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Multiple fixes (see changelog)
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res/ui/icons/blueprint_marker_inverted.png
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res/ui/icons/blueprint_marker_inverted.png
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res/ui/icons/current_goal_marker_inverted.png
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res/ui/icons/current_goal_marker_inverted.png
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@ -58,11 +58,20 @@
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}
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}
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&:not(.placementActive) .binding.placementOnly {
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&:not(.placementActive) .binding.placementOnly,
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&.mapOverviewActive .binding.placementOnly {
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display: none;
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}
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&.placementActive .noPlacementOnly {
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&.placementActive:not(.mapOverviewActive) .noPlacementOnly {
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display: none;
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}
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&:not(.mapOverviewActive) .binding.overviewOnly {
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display: none;
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}
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&.mapOverviewActive .noOverviewOnly {
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display: none;
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}
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@ -74,24 +74,39 @@
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&.goal,
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&.blueprint {
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.amountLabel {
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&::after {
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content: " ";
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position: absolute;
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display: inline-block;
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@include S(width, 8px);
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@include S(height, 8px);
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@include S(top, 4px);
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@include S(left, -7px);
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background: uiResource("icons/current_goal_marker.png") center center / contain no-repeat;
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.amountLabel::after {
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content: " ";
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position: absolute;
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display: inline-block;
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@include S(width, 8px);
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@include S(height, 8px);
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@include S(top, 4px);
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@include S(left, -7px);
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background: center center / contain no-repeat;
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}
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@include DarkThemeInvert;
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&.goal .amountLabel {
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&::after {
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background-image: uiResource("icons/current_goal_marker.png");
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background-size: 90%;
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}
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@include DarkThemeOverride {
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&::after {
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background-image: uiResource("icons/current_goal_marker_inverted.png") !important;
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}
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}
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}
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&.blueprint .amountLabel::after {
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background-image: uiResource("icons/blueprint_marker.png");
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background-size: 90%;
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&.blueprint .amountLabel {
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&::after {
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background-image: uiResource("icons/blueprint_marker.png");
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background-size: 90%;
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}
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@include DarkThemeOverride {
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&::after {
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background-image: uiResource("icons/blueprint_marker_inverted.png") !important;
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}
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}
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}
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}
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}
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@ -29,7 +29,7 @@
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display: flex;
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align-items: center;
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flex-direction: column;
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max-height: 90vh;
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max-height: 100vh;
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color: #fff;
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text-align: center;
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@ -55,7 +55,7 @@
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.subTitle {
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@include PlainText;
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display: inline-block;
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@include S(margin, 0px, 0, 20px);
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@include S(margin, 5px, 0, 20px);
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color: $colorGreenBright;
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@include S(border-radius, $globalBorderRadius);
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@ -5,6 +5,10 @@ export const CHANGELOG = [
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entries: [
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"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
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"Update stacker artwork to clarify how it works",
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"Update keybinding hints on the top left to be more accurate",
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"Make it more clear when blueprints are unlocked when trying to use them",
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"Fix pinned shape icons not being visible in dark mode",
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"Fix being able to select buildings via hotkeys in map overview mode",
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"Make shapes unpinnable in the upgrades tab (By hexy)",
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],
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},
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@ -92,9 +92,9 @@ export const globalConfig = {
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// disableZoomLimits: true,
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// showChunkBorders: true,
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// rewardsInstant: true,
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allBuildingsUnlocked: true,
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blueprintsNoCost: true,
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upgradesNoCost: true,
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// allBuildingsUnlocked: true,
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// blueprintsNoCost: true,
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// upgradesNoCost: true,
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// disableUnlockDialog: true,
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// disableLogicTicks: true,
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// testClipping: true,
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@ -151,6 +151,11 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
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return;
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}
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if (this.root.camera.getIsMapOverlayActive()) {
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this.root.soundProxy.playUiError();
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return;
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}
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// Allow clicking an item again to deselect it
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for (const buildingId in this.buildingHandles) {
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const handle = this.buildingHandles[buildingId];
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@ -2,6 +2,7 @@ import { makeDiv } from "../../../core/utils";
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import { T } from "../../../translations";
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import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
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import { BaseHUDPart } from "../base_hud_part";
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import { TrackedState } from "../../../core/tracked_state";
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export class HUDKeybindingOverlay extends BaseHUDPart {
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initialize() {
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@ -9,6 +10,8 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
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this.onSelectedBuildingForPlacementChanged,
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this
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);
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this.trackedMapOverviewActive = new TrackedState(this.applyCssClasses, this);
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}
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createElements(parent) {
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@ -35,10 +38,16 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
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<div class="binding noPlacementOnly">
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<div class="binding noPlacementOnly noOverviewOnly">
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<code class="keybinding rightMouse"></code>
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<label>${T.ingame.keybindingsOverlay.delete}</label>
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</div>
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<div class="binding noPlacementOnly overviewOnly">
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<code class="keybinding rightMouse"></code>
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<label>${T.ingame.keybindingsOverlay.createMarker}</label>
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</div>
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<div class="binding noPlacementOnly">
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<code class="keybinding builtinKey">${getKeycode(
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@ -65,12 +74,17 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
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<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
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</div>
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` +
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(this.root.app.settings.getAllSettings().alwaysMultiplace
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? ""
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: `
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<div class="binding placementOnly">
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<code class="keybinding builtinKey shift">${getKeycode(
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KEYMAPPINGS.placementModifiers.placeMultiple
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)}</code>
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<label>${T.ingame.keybindingsOverlay.placeMultiple}</label>
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</div>
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</div>`) +
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`
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`
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);
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}
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@ -79,5 +93,11 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
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this.element.classList.toggle("placementActive", !!selectedMetaBuilding);
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}
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update() {}
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applyCssClasses() {
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this.element.classList.toggle("mapOverviewActive", this.root.camera.getIsMapOverlayActive());
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}
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update() {
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this.trackedMapOverviewActive.set(this.root.camera.getIsMapOverlayActive());
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}
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}
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@ -253,14 +253,14 @@ dialogs:
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blueprintsNotUnlocked:
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title: Not unlocked yet
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desc: >-
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Blueprints have not been unlocked yet! Complete more levels to unlock them.
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Complete level 12 to unlock Blueprints!
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keybindingsIntroduction:
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title: Useful keybindings
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desc: >-
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This game has a lot of keybindings which make it easier to build big factories.
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Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
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<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
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<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
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<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
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<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
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