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Change upgrade formatting to specify the current and new multipliers to speed.
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@ -258,7 +258,6 @@
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align-self: end;
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justify-self: center;
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color: $colorGreenBright;
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text-transform: uppercase;
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@include S(margin-top, 20px);
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}
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}
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@ -63,6 +63,7 @@ export class HUDShop extends BaseHUDPart {
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const { tiers } = UPGRADES[upgradeId];
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const currentTier = this.root.hubGoals.getUpgradeLevel(upgradeId);
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const currentTierMultiplier = this.root.hubGoals.upgradeImprovements[upgradeId];
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const tierHandle = tiers[currentTier];
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// Set tier
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@ -87,15 +88,17 @@ export class HUDShop extends BaseHUDPart {
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if (!tierHandle) {
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// Max level
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handle.elemDescription.innerText = T.ingame.shop.maximumLevel;
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handle.elemDescription.innerText = T.ingame.shop.maximumLevel.replace(
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"<currentMult>",
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currentTierMultiplier.toString()
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);
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continue;
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}
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// Set description
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handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description.replace(
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"<gain>",
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Math.floor(tierHandle.improvement * 100.0)
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);
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handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description
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.replace("<currentMult>", currentTierMultiplier.toString())
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.replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString());
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tierHandle.required.forEach(({ shape, amount }) => {
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const container = makeDiv(handle.elemRequirements, null, ["requirement"]);
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@ -288,7 +288,7 @@ ingame:
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# The roman number for each tier
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tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
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maximumLevel: Maximum level
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maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
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# The "Statistics" window
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statistics:
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@ -352,16 +352,16 @@ ingame:
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shopUpgrades:
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belt:
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name: Belts, Distributor & Tunnels
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description: Speed +<gain>%
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description: Speed x<currentMult> → x<newMult>
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miner:
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name: Extraction
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description: Speed +<gain>%
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description: Speed x<currentMult> → x<newMult>
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processors:
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name: Cutting, Rotating & Stacking
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description: Speed +<gain>%
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description: Speed x<currentMult> → x<newMult>
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painting:
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name: Mixing & Painting
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description: Speed +<gain>%
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description: Speed x<currentMult> → x<newMult>
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# Buildings and their name / description
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buildings:
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