Fix lint issues

pull/200/head
Phlosioneer 4 years ago
parent aef96cff6e
commit eb182d6e94

@ -27,8 +27,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
}
/**
*
* @param {Entity} entity
*
* @param {Entity} entity
*/
invalidateCache(entity) {
if (!entity.components.StaticMapEntity) {
@ -63,7 +63,6 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
const entity = this.allEntities[i];
entryCount += this.recomputeSingleEntityCache(entity);
}
}
logger.log("Found", entryCount, "entries to update");
@ -71,8 +70,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
}
/**
*
* @param {Rectangle} area
*
* @param {Rectangle} area
*/
recomputeAreaCaches(area) {
let entryCount = 0;
@ -88,8 +87,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
}
/**
*
* @param {Entity} entity
*
* @param {Entity} entity
*/
recomputeSingleEntityCache(entity) {
const ejectorComp = entity.components.ItemEjector;

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