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#
# GAME TRANSLATIONS
#
# Contributing:
#
# If you want to contribute, please make a pull request on this respository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
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# If you want to add a new language, ask me in the Discord and I will setup
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# the basic structure so the game also detects it.
#
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---
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steamPage :
# This is the short text appearing on the steam page
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shortText : shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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# This is the text shown above the Discord link
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discordLink : Official Discord - Chat with me!
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# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE:
# - Do not translate the first line (This is the gif image at the start of the store)
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
longText : >-
[ img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory.
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As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]!
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Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand.
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This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned!
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Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features.
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[ b]Standalone Advantages[/b]
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[ list]
[ *] Dark Mode
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[ *] Unlimited Waypoints
[ *] Unlimited Savegames
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[ *] Additional settings
[*] Coming soon : Wires & Energy! Aiming for (roughly) end of July 2020.
[*] Coming soon : More Levels
[ *] Allows me to further develop shapez.io ❤️
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[ /list]
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[ b]Future Updates[/b]
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I am updating the game often and trying to push an update at least once every week!
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[ list]
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[ *] Different maps and challenges (e.g. maps with obstacles)
[ *] Puzzles (Deliver the requested shape with a restricted area / set of buildings)
[ *] A story mode where buildings have a cost
[ *] Configurable map generator (Configure resource/shape size/density, seed and more)
[ *] Additional types of shapes
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[ *] Performance improvements (The game already runs pretty well!)
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[ *] And much more!
[ /list]
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[ b]This game is open source![/b]
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Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
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Be sure to check out my trello board for the full roadmap!
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[ b]Links[/b]
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[ list]
[ *] [ url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
[ *] [ url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
[ *] [ url=https://www.reddit.com/r/shapezio]Subreddit[/url]
[ *] [ url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[ *] [ url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[ /list]
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global :
loading : Loading
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error : Error
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# How big numbers are rendered, e.g. "10,000"
thousandsDivider : ","
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# What symbol to use to seperate the integer part from the fractional part of a number, e.g. "0.4"
decimalSeparator : "."
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# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix :
thousands : k
millions : M
billions : B
trillions : T
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# Shown for infinitely big numbers
infinite : inf
time :
# Used for formatting past time dates
oneSecondAgo : one second ago
xSecondsAgo : <x> seconds ago
oneMinuteAgo : one minute ago
xMinutesAgo : <x> minutes ago
oneHourAgo : one hour ago
xHoursAgo : <x> hours ago
oneDayAgo : one day ago
xDaysAgo : <x> days ago
# Short formats for times, e.g. '5h 23m'
secondsShort : <seconds>s
minutesAndSecondsShort : <minutes>m <seconds>s
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hoursAndMinutesShort : <hours>h <minutes>m
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xMinutes : <x> minutes
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keys :
tab : TAB
control : CTRL
alt : ALT
escape : ESC
shift : SHIFT
space : SPACE
demoBanners :
# This is the "advertisement" shown in the main menu and other various places
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title : Demo Version
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intro : >-
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Get the standalone to unlock all features!
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mainMenu :
play : Play
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continue : Continue
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newGame : New Game
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changelog : Changelog
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subreddit : Reddit
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importSavegame : Import
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openSourceHint : This game is open source!
discordLink : Official Discord Server
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helpTranslate : Help translate!
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madeBy : Made by <author-link>
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# This is shown when using firefox and other browsers which are not supported.
browserWarning : >-
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Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
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savegameLevel : Level <x>
savegameLevelUnknown : Unknown Level
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dialogs :
buttons :
ok : OK
delete : Delete
cancel : Cancel
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later : Later
restart : Restart
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reset : Reset
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getStandalone : Get Standalone
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deleteGame : I know what I am doing
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viewUpdate : View Update
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showUpgrades : Show Upgrades
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showKeybindings : Show Keybindings
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importSavegameError :
title : Import Error
text : >-
Failed to import your savegame :
importSavegameSuccess :
title : Savegame Imported
text : >-
Your savegame has been successfully imported.
gameLoadFailure :
title : Game is broken
text : >-
Failed to load your savegame :
confirmSavegameDelete :
title : Confirm deletion
text : >-
Are you sure you want to delete the game?
savegameDeletionError :
title : Failed to delete
text : >-
Failed to delete the savegame :
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restartRequired :
title : Restart required
text : >-
You need to restart the game to apply the settings.
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editKeybinding :
title : Change Keybinding
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desc : Press the key or mouse button you want to assign, or escape to cancel.
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resetKeybindingsConfirmation :
title : Reset keybindings
desc : This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk :
title : Keybindings reset
desc : The keybindings have been reset to their respective defaults!
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featureRestriction :
title : Demo Version
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desc : You tried to access a feature (<feature>) which is not available in the demo. Consider getting the standalone version for the full experience!
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oneSavegameLimit :
title : Limited savegames
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desc : You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version!
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updateSummary :
title : New update!
desc : >-
Here are the changes since you last played :
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upgradesIntroduction :
title : Unlock Upgrades
desc : >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
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massDeleteConfirm :
title : Confirm delete
desc : >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
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massCutConfirm :
title : Confirm cut
desc : >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
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massCutInsufficientConfirm :
title : Confirm cut
desc : >-
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You can not afford to paste this area! Are you sure you want to cut it?
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blueprintsNotUnlocked :
title : Not unlocked yet
desc : >-
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Complete level 12 to unlock Blueprints!
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keybindingsIntroduction :
title : Useful keybindings
desc : >-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
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<code class='keybinding'>CTRL</code> + Drag : Select an area.<br>
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<code class='keybinding'>SHIFT</code> : Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code> : Invert orientation of placed belts.<br>
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createMarker :
title : New Marker
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titleEdit : Edit Marker
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desc : Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
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markerDemoLimit :
desc : You can only create two custom markers in the demo. Get the standalone for unlimited markers!
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exportScreenshotWarning :
title : Export screenshot
desc : You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
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ingame :
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay :
moveMap : Move
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selectBuildings : Select area
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stopPlacement : Stop placement
rotateBuilding : Rotate building
placeMultiple : Place multiple
reverseOrientation : Reverse orientation
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disableAutoOrientation : Disable auto-orientation
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toggleHud : Toggle HUD
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placeBuilding : Place building
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createMarker : Create marker
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delete : Delete
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pasteLastBlueprint : Paste last blueprint
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lockBeltDirection : Enable belt planner
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plannerSwitchSide : Flip planner side
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cutSelection : Cut
copySelection : Copy
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clearSelection : Clear selection
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pipette : Pipette
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switchLayers : Switch layers
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# Names of the colors, used for the color blind mode
colors :
red : Red
green : Green
blue : Blue
yellow : Yellow
purple : Purple
cyan : Cyan
white : White
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black : Black
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uncolored : Gray
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# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement :
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants : Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel : >-
Hotkey : <key>
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infoTexts :
speed : Speed
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range : Range
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storage : Storage
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oneItemPerSecond : 1 item / second
itemsPerSecond : <x> items / s
itemsPerSecondDouble : (x2)
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tiles : <x> tiles
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# The notification when completing a level
levelCompleteNotification :
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle : Level <level>
completed : Completed
unlockText : Unlocked <reward>!
buttonNextLevel : Next Level
# Notifications on the lower right
notifications :
newUpgrade : A new upgrade is available!
gameSaved : Your game has been saved.
# The "Upgrades" window
shop :
title : Upgrades
buttonUnlock : Upgrade
# Gets replaced to e.g. "Tier IX"
tier : Tier <x>
# The roman number for each tier
tierLabels : [ I, II, III, IV, V, VI, VII, VIII, IX, X]
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maximumLevel : MAXIMUM LEVEL (Speed x<currentMult>)
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# The "Statistics" window
statistics :
title : Statistics
dataSources :
stored :
title : Stored
description : Displaying amount of stored shapes in your central building.
produced :
title : Produced
description : Displaying all shapes your whole factory produces, including intermediate products.
delivered :
title : Delivered
description : Displaying shapes which are delivered to your central building.
noShapesProduced : No shapes have been produced so far.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute : <shapes> / m
# Settings menu, when you press "ESC"
settingsMenu :
playtime : Playtime
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buildingsPlaced : Buildings
beltsPlaced : Belts
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buttons :
continue : Continue
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settings : Settings
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menu : Return to menu
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# Bottom left tutorial hints
tutorialHints :
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title : Need help?
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showHint : Show hint
hideHint : Close
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# When placing a blueprint
blueprintPlacer :
cost : Cost
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# Map markers
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waypoints :
waypoints : Markers
hub : HUB
description : Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification : Marker has been created.
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# Shape viewer
shapeViewer :
title : Layers
empty : Empty
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copyKey : Copy Key
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# Interactive tutorial
interactiveTutorial :
title : Tutorial
hints :
1_1_extractor : Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
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1_2_conveyor : >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip : <strong>Click and drag</strong> the belt with your mouse!
1_3_expand : >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip : Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
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# All shop upgrades
shopUpgrades :
belt :
name : Belts, Distributor & Tunnels
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description : Speed x<currentMult> → x<newMult>
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miner :
name : Extraction
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description : Speed x<currentMult> → x<newMult>
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processors :
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name : Cutting, Rotating & Stacking
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description : Speed x<currentMult> → x<newMult>
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painting :
name : Mixing & Painting
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description : Speed x<currentMult> → x<newMult>
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# Buildings and their name / description
buildings :
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hub :
deliver : Deliver
toUnlock : to unlock
levelShortcut : LVL
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belt :
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default :
name : &belt Conveyor Belt
description : Transports items, hold and drag to place multiple.
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wire :
default :
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name : &wire Energy Wire
description : Allows you to transport energy.
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# Internal name for the Extractor
miner :
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default :
name : &miner Extractor
description : Place over a shape or color to extract it.
chainable :
name : Extractor (Chain)
description : Place over a shape or color to extract it. Can be chained.
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# Internal name for the Tunnel
underground_belt :
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default :
name : &underground_belt Tunnel
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description : Allows you to tunnel resources under buildings and belts.
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tier2 :
name : Tunnel Tier II
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description : Allows you to tunnel resources under buildings and belts.
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# Internal name for the Balancer
splitter :
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default :
name : &splitter Balancer
description : Multifunctional - Evenly distributes all inputs onto all outputs.
compact :
name : Merger (compact)
description : Merges two conveyor belts into one.
compact-inverse :
name : Merger (compact)
description : Merges two conveyor belts into one.
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cutter :
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default :
name : &cutter Cutter
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description : Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
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quad :
name : Cutter (Quad)
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description : Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
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advanced_processor :
default :
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name : &advanced_processor Color Inverter
description : Accepts a color or shape and inverts it.
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rotater :
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default :
name : &rotater Rotate
description : Rotates shapes clockwise by 90 degrees.
ccw :
name : Rotate (CCW)
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description : Rotates shapes counter-clockwise by 90 degrees.
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fl :
name : Rotate (180)
description : Rotates shapes by 180 degrees.
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stacker :
default :
name : &stacker Stacker
description : Stacks both items. If they can not be merged, the right item is placed above the left item.
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mixer :
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default :
name : &mixer Color Mixer
description : Mixes two colors using additive blending.
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painter :
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default :
name : &painter Painter
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description : &painter_desc Colors the whole shape on the left input with the color from the top input.
mirrored :
name : *painter
description : *painter_desc
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double :
name : Painter (Double)
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description : Colors the shapes on the left inputs with the color from the top input.
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quad :
name : Painter (Quad)
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description : Allows you to color each quadrant of the shape with a different color.
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trash :
default :
name : &trash Trash
description : Accepts inputs from all sides and destroys them. Forever.
storage :
name : Storage
description : Stores excess items, up to a given capacity. Can be used as an overflow gate.
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energy_generator :
deliver : Deliver
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# This will be shown before the amount, so for example 'For 123 Energy'
toGenerateEnergy : For
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default :
name : &energy_generator Energy Generator
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description : Generates energy by consuming shapes.
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wire_crossings :
default :
name : &wire_crossings Wire Splitter
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description : Splits a energy wire into two.
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merger :
name : Wire Merger
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description : Merges two energy wires into one.
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storyRewards :
# Those are the rewards gained from completing the store
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reward_cutter_and_trash :
title : Cutting Shapes
desc : You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
reward_rotater :
title : Rotating
desc : The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter :
title : Painting
desc : >-
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The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS : If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!
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reward_mixer :
title : Color Mixing
desc : The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker :
title : Combiner
desc : You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter :
title : Splitter/Merger
desc : The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel :
title : Tunnel
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desc : The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
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reward_rotater_ccw :
title : CCW Rotating
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desc : You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
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reward_miner_chainable :
title : Chaining Extractor
desc : You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2 :
title : Tunnel Tier II
desc : You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_splitter_compact :
title : Compact Balancer
desc : >-
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You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
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reward_cutter_quad :
title : Quad Cutting
desc : You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double :
title : Double Painting
desc : You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
reward_painter_quad :
title : Quad Painting
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desc : You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!
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reward_storage :
title : Storage Buffer
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desc : You have unlocked a variant of the <strong>trash</strong> - It allows you to store items up to a given capacity!
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reward_freeplay :
title : Freeplay
desc : You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
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reward_blueprints :
title : Blueprints
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desc : You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
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# Special reward, which is shown when there is no reward actually
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no_reward :
title : Next level
desc : >-
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This level gave you no reward, but the next one will! <br><br> PS : Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to <strong>unlock upgrades</strong>!
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no_reward_freeplay :
title : Next level
desc : >-
Congratulations! By the way, more content is planned for the standalone!
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settings :
title : Settings
categories :
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general : General
userInterface : User Interface
advanced : Advanced
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versionBadges :
dev : Development
staging : Staging
prod : Production
buildDate : Built <at-date>
labels :
uiScale :
title : Interface scale
description : >-
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Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
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scales :
super_small : Super small
small : Small
regular : Regular
large : Large
huge : Huge
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autosaveInterval :
title : Autosave Interval
description : >-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals :
one_minute : 1 Minute
two_minutes : 2 Minutes
five_minutes : 5 Minutes
ten_minutes : 10 Minutes
twenty_minutes : 20 Minutes
disabled : Disabled
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scrollWheelSensitivity :
title : Zoom sensitivity
description : >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity :
super_slow : Super slow
slow : Slow
regular : Regular
fast : Fast
super_fast : Super fast
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movementSpeed :
title : Movement speed
description : >-
Changes how fast the view moves when using the keyboard.
speeds :
super_slow : Super slow
slow : Slow
regular : Regular
fast : Fast
super_fast : Super Fast
extremely_fast : Extremely Fast
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language :
title : Language
description : >-
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Change the language. All translations are user-contributed and might be incomplete!
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enableColorBlindHelper :
title : Color Blind Mode
description : >-
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Enables various tools which allow you to play the game if you are color blind.
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fullscreen :
title : Fullscreen
description : >-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted :
title : Mute Sounds
description : >-
If enabled, mutes all sound effects.
musicMuted :
title : Mute Music
description : >-
If enabled, mutes all music.
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theme :
title : Game theme
description : >-
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Choose the game theme (light / dark).
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themes :
dark : Dark
light : Light
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refreshRate :
title : Simulation Target
description : >-
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If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
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alwaysMultiplace :
title : Multiplace
description : >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
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offerHints :
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title : Hints & Tutorials
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description : >-
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Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
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enableTunnelSmartplace :
title : Smart Tunnels
description : >-
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When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
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vignette :
title : Vignette
description : >-
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Enables the vignette, which darkens the screen corners and makes text easier to read.
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rotationByBuilding :
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title : Rotation by building type
description : >-
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
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compactBuildingInfo :
title : Compact Building Infos
description : >-
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
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disableCutDeleteWarnings :
title : Disable Cut/Delete Warnings
description : >-
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Disables the warning dialogs brought up when cutting/deleting more than 100 entities.
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keybindings :
title : Keybindings
hint : >-
Tip : Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
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resetKeybindings : Reset Keybindings
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categoryLabels :
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general : Application
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ingame : Game
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navigation : Navigating
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placement : Placement
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massSelect : Mass Select
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buildings : Building Shortcuts
placementModifiers : Placement Modifiers
mappings :
confirm : Confirm
back : Back
mapMoveUp : Move Up
mapMoveRight : Move Right
mapMoveDown : Move Down
mapMoveLeft : Move Left
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mapMoveFaster : Move Faster
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centerMap : Center Map
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mapZoomIn : Zoom in
mapZoomOut : Zoom out
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createMarker : Create Marker
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menuOpenShop : Upgrades
menuOpenStats : Statistics
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menuClose : Close Menu
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toggleHud : Toggle HUD
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toggleFPSInfo : Toggle FPS and Debug Info
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switchLayers : Switch layers
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exportScreenshot : Export whole Base as Image
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belt : *belt
splitter : *splitter
underground_belt : *underground_belt
miner : *miner
cutter : *cutter
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advanced_processor : *advanced_processor
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rotater : *rotater
stacker : *stacker
mixer : *mixer
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energy_generator : *energy_generator
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painter : *painter
trash : *trash
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wire : *wire
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pipette : Pipette
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rotateWhilePlacing : Rotate
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rotateInverseModifier : >-
Modifier : Rotate CCW instead
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cycleBuildingVariants : Cycle Variants
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confirmMassDelete : Delete area
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pasteLastBlueprint : Paste last blueprint
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cycleBuildings : Cycle Buildings
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lockBeltDirection : Enable belt planner
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switchDirectionLockSide : >-
Planner : Switch side
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massSelectStart : Hold and drag to start
massSelectSelectMultiple : Select multiple areas
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massSelectCopy : Copy area
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massSelectCut : Cut area
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placementDisableAutoOrientation : Disable automatic orientation
placeMultiple : Stay in placement mode
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placeInverse : Invert automatic belt orientation
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about :
title : About this Game
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body : >-
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
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If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
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This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
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The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
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Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
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changelog :
title : Changelog
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demo :
features :
restoringGames : Restoring savegames
importingGames : Importing savegames
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oneGameLimit : Limited to one savegame
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customizeKeybindings : Customizing Keybindings
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exportingBase : Exporting whole Base as Image
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settingNotAvailable : Not available in the demo.