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	Fix tunnel incorrect delete bug
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				| @ -88,10 +88,12 @@ export class UndergroundBeltSystem extends GameSystemWithFilter { | ||||
|                 } | ||||
| 
 | ||||
|                 const contentsUndergroundComp = contents.components.UndergroundBelt; | ||||
|                 const contentsStaticComp = contents.components.StaticMapEntity; | ||||
|                 if ( | ||||
|                     contentsUndergroundComp && | ||||
|                     contentsUndergroundComp.tier === undergroundComp.tier && | ||||
|                     contentsUndergroundComp.mode === enumUndergroundBeltMode.sender | ||||
|                     contentsUndergroundComp.mode === enumUndergroundBeltMode.sender && | ||||
|                     enumAngleToDirection[contentsStaticComp.rotation] === direction | ||||
|                 ) { | ||||
|                     matchingEntrance = { | ||||
|                         entity: contents, | ||||
|  | ||||
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