tobspr
a4b46f8527
Further adjustments
4 years ago
tobspr
c54ec9fd2a
Restructure buildings
4 years ago
tobspr
fd77ba135a
Fix markers and translation
4 years ago
tobspr
e040a47195
Update regular layer building descriptions, update artwork
4 years ago
tobspr
1f12e755a9
Load css resources async, improve building descriptions
4 years ago
tobspr
9881bd6799
Update toolbar
4 years ago
tobspr
f8371a96cf
Make the storage its own building, add sanity checks
4 years ago
tobspr
091ffd1031
Make chained miner default and the only option after unlocking it
4 years ago
tobspr
c6eb1dad04
Rebalance the whole game, rename splitter -> balancer
4 years ago
przemko07
ea3cad0e37
Use same scale for Atlas as zoomLvl ( #680 )
...
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
4 years ago
tobspr
9075841768
Migrate old savegames
4 years ago
Exund
cceffc1832
Fix camera pan ( #673 )
...
* Fix some literal edge cases
* Fixed for fullscreen
4 years ago
tobspr
1f3991301d
Fix miner highlight
4 years ago
tobspr
7def60c050
Fix belt planner placing down once a dialog pops up
4 years ago
tobspr
24eb060000
Fix mouse panning
4 years ago
tobspr
ed32238412
Allow toggling units in the statistics dialog
4 years ago
tobspr
3e93681ce6
Add virtual stacker and painter, fix css
4 years ago
tobspr
8fa348ef30
Minor fixes
4 years ago
tobspr
7d6af359a1
Polishing, CSS Improvements, Improve dark mode
4 years ago
tobspr
5bdf6386a1
Improve mass deletion performance
4 years ago
tobspr
b7c773a70e
Improve entity debugger
4 years ago
dengr1065
7650931f1f
New Entity Debugger (i hope so) ( #665 )
4 years ago
tobspr
b5a2e77db4
Fix multiple typos, closes #627
4 years ago
tobspr
1ebfafd8de
Further performance improvements, show indicator while game is saving
4 years ago
tobspr
16902bed8d
Rename belt_base -> belt, minor refactorings
4 years ago
tobspr
0377c6d58f
Highlight connected miners, improve miner performance
4 years ago
tobspr
3529a5d77f
Fix tslint
4 years ago
Exund
3741934b39
Add a setting to disable picking the miner when on a resource patch ( #649 )
...
* Add a setting to disable picking the miner when on a resource patch
* Fix that one space :D
Linter go brrrr
Co-authored-by: dengr1065 <dengr1065@gmail.com>
4 years ago
tobspr
a24e7b8d33
Properly hide some hud elements when hovering
4 years ago
tobspr
6042fcba62
Properly implement sound and music volumes, debounce writes
4 years ago
Ryan Liptak
bdb08f67d8
Show that chainable miners can connect to eachother during placement ( #613 )
...
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
4 years ago
tobspr
bca379ee89
Add setting to show chunk borders
4 years ago
tobspr
06e276f021
Add belt reader building
4 years ago
tobspr
ec830ed5bc
minor refactoring
4 years ago
tobspr
7a4fcb5c99
Prevent rendering selection outline twice
4 years ago
tobspr
807deaa705
Fix wires not showing placement indicator properly
4 years ago
tobspr
7cbe5bb8e7
Reverse order of shapes in shape info
4 years ago
tobspr
5336467838
statistics are now shown in shapes / second instead of shapes / minute
4 years ago
tobspr
8ba6517591
Mark pinned shapes in statistics dialog
4 years ago
tobspr
e6b5f8d2ed
Added setting to be able to delete buildings while placing, closes #45
4 years ago
Ryan Liptak
4bcef8e725
Add button to toggle sortedness of the statistics screen ( #590 )
4 years ago
tobspr
296b76bf11
Add virtual shape processing buildings
4 years ago
tobspr
1dfb5f7476
Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
4 years ago
tobspr
b2880700e8
Huge rendering performance improvements and minor other changes, lots of refactorings
4 years ago
Bjorn Stromberg
6a447e3583
Remove enumLayer and enumItemType
4 years ago
tobspr
7b40292be3
Start to optimize rendering
4 years ago
tobspr
b1fb0fca7e
Fix wires blueprint pasting bug, do not show wire info on unconnected wires
4 years ago
tobspr
7279b75187
Improve information when hovering wires
4 years ago
tobspr
6a3a9c49cf
Improve layer preview
4 years ago
tobspr
c25428357e
Remove unused code
4 years ago
tobspr
6c8a29cea6
Sneak preview to the wires layer when placing on the regular layer
4 years ago
tobspr
390c4ce1a5
Add display
4 years ago
tobspr
3c34227c24
Unify assets, refactor waypoints
4 years ago
tobspr
9085f32ec3
Add multiple performance settings
4 years ago
tobspr
9e76606674
Minor refactoring
4 years ago
tobspr
efd8ba7ae9
Add wire bridges and fix Q on hub crash
4 years ago
tobspr
f44563fc05
Add item filter
4 years ago
tobspr
984bea1921
Add OR gate and different colors of wire based on the value
4 years ago
tobspr
52b4d4d742
Implement wire networks, add levers
4 years ago
tobspr
75ab655998
Add basic logic gate and improve wires in general
4 years ago
tobspr
f4ac6dfe03
Add constant signal emitters
4 years ago
tobspr
850461df8f
Further take on logic wires
4 years ago
tobspr
bb431b8490
Reduce savegame size by not storing the tileSize in the static entity
4 years ago
tobspr
d2077f5009
Fix building placer not showing slots properly
4 years ago
tobspr
93975df4d5
Get rid of item ejector / acceptor layers and new wires buildings for now
4 years ago
tobspr
e0ba1452b2
Start to work on logical pins
4 years ago
Bjorn Stromberg
79158e2b56
Remove unused code ( #526 )
4 years ago
Dimava
235c380de1
fix pippete throws on empty hand ( #512 )
4 years ago
tobspr
bf2eee908f
Refactor static map entity component to store building metaclass
4 years ago
Bjorn Stromberg
cb1ff53338
Add TSLint to github actions, fix existing type errors
4 years ago
Moppler
ae5c33abd2
Extend the pipette hack to work with belts and wires.
4 years ago
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency
4 years ago
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
...
Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.
However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.
This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
4 years ago
tobspr
d017362b23
Docs and update changelog
4 years ago
tobspr
e46dd4e00b
Merge pull request #403 from Danacus/master
...
Fix preferred variant not getting saved when clicking on the hud
4 years ago
tobspr
5dedb83d06
Minor fixes to the waypoints
4 years ago
isaisstillalive
2722366d68
Commonize create and save confirm method
4 years ago
isaisstillalive
f1bcec65ad
Refactor dialog title
4 years ago
isaisstillalive
1e1aa80568
Rename sort to sortWaypoints
4 years ago
isaisstillalive
b1fce1b115
Refactor dialog buttons
4 years ago
isaisstillalive
99c945e169
Change delete marker button to edit marker button
4 years ago
isaisstillalive
8acefda778
Show edit marker dialog instead deleting marker
4 years ago
isaisstillalive
d0d8314d81
Commonize sort method
4 years ago
tobspr
1f438e8c65
Minor art rework, update ratios
4 years ago
tobspr
04ea105584
Fix lots of bugs, add wire splitters / mergers
4 years ago
Daan Vanoverloop
a55172339b
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
Daan Vanoverloop
299b6c6302
Fix preferred variant not getting saved when clicking on the hud
4 years ago
tobspr
f35558bb28
Merge pull request #367 from MizardX/planner-initial-direction
...
Initial planner direction based on cursor movement
4 years ago
tobspr
22cba96f6e
Refactor debug overlay
4 years ago
tobspr
c4d7e65d9f
Merge pull request #347 from dengr1065/debug-info
...
Improved debug info (position and version)
4 years ago
dengr1065
b61e0aac73
debug info - fix lint fail
...
github editor sucks without built-in prettier
4 years ago
dengr1065
f4c9c66354
debug info fixes
4 years ago
tobspr
4896e9b89e
Clear selection when switching layers
4 years ago
tobspr
d09bd0bcd7
Huge refactoring of the whole placement logic
4 years ago
MizardX
322e7fbcc9
Initial planner direction based on cursor movement
4 years ago
tobspr
ca8745b1c0
Fix bad rendering of item acceptors / ejector hints
4 years ago
isaisstillalive
0ba4722be6
Show confirm dialog instead of notification
4 years ago
isaisstillalive
6a279923e3
If cost is low, copy instead of cut
4 years ago
tobspr
ff1c1700fe
Merge pull request #382 from isaisstillalive/patch-3
...
Fixed Fill blueprint shapes of SandboxController may not work
4 years ago
isaisstillalive
7f6584297e
Fixed Fill blueprint shapes of SandboxController may not work
4 years ago