate(Math.round(Math.min(desiredFps, this.currentTickRate * 1.2)));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -77,7 +76,7 @@ export class DynamicTickrate {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const desiredFps = this.root.app.settings.getDesiredFps();
 | 
			
		||||
        this.setTickRate(Math_round(Math_max(desiredFps / 2, this.currentTickRate * 0.8)));
 | 
			
		||||
        this.setTickRate(Math.round(Math.max(desiredFps / 2, this.currentTickRate * 0.8)));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -85,7 +84,7 @@ export class DynamicTickrate {
 | 
			
		||||
     */
 | 
			
		||||
    beginTick() {
 | 
			
		||||
        assert(this.currentTickStart === null, "BeginTick called twice");
 | 
			
		||||
        this.currentTickStart = performanceNow();
 | 
			
		||||
        this.currentTickStart = performance.now();
 | 
			
		||||
 | 
			
		||||
        if (this.capturedTicks.length > this.currentTickRate * 2) {
 | 
			
		||||
            // Take only a portion of the ticks
 | 
			
		||||
@ -119,7 +118,7 @@ export class DynamicTickrate {
 | 
			
		||||
     */
 | 
			
		||||
    endTick() {
 | 
			
		||||
        assert(this.currentTickStart !== null, "EndTick called without BeginTick");
 | 
			
		||||
        const duration = performanceNow() - this.currentTickStart;
 | 
			
		||||
        const duration = performance.now() - this.currentTickStart;
 | 
			
		||||
        this.capturedTicks.push(duration);
 | 
			
		||||
        this.currentTickStart = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -10,7 +10,6 @@ import { BasicSerializableObject, types } from "../savegame/serialization";
 | 
			
		||||
import { EntityComponentStorage } from "./entity_components";
 | 
			
		||||
import { Loader } from "../core/loader";
 | 
			
		||||
import { drawRotatedSprite } from "../core/draw_utils";
 | 
			
		||||
import { Math_radians } from "../core/builtins";
 | 
			
		||||
import { gComponentRegistry } from "../core/global_registries";
 | 
			
		||||
 | 
			
		||||
export class Entity extends BasicSerializableObject {
 | 
			
		||||
@ -166,7 +165,7 @@ export class Entity extends BasicSerializableObject {
 | 
			
		||||
                    const slotTile = staticComp.localTileToWorld(slot.pos);
 | 
			
		||||
                    const direction = staticComp.localDirectionToWorld(slot.direction);
 | 
			
		||||
                    const directionVector = enumDirectionToVector[direction];
 | 
			
		||||
                    const angle = Math_radians(enumDirectionToAngle[direction]);
 | 
			
		||||
                    const angle = Math.radians(enumDirectionToAngle[direction]);
 | 
			
		||||
 | 
			
		||||
                    context.globalAlpha = slot.item ? 1 : 0.2;
 | 
			
		||||
                    drawRotatedSprite({
 | 
			
		||||
@ -189,7 +188,7 @@ export class Entity extends BasicSerializableObject {
 | 
			
		||||
                    for (let k = 0; k < slot.directions.length; ++k) {
 | 
			
		||||
                        const direction = staticComp.localDirectionToWorld(slot.directions[k]);
 | 
			
		||||
                        const directionVector = enumDirectionToVector[direction];
 | 
			
		||||
                        const angle = Math_radians(enumDirectionToAngle[direction] + 180);
 | 
			
		||||
                        const angle = Math.radians(enumDirectionToAngle[direction] + 180);
 | 
			
		||||
                        context.globalAlpha = 0.4;
 | 
			
		||||
                        drawRotatedSprite({
 | 
			
		||||
                            parameters,
 | 
			
		||||
 | 
			
		||||
@ -8,8 +8,6 @@ import { GameSystem } from "./game_system";
 | 
			
		||||
import { arrayDelete, arrayDeleteValue } from "../core/utils";
 | 
			
		||||
import { DrawParameters } from "../core/draw_parameters";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { Math_floor, Math_ceil } from "../core/builtins";
 | 
			
		||||
 | 
			
		||||
export class GameSystemWithFilter extends GameSystem {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new game system with the given component filter. It will process
 | 
			
		||||
@ -71,11 +69,11 @@ export class GameSystemWithFilter extends GameSystem {
 | 
			
		||||
 | 
			
		||||
        let seenUids = new Set();
 | 
			
		||||
 | 
			
		||||
        const chunkStartX = Math_floor(minX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkStartY = Math_floor(minY / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
 | 
			
		||||
 | 
			
		||||
        const chunkEndX = Math_ceil(maxX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkEndY = Math_ceil(maxY / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkEndX = Math.ceil(maxX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkEndY = Math.ceil(maxY / globalConfig.mapChunkSize);
 | 
			
		||||
 | 
			
		||||
        const requiredComponents = this.requiredComponentIds;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_random } from "../core/builtins";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { queryParamOptions } from "../core/query_parameters";
 | 
			
		||||
import { clamp, findNiceIntegerValue, randomChoice, randomInt } from "../core/utils";
 | 
			
		||||
@ -336,14 +335,14 @@ export class HubGoals extends BasicSerializableObject {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Sometimes shapes are missing
 | 
			
		||||
            if (Math_random() > 0.85) {
 | 
			
		||||
            if (Math.random() > 0.85) {
 | 
			
		||||
                layer[randomInt(0, 3)] = null;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Sometimes they actually are missing *two* ones!
 | 
			
		||||
            // Make sure at max only one layer is missing it though, otherwise we could
 | 
			
		||||
            // create an uncreateable shape
 | 
			
		||||
            if (Math_random() > 0.95 && !anyIsMissingTwo) {
 | 
			
		||||
            if (Math.random() > 0.95 && !anyIsMissingTwo) {
 | 
			
		||||
                layer[randomInt(0, 3)] = null;
 | 
			
		||||
                anyIsMissingTwo = true;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_radians } from "../../../core/builtins";
 | 
			
		||||
import { globalConfig } from "../../../core/config";
 | 
			
		||||
import { DrawParameters } from "../../../core/draw_parameters";
 | 
			
		||||
import { drawRotatedSprite } from "../../../core/draw_utils";
 | 
			
		||||
@ -368,7 +367,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
 | 
			
		||||
                    sprite: this.lockIndicatorSprite,
 | 
			
		||||
                    x: worldPos.x,
 | 
			
		||||
                    y: worldPos.y,
 | 
			
		||||
                    angle: Math_radians(rotation),
 | 
			
		||||
                    angle: Math.radians(rotation),
 | 
			
		||||
                    size: 12,
 | 
			
		||||
                    offsetY:
 | 
			
		||||
                        -globalConfig.halfTileSize -
 | 
			
		||||
@ -432,7 +431,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
 | 
			
		||||
                        sprite,
 | 
			
		||||
                        x: acceptorSlotWsPos.x,
 | 
			
		||||
                        y: acceptorSlotWsPos.y,
 | 
			
		||||
                        angle: Math_radians(enumDirectionToAngle[enumInvertedDirections[worldDirection]]),
 | 
			
		||||
                        angle: Math.radians(enumDirectionToAngle[enumInvertedDirections[worldDirection]]),
 | 
			
		||||
                        size: 13,
 | 
			
		||||
                        offsetY: offsetShift + 13,
 | 
			
		||||
                    });
 | 
			
		||||
@ -478,7 +477,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
 | 
			
		||||
                    sprite,
 | 
			
		||||
                    x: ejectorSLotWsPos.x,
 | 
			
		||||
                    y: ejectorSLotWsPos.y,
 | 
			
		||||
                    angle: Math_radians(enumDirectionToAngle[ejectorSlotWsDirection]),
 | 
			
		||||
                    angle: Math.radians(enumDirectionToAngle[ejectorSlotWsDirection]),
 | 
			
		||||
                    size: 13,
 | 
			
		||||
                    offsetY: offsetShift,
 | 
			
		||||
                });
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_abs, Math_degrees, Math_round } from "../../../core/builtins";
 | 
			
		||||
import { globalConfig } from "../../../core/config";
 | 
			
		||||
import { gMetaBuildingRegistry } from "../../../core/global_registries";
 | 
			
		||||
import { Signal, STOP_PROPAGATION } from "../../../core/signal";
 | 
			
		||||
@ -565,10 +564,10 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
 | 
			
		||||
        // Place from start to corner
 | 
			
		||||
        const pathToCorner = this.currentDirectionLockCorner.sub(startTile);
 | 
			
		||||
        const deltaToCorner = pathToCorner.normalize().round();
 | 
			
		||||
        const lengthToCorner = Math_round(pathToCorner.length());
 | 
			
		||||
        const lengthToCorner = Math.round(pathToCorner.length());
 | 
			
		||||
        let currentPos = startTile.copy();
 | 
			
		||||
 | 
			
		||||
        let rotation = (Math.round(Math_degrees(deltaToCorner.angle()) / 90) * 90 + 360) % 360;
 | 
			
		||||
        let rotation = (Math.round(Math.degrees(deltaToCorner.angle()) / 90) * 90 + 360) % 360;
 | 
			
		||||
 | 
			
		||||
        if (lengthToCorner > 0) {
 | 
			
		||||
            for (let i = 0; i < lengthToCorner; ++i) {
 | 
			
		||||
@ -583,10 +582,10 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
 | 
			
		||||
        // Place from corner to end
 | 
			
		||||
        const pathFromCorner = mouseTile.sub(this.currentDirectionLockCorner);
 | 
			
		||||
        const deltaFromCorner = pathFromCorner.normalize().round();
 | 
			
		||||
        const lengthFromCorner = Math_round(pathFromCorner.length());
 | 
			
		||||
        const lengthFromCorner = Math.round(pathFromCorner.length());
 | 
			
		||||
 | 
			
		||||
        if (lengthFromCorner > 0) {
 | 
			
		||||
            rotation = (Math.round(Math_degrees(deltaFromCorner.angle()) / 90) * 90 + 360) % 360;
 | 
			
		||||
            rotation = (Math.round(Math.degrees(deltaFromCorner.angle()) / 90) * 90 + 360) % 360;
 | 
			
		||||
            for (let i = 0; i < lengthFromCorner + 1; ++i) {
 | 
			
		||||
                result.push({
 | 
			
		||||
                    tile: currentPos.copy(),
 | 
			
		||||
@ -722,7 +721,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
 | 
			
		||||
                    ).pressed
 | 
			
		||||
                ) {
 | 
			
		||||
                    const delta = newPos.sub(oldPos);
 | 
			
		||||
                    const angleDeg = Math_degrees(delta.angle());
 | 
			
		||||
                    const angleDeg = Math.degrees(delta.angle());
 | 
			
		||||
                    this.currentBaseRotation = (Math.round(angleDeg / 90) * 90 + 360) % 360;
 | 
			
		||||
 | 
			
		||||
                    // Holding alt inverts the placement
 | 
			
		||||
@ -737,8 +736,8 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
 | 
			
		||||
                let x1 = newPos.x;
 | 
			
		||||
                let y1 = newPos.y;
 | 
			
		||||
 | 
			
		||||
                var dx = Math_abs(x1 - x0);
 | 
			
		||||
                var dy = Math_abs(y1 - y0);
 | 
			
		||||
                var dx = Math.abs(x1 - x0);
 | 
			
		||||
                var dy = Math.abs(y1 - y0);
 | 
			
		||||
                var sx = x0 < x1 ? 1 : -1;
 | 
			
		||||
                var sy = y0 < y1 ? 1 : -1;
 | 
			
		||||
                var err = dx - dy;
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,5 @@
 | 
			
		||||
import { BaseHUDPart } from "../base_hud_part";
 | 
			
		||||
import { makeDiv, round3Digits, round2Digits } from "../../../core/utils";
 | 
			
		||||
import { Math_round } from "../../../core/builtins";
 | 
			
		||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
 | 
			
		||||
import { KEYMAPPINGS } from "../../key_action_mapper";
 | 
			
		||||
 | 
			
		||||
@ -34,7 +33,7 @@ export class HUDDebugInfo extends BaseHUDPart {
 | 
			
		||||
            this.tickRateElement.innerText = "Tickrate: " + this.root.dynamicTickrate.currentTickRate;
 | 
			
		||||
            this.fpsElement.innerText =
 | 
			
		||||
                "FPS: " +
 | 
			
		||||
                Math_round(this.root.dynamicTickrate.averageFps) +
 | 
			
		||||
                Math.round(this.root.dynamicTickrate.averageFps) +
 | 
			
		||||
                " (" +
 | 
			
		||||
                round2Digits(1000 / this.root.dynamicTickrate.averageFps) +
 | 
			
		||||
                " ms)";
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_max } from "../../../core/builtins";
 | 
			
		||||
import { ClickDetector } from "../../../core/click_detector";
 | 
			
		||||
import { formatBigNumber, makeDiv, arrayDelete, arrayDeleteValue } from "../../../core/utils";
 | 
			
		||||
import { ShapeDefinition } from "../../shape_definition";
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,5 @@
 | 
			
		||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
 | 
			
		||||
import { BaseHUDPart } from "../base_hud_part";
 | 
			
		||||
import { performanceNow } from "../../../core/builtins";
 | 
			
		||||
import { makeDiv } from "../../../core/utils";
 | 
			
		||||
import { Signal } from "../../../core/signal";
 | 
			
		||||
import { InputReceiver } from "../../../core/input_receiver";
 | 
			
		||||
@ -62,15 +61,15 @@ export class HUDProcessingOverlay extends BaseHUDPart {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    processSync() {
 | 
			
		||||
        const now = performanceNow();
 | 
			
		||||
        const now = performance.now();
 | 
			
		||||
        while (this.tasks.length > 0) {
 | 
			
		||||
            const workload = this.tasks[0];
 | 
			
		||||
            workload.call();
 | 
			
		||||
            this.tasks.shift();
 | 
			
		||||
        }
 | 
			
		||||
        const duration = performanceNow() - now;
 | 
			
		||||
        const duration = performance.now() - now;
 | 
			
		||||
        if (duration > 100) {
 | 
			
		||||
            logger.log("Tasks done slow (SYNC!) within", (performanceNow() - now).toFixed(2), "ms");
 | 
			
		||||
            logger.log("Tasks done slow (SYNC!) within", (performance.now() - now).toFixed(2), "ms");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -89,15 +88,15 @@ export class HUDProcessingOverlay extends BaseHUDPart {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        this.computeTimeout = setTimeout(() => {
 | 
			
		||||
            const now = performanceNow();
 | 
			
		||||
            const now = performance.now();
 | 
			
		||||
            while (this.tasks.length > 0) {
 | 
			
		||||
                const workload = this.tasks[0];
 | 
			
		||||
                workload.call();
 | 
			
		||||
                this.tasks.shift();
 | 
			
		||||
            }
 | 
			
		||||
            const duration = performanceNow() - now;
 | 
			
		||||
            const duration = performance.now() - now;
 | 
			
		||||
            if (duration > 100) {
 | 
			
		||||
                logger.log("Tasks done slow within", (performanceNow() - now).toFixed(2), "ms");
 | 
			
		||||
                logger.log("Tasks done slow within", (performance.now() - now).toFixed(2), "ms");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            this.domWatcher.update(false);
 | 
			
		||||
 | 
			
		||||
@ -5,7 +5,6 @@ import { T } from "../../../translations";
 | 
			
		||||
import { createLogger } from "../../../core/logging";
 | 
			
		||||
import { StaticMapEntityComponent } from "../../components/static_map_entity";
 | 
			
		||||
import { Vector } from "../../../core/vector";
 | 
			
		||||
import { Math_max, Math_min, Math_floor } from "../../../core/builtins";
 | 
			
		||||
import { makeOffscreenBuffer } from "../../../core/buffer_utils";
 | 
			
		||||
import { DrawParameters } from "../../../core/draw_parameters";
 | 
			
		||||
import { Rectangle } from "../../../core/rectangle";
 | 
			
		||||
@ -43,11 +42,11 @@ export class HUDScreenshotExporter extends BaseHUDPart {
 | 
			
		||||
        const maxTile = new Vector(0, 0);
 | 
			
		||||
        for (let i = 0; i < staticEntities.length; ++i) {
 | 
			
		||||
            const bounds = staticEntities[i].components.StaticMapEntity.getTileSpaceBounds();
 | 
			
		||||
            minTile.x = Math_min(minTile.x, bounds.x);
 | 
			
		||||
            minTile.y = Math_min(minTile.y, bounds.y);
 | 
			
		||||
            minTile.x = Math.min(minTile.x, bounds.x);
 | 
			
		||||
            minTile.y = Math.min(minTile.y, bounds.y);
 | 
			
		||||
 | 
			
		||||
            maxTile.x = Math_max(maxTile.x, bounds.x + bounds.w);
 | 
			
		||||
            maxTile.y = Math_max(maxTile.y, bounds.y + bounds.h);
 | 
			
		||||
            maxTile.x = Math.max(maxTile.x, bounds.x + bounds.w);
 | 
			
		||||
            maxTile.y = Math.max(maxTile.y, bounds.y + bounds.h);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const minChunk = minTile.divideScalar(globalConfig.mapChunkSize).floor();
 | 
			
		||||
@ -57,10 +56,10 @@ export class HUDScreenshotExporter extends BaseHUDPart {
 | 
			
		||||
        logger.log("Dimensions:", dimensions);
 | 
			
		||||
 | 
			
		||||
        let chunkSizePixels = 128;
 | 
			
		||||
        const maxDimensions = Math_max(dimensions.x, dimensions.y);
 | 
			
		||||
        const maxDimensions = Math.max(dimensions.x, dimensions.y);
 | 
			
		||||
 | 
			
		||||
        if (maxDimensions > 128) {
 | 
			
		||||
            chunkSizePixels = Math_max(1, Math_floor(128 * (128 / maxDimensions)));
 | 
			
		||||
            chunkSizePixels = Math.max(1, Math.floor(128 * (128 / maxDimensions)));
 | 
			
		||||
        }
 | 
			
		||||
        logger.log("ChunkSizePixels:", chunkSizePixels);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_min } from "../../../core/builtins";
 | 
			
		||||
import { ClickDetector } from "../../../core/click_detector";
 | 
			
		||||
import { InputReceiver } from "../../../core/input_receiver";
 | 
			
		||||
import { formatBigNumber, makeDiv } from "../../../core/utils";
 | 
			
		||||
@ -178,7 +177,7 @@ export class HUDShop extends BaseHUDPart {
 | 
			
		||||
                const { progressLabel, progressBar, definition, required } = handle.requireIndexToElement[i];
 | 
			
		||||
 | 
			
		||||
                const haveAmount = this.root.hubGoals.getShapesStored(definition);
 | 
			
		||||
                const progress = Math_min(haveAmount / required, 1.0);
 | 
			
		||||
                const progress = Math.min(haveAmount / required, 1.0);
 | 
			
		||||
 | 
			
		||||
                progressLabel.innerText = formatBigNumber(haveAmount) + " / " + formatBigNumber(required);
 | 
			
		||||
                progressBar.style.width = progress * 100.0 + "%";
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_min } from "../../../core/builtins";
 | 
			
		||||
import { InputReceiver } from "../../../core/input_receiver";
 | 
			
		||||
import { makeButton, makeDiv, removeAllChildren, capitalizeFirstLetter } from "../../../core/utils";
 | 
			
		||||
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
 | 
			
		||||
@ -179,7 +178,7 @@ export class HUDStatistics extends BaseHUDPart {
 | 
			
		||||
 | 
			
		||||
        let rendered = new Set();
 | 
			
		||||
 | 
			
		||||
        for (let i = 0; i < Math_min(entries.length, 200); ++i) {
 | 
			
		||||
        for (let i = 0; i < Math.min(entries.length, 200); ++i) {
 | 
			
		||||
            const entry = entries[i];
 | 
			
		||||
            const shapeKey = entry[0];
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,4 @@
 | 
			
		||||
import { makeOffscreenBuffer } from "../../../core/buffer_utils";
 | 
			
		||||
import { Math_max, Math_PI, Math_radians } from "../../../core/builtins";
 | 
			
		||||
import { globalConfig, IS_DEMO } from "../../../core/config";
 | 
			
		||||
import { DrawParameters } from "../../../core/draw_parameters";
 | 
			
		||||
import { Loader } from "../../../core/loader";
 | 
			
		||||
@ -270,7 +269,7 @@ export class HUDWaypoints extends BaseHUDPart {
 | 
			
		||||
            center: { x: position.x, y: position.y },
 | 
			
		||||
            // Make sure the zoom is *just* a bit above the zoom level where the map overview
 | 
			
		||||
            // starts, so you always see all buildings
 | 
			
		||||
            zoomLevel: Math_max(this.root.camera.zoomLevel, globalConfig.mapChunkOverviewMinZoom + 0.05),
 | 
			
		||||
            zoomLevel: Math.max(this.root.camera.zoomLevel, globalConfig.mapChunkOverviewMinZoom + 0.05),
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Sort waypoints by name
 | 
			
		||||
@ -419,7 +418,7 @@ export class HUDWaypoints extends BaseHUDPart {
 | 
			
		||||
 | 
			
		||||
        if (this.currentCompassOpacity > 0.01) {
 | 
			
		||||
            context.globalAlpha = this.currentCompassOpacity;
 | 
			
		||||
            const angle = cameraPos.angle() + Math_radians(45) + Math_PI / 2;
 | 
			
		||||
            const angle = cameraPos.angle() + Math.radians(45) + Math.PI / 2;
 | 
			
		||||
            context.translate(dims / 2, dims / 2);
 | 
			
		||||
            context.rotate(angle);
 | 
			
		||||
            this.directionIndicatorSprite.drawCentered(context, 0, 0, indicatorSize);
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,6 @@
 | 
			
		||||
import { GameRoot } from "../root";
 | 
			
		||||
import { globalConfig } from "../../core/config";
 | 
			
		||||
import { Vector, mixVector } from "../../core/vector";
 | 
			
		||||
import { performanceNow } from "../../core/builtins";
 | 
			
		||||
import { lerp } from "../../core/utils";
 | 
			
		||||
 | 
			
		||||
/* dev:start */
 | 
			
		||||
@ -87,7 +86,7 @@ export class TrailerMaker {
 | 
			
		||||
 | 
			
		||||
            if (!nextMarker.startTime) {
 | 
			
		||||
                console.log("Starting to approach", nextMarker.pos);
 | 
			
		||||
                nextMarker.startTime = performanceNow() / 1000.0;
 | 
			
		||||
                nextMarker.startTime = performance.now() / 1000.0;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            const speed =
 | 
			
		||||
@ -98,7 +97,7 @@ export class TrailerMaker {
 | 
			
		||||
            //     this.currentPlaybackOrigin.distance(Vector.fromSerializedObject(nextMarker.pos)) / speed;
 | 
			
		||||
            const time = nextMarker.time;
 | 
			
		||||
 | 
			
		||||
            const progress = (performanceNow() / 1000.0 - nextMarker.startTime) / time;
 | 
			
		||||
            const progress = (performance.now() / 1000.0 - nextMarker.startTime) / time;
 | 
			
		||||
 | 
			
		||||
            if (progress > 1.0) {
 | 
			
		||||
                if (nextMarker.wait > 0) {
 | 
			
		||||
 | 
			
		||||
@ -7,8 +7,6 @@ import { Application } from "../application";
 | 
			
		||||
import { Signal, STOP_PROPAGATION } from "../core/signal";
 | 
			
		||||
import { IS_MOBILE } from "../core/config";
 | 
			
		||||
import { T } from "../translations";
 | 
			
		||||
import { JSON_stringify } from "../core/builtins";
 | 
			
		||||
 | 
			
		||||
function key(str) {
 | 
			
		||||
    return str.toUpperCase().charCodeAt(0);
 | 
			
		||||
}
 | 
			
		||||
@ -446,7 +444,7 @@ export class KeyActionMapper {
 | 
			
		||||
    getBinding(binding) {
 | 
			
		||||
        // @ts-ignore
 | 
			
		||||
        const id = binding.id;
 | 
			
		||||
        assert(id, "Not a valid keybinding: " + JSON_stringify(binding));
 | 
			
		||||
        assert(id, "Not a valid keybinding: " + JSON.stringify(binding));
 | 
			
		||||
        assert(this.keybindings[id], "Keybinding " + id + " not known!");
 | 
			
		||||
        return this.keybindings[id];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -3,7 +3,6 @@ import { Entity } from "./entity";
 | 
			
		||||
import { Vector, enumDirectionToVector, enumDirection } from "../core/vector";
 | 
			
		||||
import { MetaBuilding } from "./meta_building";
 | 
			
		||||
import { StaticMapEntityComponent } from "./components/static_map_entity";
 | 
			
		||||
import { Math_abs, performanceNow } from "../core/builtins";
 | 
			
		||||
import { createLogger } from "../core/logging";
 | 
			
		||||
import { MetaBeltBaseBuilding, arrayBeltVariantToRotation } from "./buildings/belt_base";
 | 
			
		||||
import { SOUNDS } from "../platform/sound";
 | 
			
		||||
@ -199,9 +198,9 @@ export class GameLogic {
 | 
			
		||||
        logger.warn("Running bulk operation ...");
 | 
			
		||||
        assert(!this.root.bulkOperationRunning, "Can not run two bulk operations twice");
 | 
			
		||||
        this.root.bulkOperationRunning = true;
 | 
			
		||||
        const now = performanceNow();
 | 
			
		||||
        const now = performance.now();
 | 
			
		||||
        const returnValue = operation();
 | 
			
		||||
        const duration = performanceNow() - now;
 | 
			
		||||
        const duration = performance.now() - now;
 | 
			
		||||
        logger.log("Done in", round2Digits(duration), "ms");
 | 
			
		||||
        assert(this.root.bulkOperationRunning, "Bulk operation = false while bulk operation was running");
 | 
			
		||||
        this.root.bulkOperationRunning = false;
 | 
			
		||||
@ -244,7 +243,7 @@ export class GameLogic {
 | 
			
		||||
 | 
			
		||||
        for (let dx = -1; dx <= 1; ++dx) {
 | 
			
		||||
            for (let dy = -1; dy <= 1; ++dy) {
 | 
			
		||||
                if (Math_abs(dx) + Math_abs(dy) !== 1) {
 | 
			
		||||
                if (Math.abs(dx) + Math.abs(dy) !== 1) {
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -5,7 +5,6 @@ import { GameRoot } from "./root";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { Vector } from "../core/vector";
 | 
			
		||||
import { Entity } from "./entity";
 | 
			
		||||
import { Math_floor } from "../core/builtins";
 | 
			
		||||
import { createLogger } from "../core/logging";
 | 
			
		||||
import { BaseItem } from "./base_item";
 | 
			
		||||
import { MapChunkView } from "./map_chunk_view";
 | 
			
		||||
@ -71,8 +70,8 @@ export class BaseMap extends BasicSerializableObject {
 | 
			
		||||
     * @returns {MapChunkView}
 | 
			
		||||
     */
 | 
			
		||||
    getOrCreateChunkAtTile(tileX, tileY) {
 | 
			
		||||
        const chunkX = Math_floor(tileX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkY = Math_floor(tileY / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkX = Math.floor(tileX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkY = Math.floor(tileY / globalConfig.mapChunkSize);
 | 
			
		||||
        return this.getChunk(chunkX, chunkY, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -83,8 +82,8 @@ export class BaseMap extends BasicSerializableObject {
 | 
			
		||||
     * @returns {MapChunkView?}
 | 
			
		||||
     */
 | 
			
		||||
    getChunkAtTileOrNull(tileX, tileY) {
 | 
			
		||||
        const chunkX = Math_floor(tileX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkY = Math_floor(tileY / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkX = Math.floor(tileX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkY = Math.floor(tileY / globalConfig.mapChunkSize);
 | 
			
		||||
        return this.getChunk(chunkX, chunkY, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -2,7 +2,6 @@
 | 
			
		||||
import { GameRoot } from "./root";
 | 
			
		||||
/* typehints:end */
 | 
			
		||||
 | 
			
		||||
import { Math_ceil, Math_max, Math_min, Math_round } from "../core/builtins";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { createLogger } from "../core/logging";
 | 
			
		||||
import { clamp, fastArrayDeleteValueIfContained, make2DUndefinedArray } from "../core/utils";
 | 
			
		||||
@ -66,7 +65,7 @@ export class MapChunk {
 | 
			
		||||
     * @param {number=} overrideY Override the Y position of the patch
 | 
			
		||||
     */
 | 
			
		||||
    internalGeneratePatch(rng, patchSize, item, overrideX = null, overrideY = null) {
 | 
			
		||||
        const border = Math_ceil(patchSize / 2 + 3);
 | 
			
		||||
        const border = Math.ceil(patchSize / 2 + 3);
 | 
			
		||||
 | 
			
		||||
        // Find a position within the chunk which is not blocked
 | 
			
		||||
        let patchX = rng.nextIntRange(border, globalConfig.mapChunkSize - border - 1);
 | 
			
		||||
@ -88,7 +87,7 @@ export class MapChunk {
 | 
			
		||||
 | 
			
		||||
        for (let i = 0; i <= numCircles; ++i) {
 | 
			
		||||
            // Determine circle parameters
 | 
			
		||||
            const circleRadius = Math_min(1 + i, patchSize);
 | 
			
		||||
            const circleRadius = Math.min(1 + i, patchSize);
 | 
			
		||||
            const circleRadiusSquare = circleRadius * circleRadius;
 | 
			
		||||
            const circleOffsetRadius = (numCircles - i) / 2 + 2;
 | 
			
		||||
 | 
			
		||||
@ -101,8 +100,8 @@ export class MapChunk {
 | 
			
		||||
 | 
			
		||||
            for (let dx = -circleRadius * circleScaleX - 2; dx <= circleRadius * circleScaleX + 2; ++dx) {
 | 
			
		||||
                for (let dy = -circleRadius * circleScaleY - 2; dy <= circleRadius * circleScaleY + 2; ++dy) {
 | 
			
		||||
                    const x = Math_round(circleX + dx);
 | 
			
		||||
                    const y = Math_round(circleY + dy);
 | 
			
		||||
                    const x = Math.round(circleX + dx);
 | 
			
		||||
                    const y = Math.round(circleY + dy);
 | 
			
		||||
                    if (x >= 0 && x < globalConfig.mapChunkSize && y >= 0 && y <= globalConfig.mapChunkSize) {
 | 
			
		||||
                        const originalDx = dx / circleScaleX;
 | 
			
		||||
                        const originalDy = dy / circleScaleY;
 | 
			
		||||
@ -158,9 +157,9 @@ export class MapChunk {
 | 
			
		||||
        // Later there is a mix of everything
 | 
			
		||||
        weights = {
 | 
			
		||||
            [enumSubShape.rect]: 100,
 | 
			
		||||
            [enumSubShape.circle]: Math_round(50 + clamp(distanceToOriginInChunks * 2, 0, 50)),
 | 
			
		||||
            [enumSubShape.star]: Math_round(20 + clamp(distanceToOriginInChunks, 0, 30)),
 | 
			
		||||
            [enumSubShape.windmill]: Math_round(6 + clamp(distanceToOriginInChunks / 2, 0, 20)),
 | 
			
		||||
            [enumSubShape.circle]: Math.round(50 + clamp(distanceToOriginInChunks * 2, 0, 50)),
 | 
			
		||||
            [enumSubShape.star]: Math.round(20 + clamp(distanceToOriginInChunks, 0, 30)),
 | 
			
		||||
            [enumSubShape.windmill]: Math.round(6 + clamp(distanceToOriginInChunks / 2, 0, 20)),
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        if (distanceToOriginInChunks < 7) {
 | 
			
		||||
@ -239,20 +238,20 @@ export class MapChunk {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const chunkCenter = new Vector(this.x, this.y).addScalar(0.5);
 | 
			
		||||
        const distanceToOriginInChunks = Math_round(chunkCenter.length());
 | 
			
		||||
        const distanceToOriginInChunks = Math.round(chunkCenter.length());
 | 
			
		||||
 | 
			
		||||
        // Determine how likely it is that there is a color patch
 | 
			
		||||
        const colorPatchChance = 0.9 - clamp(distanceToOriginInChunks / 25, 0, 1) * 0.5;
 | 
			
		||||
 | 
			
		||||
        if (rng.next() < colorPatchChance / 4) {
 | 
			
		||||
            const colorPatchSize = Math_max(2, Math_round(1 + clamp(distanceToOriginInChunks / 8, 0, 4)));
 | 
			
		||||
            const colorPatchSize = Math.max(2, Math.round(1 + clamp(distanceToOriginInChunks / 8, 0, 4)));
 | 
			
		||||
            this.internalGenerateColorPatch(rng, colorPatchSize, distanceToOriginInChunks);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Determine how likely it is that there is a shape patch
 | 
			
		||||
        const shapePatchChance = 0.9 - clamp(distanceToOriginInChunks / 25, 0, 1) * 0.5;
 | 
			
		||||
        if (rng.next() < shapePatchChance / 4) {
 | 
			
		||||
            const shapePatchSize = Math_max(2, Math_round(1 + clamp(distanceToOriginInChunks / 8, 0, 4)));
 | 
			
		||||
            const shapePatchSize = Math.max(2, Math.round(1 + clamp(distanceToOriginInChunks / 8, 0, 4)));
 | 
			
		||||
            this.internalGenerateShapePatch(rng, shapePatchSize, distanceToOriginInChunks);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -3,7 +3,6 @@ import { GameRoot } from "./root";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { DrawParameters } from "../core/draw_parameters";
 | 
			
		||||
import { round1Digit } from "../core/utils";
 | 
			
		||||
import { Math_max, Math_round } from "../core/builtins";
 | 
			
		||||
import { Rectangle } from "../core/rectangle";
 | 
			
		||||
import { createLogger } from "../core/logging";
 | 
			
		||||
import { smoothenDpi } from "../core/dpi_manager";
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_max, Math_min, Math_floor, Math_ceil } from "../core/builtins";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { DrawParameters } from "../core/draw_parameters";
 | 
			
		||||
import { BaseMap } from "./map";
 | 
			
		||||
@ -142,11 +141,11 @@ export class MapView extends BaseMap {
 | 
			
		||||
        const minX = left - border;
 | 
			
		||||
        const maxX = right + border - 1;
 | 
			
		||||
 | 
			
		||||
        const chunkStartX = Math_floor(minX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkStartY = Math_floor(minY / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
 | 
			
		||||
 | 
			
		||||
        const chunkEndX = Math_ceil(maxX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkEndY = Math_ceil(maxY / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkEndX = Math.ceil(maxX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkEndY = Math.ceil(maxY / globalConfig.mapChunkSize);
 | 
			
		||||
 | 
			
		||||
        // Render y from top down for proper blending
 | 
			
		||||
        for (let chunkX = chunkStartX; chunkX <= chunkEndX; ++chunkX) {
 | 
			
		||||
@ -196,11 +195,11 @@ export class MapView extends BaseMap {
 | 
			
		||||
        const minX = left - border;
 | 
			
		||||
        const maxX = right + border - 1;
 | 
			
		||||
 | 
			
		||||
        const chunkStartX = Math_floor(minX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkStartY = Math_floor(minY / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
 | 
			
		||||
 | 
			
		||||
        const chunkEndX = Math_ceil(maxX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkEndY = Math_ceil(maxY / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkEndX = Math.ceil(maxX / globalConfig.mapChunkSize);
 | 
			
		||||
        const chunkEndY = Math.ceil(maxY / globalConfig.mapChunkSize);
 | 
			
		||||
 | 
			
		||||
        // Render y from top down for proper blending
 | 
			
		||||
        for (let chunkX = chunkStartX; chunkX <= chunkEndX; ++chunkX) {
 | 
			
		||||
@ -223,11 +222,11 @@ export class MapView extends BaseMap {
 | 
			
		||||
            const minX = left - border;
 | 
			
		||||
            const maxX = right + border - 1;
 | 
			
		||||
 | 
			
		||||
            const chunkStartX = Math_floor(minX / globalConfig.mapChunkSize);
 | 
			
		||||
            const chunkStartY = Math_floor(minY / globalConfig.mapChunkSize);
 | 
			
		||||
            const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
 | 
			
		||||
            const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
 | 
			
		||||
 | 
			
		||||
            const chunkEndX = Math_ceil(maxX / globalConfig.mapChunkSize);
 | 
			
		||||
            const chunkEndY = Math_ceil(maxY / globalConfig.mapChunkSize);
 | 
			
		||||
            const chunkEndX = Math.ceil(maxX / globalConfig.mapChunkSize);
 | 
			
		||||
            const chunkEndY = Math.ceil(maxY / globalConfig.mapChunkSize);
 | 
			
		||||
 | 
			
		||||
            // Render y from top down for proper blending
 | 
			
		||||
            for (let chunkX = chunkStartX; chunkX <= chunkEndX; ++chunkX) {
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,4 @@
 | 
			
		||||
import { makeOffscreenBuffer } from "../core/buffer_utils";
 | 
			
		||||
import { JSON_parse, JSON_stringify, Math_max, Math_PI, Math_radians } from "../core/builtins";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { smoothenDpi } from "../core/dpi_manager";
 | 
			
		||||
import { DrawParameters } from "../core/draw_parameters";
 | 
			
		||||
@ -235,7 +234,7 @@ export class ShapeDefinition extends BasicSerializableObject {
 | 
			
		||||
     * @returns {Array<ShapeLayer>}
 | 
			
		||||
     */
 | 
			
		||||
    internalCloneLayers() {
 | 
			
		||||
        return JSON_parse(JSON_stringify(this.layers));
 | 
			
		||||
        return JSON.parse(JSON.stringify(this.layers));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -340,7 +339,7 @@ export class ShapeDefinition extends BasicSerializableObject {
 | 
			
		||||
        for (let layerIndex = 0; layerIndex < this.layers.length; ++layerIndex) {
 | 
			
		||||
            const quadrants = this.layers[layerIndex];
 | 
			
		||||
 | 
			
		||||
            const layerScale = Math_max(0.1, 0.9 - layerIndex * 0.22);
 | 
			
		||||
            const layerScale = Math.max(0.1, 0.9 - layerIndex * 0.22);
 | 
			
		||||
 | 
			
		||||
            for (let quadrantIndex = 0; quadrantIndex < 4; ++quadrantIndex) {
 | 
			
		||||
                if (!quadrants[quadrantIndex]) {
 | 
			
		||||
@ -352,7 +351,7 @@ export class ShapeDefinition extends BasicSerializableObject {
 | 
			
		||||
                const centerQuadrantX = quadrantPos.x * quadrantHalfSize;
 | 
			
		||||
                const centerQuadrantY = quadrantPos.y * quadrantHalfSize;
 | 
			
		||||
 | 
			
		||||
                const rotation = Math_radians(quadrantIndex * 90);
 | 
			
		||||
                const rotation = Math.radians(quadrantIndex * 90);
 | 
			
		||||
 | 
			
		||||
                context.translate(centerQuadrantX, centerQuadrantY);
 | 
			
		||||
                context.rotate(rotation);
 | 
			
		||||
@ -414,7 +413,7 @@ export class ShapeDefinition extends BasicSerializableObject {
 | 
			
		||||
                            insetPadding + -quadrantHalfSize,
 | 
			
		||||
                            -insetPadding + quadrantHalfSize,
 | 
			
		||||
                            quadrantSize * layerScale,
 | 
			
		||||
                            -Math_PI * 0.5,
 | 
			
		||||
                            -Math.PI * 0.5,
 | 
			
		||||
                            0
 | 
			
		||||
                        );
 | 
			
		||||
                        context.closePath();
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_min } from "../../core/builtins";
 | 
			
		||||
import { globalConfig } from "../../core/config";
 | 
			
		||||
import { DrawParameters } from "../../core/draw_parameters";
 | 
			
		||||
import { gMetaBuildingRegistry } from "../../core/global_registries";
 | 
			
		||||
@ -482,7 +481,7 @@ export class BeltSystem extends GameSystemWithFilter {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Limit speed to avoid belts going backwards
 | 
			
		||||
        const speedMultiplier = Math_min(this.root.hubGoals.getBeltBaseSpeed(), 10);
 | 
			
		||||
        const speedMultiplier = Math.min(this.root.hubGoals.getBeltBaseSpeed(), 10);
 | 
			
		||||
 | 
			
		||||
        // SYNC with systems/item_acceptor.js:drawEntityUnderlays!
 | 
			
		||||
        // 126 / 42 is the exact animation speed of the png animation
 | 
			
		||||
 | 
			
		||||
@ -6,7 +6,6 @@ import { enumDirectionToVector, enumDirectionToAngle } from "../../core/vector";
 | 
			
		||||
import { ItemAcceptorComponent } from "../components/item_acceptor";
 | 
			
		||||
import { Loader } from "../../core/loader";
 | 
			
		||||
import { drawRotatedSprite } from "../../core/draw_utils";
 | 
			
		||||
import { Math_radians, Math_min } from "../../core/builtins";
 | 
			
		||||
import { BELT_ANIM_COUNT } from "./belt";
 | 
			
		||||
 | 
			
		||||
export class ItemAcceptorSystem extends GameSystemWithFilter {
 | 
			
		||||
@ -98,7 +97,7 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Limit speed to avoid belts going backwards
 | 
			
		||||
        const speedMultiplier = Math_min(this.root.hubGoals.getBeltBaseSpeed(), 10);
 | 
			
		||||
        const speedMultiplier = Math.min(this.root.hubGoals.getBeltBaseSpeed(), 10);
 | 
			
		||||
 | 
			
		||||
        const underlays = acceptorComp.beltUnderlays;
 | 
			
		||||
        for (let i = 0; i < underlays.length; ++i) {
 | 
			
		||||
@ -118,7 +117,7 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
 | 
			
		||||
                sprite: this.underlayBeltSprites[animationIndex % this.underlayBeltSprites.length],
 | 
			
		||||
                x: (transformedPos.x + 0.5) * globalConfig.tileSize,
 | 
			
		||||
                y: (transformedPos.y + 0.5) * globalConfig.tileSize,
 | 
			
		||||
                angle: Math_radians(angle),
 | 
			
		||||
                angle: Math.radians(angle),
 | 
			
		||||
                size: globalConfig.tileSize,
 | 
			
		||||
            });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_min } from "../../core/builtins";
 | 
			
		||||
import { globalConfig } from "../../core/config";
 | 
			
		||||
import { DrawParameters } from "../../core/draw_parameters";
 | 
			
		||||
import { createLogger } from "../../core/logging";
 | 
			
		||||
@ -207,7 +206,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
 | 
			
		||||
                const targetEntity = sourceSlot.cachedTargetEntity;
 | 
			
		||||
 | 
			
		||||
                // Advance items on the slot
 | 
			
		||||
                sourceSlot.progress = Math_min(1, sourceSlot.progress + progressGrowth);
 | 
			
		||||
                sourceSlot.progress = Math.min(1, sourceSlot.progress + progressGrowth);
 | 
			
		||||
 | 
			
		||||
                // Check if we are still in the process of ejecting, can't proceed then
 | 
			
		||||
                if (sourceSlot.progress < 1.0) {
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_max } from "../../core/builtins";
 | 
			
		||||
import { globalConfig } from "../../core/config";
 | 
			
		||||
import { BaseItem } from "../base_item";
 | 
			
		||||
import { enumColorMixingResults } from "../colors";
 | 
			
		||||
@ -21,7 +20,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
 | 
			
		||||
            const ejectorComp = entity.components.ItemEjector;
 | 
			
		||||
 | 
			
		||||
            // First of all, process the current recipe
 | 
			
		||||
            processorComp.secondsUntilEject = Math_max(
 | 
			
		||||
            processorComp.secondsUntilEject = Math.max(
 | 
			
		||||
                0,
 | 
			
		||||
                processorComp.secondsUntilEject - this.root.dynamicTickrate.deltaSeconds
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_max } from "../../core/builtins";
 | 
			
		||||
import { globalConfig } from "../../core/config";
 | 
			
		||||
import { Loader } from "../../core/loader";
 | 
			
		||||
import {
 | 
			
		||||
@ -40,7 +39,7 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
 | 
			
		||||
            // Decrease remaining time of all items in belt
 | 
			
		||||
            for (let k = 0; k < pendingItems.length; ++k) {
 | 
			
		||||
                const item = pendingItems[k];
 | 
			
		||||
                item[1] = Math_max(0, item[1] - delta);
 | 
			
		||||
                item[1] = Math.max(0, item[1] - delta);
 | 
			
		||||
                if (G_IS_DEV && globalConfig.debug.instantBelts) {
 | 
			
		||||
                    item[1] = 0;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
@ -6,7 +6,6 @@ import { types, BasicSerializableObject } from "../../savegame/serialization";
 | 
			
		||||
import { RegularGameSpeed } from "./regular_game_speed";
 | 
			
		||||
import { BaseGameSpeed } from "./base_game_speed";
 | 
			
		||||
import { PausedGameSpeed } from "./paused_game_speed";
 | 
			
		||||
import { performanceNow, Math_max } from "../../core/builtins";
 | 
			
		||||
import { FastForwardGameSpeed } from "./fast_forward_game_speed";
 | 
			
		||||
import { gGameSpeedRegistry } from "../../core/global_registries";
 | 
			
		||||
import { globalConfig } from "../../core/config";
 | 
			
		||||
@ -55,7 +54,7 @@ export class GameTime extends BasicSerializableObject {
 | 
			
		||||
     * Fetches the new "real" time, called from the core once per frame, since performance now() is kinda slow
 | 
			
		||||
     */
 | 
			
		||||
    updateRealtimeNow() {
 | 
			
		||||
        this.realtimeSeconds = performanceNow() / 1000.0 + this.realtimeAdjust;
 | 
			
		||||
        this.realtimeSeconds = performance.now() / 1000.0 + this.realtimeAdjust;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -104,7 +103,7 @@ export class GameTime extends BasicSerializableObject {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Check for too big pile of updates -> reduce it to 1
 | 
			
		||||
        let maxLogicSteps = Math_max(
 | 
			
		||||
        let maxLogicSteps = Math.max(
 | 
			
		||||
            3,
 | 
			
		||||
            (this.speed.getMaxLogicStepsInQueue() * this.root.dynamicTickrate.currentTickRate) / 60
 | 
			
		||||
        );
 | 
			
		||||
@ -209,7 +208,7 @@ export class GameTime extends BasicSerializableObject {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Adjust realtime now difference so they match
 | 
			
		||||
        this.realtimeAdjust = this.realtimeSeconds - performanceNow() / 1000.0;
 | 
			
		||||
        this.realtimeAdjust = this.realtimeSeconds - performance.now() / 1000.0;
 | 
			
		||||
        this.updateRealtimeNow();
 | 
			
		||||
 | 
			
		||||
        // Make sure we have a quantizied time
 | 
			
		||||
 | 
			
		||||
@ -5,7 +5,6 @@ import { Application } from "../../application";
 | 
			
		||||
import { AdProviderInterface } from "../ad_provider";
 | 
			
		||||
import { createLogger } from "../../core/logging";
 | 
			
		||||
import { ClickDetector } from "../../core/click_detector";
 | 
			
		||||
import { performanceNow } from "../../core/builtins";
 | 
			
		||||
import { clamp } from "../../core/utils";
 | 
			
		||||
import { T } from "../../translations";
 | 
			
		||||
 | 
			
		||||
@ -52,7 +51,7 @@ export class AdinplayAdProvider extends AdProviderInterface {
 | 
			
		||||
        return (
 | 
			
		||||
            this.getHasAds() &&
 | 
			
		||||
            !this.videoAdResolveFunction &&
 | 
			
		||||
            performanceNow() - this.lastVideoAdShowTime > minimumTimeBetweenVideoAdsMs
 | 
			
		||||
            performance.now() - this.lastVideoAdShowTime > minimumTimeBetweenVideoAdsMs
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -141,7 +140,7 @@ export class AdinplayAdProvider extends AdProviderInterface {
 | 
			
		||||
    showVideoAd() {
 | 
			
		||||
        assert(this.getHasAds(), "Called showVideoAd but ads are not supported!");
 | 
			
		||||
        assert(!this.videoAdResolveFunction, "Video ad still running, can not show again!");
 | 
			
		||||
        this.lastVideoAdShowTime = performanceNow();
 | 
			
		||||
        this.lastVideoAdShowTime = performance.now();
 | 
			
		||||
        document.body.appendChild(this.adContainerMainElement);
 | 
			
		||||
        this.adContainerMainElement.classList.add("visible");
 | 
			
		||||
        this.adContainerMainElement.classList.remove("waitingForFinish");
 | 
			
		||||
@ -167,7 +166,7 @@ export class AdinplayAdProvider extends AdProviderInterface {
 | 
			
		||||
                this.videoAdResolveTimer = null;
 | 
			
		||||
 | 
			
		||||
                // When the ad closed, also set the time
 | 
			
		||||
                this.lastVideoAdShowTime = performanceNow();
 | 
			
		||||
                this.lastVideoAdShowTime = performance.now();
 | 
			
		||||
                resolve();
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -3,7 +3,6 @@ import { Application } from "../../application";
 | 
			
		||||
/* typehints:end */
 | 
			
		||||
 | 
			
		||||
import { AdProviderInterface } from "../ad_provider";
 | 
			
		||||
import { performanceNow } from "../../core/builtins";
 | 
			
		||||
import { createLogger } from "../../core/logging";
 | 
			
		||||
 | 
			
		||||
const minimumTimeBetweenVideoAdsMs = G_IS_DEV ? 1 : 5 * 60 * 1000;
 | 
			
		||||
@ -45,7 +44,7 @@ export class GamedistributionAdProvider extends AdProviderInterface {
 | 
			
		||||
        return (
 | 
			
		||||
            this.getHasAds() &&
 | 
			
		||||
            !this.videoAdResolveFunction &&
 | 
			
		||||
            performanceNow() - this.lastVideoAdShowTime > minimumTimeBetweenVideoAdsMs
 | 
			
		||||
            performance.now() - this.lastVideoAdShowTime > minimumTimeBetweenVideoAdsMs
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -84,7 +83,7 @@ export class GamedistributionAdProvider extends AdProviderInterface {
 | 
			
		||||
    showVideoAd() {
 | 
			
		||||
        assert(this.getHasAds(), "Called showVideoAd but ads are not supported!");
 | 
			
		||||
        assert(!this.videoAdResolveFunction, "Video ad still running, can not show again!");
 | 
			
		||||
        this.lastVideoAdShowTime = performanceNow();
 | 
			
		||||
        this.lastVideoAdShowTime = performance.now();
 | 
			
		||||
 | 
			
		||||
        console.log("🎬 Gamedistribution: Start ad");
 | 
			
		||||
        try {
 | 
			
		||||
@ -104,7 +103,7 @@ export class GamedistributionAdProvider extends AdProviderInterface {
 | 
			
		||||
                this.videoAdResolveTimer = null;
 | 
			
		||||
 | 
			
		||||
                // When the ad closed, also set the time
 | 
			
		||||
                this.lastVideoAdShowTime = performanceNow();
 | 
			
		||||
                this.lastVideoAdShowTime = performance.now();
 | 
			
		||||
                resolve();
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,4 @@
 | 
			
		||||
import { AnalyticsInterface } from "../analytics";
 | 
			
		||||
import { Math_random, performanceNow } from "../../core/builtins";
 | 
			
		||||
import { createLogger } from "../../core/logging";
 | 
			
		||||
 | 
			
		||||
const logger = createLogger("ga");
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { Math_min } from "../../core/builtins";
 | 
			
		||||
import { globalConfig, IS_DEMO, IS_MOBILE } from "../../core/config";
 | 
			
		||||
import { createLogger } from "../../core/logging";
 | 
			
		||||
import { queryParamOptions } from "../../core/query_parameters";
 | 
			
		||||
@ -130,7 +129,7 @@ export class PlatformWrapperImplBrowser extends PlatformWrapperInterface {
 | 
			
		||||
            return 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const avgDims = Math_min(this.app.screenWidth, this.app.screenHeight);
 | 
			
		||||
        const avgDims = Math.min(this.app.screenWidth, this.app.screenHeight);
 | 
			
		||||
        return clamp((avgDims / 1000.0) * 1.9, 0.1, 10);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -209,7 +209,7 @@ export class Savegame extends ReadWriteProxy {
 | 
			
		||||
        // Construct a new serializer
 | 
			
		||||
        const serializer = new SavegameSerializer();
 | 
			
		||||
 | 
			
		||||
        // let timer = performanceNow();
 | 
			
		||||
        // let timer = performance.now();
 | 
			
		||||
        const dump = serializer.generateDumpFromGameRoot(root);
 | 
			
		||||
        if (!dump) {
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
@ -3,8 +3,6 @@ import { createLogger } from "../core/logging";
 | 
			
		||||
import { ReadWriteProxy } from "../core/read_write_proxy";
 | 
			
		||||
import { globalConfig } from "../core/config";
 | 
			
		||||
import { Savegame } from "./savegame";
 | 
			
		||||
import { Math_floor } from "../core/builtins";
 | 
			
		||||
 | 
			
		||||
const logger = createLogger("savegame_manager");
 | 
			
		||||
 | 
			
		||||
const Rusha = require("rusha");
 | 
			
		||||
 | 
			
		||||
@ -3,7 +3,6 @@ import { Component } from "../game/component";
 | 
			
		||||
import { GameRoot } from "../game/root";
 | 
			
		||||
/* typehints:end */
 | 
			
		||||
 | 
			
		||||
import { JSON_stringify } from "../core/builtins";
 | 
			
		||||
import { ExplainedResult } from "../core/explained_result";
 | 
			
		||||
import { createLogger } from "../core/logging";
 | 
			
		||||
// import { BuildingComponent } from "../components/impl/building";
 | 
			
		||||
@ -88,7 +87,7 @@ export class SavegameSerializer {
 | 
			
		||||
                    // Verify components
 | 
			
		||||
                    if (!entity.components) {
 | 
			
		||||
                        return ExplainedResult.bad(
 | 
			
		||||
                            "Entity is missing key 'components': " + JSON_stringify(entity)
 | 
			
		||||
                            "Entity is missing key 'components': " + JSON.stringify(entity)
 | 
			
		||||
                        );
 | 
			
		||||
                    }
 | 
			
		||||
                    const components = entity.components;
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,3 @@
 | 
			
		||||
import { JSON_stringify } from "../core/builtins";
 | 
			
		||||
import {
 | 
			
		||||
    BaseDataType,
 | 
			
		||||
    TypeArray,
 | 
			
		||||
@ -223,7 +222,7 @@ export function serializeSchema(obj, schema, mergeWith = {}) {
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
        if (!schema[key]) {
 | 
			
		||||
            assert(false, "Invalid schema (bad key '" + key + "'): " + JSON_stringify(schema));
 | 
			
		||||
            assert(false, "Invalid schema (bad key '" + key + "'): " + JSON.stringify(schema));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (G_IS_DEV) {
 | 
			
		||||
 | 
			
		||||
@ -5,8 +5,6 @@ import { BasicSerializableObject } from "./serialization";
 | 
			
		||||
 | 
			
		||||
import { Vector } from "../core/vector";
 | 
			
		||||
import { round4Digits, schemaObject, accessNestedPropertyReverse } from "../core/utils";
 | 
			
		||||
import { JSON_stringify } from "../core/builtins";
 | 
			
		||||
 | 
			
		||||
export const globalJsonSchemaDefs = {};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -128,7 +126,7 @@ export class BaseDataType {
 | 
			
		||||
                "serialization verify failed: " +
 | 
			
		||||
                errorCode +
 | 
			
		||||
                " [value " +
 | 
			
		||||
                JSON_stringify(value).substr(0, 100) +
 | 
			
		||||
                JSON.stringify(value).substr(0, 100) +
 | 
			
		||||
                "]"
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user