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tobspr_shapez.io/translations/base-en.yaml

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#
# GAME TRANSLATIONS
#
# Contributing:
#
# If you want to contribute, please make a pull request on this respository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
# If you want to add a new language, ask me in the discord and I will setup
# the basic structure so the game also detects it.
#
global:
loading: Loading
# How big numbers are rendered, e.g. "10,000"
thousandsDivider: ","
# Shown for infinitely big numbers
infinite: inf
time:
# Used for formatting past time dates
oneSecondAgo: one second ago
xSecondsAgo: <x> seconds ago
oneMinuteAgo: one minute ago
xMinutesAgo: <x> minutes ago
oneHourAgo: one hour ago
xHoursAgo: <x> hours ago
oneDayAgo: one day ago
xDaysAgo: <x> days ago
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>s
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
title: This is a demo version
intro: >-
Get <strong>shapez.io on steam</strong> for:
advantages:
- No advertisements.
- Unlimited savegame slots.
- Supporting the developer ❤️
mainMenu:
play: Play
importSavegame: Import Savegame
openSourceHint: This game is open source!
discordLink: Official Discord Server
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
This game is optimized for Google Chrome. Your browser is not supported or slow!
dialogs:
buttons:
ok: OK
delete: Delete
cancel: Cancel
importSavegameError:
title: Import Error
text: >-
Failed to import your savegame:
importSavegameSuccess:
title: Savegame Imported
text: >-
Your savegame has been successfully imported.
gameLoadFailure:
title: Game is broken
text: >-
Failed to load your savegame:
confirmSavegameDelete:
title: Confirm deletion
text: >-
Are you sure you want to delete the game?
savegameDeletionError:
title: Failed to delete
text: >-
Failed to delete the savegame:
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
centerMap: Center
moveMap: Move
removeBuildings: Delete
stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto orientation
toggleHud: Toggle HUD
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >-
Hotkey: <key>
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
# Notifications on the lower right
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
# Mass delete information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings to delete
massDelete:
infoText: Press <keyDelete> to remove selected buildings and <keyCancel> to cancel.
# The "Upgrades" window
shop:
title: Upgrades
buttonUnlock: Upgrade
# Gets replaced to e.g. "Tier IX"
tier: Tier <x>
# The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel: Maximum level
# The "Statistics" window
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: Displaying amount of stored shapes in your central building.
produced:
title: Produced
description: Displaying all shapes your whole factory produces, including intermediate products.
delivered:
title: Delivered
description: Displaying shapes which are delivered to your central building.
noShapesProduced: No shapes have been produced so far.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / m
# Settings menu, when you press "ESC"
settingsMenu:
playtime: Playtime
playtime1Minute: 1 minutes
playtimeXMinutes: <x> minutes
buttons:
continue: Continue
menu: Return to menu
# All shop upgrades
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed +<gain>%
miner:
name: Extraction
description: Speed +<gain>%
processors:
name: Shape Processing
description: Speed +<gain>%
painting:
name: Mixing & Painting
description: Speed +<gain>%
# Buildings and their name / description
buildings:
belt:
name: Belt
description: Transports items, hold and drag to place multiple.
miner: # Internal name for the Extractor
name: Extractor
description: Place over a shape or color to extract it. Six extractors fill exactly one belt.
underground_belt: # Internal name for the Tunnel
name: Tunnel
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
name: Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
cutter:
name: Cut Half
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
rotater:
name: Rotate
description: Rotates shapes clockwise by 90 degrees.
stacker: # Internal name for the Combiner
name: Combine
description: Combines both items. If they can not be merged, the right item is placed above the left item.
mixer:
name: Mix Colors
description: Mixes two colors using additive blending.
painter:
name: Dye
description: Colors the whole shape on the left input with the color from the right input.
trash: # Internal name for the destroyer
name: Destroyed
description: Accepts inputs from all sides and destroys them. Forever.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash: Cutting Shapes
reward_rotater: Rotating
reward_painter: Painting
reward_mixer: Color Mixing
reward_stacker: Combiner
reward_splitter: Splitter/Merger
reward_tunnel: Tunnel
# Special reward, which is shown when there is no reward actually
no_reward: Next level