Allow toggling debug info and fix miners sometimes being incorrectly culled

pull/33/head
tobspr 4 years ago
parent 8760026893
commit c6228f8d32

@ -2,6 +2,7 @@ import { BaseHUDPart } from "../base_hud_part";
import { makeDiv, round3Digits, round2Digits } from "../../../core/utils";
import { Math_round } from "../../../core/builtins";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { KEYMAPPINGS } from "../../key_action_mapper";
export class HUDDebugInfo extends BaseHUDPart {
createElements(parent) {
@ -18,12 +19,17 @@ export class HUDDebugInfo extends BaseHUDPart {
this.visible = false;
this.domAttach = new DynamicDomAttach(this.root, this.element);
// this.root.keyMapper
this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.toggleFPSInfo).add(() => this.toggle());
}
toggle() {
this.visible = !this.visible;
this.domAttach.update(this.visible);
}
update() {
const now = this.root.time.realtimeNow();
if (now - this.lastTick > 0.25) {
if (now - this.lastTick > 0.25 && this.visible) {
this.lastTick = now;
this.tickRateElement.innerText = "Tickrate: " + this.root.dynamicTickrate.currentTickRate;
this.fpsElement.innerText =

@ -31,7 +31,7 @@ export const KEYMAPPINGS = {
menuOpenStats: { keyCode: key("G") },
toggleHud: { keyCode: 113 }, // F2
toggleFPSInfo: { keyCode: 112 }, // F1
toggleFPSInfo: { keyCode: 115 }, // F1
},
buildings: {

@ -104,7 +104,7 @@ export class MinerSystem extends GameSystemWithFilter {
if (entity && entity.components.Miner) {
const staticComp = entity.components.StaticMapEntity;
if (!staticComp.shouldBeDrawn(parameters)) {
return;
continue;
}
const lowerLayerItem = this.root.map.getLowerLayerContentXY(

@ -388,6 +388,7 @@ keybindings:
menuOpenStats: Statistics
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
belt: *belt
splitter: *splitter
underground_belt: *underground_belt

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