tobspr
b210db2361
Revert item filter behaviour
2020-08-29 10:45:38 +02:00
tobspr
06e276f021
Add belt reader building
2020-08-29 10:38:23 +02:00
tobspr
bb739c80fa
Rework quad painter and filter, rework logic gates
2020-08-29 09:35:14 +02:00
dengr1065
5487ec9818
"Logic pain fix" - Fixing quad painter pain... ( #607 )
...
* (wip) 4-painter accept pins
* fix everything
* finish 4-painer fix
* refactor processing requirement
2020-08-29 07:56:47 +02:00
tobspr
707323591b
Fix crash on constant signal dialog
2020-08-28 23:10:07 +02:00
tobspr
a67448fbdf
Fix being able to create constant signals without value
2020-08-28 22:56:56 +02:00
tobspr
5076c03dab
Fixed rotated levers not being rendered correctly
2020-08-28 22:25:31 +02:00
tobspr
93f9d7ae23
Fix cutter
2020-08-18 20:12:18 +02:00
tobspr
1a6c91f4e9
Fix crash
2020-08-18 20:07:44 +02:00
tobspr
296b76bf11
Add virtual shape processing buildings
2020-08-18 20:02:39 +02:00
tobspr
1dfb5f7476
Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
2020-08-15 23:19:55 +02:00
tobspr
d4cbb5b124
Fix belt underlays not rendering
2020-08-15 22:52:16 +02:00
tobspr
b7efda9bf6
Further performance improvements
2020-08-15 22:44:15 +02:00
tobspr
b2880700e8
Huge rendering performance improvements and minor other changes, lots of refactorings
2020-08-15 22:32:55 +02:00
tobspr
7e139d116d
Catch up with enum change / merge
2020-08-15 19:50:22 +02:00
Bjorn Stromberg
6a447e3583
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
tobspr
7b40292be3
Start to optimize rendering
2020-08-15 19:43:03 +02:00
tobspr
b1fb0fca7e
Fix wires blueprint pasting bug, do not show wire info on unconnected wires
2020-08-15 18:14:00 +02:00
tobspr
7279b75187
Improve information when hovering wires
2020-08-15 17:51:28 +02:00
tobspr
5a0d3dcbe8
Add wire coating
2020-08-15 16:16:17 +02:00
tobspr
6c8a29cea6
Sneak preview to the wires layer when placing on the regular layer
2020-08-14 15:48:26 +02:00
tobspr
390c4ce1a5
Add display
2020-08-14 14:55:37 +02:00
tobspr
349657bafc
Update storage to also return if its full or not
2020-08-14 13:15:26 +02:00
dengr1065
1dab9539bf
Add storage shape ejector pin ( #568 )
2020-08-14 13:10:57 +02:00
tobspr
8c39d31c5b
Optimize performance by using singletons for items
2020-08-14 13:09:10 +02:00
tobspr
3c34227c24
Unify assets, refactor waypoints
2020-08-14 12:14:15 +02:00
tobspr
9085f32ec3
Add multiple performance settings
2020-08-14 09:38:48 +02:00
tobspr
7fcfae747a
Fix tunnels, nr. 2
2020-08-14 08:53:35 +02:00
tobspr
c982827d60
New building sprites
2020-08-14 08:20:39 +02:00
tobspr
f69af63aa3
Fix wires tunnel bug
2020-08-14 07:21:49 +02:00
tobspr
fd7ae79971
Fix hub not accepting items
2020-08-13 21:06:54 +02:00
tobspr
efd8ba7ae9
Add wire bridges and fix Q on hub crash
2020-08-13 21:04:44 +02:00
tobspr
ff02508361
Add transistor building (Gate)
2020-08-13 20:47:33 +02:00
tobspr
f44563fc05
Add item filter
2020-08-13 20:30:43 +02:00
tobspr
984bea1921
Add OR gate and different colors of wire based on the value
2020-08-13 20:01:54 +02:00
tobspr
49da768b73
Add NOT gate
2020-08-13 19:33:35 +02:00
tobspr
52b4d4d742
Implement wire networks, add levers
2020-08-13 19:23:00 +02:00
tobspr
75ab655998
Add basic logic gate and improve wires in general
2020-08-13 10:23:50 +02:00
tobspr
f4ac6dfe03
Add constant signal emitters
2020-08-12 21:05:32 +02:00
tobspr
f65b3728ed
Improve wire auto-connect
2020-08-12 20:11:24 +02:00
tobspr
f16ab2389a
initial take on wire auto-rotation
2020-08-11 20:02:59 +02:00
tobspr
850461df8f
Further take on logic wires
2020-08-11 18:40:09 +02:00
tobspr
20718ca05c
Fix tslint
2020-08-11 13:29:47 +02:00
tobspr
9701a143ec
Only store changed properties for all components
2020-08-10 22:53:02 +02:00
tobspr
bb431b8490
Reduce savegame size by not storing the tileSize in the static entity
2020-08-10 22:13:26 +02:00
tobspr
8d329990ef
Fix item filters being ignored
2020-08-10 22:04:38 +02:00
tobspr
93975df4d5
Get rid of item ejector / acceptor layers and new wires buildings for now
2020-08-10 21:24:58 +02:00
tobspr
89294c7072
Remove instant eject flag
2020-08-10 20:32:45 +02:00
tobspr
b3b8da04a1
Refactor belt underlay feature into seperate component
2020-08-10 20:26:47 +02:00
tobspr
08a5b9070d
Simplify hub component
2020-08-10 20:09:04 +02:00
tobspr
e0ba1452b2
Start to work on logical pins
2020-08-10 15:02:49 +02:00
tobspr
6f28aff78f
Vastly improve belt performance
2020-08-10 15:02:14 +02:00
tobspr
bf2eee908f
Refactor static map entity component to store building metaclass
2020-07-27 17:14:29 +02:00
RogiJAG
f77d47d9f7
Add fl rotater variant
2020-07-18 12:03:49 -05:00
tobspr
0d6b855253
Allow color inverter to process colors as well
2020-07-07 09:06:17 +02:00
tobspr
04ea105584
Fix lots of bugs, add wire splitters / mergers
2020-07-06 21:33:37 +02:00
tobspr
54be64c0e2
Fix energy generator being not rotateable
2020-07-06 19:31:00 +02:00
tobspr
0bba6a9d79
Fix entity rendering bug when zooming out, add "Wires update" label to main menu
2020-07-06 18:36:10 +02:00
tobspr
756bcdb473
Fix tunnels entrances connecting to exits sometimes when they shouldn't
2020-07-06 14:19:46 +02:00
tobspr
a1007591e5
Fix multiple bugs, 2
2020-07-05 18:33:46 +02:00
tobspr
65337f90fc
Fix multiple bugs
2020-07-05 18:33:41 +02:00
tobspr
d09bd0bcd7
Huge refactoring of the whole placement logic
2020-07-05 17:56:54 +02:00
tobspr
d75fb184a4
Implement color inverter building
2020-07-02 18:16:04 +02:00
tobspr
a77911263d
Implement concept of energy consumption
2020-07-02 17:43:47 +02:00
tobspr
bd899df5fe
Further progress on the energy generator / wires, fix translations
2020-07-01 17:51:11 +02:00
tobspr
8667739e5e
MInor wires adjustment
2020-06-30 12:42:37 +02:00
tobspr
722c8ef836
Start to rework the graphics for the wires layer, make wires cooler than belts
2020-06-30 12:38:20 +02:00
tobspr
755f4bd2ea
Update artwork and minor fixes
2020-06-30 09:27:30 +02:00
tobspr
989ed2db87
Fix wires placement not snapping
2020-06-30 08:23:05 +02:00
tobspr
b499760d74
Start to work on advanced shape processing
2020-06-28 20:28:46 +02:00
tobspr
0967d5114c
Initial take on wires
2020-06-28 19:34:10 +02:00
tobspr
17123fd7b9
Further work on the energy generator
2020-06-28 11:44:30 +02:00
tobspr
5dab3508cd
Improve tunnel performance by caching receivers
2020-06-27 11:39:32 +02:00
tobspr
a057d68a8e
Micro optimization for item acceptor
2020-06-27 11:03:34 +02:00
tobspr
2e266f5f21
Get rid of 'builtins' file since its useless and causes performance issues
2020-06-27 10:51:52 +02:00
tobspr
419401b9be
Improve performance by getting rid of instanceof
2020-06-27 10:38:11 +02:00
tobspr
d8bf4f9cd8
fix belt animation seeming to go 'backwards' on high belt speeds
2020-06-27 09:59:48 +02:00
tobspr
c844dd4798
Improve performance by only updating belt ejectors on the end of paths
2020-06-27 09:52:26 +02:00
tobspr
8ba0a36ee1
Re-Enable automatic belt placement 2
2020-06-27 09:34:09 +02:00
Mike Winger
a96b4a290d
Fix tunnel incorrect delete bug
2020-06-26 20:00:44 -06:00
tobspr
42c569d91f
Implement saving and restoring belt paths
2020-06-26 18:24:02 +02:00
tobspr
9a6029279d
Disable some logging
2020-06-26 17:46:12 +02:00
tobspr
e594b6a4a7
Add belt rendering (very slow for now)
2020-06-26 17:28:19 +02:00
tobspr
a71c0b8039
Take 3 on the belt performance (+ tslint fixes)
2020-06-26 17:02:52 +02:00
tobspr
9ce912dbdd
Second take on belt performance
2020-06-26 16:31:36 +02:00
tobspr
192d1dbedb
Initial take on belt optimization
2020-06-26 13:57:07 +02:00
tobspr
7ca425c8f3
Fix belt rendering bug
2020-06-25 12:53:59 +02:00
tobspr
182b62d604
Add method to debug changed areas
2020-06-25 12:42:48 +02:00
tobspr
77ddef0170
Add more FPS to belt animation
2020-06-25 12:18:48 +02:00
tobspr
6677ff0a44
Initial take on wires
2020-06-24 22:23:10 +02:00
tobspr
7b15a256b5
Further improve belt placement performance
2020-06-24 20:36:15 +02:00
tobspr
12927ec0ff
Merge pull request #198 from Phlosioneer/remove-belt-cache
...
Optimize belt cache
2020-06-24 20:26:22 +02:00
tobspr
9789468c2d
Improve performance by caching area of changed ejectors
2020-06-24 20:25:43 +02:00
tobspr
b575bc4f41
Merge pull request #200 from Phlosioneer/ejector-cache-opt
...
Optimize ejector cache
2020-06-24 19:41:49 +02:00
tobspr
f204189fdb
Refactor smart underground belt logic
2020-06-22 12:48:35 +02:00
Phlosioneer
f15cd5bcff
Rework to cache instead of serialize
...
Using lessons from other PRs
2020-06-17 15:38:39 -04:00
Phlosioneer
eb182d6e94
Fix lint issues
2020-06-16 22:48:29 -04:00
Phlosioneer
da24c472d7
Fix click and drag
...
Clicking and dragging can trigger up to 4 add/destroy signals, and it's
a common case.
2020-06-16 22:08:46 -04:00
Phlosioneer
aef96cff6e
Optimize ejector cache for common case
...
This commit optimizes the ejector cache for clicking and dragging belts,
or adding/removing a building. It's a big performance improvement for
large maps; on average, it only has to visit 60 slots per update,
compared to 20,000+ slots.
2020-06-16 21:50:16 -04:00
Phlosioneer
36cf28029e
Remove ejector cache; use slot caches instead
...
This is a small refactoring that removes the main ejector cache. The
cache is now tracked by slots and ejector components.
It avoids a large array allocation and many small object allocations,
but adds many small array allocations. It's net neutral for performance.
2020-06-16 21:11:26 -04:00