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	Show that chainable miners can connect to eachother during placement (#613)
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
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				@ -454,6 +454,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
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        const ejectorComp = this.fakeEntity.components.ItemEjector;
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        const staticComp = this.fakeEntity.components.StaticMapEntity;
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        const beltComp = this.fakeEntity.components.Belt;
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        const minerComp = this.fakeEntity.components.Miner;
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        const goodArrowSprite = Loader.getSprite("sprites/misc/slot_good_arrow.png");
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        const badArrowSprite = Loader.getSprite("sprites/misc/slot_bad_arrow.png");
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@ -571,6 +572,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
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                const destEntity = destEntities[i];
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                const destAcceptor = destEntity.components.ItemAcceptor;
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                const destStaticComp = destEntity.components.StaticMapEntity;
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                const destMiner = destEntity.components.Miner;
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                const destLocalTile = destStaticComp.worldToLocalTile(ejectorSlotWsTile);
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                const destLocalDir = destStaticComp.worldDirectionToLocal(ejectorSlotWsDirection);
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@ -580,6 +582,9 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
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                } else if (destEntity.components.Belt && destLocalDir === enumDirection.top) {
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                    // Connected to a belt
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                    isConnected = true;
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                } else if (minerComp && minerComp.chainable && destMiner && destMiner.chainable) {
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                    // Chainable miners connected to eachother
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                    isConnected = true;
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                } else {
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                    // This one is blocked
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                    isBlocked = true;
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