Add customizable keybindings & watermark

pull/33/head
tobspr 4 years ago
parent 2968fe3788
commit 3714a59fca

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@ -523,7 +523,7 @@ canvas {
}
.checkbox {
$bgColor: darken($mainBgColor, 0);
$bgColor: darken($mainBgColor, 3);
background-color: $bgColor;
@include S(width, 35px);
@include S(height, 17px);

@ -23,7 +23,9 @@
@import "states/preload";
@import "states/main_menu";
@import "states/ingame";
@import "states/keybindings";
@import "states/settings";
@import "states/about";
@import "ingame_hud/buildings_toolbar";
@import "ingame_hud/building_placer";

@ -0,0 +1,5 @@
#state_AboutState {
.content {
@include PlainText;
}
}

@ -0,0 +1,54 @@
#state_KeybindingsState {
.content {
.topEntries {
display: grid;
grid-template-columns: 1fr auto;
@include S(grid-gap, 5px);
@include S(margin-bottom, 10px);
}
.hint {
display: block;
background: #eee;
@include S(padding, 4px);
@include PlainText;
}
.category {
.entry {
display: grid;
@include S(margin-top, 2px);
@include S(padding-top, 2px);
@include S(grid-gap, 4px);
grid-template-columns: 1fr #{D(100px)} auto auto;
border-bottom: #{D(1px)} dotted #eee;
color: #888c8f;
.mapping {
color: $colorBlueBright;
text-align: center;
}
button {
@include S(height, 15px);
@include S(width, 15px);
@include IncreasedClickArea(0px);
background: transparent center center / 40% no-repeat;
opacity: 0.9;
&.editKeybinding {
background-image: uiResource("icons/edit_key.png");
}
&.resetKeybinding {
background-image: uiResource("icons/reset_key.png");
}
&.disabled {
pointer-events: none;
cursor: default;
opacity: 0.1 !important;
}
}
}
}
}
}

@ -9,13 +9,13 @@
.settingsButton {
position: absolute;
@include S(bottom, 30px);
@include S(top, 30px);
@include S(right, 30px);
@include S(width, 35px);
@include S(height, 35px);
pointer-events: all;
cursor: pointer;
background: uiResource("icons/settings.png") center center / contain no-repeat;
background: uiResource("icons/main_menu_settings.png") center center / contain no-repeat;
transition: opacity 0.12s ease-in-out;
&:hover {
opacity: 0.9;

@ -1,13 +1,5 @@
#state_SettingsState {
.content {
.categoryLabel {
display: block;
text-transform: uppercase;
@include S(margin-top, 15px);
@include S(margin-bottom, 15px);
@include Heading;
}
.versionbar {
@include S(margin-top, 20px);
@include SuperSmallText;
@ -21,9 +13,13 @@
}
}
button.about {
background-color: $colorGreenBright;
}
.setting {
@include S(padding, 10px);
background: #eee;
background: #eeeff5;
@include S(border-radius, $globalBorderRadius);
@include S(margin-bottom, 5px);

@ -38,13 +38,27 @@
@include S(margin-bottom, 20px);
}
.content {
background: #fff;
@include S(border-radius, $globalBorderRadius);
@include S(padding, 10px);
max-height: calc(80vh - #{D(60px)});
overflow-y: auto;
box-sizing: border-box;
pointer-events: all;
> .container {
> .content {
background: #fff;
@include S(border-radius, $globalBorderRadius);
@include S(padding, 10px);
height: calc(80vh - #{D(60px)});
overflow-y: auto;
box-sizing: border-box;
pointer-events: all;
a {
color: $colorBlueBright;
}
.categoryLabel {
display: block;
text-transform: uppercase;
@include S(margin-top, 15px);
@include S(margin-bottom, 15px);
@include Heading;
}
}
}
}

@ -32,6 +32,8 @@ import { queryParamOptions } from "./core/query_parameters";
import { NoGameAnalytics } from "./platform/browser/no_game_analytics";
import { StorageImplBrowserIndexedDB } from "./platform/browser/storage_indexed_db";
import { SettingsState } from "./states/settings";
import { KeybindingsState } from "./states/keybindings";
import { AboutState } from "./states/about";
const logger = createLogger("application");
@ -143,7 +145,14 @@ export class Application {
*/
registerStates() {
/** @type {Array<typeof GameState>} */
const states = [PreloadState, MainMenuState, InGameState, SettingsState];
const states = [
PreloadState,
MainMenuState,
InGameState,
SettingsState,
KeybindingsState,
AboutState,
];
for (let i = 0; i < states.length; ++i) {
this.stateMgr.register(states[i]);

@ -71,7 +71,7 @@ export const globalConfig = {
debug: {
/* dev:start */
// fastGameEnter: true,
fastGameEnter: true,
noArtificialDelays: true,
// disableSavegameWrite: true,
// showEntityBounds: true,

@ -17,6 +17,7 @@ import { clamp } from "../core/utils";
import { mixVector, Vector } from "../core/vector";
import { BasicSerializableObject, types } from "../savegame/serialization";
import { GameRoot } from "./root";
import { KEYMAPPINGS } from "./key_action_mapper";
const logger = createLogger("camera");
@ -330,12 +331,12 @@ export class Camera extends BasicSerializableObject {
*/
bindKeys() {
const mapper = this.root.gameState.keyActionMapper;
mapper.getBinding("map_move_up").add(() => (this.keyboardForce.y = -1));
mapper.getBinding("map_move_down").add(() => (this.keyboardForce.y = 1));
mapper.getBinding("map_move_right").add(() => (this.keyboardForce.x = 1));
mapper.getBinding("map_move_left").add(() => (this.keyboardForce.x = -1));
mapper.getBinding(KEYMAPPINGS.ingame.mapMoveUp).add(() => (this.keyboardForce.y = -1));
mapper.getBinding(KEYMAPPINGS.ingame.mapMoveDown).add(() => (this.keyboardForce.y = 1));
mapper.getBinding(KEYMAPPINGS.ingame.mapMoveRight).add(() => (this.keyboardForce.x = 1));
mapper.getBinding(KEYMAPPINGS.ingame.mapMoveLeft).add(() => (this.keyboardForce.x = -1));
mapper.getBinding("center_map").add(() => this.centerOnMap());
mapper.getBinding(KEYMAPPINGS.ingame.centerMap).add(() => this.centerOnMap());
}
centerOnMap() {
@ -867,19 +868,19 @@ export class Camera extends BasicSerializableObject {
let forceY = 0;
const actionMapper = this.root.gameState.keyActionMapper;
if (actionMapper.getBinding("map_move_up").currentlyDown) {
if (actionMapper.getBinding(KEYMAPPINGS.ingame.mapMoveUp).currentlyDown) {
forceY -= 1;
}
if (actionMapper.getBinding("map_move_down").currentlyDown) {
if (actionMapper.getBinding(KEYMAPPINGS.ingame.mapMoveDown).currentlyDown) {
forceY += 1;
}
if (actionMapper.getBinding("map_move_left").currentlyDown) {
if (actionMapper.getBinding(KEYMAPPINGS.ingame.mapMoveLeft).currentlyDown) {
forceX -= 1;
}
if (actionMapper.getBinding("map_move_right").currentlyDown) {
if (actionMapper.getBinding(KEYMAPPINGS.ingame.mapMoveRight).currentlyDown) {
forceX += 1;
}

@ -154,10 +154,10 @@ export class BaseHUDPart {
*/
forwardMapMovementKeybindings(sourceMapper) {
sourceMapper.forward(this.root.gameState.keyActionMapper, [
"map_move_up",
"map_move_right",
"map_move_down",
"map_move_left",
"mapMoveUp",
"mapMoveRight",
"mapMoveDown",
"mapMoveLeft",
]);
}
}

@ -23,6 +23,8 @@ import { HUDNotifications, enumNotificationType } from "./parts/notifications";
import { HUDSettingsMenu } from "./parts/settings_menu";
import { HUDDebugInfo } from "./parts/debug_info";
import { HUDEntityDebugger } from "./parts/entity_debugger";
import { KEYMAPPINGS } from "../key_action_mapper";
import { HUDWatermark } from "./parts/watermark";
export class GameHUD {
/**
@ -76,6 +78,10 @@ export class GameHUD {
this.parts.entityDebugger = new HUDEntityDebugger(this.root);
}
if (!G_IS_STANDALONE && G_IS_RELEASE) {
this.parts.watermark = new HUDWatermark(this.root);
}
const frag = document.createDocumentFragment();
for (const key in this.parts) {
this.parts[key].createElements(frag);
@ -88,7 +94,7 @@ export class GameHUD {
}
this.internalInitSignalConnections();
this.root.gameState.keyActionMapper.getBinding("toggle_hud").add(this.toggleUi, this);
this.root.gameState.keyActionMapper.getBinding(KEYMAPPINGS.ingame.toggleHud).add(this.toggleUi, this);
}
/**
@ -186,7 +192,7 @@ export class GameHUD {
* @param {DrawParameters} parameters
*/
drawOverlays(parameters) {
const partsOrder = [];
const partsOrder = ["watermark"];
for (let i = 0; i < partsOrder.length; ++i) {
if (this.parts[partsOrder[i]]) {

@ -19,6 +19,7 @@ import { defaultBuildingVariant, MetaBuilding } from "../../meta_building";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { T } from "../../../translations";
import { KEYMAPPINGS } from "../../key_action_mapper";
export class HUDBuildingPlacer extends BaseHUDPart {
initialize() {
@ -30,11 +31,13 @@ export class HUDBuildingPlacer extends BaseHUDPart {
this.fakeEntity = null;
const keyActionMapper = this.root.gameState.keyActionMapper;
keyActionMapper.getBinding("building_abort_placement").add(this.abortPlacement, this);
keyActionMapper.getBinding("back").add(this.abortPlacement, this);
keyActionMapper
.getBinding(KEYMAPPINGS.placement.abortBuildingPlacement)
.add(this.abortPlacement, this);
keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.abortPlacement, this);
keyActionMapper.getBinding("rotate_while_placing").add(this.tryRotate, this);
keyActionMapper.getBinding("cycle_variants").add(this.cycleVariants, this);
keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.tryRotate, this);
keyActionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants).add(this.cycleVariants, this);
this.domAttach = new DynamicDomAttach(this.root, this.element, {});
@ -281,7 +284,9 @@ export class HUDBuildingPlacer extends BaseHUDPart {
this.buildingInfoElements.label.innerHTML = T.buildings[metaBuilding.id].name;
this.buildingInfoElements.descText.innerHTML = T.buildings[metaBuilding.id].description;
const binding = this.root.gameState.keyActionMapper.getBinding("building_" + metaBuilding.getId());
const binding = this.root.gameState.keyActionMapper.getBinding(
KEYMAPPINGS.buildings[metaBuilding.getId()]
);
this.buildingInfoElements.hotkey.innerHTML = T.ingame.buildingPlacement.hotkeyLabel.replace(
"<key>",
"<code class='keybinding'>" + binding.getKeyCodeString() + "</code>"
@ -322,7 +327,9 @@ export class HUDBuildingPlacer extends BaseHUDPart {
T.ingame.buildingPlacement.cycleBuildingVariants.replace(
"<key>",
"<code class='keybinding'>" +
this.root.gameState.keyActionMapper.getBinding("cycle_variants").getKeyCodeString() +
this.root.gameState.keyActionMapper
.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants)
.getKeyCodeString() +
"</code>"
)
);
@ -452,7 +459,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
) {
// Succesfully placed
if (metaBuilding.getFlipOrientationAfterPlacement()) {
if (metaBuilding.getFlipOrientationAfterPlacement() && !this.root.app.inputMgr.ctrlIsDown) {
this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
}

@ -14,6 +14,7 @@ import { MetaTrashBuilding } from "../../buildings/trash";
import { MetaUndergroundBeltBuilding } from "../../buildings/underground_belt";
import { MetaBuilding } from "../../meta_building";
import { BaseHUDPart } from "../base_hud_part";
import { KEYMAPPINGS } from "../../key_action_mapper";
const toolbarBuildings = [
MetaBeltBaseBuilding,
@ -65,7 +66,7 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
for (let i = 0; i < toolbarBuildings.length; ++i) {
const metaBuilding = gMetaBuildingRegistry.findByClass(toolbarBuildings[i]);
const binding = actionMapper.getBinding("building_" + metaBuilding.getId());
const binding = actionMapper.getBinding(KEYMAPPINGS.buildings[metaBuilding.getId()]);
const itemContainer = makeDiv(items, null, ["building"]);
itemContainer.setAttribute("data-icon", "building_icons/" + metaBuilding.getId() + ".png");
@ -91,7 +92,7 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
);
this.lastSelectedIndex = 0;
actionMapper.getBinding("cycle_buildings").add(this.cycleBuildings, this);
actionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildings).add(this.cycleBuildings, this);
}
update() {

@ -3,6 +3,7 @@ import { makeDiv, randomInt } from "../../../core/utils";
import { SOUNDS } from "../../../platform/sound";
import { enumNotificationType } from "./notifications";
import { T } from "../../../translations";
import { KEYMAPPINGS } from "../../key_action_mapper";
export class HUDGameMenu extends BaseHUDPart {
initialize() {}
@ -14,7 +15,7 @@ export class HUDGameMenu extends BaseHUDPart {
id: "shop",
label: "Upgrades",
handler: () => this.root.hud.parts.shop.show(),
keybinding: "menu_open_shop",
keybinding: KEYMAPPINGS.ingame.menuOpenShop,
badge: () => this.root.hubGoals.getAvailableUpgradeCount(),
notification: /** @type {[string, enumNotificationType]} */ ([
T.ingame.notifications.newUpgrade,
@ -25,7 +26,7 @@ export class HUDGameMenu extends BaseHUDPart {
id: "stats",
label: "Stats",
handler: () => this.root.hud.parts.statistics.show(),
keybinding: "menu_open_stats",
keybinding: KEYMAPPINGS.ingame.menuOpenStats,
},
];

@ -1,6 +1,6 @@
import { BaseHUDPart } from "../base_hud_part";
import { makeDiv } from "../../../core/utils";
import { getStringForKeyCode } from "../../key_action_mapper";
import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
import { TrackedState } from "../../../core/tracked_state";
import { queryParamOptions } from "../../../core/query_parameters";
import { T } from "../../../translations";
@ -32,16 +32,16 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
[],
`
<div class="binding">
<code class="keybinding">${getKeycode("center_map")}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.centerMap)}</code>
<label>${T.ingame.keybindingsOverlay.centerMap}</label>
</div>
<div class="binding">
<code class="keybinding leftMouse"></code><i></i>
<code class="keybinding">${getKeycode("map_move_up")}</code>
<code class="keybinding">${getKeycode("map_move_left")}</code>
<code class="keybinding">${getKeycode("map_move_down")}</code>
<code class="keybinding">${getKeycode("map_move_right")}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveUp)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveLeft)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveDown)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveRight)}</code>
<label>${T.ingame.keybindingsOverlay.moveMap}</label>
</div>
@ -55,12 +55,12 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
<div class="binding placementOnly">
<code class="keybinding rightMouse"></code><i></i>
<code class="keybinding">${getKeycode("building_abort_placement")}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.placement.abortBuildingPlacement)}</code>
<label>${T.ingame.keybindingsOverlay.stopPlacement}</label>
</div>
<div class="binding placementOnly">
<code class="keybinding">${getKeycode("rotate_while_placing")}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.placement.rotateWhilePlacing)}</code>
<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
</div>

@ -10,15 +10,18 @@ import { DynamicDomAttach } from "../dynamic_dom_attach";
import { createLogger } from "../../../core/logging";
import { enumMouseButton } from "../../camera";
import { T } from "../../../translations";
import { KEYMAPPINGS } from "../../key_action_mapper";
const logger = createLogger("hud/mass_selector");
export class HUDMassSelector extends BaseHUDPart {
createElements(parent) {
const removalKeybinding = this.root.gameState.keyActionMapper
.getBinding("confirm_mass_delete")
.getBinding(KEYMAPPINGS.massSelect.confirmMassDelete)
.getKeyCodeString();
const abortKeybinding = this.root.gameState.keyActionMapper
.getBinding(KEYMAPPINGS.general.back)
.getKeyCodeString();
const abortKeybinding = this.root.gameState.keyActionMapper.getBinding("back").getKeyCodeString();
this.element = makeDiv(
parent,
@ -43,8 +46,10 @@ export class HUDMassSelector extends BaseHUDPart {
this.root.camera.movePreHandler.add(this.onMouseMove, this);
this.root.camera.upPostHandler.add(this.onMouseUp, this);
this.root.gameState.keyActionMapper.getBinding("back").add(this.onBack, this);
this.root.gameState.keyActionMapper.getBinding("confirm_mass_delete").add(this.confirmDelete, this);
this.root.gameState.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.onBack, this);
this.root.gameState.keyActionMapper
.getBinding(KEYMAPPINGS.massSelect.confirmMassDelete)
.add(this.confirmDelete, this);
this.domAttach = new DynamicDomAttach(this.root, this.element);
}

@ -2,7 +2,7 @@ import { BaseHUDPart } from "../base_hud_part";
import { makeDiv, formatSeconds, formatBigNumberFull } from "../../../core/utils";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { InputReceiver } from "../../../core/input_receiver";
import { KeyActionMapper } from "../../key_action_mapper";
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
import { T } from "../../../translations";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { ItemProcessorComponent } from "../../components/item_processor";
@ -72,7 +72,7 @@ export class HUDSettingsMenu extends BaseHUDPart {
}
initialize() {
this.root.gameState.keyActionMapper.getBinding("back").add(this.show, this);
this.root.gameState.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.show, this);
this.domAttach = new DynamicDomAttach(this.root, this.background, {
attachClass: "visible",
@ -80,8 +80,7 @@ export class HUDSettingsMenu extends BaseHUDPart {
this.inputReciever = new InputReceiver("settingsmenu");
this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
this.keyActionMapper.getBinding("back").add(this.close, this);
this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
this.close();
}

@ -3,7 +3,7 @@ import { ClickDetector } from "../../../core/click_detector";
import { InputReceiver } from "../../../core/input_receiver";
import { formatBigNumber, makeDiv } from "../../../core/utils";
import { T } from "../../../translations";
import { KeyActionMapper } from "../../key_action_mapper";
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
import { UPGRADES } from "../../upgrades";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
@ -168,8 +168,8 @@ export class HUDShop extends BaseHUDPart {
this.inputReciever = new InputReceiver("shop");
this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
this.keyActionMapper.getBinding("back").add(this.close, this);
this.keyActionMapper.getBinding("menu_open_shop").add(this.close, this);
this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
this.keyActionMapper.getBinding(KEYMAPPINGS.ingame.menuOpenShop).add(this.close, this);
this.close();

@ -1,7 +1,7 @@
import { Math_min } from "../../../core/builtins";
import { InputReceiver } from "../../../core/input_receiver";
import { makeButton, makeDiv, removeAllChildren, capitalizeFirstLetter } from "../../../core/utils";
import { KeyActionMapper } from "../../key_action_mapper";
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
import { enumAnalyticsDataSource } from "../../production_analytics";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
@ -81,8 +81,8 @@ export class HUDStatistics extends BaseHUDPart {
this.inputReciever = new InputReceiver("statistics");
this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
this.keyActionMapper.getBinding("back").add(this.close, this);
this.keyActionMapper.getBinding("menu_open_stats").add(this.close, this);
this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
this.keyActionMapper.getBinding(KEYMAPPINGS.ingame.menuOpenStats).add(this.close, this);
/** @type {Object.<string, HUDShapeStatisticsHandle>} */
this.activeHandles = {};

@ -0,0 +1,27 @@
import { BaseHUDPart } from "../base_hud_part";
import { DrawParameters } from "../../../core/draw_parameters";
export class HUDWatermark extends BaseHUDPart {
createElements() {}
initialize() {}
/**
*
* @param {DrawParameters} parameters
*/
drawOverlays(parameters) {
const w = this.root.gameWidth;
parameters.context.fillStyle = "#f77";
parameters.context.font = "50px GameFont";
parameters.context.textAlign = "center";
parameters.context.fillText("DEMO VERSION", w / 2, 100);
parameters.context.fillStyle = "#aaaca9";
parameters.context.font = "20px GameFont";
parameters.context.fillText("Get shapez.io on steam for the full experience!", w / 2, 140);
parameters.context.textAlign = "left";
}
}

@ -7,55 +7,72 @@ import { Application } from "../application";
import { Signal, STOP_PROPAGATION } from "../core/signal";
import { IS_MOBILE } from "../core/config";
import { T } from "../translations";
import { JSON_stringify } from "../core/builtins";
function key(str) {
return str.toUpperCase().charCodeAt(0);
}
// TODO: Configurable
export const defaultKeybindings = {
export const KEYMAPPINGS = {
general: {
confirm: { keyCode: 13 }, // enter
back: { keyCode: 27, builtin: true }, // escape
},
ingame: {
map_move_up: { keyCode: key("W") },
map_move_right: { keyCode: key("D") },
map_move_down: { keyCode: key("S") },
map_move_left: { keyCode: key("A") },
mapMoveUp: { keyCode: key("W") },
mapMoveRight: { keyCode: key("D") },
mapMoveDown: { keyCode: key("S") },
mapMoveLeft: { keyCode: key("A") },
center_map: { keyCode: 32 },
centerMap: { keyCode: 32 },
menu_open_shop: { keyCode: key("F") },
menu_open_stats: { keyCode: key("G") },
menuOpenShop: { keyCode: key("F") },
menuOpenStats: { keyCode: key("G") },
confirm_mass_delete: { keyCode: key("X") }, // DEL
toggle_hud: { keyCode: 113 }, // F2
toggleHud: { keyCode: 113 }, // F2
},
toolbar: {
building_belt: { keyCode: key("1") },
building_splitter: { keyCode: key("2") },
building_underground_belt: { keyCode: key("3") },
building_miner: { keyCode: key("4") },
building_cutter: { keyCode: key("5") },
building_rotater: { keyCode: key("6") },
building_stacker: { keyCode: key("7") },
building_mixer: { keyCode: key("8") },
building_painter: { keyCode: key("9") },
building_trash: { keyCode: key("0") },
building_abort_placement: { keyCode: key("Q") },
buildings: {
belt: { keyCode: key("1") },
splitter: { keyCode: key("2") },
underground_belt: { keyCode: key("3") },
miner: { keyCode: key("4") },
cutter: { keyCode: key("5") },
rotater: { keyCode: key("6") },
stacker: { keyCode: key("7") },
mixer: { keyCode: key("8") },
painter: { keyCode: key("9") },
trash: { keyCode: key("0") },
},
rotate_while_placing: { keyCode: key("R") },
placement: {
abortBuildingPlacement: { keyCode: key("Q") },
rotateWhilePlacing: { keyCode: key("R") },
cycleBuildingVariants: { keyCode: key("T") },
cycleBuildings: { keyCode: 9 }, // TAB
},
cycle_variants: { keyCode: key("T") },
massSelect: {
massSelectStart: { keyCode: 17, builtin: true }, // CTRL
massSelectSelectMultiple: { keyCode: 16, builtin: true }, // SHIFT
confirmMassDelete: { keyCode: key("X") },
},
cycle_buildings: { keyCode: 9 },
placementModifiers: {
placementDisableAutoOrientation: { keyCode: 17, builtin: true }, // CTRL
placeMultiple: { keyCode: 16, builtin: true }, // SHIFT
placeInverse: { keyCode: 18, builtin: true }, // ALT
},
};
// Assign ids
for (const categoryId in KEYMAPPINGS) {
for (const mappingId in KEYMAPPINGS[categoryId]) {
KEYMAPPINGS[categoryId][mappingId].id = mappingId;
}
}
/**
* Returns a keycode -> string
* @param {number} code
@ -271,14 +288,14 @@ export class KeyActionMapper {
/** @type {Object.<string, Keybinding>} */
this.keybindings = {};
// const overrides = root.app.settings.getKeybindingOverrides();
const overrides = root.app.settings.getKeybindingOverrides();
for (const category in defaultKeybindings) {
for (const key in defaultKeybindings[category]) {
let payload = Object.assign({}, defaultKeybindings[category][key]);
// if (overrides[key]) {
// payload.keyCode = overrides[key];
// }
for (const category in KEYMAPPINGS) {
for (const key in KEYMAPPINGS[category]) {
let payload = Object.assign({}, KEYMAPPINGS[category][key]);
if (overrides[key]) {
payload.keyCode = overrides[key];
}
this.keybindings[key] = new Keybinding(this.root.app, payload);
}
@ -380,10 +397,13 @@ export class KeyActionMapper {
/**
* Returns a given keybinding
* @param {string} id
* @param {{ keyCode: number }} binding
* @returns {Keybinding}
*/
getBinding(id) {
getBinding(binding) {
// @ts-ignore
const id = binding.id;
assert(id, "Not a valid keybinding: " + JSON_stringify(binding));
assert(this.keybindings[id], "Keybinding " + id + " not known!");
return this.keybindings[id];
}

@ -130,6 +130,11 @@ class SettingsStorage {
this.musicMuted = false;
this.theme = "light";
this.refreshRate = "60";
/**
* @type {Object.<string, number>}
*/
this.keybindingOverrides = {};
}
}
@ -201,6 +206,10 @@ export class ApplicationSettings extends ReadWriteProxy {
return this.getAllSettings().fullscreen;
}
getKeybindingOverrides() {
return this.getAllSettings().keybindingOverrides;
}
// Setters
/**
@ -224,6 +233,33 @@ export class ApplicationSettings extends ReadWriteProxy {
assertAlways(false, "Unknown setting: " + key);
}
/**
* Sets a new keybinding override
* @param {string} keybindingId
* @param {number} keyCode
*/
updateKeybindingOverride(keybindingId, keyCode) {
assert(Number.isInteger(keyCode), "Not a valid key code: " + keyCode);
this.getAllSettings().keybindingOverrides[keybindingId] = keyCode;
return this.writeAsync();
}
/**
* Resets a given keybinding override
* @param {string} id
*/
resetKeybindingOverride(id) {
delete this.getAllSettings().keybindingOverrides[id];
return this.writeAsync();
}
/**
* Resets all keybinding overrides
*/
resetKeybindingOverrides() {
this.getAllSettings().keybindingOverrides = {};
return this.writeAsync();
}
// RW Proxy impl
verify(data) {
if (!data.settings) {
@ -252,7 +288,7 @@ export class ApplicationSettings extends ReadWriteProxy {
}
getCurrentVersion() {
return 4;
return 5;
}
migrate(data) {

@ -0,0 +1,35 @@
import { TextualGameState } from "../core/textual_game_state";
import { SOUNDS } from "../platform/sound";
import { T } from "../translations";
import { KEYMAPPINGS, getStringForKeyCode } from "../game/key_action_mapper";
import { Dialog } from "../core/modal_dialog_elements";
export class AboutState extends TextualGameState {
constructor() {
super("AboutState");
}
getStateHeaderTitle() {
return T.about.title;
}
getMainContentHTML() {
return `
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).
<br><br>
If you want to contribute, check out <a href="https://github.com/tobspr/shapez.io" target="_blank">shapez.io on github</a>.
<br><br>
This game wouldn't have been possible without the great discord community arround my games - You should really join the <a href="https://discord.gg/HN7EVzV" target="_blank">discord server</a>!
<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.
<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
`;
}
onEnter() {}
getDefaultPreviousState() {
return "SettingsState";
}
}

@ -0,0 +1,171 @@
import { TextualGameState } from "../core/textual_game_state";
import { SOUNDS } from "../platform/sound";
import { T } from "../translations";
import { KEYMAPPINGS, getStringForKeyCode } from "../game/key_action_mapper";
import { Dialog } from "../core/modal_dialog_elements";
export class KeybindingsState extends TextualGameState {
constructor() {
super("KeybindingsState");
}
getStateHeaderTitle() {
return T.keybindings.title;
}
getMainContentHTML() {
return `
<div class="topEntries">
<span class="hint">${T.keybindings.hint}</span>
<button class="styledButton resetBindings">${T.keybindings.resetKeybindings}</button>
</div>
<div class="keybindings">
</div>
`;
}
onEnter() {
const keybindingsElem = this.htmlElement.querySelector(".keybindings");
this.trackClicks(this.htmlElement.querySelector(".resetBindings"), this.resetBindings);
for (const category in KEYMAPPINGS) {
const categoryDiv = document.createElement("div");
categoryDiv.classList.add("category");
keybindingsElem.appendChild(categoryDiv);
const labelDiv = document.createElement("strong");
labelDiv.innerText = T.keybindings.categoryLabels[category];
labelDiv.classList.add("categoryLabel");
categoryDiv.appendChild(labelDiv);
for (const keybindingId in KEYMAPPINGS[category]) {
const mapped = KEYMAPPINGS[category][keybindingId];
const elem = document.createElement("div");
elem.classList.add("entry");
elem.setAttribute("data-keybinding", keybindingId);
categoryDiv.appendChild(elem);
const title = document.createElement("span");
title.classList.add("title");
title.innerText = T.keybindings.mappings[keybindingId];
elem.appendChild(title);
const mappingDiv = document.createElement("span");
mappingDiv.classList.add("mapping");
elem.appendChild(mappingDiv);
const editBtn = document.createElement("button");
editBtn.classList.add("styledButton", "editKeybinding");
const resetBtn = document.createElement("button");
resetBtn.classList.add("styledButton", "resetKeybinding");
if (mapped.builtin) {
editBtn.classList.add("disabled");
resetBtn.classList.add("disabled");
} else {
this.trackClicks(editBtn, () => this.editKeybinding(keybindingId));
this.trackClicks(resetBtn, () => this.resetKeybinding(keybindingId));
}
elem.appendChild(editBtn);
elem.appendChild(resetBtn);
}
}
this.updateKeybindings();
}
editKeybinding(id) {
const dialog = new Dialog({
app: this.app,
title: T.dialogs.editKeybinding.title,
contentHTML: T.dialogs.editKeybinding.desc,
buttons: ["cancel:good"],
type: "info",
});
dialog.inputReciever.keydown.add(({ keyCode, shift, alt, event }) => {
if (keyCode === 27) {
this.dialogs.closeDialog(dialog);
return;
}
if (event) {
event.preventDefault();
}
if (
// Enter
keyCode === 13 ||
// TAB
keyCode === 9
) {
// Ignore builtins
return;
}
this.app.settings.updateKeybindingOverride(id, keyCode);
this.dialogs.closeDialog(dialog);
this.updateKeybindings();
});
dialog.inputReciever.backButton.add(() => {});
this.dialogs.internalShowDialog(dialog);
this.app.sound.playUiSound(SOUNDS.dialogOk);
}
updateKeybindings() {
const overrides = this.app.settings.getKeybindingOverrides();
for (const category in KEYMAPPINGS) {
for (const keybindingId in KEYMAPPINGS[category]) {
const mapped = KEYMAPPINGS[category][keybindingId];
const container = this.htmlElement.querySelector("[data-keybinding='" + keybindingId + "']");
assert(container, "Container for keybinding not found: " + keybindingId);
let keyCode = mapped.keyCode;
if (overrides[keybindingId]) {
keyCode = overrides[keybindingId];
}
const mappingDiv = container.querySelector(".mapping");
mappingDiv.innerHTML = getStringForKeyCode(keyCode);
mappingDiv.classList.toggle("changed", !!overrides[keybindingId]);
const resetBtn = container.querySelector("button.resetKeybinding");
resetBtn.classList.toggle("disabled", mapped.builtin || !overrides[keybindingId]);
}
}
}
resetKeybinding(id) {
this.app.settings.resetKeybindingOverride(id);
this.updateKeybindings();
}
resetBindings() {
const { reset } = this.dialogs.showWarning(
T.dialogs.resetKeybindingsConfirmation.title,
T.dialogs.resetKeybindingsConfirmation.desc,
["cancel:good", "reset:bad"]
);
reset.add(() => {
this.app.settings.resetKeybindingOverrides();
this.updateKeybindings();
this.dialogs.showInfo(T.dialogs.keybindingsResetOk.title, T.dialogs.keybindingsResetOk.desc);
});
}
getDefaultPreviousState() {
return "SettingsState";
}
}

@ -23,9 +23,7 @@ export class SettingsState extends TextualGameState {
`
: ""
}
<button class="styledButton changelog">Changelog</button>
<button class="styledButton about">${T.about.title}</button>
</div>
@ -33,7 +31,6 @@ export class SettingsState extends TextualGameState {
${this.getSettingsHtml()}
<div class="versionbar">
<div class="buildVersion">${T.global.loading} ...</div>
<button class="styledButton copyright">Copyright & Licenses</button>
</div>
@ -82,10 +79,7 @@ export class SettingsState extends TextualGameState {
onEnter(payload) {
this.renderBuildText();
this.trackClicks(this.htmlElement.querySelector(".copyright"), this.onCopyrightClicked, {
preventDefault: false,
});
this.trackClicks(this.htmlElement.querySelector(".changelog"), this.onChangelogClicked, {
this.trackClicks(this.htmlElement.querySelector(".about"), this.onAboutClicked, {
preventDefault: false,
});
@ -113,8 +107,8 @@ export class SettingsState extends TextualGameState {
});
}
onCopyrightClicked() {
// this.moveToStateAddGoBack("CopyrightState");
onAboutClicked() {
this.moveToStateAddGoBack("AboutState");
}
onChangelogClicked() {
@ -122,6 +116,6 @@ export class SettingsState extends TextualGameState {
}
onKeybindingsClicked() {
// this.moveToStateAddGoBack("KeybindingsState");
this.moveToStateAddGoBack("KeybindingsState");
}
}

@ -82,6 +82,7 @@ dialogs:
cancel: Cancel
later: Later
restart: Restart
reset: Reset
importSavegameError:
title: Import Error
@ -113,6 +114,18 @@ dialogs:
text: >-
You need to restart the game to apply the settings.
editKeybinding:
title: Change Keybinding
desc: Press the key you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: The keybindings have been reset to their respective defaults!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -226,43 +239,43 @@ shopUpgrades:
# Buildings and their name / description
buildings:
belt:
name: Belt
name: &belt Belt
description: Transports items, hold and drag to place multiple.
miner: # Internal name for the Extractor
name: Extractor
name: &miner Extractor
description: Place over a shape or color to extract it.
underground_belt: # Internal name for the Tunnel
name: Tunnel
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
name: Balancer
name: &splitter Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
cutter:
name: Cut Half
name: &cutter Cut Half
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
rotater:
name: Rotate
name: &rotater Rotate
description: Rotates shapes clockwise by 90 degrees.
stacker: # Internal name for the Combiner
name: Combine
name: &stacker Combine
description: Combines both items. If they can not be merged, the right item is placed above the left item.
mixer:
name: Mix Colors
name: &mixer Mix Colors
description: Mixes two colors using additive blending.
painter:
name: Dye
name: &painter Dye
description: Colors the whole shape on the left input with the color from the right input.
trash: # Internal name for the destroyer
name: Destroyed
name: &trash Destroyed
description: Accepts inputs from all sides and destroys them. Forever.
storyRewards:
@ -329,4 +342,60 @@ settings:
refreshRate:
title: Simulation Target
description: >-
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates.
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
keybindings:
title: Keybindings
hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
resetKeybindings: Reset Keyinbindings
categoryLabels:
general: Appplication
ingame: Game
placement: Placement
massSelect: Mass Delete
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mappings:
confirm: Confirm
back: Back
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
centerMap: Center Map
menuOpenShop: Upgrades
menuOpenStats: Statistics
toggleHud: Toggle HUD
belt: *belt
splitter: *splitter
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
rotater: *rotater
stacker: *stacker
mixer: *mixer
painter: *painter
trash: *trash
abortBuildingPlacement: Abort Placement
rotateWhilePlacing: Rotate
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete
cycleBuildings: Cycle Buildings
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic orientation
about:
title: About this Game

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