mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Fix being able to create constant signals without value
This commit is contained in:
parent
7cbe5bb8e7
commit
a67448fbdf
@ -1,434 +1,443 @@
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/* typehints:start */
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import { Application } from "../application";
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/* typehints:end */
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import { Signal, STOP_PROPAGATION } from "./signal";
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import { arrayDeleteValue, waitNextFrame } from "./utils";
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import { ClickDetector } from "./click_detector";
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import { SOUNDS } from "../platform/sound";
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import { InputReceiver } from "./input_receiver";
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import { FormElement } from "./modal_dialog_forms";
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import { globalConfig } from "./config";
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import { getStringForKeyCode } from "../game/key_action_mapper";
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import { createLogger } from "./logging";
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import { T } from "../translations";
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const kbEnter = 13;
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const kbCancel = 27;
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const logger = createLogger("dialogs");
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/**
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* Basic text based dialog
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*/
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export class Dialog {
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/**
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*
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* Constructs a new dialog with the given options
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* @param {object} param0
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* @param {Application} param0.app
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* @param {string} param0.title Title of the dialog
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* @param {string} param0.contentHTML Inner dialog html
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* @param {Array<string>} param0.buttons
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* Button list, each button contains of up to 3 parts seperated by ':'.
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* Part 0: The id, one of the one defined in dialog_buttons.yaml
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* Part 1: The style, either good, bad or misc
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* Part 2 (optional): Additional parameters seperated by '/', available are:
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* timeout: This button is only available after some waiting time
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* kb_enter: This button is triggered by the enter key
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* kb_escape This button is triggered by the escape key
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* @param {string=} param0.type The dialog type, either "info" or "warn"
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* @param {boolean=} param0.closeButton Whether this dialog has a close button
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*/
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constructor({ app, title, contentHTML, buttons, type = "info", closeButton = false }) {
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this.app = app;
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this.title = title;
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this.contentHTML = contentHTML;
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this.type = type;
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this.buttonIds = buttons;
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this.closeButton = closeButton;
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this.closeRequested = new Signal();
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this.buttonSignals = {};
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for (let i = 0; i < buttons.length; ++i) {
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if (G_IS_DEV && globalConfig.debug.disableTimedButtons) {
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this.buttonIds[i] = this.buttonIds[i].replace(":timeout", "");
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}
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const buttonId = this.buttonIds[i].split(":")[0];
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this.buttonSignals[buttonId] = new Signal();
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}
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this.timeouts = [];
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this.clickDetectors = [];
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this.inputReciever = new InputReceiver("dialog-" + this.title);
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this.inputReciever.keydown.add(this.handleKeydown, this);
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this.enterHandler = null;
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this.escapeHandler = null;
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}
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/**
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* Internal keydown handler
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* @param {object} param0
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* @param {number} param0.keyCode
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* @param {boolean} param0.shift
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* @param {boolean} param0.alt
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*/
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handleKeydown({ keyCode, shift, alt }) {
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if (keyCode === kbEnter && this.enterHandler) {
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this.internalButtonHandler(this.enterHandler);
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return STOP_PROPAGATION;
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}
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if (keyCode === kbCancel && this.escapeHandler) {
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this.internalButtonHandler(this.escapeHandler);
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return STOP_PROPAGATION;
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}
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}
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internalButtonHandler(id, ...payload) {
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this.app.inputMgr.popReciever(this.inputReciever);
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if (id !== "close-button") {
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this.buttonSignals[id].dispatch(...payload);
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}
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this.closeRequested.dispatch();
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}
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createElement() {
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const elem = document.createElement("div");
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elem.classList.add("ingameDialog");
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this.dialogElem = document.createElement("div");
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this.dialogElem.classList.add("dialogInner");
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if (this.type) {
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this.dialogElem.classList.add(this.type);
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}
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elem.appendChild(this.dialogElem);
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const title = document.createElement("h1");
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title.innerText = this.title;
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title.classList.add("title");
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this.dialogElem.appendChild(title);
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if (this.closeButton) {
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this.dialogElem.classList.add("hasCloseButton");
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const closeBtn = document.createElement("button");
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closeBtn.classList.add("closeButton");
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this.trackClicks(closeBtn, () => this.internalButtonHandler("close-button"), {
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applyCssClass: "pressedSmallElement",
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});
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title.appendChild(closeBtn);
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this.inputReciever.backButton.add(() => this.internalButtonHandler("close-button"));
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}
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const content = document.createElement("div");
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content.classList.add("content");
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content.innerHTML = this.contentHTML;
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this.dialogElem.appendChild(content);
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if (this.buttonIds.length > 0) {
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const buttons = document.createElement("div");
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buttons.classList.add("buttons");
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// Create buttons
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for (let i = 0; i < this.buttonIds.length; ++i) {
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const [buttonId, buttonStyle, rawParams] = this.buttonIds[i].split(":");
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const button = document.createElement("button");
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button.classList.add("button");
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button.classList.add("styledButton");
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button.classList.add(buttonStyle);
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button.innerText = T.dialogs.buttons[buttonId];
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const params = (rawParams || "").split("/");
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const useTimeout = params.indexOf("timeout") >= 0;
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const isEnter = params.indexOf("enter") >= 0;
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const isEscape = params.indexOf("escape") >= 0;
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if (isEscape && this.closeButton) {
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logger.warn("Showing dialog with close button, and additional cancel button");
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}
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if (useTimeout) {
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button.classList.add("timedButton");
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const timeout = setTimeout(() => {
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button.classList.remove("timedButton");
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arrayDeleteValue(this.timeouts, timeout);
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}, 5000);
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this.timeouts.push(timeout);
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}
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if (isEnter || isEscape) {
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// if (this.app.settings.getShowKeyboardShortcuts()) {
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// Show keybinding
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const spacer = document.createElement("code");
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spacer.classList.add("keybinding");
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spacer.innerHTML = getStringForKeyCode(isEnter ? kbEnter : kbCancel);
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button.appendChild(spacer);
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// }
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if (isEnter) {
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this.enterHandler = buttonId;
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}
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if (isEscape) {
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this.escapeHandler = buttonId;
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}
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}
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this.trackClicks(button, () => this.internalButtonHandler(buttonId));
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buttons.appendChild(button);
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}
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this.dialogElem.appendChild(buttons);
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} else {
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this.dialogElem.classList.add("buttonless");
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}
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this.element = elem;
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this.app.inputMgr.pushReciever(this.inputReciever);
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return this.element;
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}
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setIndex(index) {
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this.element.style.zIndex = index;
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}
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destroy() {
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if (!this.element) {
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assert(false, "Tried to destroy dialog twice");
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return;
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}
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// We need to do this here, because if the backbutton event gets
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// dispatched to the modal dialogs, it will not call the internalButtonHandler,
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// and thus our receiver stays attached the whole time
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this.app.inputMgr.destroyReceiver(this.inputReciever);
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for (let i = 0; i < this.clickDetectors.length; ++i) {
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this.clickDetectors[i].cleanup();
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}
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this.clickDetectors = [];
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this.element.remove();
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this.element = null;
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for (let i = 0; i < this.timeouts.length; ++i) {
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clearTimeout(this.timeouts[i]);
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}
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this.timeouts = [];
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}
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hide() {
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this.element.classList.remove("visible");
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}
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show() {
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this.element.classList.add("visible");
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}
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/**
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* Helper method to track clicks on an element
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* @param {Element} elem
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* @param {function():void} handler
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* @param {import("./click_detector").ClickDetectorConstructorArgs=} args
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* @returns {ClickDetector}
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*/
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trackClicks(elem, handler, args = {}) {
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const detector = new ClickDetector(elem, args);
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detector.click.add(handler, this);
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this.clickDetectors.push(detector);
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return detector;
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}
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}
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/**
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* Dialog which simply shows a loading spinner
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*/
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export class DialogLoading extends Dialog {
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constructor(app) {
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super({
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app,
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title: "",
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contentHTML: "",
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buttons: [],
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type: "loading",
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});
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// Loading dialog can not get closed with back button
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this.inputReciever.backButton.removeAll();
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this.inputReciever.context = "dialog-loading";
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}
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createElement() {
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const elem = document.createElement("div");
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elem.classList.add("ingameDialog");
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elem.classList.add("loadingDialog");
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this.element = elem;
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const loader = document.createElement("div");
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loader.classList.add("prefab_LoadingTextWithAnim");
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loader.classList.add("loadingIndicator");
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loader.innerText = T.global.loading;
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elem.appendChild(loader);
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this.app.inputMgr.pushReciever(this.inputReciever);
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return elem;
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}
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}
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export class DialogOptionChooser extends Dialog {
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constructor({ app, title, options }) {
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let html = "<div class='optionParent'>";
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options.options.forEach(({ value, text, desc = null, iconPrefix = null }) => {
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const descHtml = desc ? `<span class="desc">${desc}</span>` : "";
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let iconHtml = iconPrefix ? `<span class="icon icon-${iconPrefix}-${value}"></span>` : "";
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html += `
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<div class='option ${value === options.active ? "active" : ""} ${
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iconPrefix ? "hasIcon" : ""
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}' data-optionvalue='${value}'>
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${iconHtml}
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<span class='title'>${text}</span>
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${descHtml}
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</div>
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`;
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});
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html += "</div>";
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super({
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app,
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title,
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contentHTML: html,
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buttons: [],
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type: "info",
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closeButton: true,
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});
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this.options = options;
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this.initialOption = options.active;
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this.buttonSignals.optionSelected = new Signal();
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}
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createElement() {
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const div = super.createElement();
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this.dialogElem.classList.add("optionChooserDialog");
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div.querySelectorAll("[data-optionvalue]").forEach(handle => {
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const value = handle.getAttribute("data-optionvalue");
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if (!handle) {
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logger.error("Failed to bind option value in dialog:", value);
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return;
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}
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// Need click detector here to forward elements, otherwise scrolling does not work
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const detector = new ClickDetector(handle, {
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consumeEvents: false,
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preventDefault: false,
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clickSound: null,
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applyCssClass: "pressedOption",
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targetOnly: true,
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});
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this.clickDetectors.push(detector);
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if (value !== this.initialOption) {
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detector.click.add(() => {
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const selected = div.querySelector(".option.active");
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if (selected) {
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selected.classList.remove("active");
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} else {
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logger.warn("No selected option");
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}
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handle.classList.add("active");
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this.app.sound.playUiSound(SOUNDS.uiClick);
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this.internalButtonHandler("optionSelected", value);
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});
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}
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});
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return div;
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}
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}
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export class DialogWithForm extends Dialog {
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/**
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*
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* @param {object} param0
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* @param {Application} param0.app
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* @param {string} param0.title
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* @param {string} param0.desc
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* @param {array=} param0.buttons
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* @param {string=} param0.confirmButtonId
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* @param {string=} param0.extraButton
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* @param {Array<FormElement>} param0.formElements
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*/
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constructor({ app, title, desc, formElements, buttons = ["cancel", "ok:good"], confirmButtonId = "ok" }) {
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let html = "";
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html += desc + "<br>";
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for (let i = 0; i < formElements.length; ++i) {
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html += formElements[i].getHtml();
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}
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super({
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app,
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title: title,
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contentHTML: html,
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buttons: buttons,
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type: "info",
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closeButton: true,
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});
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this.confirmButtonId = confirmButtonId;
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this.formElements = formElements;
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this.enterHandler = confirmButtonId;
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}
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internalButtonHandler(id, ...payload) {
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if (id === this.confirmButtonId) {
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if (this.hasAnyInvalid()) {
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this.dialogElem.classList.remove("errorShake");
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waitNextFrame().then(() => {
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if (this.dialogElem) {
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this.dialogElem.classList.add("errorShake");
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}
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});
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this.app.sound.playUiSound(SOUNDS.uiError);
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return;
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}
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}
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super.internalButtonHandler(id, payload);
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}
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hasAnyInvalid() {
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for (let i = 0; i < this.formElements.length; ++i) {
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if (!this.formElements[i].isValid()) {
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return true;
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}
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}
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return false;
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}
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createElement() {
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const div = super.createElement();
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for (let i = 0; i < this.formElements.length; ++i) {
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const elem = this.formElements[i];
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elem.bindEvents(div, this.clickDetectors);
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}
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waitNextFrame().then(() => {
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this.formElements[0].focus();
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});
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return div;
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}
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}
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/* typehints:start */
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import { Application } from "../application";
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/* typehints:end */
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import { Signal, STOP_PROPAGATION } from "./signal";
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import { arrayDeleteValue, waitNextFrame } from "./utils";
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import { ClickDetector } from "./click_detector";
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import { SOUNDS } from "../platform/sound";
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import { InputReceiver } from "./input_receiver";
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import { FormElement } from "./modal_dialog_forms";
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import { globalConfig } from "./config";
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import { getStringForKeyCode } from "../game/key_action_mapper";
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import { createLogger } from "./logging";
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import { T } from "../translations";
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const kbEnter = 13;
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const kbCancel = 27;
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|
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const logger = createLogger("dialogs");
|
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|
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/**
|
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* Basic text based dialog
|
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*/
|
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export class Dialog {
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/**
|
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*
|
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* Constructs a new dialog with the given options
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* @param {object} param0
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* @param {Application} param0.app
|
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* @param {string} param0.title Title of the dialog
|
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* @param {string} param0.contentHTML Inner dialog html
|
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* @param {Array<string>} param0.buttons
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* Button list, each button contains of up to 3 parts seperated by ':'.
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* Part 0: The id, one of the one defined in dialog_buttons.yaml
|
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* Part 1: The style, either good, bad or misc
|
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* Part 2 (optional): Additional parameters seperated by '/', available are:
|
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* timeout: This button is only available after some waiting time
|
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* kb_enter: This button is triggered by the enter key
|
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* kb_escape This button is triggered by the escape key
|
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* @param {string=} param0.type The dialog type, either "info" or "warn"
|
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* @param {boolean=} param0.closeButton Whether this dialog has a close button
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*/
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constructor({ app, title, contentHTML, buttons, type = "info", closeButton = false }) {
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this.app = app;
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this.title = title;
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this.contentHTML = contentHTML;
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this.type = type;
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this.buttonIds = buttons;
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this.closeButton = closeButton;
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this.closeRequested = new Signal();
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this.buttonSignals = {};
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for (let i = 0; i < buttons.length; ++i) {
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if (G_IS_DEV && globalConfig.debug.disableTimedButtons) {
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this.buttonIds[i] = this.buttonIds[i].replace(":timeout", "");
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}
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const buttonId = this.buttonIds[i].split(":")[0];
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this.buttonSignals[buttonId] = new Signal();
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}
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this.timeouts = [];
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this.clickDetectors = [];
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this.inputReciever = new InputReceiver("dialog-" + this.title);
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this.inputReciever.keydown.add(this.handleKeydown, this);
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this.enterHandler = null;
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this.escapeHandler = null;
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}
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/**
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* Internal keydown handler
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* @param {object} param0
|
||||
* @param {number} param0.keyCode
|
||||
* @param {boolean} param0.shift
|
||||
* @param {boolean} param0.alt
|
||||
*/
|
||||
handleKeydown({ keyCode, shift, alt }) {
|
||||
if (keyCode === kbEnter && this.enterHandler) {
|
||||
this.internalButtonHandler(this.enterHandler);
|
||||
return STOP_PROPAGATION;
|
||||
}
|
||||
|
||||
if (keyCode === kbCancel && this.escapeHandler) {
|
||||
this.internalButtonHandler(this.escapeHandler);
|
||||
return STOP_PROPAGATION;
|
||||
}
|
||||
}
|
||||
|
||||
internalButtonHandler(id, ...payload) {
|
||||
this.app.inputMgr.popReciever(this.inputReciever);
|
||||
|
||||
if (id !== "close-button") {
|
||||
this.buttonSignals[id].dispatch(...payload);
|
||||
}
|
||||
this.closeRequested.dispatch();
|
||||
}
|
||||
|
||||
createElement() {
|
||||
const elem = document.createElement("div");
|
||||
elem.classList.add("ingameDialog");
|
||||
|
||||
this.dialogElem = document.createElement("div");
|
||||
this.dialogElem.classList.add("dialogInner");
|
||||
|
||||
if (this.type) {
|
||||
this.dialogElem.classList.add(this.type);
|
||||
}
|
||||
elem.appendChild(this.dialogElem);
|
||||
|
||||
const title = document.createElement("h1");
|
||||
title.innerText = this.title;
|
||||
title.classList.add("title");
|
||||
this.dialogElem.appendChild(title);
|
||||
|
||||
if (this.closeButton) {
|
||||
this.dialogElem.classList.add("hasCloseButton");
|
||||
|
||||
const closeBtn = document.createElement("button");
|
||||
closeBtn.classList.add("closeButton");
|
||||
|
||||
this.trackClicks(closeBtn, () => this.internalButtonHandler("close-button"), {
|
||||
applyCssClass: "pressedSmallElement",
|
||||
});
|
||||
|
||||
title.appendChild(closeBtn);
|
||||
this.inputReciever.backButton.add(() => this.internalButtonHandler("close-button"));
|
||||
}
|
||||
|
||||
const content = document.createElement("div");
|
||||
content.classList.add("content");
|
||||
content.innerHTML = this.contentHTML;
|
||||
this.dialogElem.appendChild(content);
|
||||
|
||||
if (this.buttonIds.length > 0) {
|
||||
const buttons = document.createElement("div");
|
||||
buttons.classList.add("buttons");
|
||||
|
||||
// Create buttons
|
||||
for (let i = 0; i < this.buttonIds.length; ++i) {
|
||||
const [buttonId, buttonStyle, rawParams] = this.buttonIds[i].split(":");
|
||||
|
||||
const button = document.createElement("button");
|
||||
button.classList.add("button");
|
||||
button.classList.add("styledButton");
|
||||
button.classList.add(buttonStyle);
|
||||
button.innerText = T.dialogs.buttons[buttonId];
|
||||
|
||||
const params = (rawParams || "").split("/");
|
||||
const useTimeout = params.indexOf("timeout") >= 0;
|
||||
|
||||
const isEnter = params.indexOf("enter") >= 0;
|
||||
const isEscape = params.indexOf("escape") >= 0;
|
||||
|
||||
if (isEscape && this.closeButton) {
|
||||
logger.warn("Showing dialog with close button, and additional cancel button");
|
||||
}
|
||||
|
||||
if (useTimeout) {
|
||||
button.classList.add("timedButton");
|
||||
const timeout = setTimeout(() => {
|
||||
button.classList.remove("timedButton");
|
||||
arrayDeleteValue(this.timeouts, timeout);
|
||||
}, 5000);
|
||||
this.timeouts.push(timeout);
|
||||
}
|
||||
if (isEnter || isEscape) {
|
||||
// if (this.app.settings.getShowKeyboardShortcuts()) {
|
||||
// Show keybinding
|
||||
const spacer = document.createElement("code");
|
||||
spacer.classList.add("keybinding");
|
||||
spacer.innerHTML = getStringForKeyCode(isEnter ? kbEnter : kbCancel);
|
||||
button.appendChild(spacer);
|
||||
// }
|
||||
|
||||
if (isEnter) {
|
||||
this.enterHandler = buttonId;
|
||||
}
|
||||
if (isEscape) {
|
||||
this.escapeHandler = buttonId;
|
||||
}
|
||||
}
|
||||
|
||||
this.trackClicks(button, () => this.internalButtonHandler(buttonId));
|
||||
buttons.appendChild(button);
|
||||
}
|
||||
|
||||
this.dialogElem.appendChild(buttons);
|
||||
} else {
|
||||
this.dialogElem.classList.add("buttonless");
|
||||
}
|
||||
|
||||
this.element = elem;
|
||||
this.app.inputMgr.pushReciever(this.inputReciever);
|
||||
|
||||
return this.element;
|
||||
}
|
||||
|
||||
setIndex(index) {
|
||||
this.element.style.zIndex = index;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (!this.element) {
|
||||
assert(false, "Tried to destroy dialog twice");
|
||||
return;
|
||||
}
|
||||
// We need to do this here, because if the backbutton event gets
|
||||
// dispatched to the modal dialogs, it will not call the internalButtonHandler,
|
||||
// and thus our receiver stays attached the whole time
|
||||
this.app.inputMgr.destroyReceiver(this.inputReciever);
|
||||
|
||||
for (let i = 0; i < this.clickDetectors.length; ++i) {
|
||||
this.clickDetectors[i].cleanup();
|
||||
}
|
||||
this.clickDetectors = [];
|
||||
|
||||
this.element.remove();
|
||||
this.element = null;
|
||||
|
||||
for (let i = 0; i < this.timeouts.length; ++i) {
|
||||
clearTimeout(this.timeouts[i]);
|
||||
}
|
||||
this.timeouts = [];
|
||||
}
|
||||
|
||||
hide() {
|
||||
this.element.classList.remove("visible");
|
||||
}
|
||||
|
||||
show() {
|
||||
this.element.classList.add("visible");
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to track clicks on an element
|
||||
* @param {Element} elem
|
||||
* @param {function():void} handler
|
||||
* @param {import("./click_detector").ClickDetectorConstructorArgs=} args
|
||||
* @returns {ClickDetector}
|
||||
*/
|
||||
trackClicks(elem, handler, args = {}) {
|
||||
const detector = new ClickDetector(elem, args);
|
||||
detector.click.add(handler, this);
|
||||
this.clickDetectors.push(detector);
|
||||
return detector;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Dialog which simply shows a loading spinner
|
||||
*/
|
||||
export class DialogLoading extends Dialog {
|
||||
constructor(app) {
|
||||
super({
|
||||
app,
|
||||
title: "",
|
||||
contentHTML: "",
|
||||
buttons: [],
|
||||
type: "loading",
|
||||
});
|
||||
|
||||
// Loading dialog can not get closed with back button
|
||||
this.inputReciever.backButton.removeAll();
|
||||
this.inputReciever.context = "dialog-loading";
|
||||
}
|
||||
|
||||
createElement() {
|
||||
const elem = document.createElement("div");
|
||||
elem.classList.add("ingameDialog");
|
||||
elem.classList.add("loadingDialog");
|
||||
this.element = elem;
|
||||
|
||||
const loader = document.createElement("div");
|
||||
loader.classList.add("prefab_LoadingTextWithAnim");
|
||||
loader.classList.add("loadingIndicator");
|
||||
loader.innerText = T.global.loading;
|
||||
elem.appendChild(loader);
|
||||
|
||||
this.app.inputMgr.pushReciever(this.inputReciever);
|
||||
|
||||
return elem;
|
||||
}
|
||||
}
|
||||
|
||||
export class DialogOptionChooser extends Dialog {
|
||||
constructor({ app, title, options }) {
|
||||
let html = "<div class='optionParent'>";
|
||||
|
||||
options.options.forEach(({ value, text, desc = null, iconPrefix = null }) => {
|
||||
const descHtml = desc ? `<span class="desc">${desc}</span>` : "";
|
||||
let iconHtml = iconPrefix ? `<span class="icon icon-${iconPrefix}-${value}"></span>` : "";
|
||||
html += `
|
||||
<div class='option ${value === options.active ? "active" : ""} ${
|
||||
iconPrefix ? "hasIcon" : ""
|
||||
}' data-optionvalue='${value}'>
|
||||
${iconHtml}
|
||||
<span class='title'>${text}</span>
|
||||
${descHtml}
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
|
||||
html += "</div>";
|
||||
super({
|
||||
app,
|
||||
title,
|
||||
contentHTML: html,
|
||||
buttons: [],
|
||||
type: "info",
|
||||
closeButton: true,
|
||||
});
|
||||
|
||||
this.options = options;
|
||||
this.initialOption = options.active;
|
||||
|
||||
this.buttonSignals.optionSelected = new Signal();
|
||||
}
|
||||
|
||||
createElement() {
|
||||
const div = super.createElement();
|
||||
this.dialogElem.classList.add("optionChooserDialog");
|
||||
|
||||
div.querySelectorAll("[data-optionvalue]").forEach(handle => {
|
||||
const value = handle.getAttribute("data-optionvalue");
|
||||
if (!handle) {
|
||||
logger.error("Failed to bind option value in dialog:", value);
|
||||
return;
|
||||
}
|
||||
// Need click detector here to forward elements, otherwise scrolling does not work
|
||||
const detector = new ClickDetector(handle, {
|
||||
consumeEvents: false,
|
||||
preventDefault: false,
|
||||
clickSound: null,
|
||||
applyCssClass: "pressedOption",
|
||||
targetOnly: true,
|
||||
});
|
||||
this.clickDetectors.push(detector);
|
||||
|
||||
if (value !== this.initialOption) {
|
||||
detector.click.add(() => {
|
||||
const selected = div.querySelector(".option.active");
|
||||
if (selected) {
|
||||
selected.classList.remove("active");
|
||||
} else {
|
||||
logger.warn("No selected option");
|
||||
}
|
||||
handle.classList.add("active");
|
||||
this.app.sound.playUiSound(SOUNDS.uiClick);
|
||||
this.internalButtonHandler("optionSelected", value);
|
||||
});
|
||||
}
|
||||
});
|
||||
return div;
|
||||
}
|
||||
}
|
||||
|
||||
export class DialogWithForm extends Dialog {
|
||||
/**
|
||||
*
|
||||
* @param {object} param0
|
||||
* @param {Application} param0.app
|
||||
* @param {string} param0.title
|
||||
* @param {string} param0.desc
|
||||
* @param {array=} param0.buttons
|
||||
* @param {string=} param0.confirmButtonId
|
||||
* @param {string=} param0.extraButton
|
||||
* @param {boolean=} param0.closeButton
|
||||
* @param {Array<FormElement>} param0.formElements
|
||||
*/
|
||||
constructor({
|
||||
app,
|
||||
title,
|
||||
desc,
|
||||
formElements,
|
||||
buttons = ["cancel", "ok:good"],
|
||||
confirmButtonId = "ok",
|
||||
closeButton = true,
|
||||
}) {
|
||||
let html = "";
|
||||
html += desc + "<br>";
|
||||
for (let i = 0; i < formElements.length; ++i) {
|
||||
html += formElements[i].getHtml();
|
||||
}
|
||||
|
||||
super({
|
||||
app,
|
||||
title: title,
|
||||
contentHTML: html,
|
||||
buttons: buttons,
|
||||
type: "info",
|
||||
closeButton,
|
||||
});
|
||||
this.confirmButtonId = confirmButtonId;
|
||||
this.formElements = formElements;
|
||||
|
||||
this.enterHandler = confirmButtonId;
|
||||
}
|
||||
|
||||
internalButtonHandler(id, ...payload) {
|
||||
if (id === this.confirmButtonId) {
|
||||
if (this.hasAnyInvalid()) {
|
||||
this.dialogElem.classList.remove("errorShake");
|
||||
waitNextFrame().then(() => {
|
||||
if (this.dialogElem) {
|
||||
this.dialogElem.classList.add("errorShake");
|
||||
}
|
||||
});
|
||||
this.app.sound.playUiSound(SOUNDS.uiError);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
super.internalButtonHandler(id, payload);
|
||||
}
|
||||
|
||||
hasAnyInvalid() {
|
||||
for (let i = 0; i < this.formElements.length; ++i) {
|
||||
if (!this.formElements[i].isValid()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
createElement() {
|
||||
const div = super.createElement();
|
||||
|
||||
for (let i = 0; i < this.formElements.length; ++i) {
|
||||
const elem = this.formElements[i];
|
||||
elem.bindEvents(div, this.clickDetectors);
|
||||
}
|
||||
|
||||
waitNextFrame().then(() => {
|
||||
this.formElements[0].focus();
|
||||
});
|
||||
|
||||
return div;
|
||||
}
|
||||
}
|
||||
|
@ -1,129 +1,130 @@
|
||||
import trim from "trim";
|
||||
import { DialogWithForm } from "../../core/modal_dialog_elements";
|
||||
import { FormElementInput } from "../../core/modal_dialog_forms";
|
||||
import { BaseItem } from "../base_item";
|
||||
import { enumColors } from "../colors";
|
||||
import { ConstantSignalComponent } from "../components/constant_signal";
|
||||
import { Entity } from "../entity";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
import { BOOL_FALSE_SINGLETON, BOOL_TRUE_SINGLETON } from "../items/boolean_item";
|
||||
import { COLOR_ITEM_SINGLETONS } from "../items/color_item";
|
||||
import { ShapeDefinition } from "../shape_definition";
|
||||
|
||||
export class ConstantSignalSystem extends GameSystemWithFilter {
|
||||
constructor(root) {
|
||||
super(root, [ConstantSignalComponent]);
|
||||
|
||||
this.root.signals.entityManuallyPlaced.add(this.querySigalValue, this);
|
||||
}
|
||||
|
||||
update() {
|
||||
// Set signals
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
const pinsComp = entity.components.WiredPins;
|
||||
const signalComp = entity.components.ConstantSignal;
|
||||
pinsComp.slots[0].value = signalComp.signal;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Asks the entity to enter a valid signal code
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
querySigalValue(entity) {
|
||||
if (!entity.components.ConstantSignal) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Ok, query, but also save the uid because it could get stale
|
||||
const uid = entity.uid;
|
||||
|
||||
const signalValueInput = new FormElementInput({
|
||||
id: "signalValue",
|
||||
label: null,
|
||||
placeholder: "",
|
||||
defaultValue: "",
|
||||
validator: val => this.parseSignalCode(val),
|
||||
});
|
||||
const dialog = new DialogWithForm({
|
||||
app: this.root.app,
|
||||
title: "Set Signal",
|
||||
desc: "Enter a shape code, color or '0' or '1'",
|
||||
formElements: [signalValueInput],
|
||||
buttons: ["cancel:bad:escape", "ok:good:enter"],
|
||||
});
|
||||
this.root.hud.parts.dialogs.internalShowDialog(dialog);
|
||||
|
||||
// When confirmed, set the signal
|
||||
dialog.buttonSignals.ok.add(() => {
|
||||
if (!this.root || !this.root.entityMgr) {
|
||||
// Game got stopped
|
||||
return;
|
||||
}
|
||||
|
||||
const entityRef = this.root.entityMgr.findByUid(uid, false);
|
||||
if (!entityRef) {
|
||||
// outdated
|
||||
return;
|
||||
}
|
||||
|
||||
const constantComp = entityRef.components.ConstantSignal;
|
||||
if (!constantComp) {
|
||||
// no longer interesting
|
||||
return;
|
||||
}
|
||||
|
||||
constantComp.signal = this.parseSignalCode(signalValueInput.getValue());
|
||||
});
|
||||
|
||||
// When cancelled, destroy the entity again
|
||||
dialog.buttonSignals.cancel.add(() => {
|
||||
if (!this.root || !this.root.entityMgr) {
|
||||
// Game got stopped
|
||||
return;
|
||||
}
|
||||
|
||||
const entityRef = this.root.entityMgr.findByUid(uid, false);
|
||||
if (!entityRef) {
|
||||
// outdated
|
||||
return;
|
||||
}
|
||||
|
||||
const constantComp = entityRef.components.ConstantSignal;
|
||||
if (!constantComp) {
|
||||
// no longer interesting
|
||||
return;
|
||||
}
|
||||
|
||||
this.root.logic.tryDeleteBuilding(entityRef);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to parse a signal code
|
||||
* @param {string} code
|
||||
* @returns {BaseItem}
|
||||
*/
|
||||
parseSignalCode(code) {
|
||||
code = trim(code);
|
||||
const codeLower = code.toLowerCase();
|
||||
|
||||
if (enumColors[codeLower]) {
|
||||
return COLOR_ITEM_SINGLETONS[codeLower];
|
||||
}
|
||||
if (code === "1" || codeLower === "true") {
|
||||
return BOOL_TRUE_SINGLETON;
|
||||
}
|
||||
|
||||
if (code === "0" || codeLower === "false") {
|
||||
return BOOL_FALSE_SINGLETON;
|
||||
}
|
||||
|
||||
if (ShapeDefinition.isValidShortKey(code)) {
|
||||
return this.root.shapeDefinitionMgr.getShapeItemFromShortKey(code);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
import trim from "trim";
|
||||
import { DialogWithForm } from "../../core/modal_dialog_elements";
|
||||
import { FormElementInput } from "../../core/modal_dialog_forms";
|
||||
import { BaseItem } from "../base_item";
|
||||
import { enumColors } from "../colors";
|
||||
import { ConstantSignalComponent } from "../components/constant_signal";
|
||||
import { Entity } from "../entity";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
import { BOOL_FALSE_SINGLETON, BOOL_TRUE_SINGLETON } from "../items/boolean_item";
|
||||
import { COLOR_ITEM_SINGLETONS } from "../items/color_item";
|
||||
import { ShapeDefinition } from "../shape_definition";
|
||||
|
||||
export class ConstantSignalSystem extends GameSystemWithFilter {
|
||||
constructor(root) {
|
||||
super(root, [ConstantSignalComponent]);
|
||||
|
||||
this.root.signals.entityManuallyPlaced.add(this.querySigalValue, this);
|
||||
}
|
||||
|
||||
update() {
|
||||
// Set signals
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
const pinsComp = entity.components.WiredPins;
|
||||
const signalComp = entity.components.ConstantSignal;
|
||||
pinsComp.slots[0].value = signalComp.signal;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Asks the entity to enter a valid signal code
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
querySigalValue(entity) {
|
||||
if (!entity.components.ConstantSignal) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Ok, query, but also save the uid because it could get stale
|
||||
const uid = entity.uid;
|
||||
|
||||
const signalValueInput = new FormElementInput({
|
||||
id: "signalValue",
|
||||
label: null,
|
||||
placeholder: "",
|
||||
defaultValue: "",
|
||||
validator: val => this.parseSignalCode(val),
|
||||
});
|
||||
const dialog = new DialogWithForm({
|
||||
app: this.root.app,
|
||||
title: "Set Signal",
|
||||
desc: "Enter a shape code, color or '0' or '1'",
|
||||
formElements: [signalValueInput],
|
||||
buttons: ["cancel:bad:escape", "ok:good:enter"],
|
||||
closeButton: false,
|
||||
});
|
||||
this.root.hud.parts.dialogs.internalShowDialog(dialog);
|
||||
|
||||
// When confirmed, set the signal
|
||||
dialog.buttonSignals.ok.add(() => {
|
||||
if (!this.root || !this.root.entityMgr) {
|
||||
// Game got stopped
|
||||
return;
|
||||
}
|
||||
|
||||
const entityRef = this.root.entityMgr.findByUid(uid, false);
|
||||
if (!entityRef) {
|
||||
// outdated
|
||||
return;
|
||||
}
|
||||
|
||||
const constantComp = entityRef.components.ConstantSignal;
|
||||
if (!constantComp) {
|
||||
// no longer interesting
|
||||
return;
|
||||
}
|
||||
|
||||
constantComp.signal = this.parseSignalCode(signalValueInput.getValue());
|
||||
});
|
||||
|
||||
// When cancelled, destroy the entity again
|
||||
dialog.buttonSignals.cancel.add(() => {
|
||||
if (!this.root || !this.root.entityMgr) {
|
||||
// Game got stopped
|
||||
return;
|
||||
}
|
||||
|
||||
const entityRef = this.root.entityMgr.findByUid(uid, false);
|
||||
if (!entityRef) {
|
||||
// outdated
|
||||
return;
|
||||
}
|
||||
|
||||
const constantComp = entityRef.components.ConstantSignal;
|
||||
if (!constantComp) {
|
||||
// no longer interesting
|
||||
return;
|
||||
}
|
||||
|
||||
this.root.logic.tryDeleteBuilding(entityRef);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to parse a signal code
|
||||
* @param {string} code
|
||||
* @returns {BaseItem}
|
||||
*/
|
||||
parseSignalCode(code) {
|
||||
code = trim(code);
|
||||
const codeLower = code.toLowerCase();
|
||||
|
||||
if (enumColors[codeLower]) {
|
||||
return COLOR_ITEM_SINGLETONS[codeLower];
|
||||
}
|
||||
if (code === "1" || codeLower === "true") {
|
||||
return BOOL_TRUE_SINGLETON;
|
||||
}
|
||||
|
||||
if (code === "0" || codeLower === "false") {
|
||||
return BOOL_FALSE_SINGLETON;
|
||||
}
|
||||
|
||||
if (ShapeDefinition.isValidShortKey(code)) {
|
||||
return this.root.shapeDefinitionMgr.getShapeItemFromShortKey(code);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user