mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Add setting to show chunk borders
This commit is contained in:
parent
49ea6fc381
commit
bca379ee89
@ -18,6 +18,7 @@ export const CHANGELOG = [
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"Updated and added new translations (Thanks to all contributors!)",
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"Added setting to be able to delete buildings while placing (inspired by hexy)",
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"Mark pinned shapes in statistics dialog and show them first (inspired by davidburhans)",
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"Added setting to show chunk borders",
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"Quad painters have been reworked! They now are integrated with the wires, and only paint the shape when the value is 1 (inspired by dengr1605)",
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"There are now compact 1x1 splitters available to be unlocked!",
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"Allow editing waypoints (by isaisstillalive)",
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@ -9,7 +9,8 @@ import { DrawParameters } from "../core/draw_parameters";
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import { gMetaBuildingRegistry } from "../core/global_registries";
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import { createLogger } from "../core/logging";
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import { Rectangle } from "../core/rectangle";
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import { randomInt, round2Digits, round3Digits } from "../core/utils";
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import { ORIGINAL_SPRITE_SCALE } from "../core/sprites";
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import { lerp, randomInt, round2Digits } from "../core/utils";
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import { Vector } from "../core/vector";
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import { Savegame } from "../savegame/savegame";
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import { SavegameSerializer } from "../savegame/savegame_serializer";
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@ -30,7 +31,6 @@ import { GameRoot } from "./root";
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import { ShapeDefinitionManager } from "./shape_definition_manager";
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import { SoundProxy } from "./sound_proxy";
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import { GameTime } from "./time/game_time";
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import { ORIGINAL_SPRITE_SCALE } from "../core/sprites";
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const logger = createLogger("ingame/core");
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@ -61,6 +61,12 @@ export class GameCore {
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// Cached
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this.boundInternalTick = this.updateLogic.bind(this);
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/**
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* Opacity of the overview alpha
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* @TODO Doesn't belong here
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*/
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this.overlayAlpha = 0;
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}
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/**
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@ -385,10 +391,10 @@ export class GameCore {
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// Main rendering order
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// -----
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if (this.root.camera.getIsMapOverlayActive()) {
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// Map overview
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root.map.drawOverlay(params);
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} else {
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const desiredOverlayAlpha = this.root.camera.getIsMapOverlayActive() ? 1 : 0;
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this.overlayAlpha = lerp(this.overlayAlpha, desiredOverlayAlpha, 0.25);
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if (this.overlayAlpha < 0.99) {
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// Background (grid, resources, etc)
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root.map.drawBackground(params);
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@ -410,6 +416,13 @@ export class GameCore {
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}
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}
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if (this.overlayAlpha > 0.01) {
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// Map overview
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context.globalAlpha = this.overlayAlpha;
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root.map.drawOverlay(params);
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context.globalAlpha = 1;
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}
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if (G_IS_DEV) {
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root.map.drawStaticEntityDebugOverlays(params);
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}
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@ -1,96 +1,92 @@
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import { makeOffscreenBuffer } from "../../../core/buffer_utils";
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import { globalConfig } from "../../../core/config";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { THEME } from "../../theme";
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import { BaseHUDPart } from "../base_hud_part";
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import { Loader } from "../../../core/loader";
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import { lerp } from "../../../core/utils";
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const wiresBackgroundDpi = 4;
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export class HUDWiresOverlay extends BaseHUDPart {
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createElements(parent) {}
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initialize() {
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// Probably not the best location, but the one which makes most sense
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this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.switchLayers).add(this.switchLayers, this);
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this.generateTilePattern();
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this.currentAlpha = 0.0;
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}
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/**
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* Switches between layers
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*/
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switchLayers() {
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if (this.root.currentLayer === "regular") {
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this.root.currentLayer = "wires";
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} else {
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this.root.currentLayer = "regular";
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}
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this.root.signals.editModeChanged.dispatch(this.root.currentLayer);
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}
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/**
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* Generates the background pattern for the wires overlay
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*/
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generateTilePattern() {
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const overlayTile = Loader.getSprite("sprites/wires/overlay_tile.png");
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const dims = globalConfig.tileSize * wiresBackgroundDpi;
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const [canvas, context] = makeOffscreenBuffer(dims, dims, {
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smooth: false,
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reusable: false,
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label: "wires-tile-pattern",
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});
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context.clearRect(0, 0, dims, dims);
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overlayTile.draw(context, 0, 0, dims, dims);
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this.tilePatternCanvas = canvas;
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}
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update() {
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const desiredAlpha = this.root.currentLayer === "wires" ? 1.0 : 0.0;
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this.currentAlpha = lerp(this.currentAlpha, desiredAlpha, 0.12);
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}
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/**
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*
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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if (this.currentAlpha < 0.02) {
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return;
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}
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if (this.root.camera.getIsMapOverlayActive()) {
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return;
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}
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if (!this.cachedPatternBackground) {
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this.cachedPatternBackground = parameters.context.createPattern(this.tilePatternCanvas, "repeat");
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}
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const bounds = parameters.visibleRect;
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parameters.context.globalAlpha = this.currentAlpha;
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const scaleFactor = 1 / wiresBackgroundDpi;
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parameters.context.globalCompositeOperation = "overlay";
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parameters.context.fillStyle = "rgba(50, 200, 150, 1)";
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parameters.context.fillRect(bounds.x, bounds.y, bounds.w, bounds.h);
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parameters.context.globalCompositeOperation = "source-over";
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parameters.context.scale(scaleFactor, scaleFactor);
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parameters.context.fillStyle = this.cachedPatternBackground;
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parameters.context.fillRect(
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bounds.x / scaleFactor,
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bounds.y / scaleFactor,
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bounds.w / scaleFactor,
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bounds.h / scaleFactor
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);
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parameters.context.scale(1 / scaleFactor, 1 / scaleFactor);
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parameters.context.globalAlpha = 1;
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}
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}
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import { makeOffscreenBuffer } from "../../../core/buffer_utils";
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import { globalConfig } from "../../../core/config";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { THEME } from "../../theme";
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import { BaseHUDPart } from "../base_hud_part";
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import { Loader } from "../../../core/loader";
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import { lerp } from "../../../core/utils";
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const wiresBackgroundDpi = 4;
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export class HUDWiresOverlay extends BaseHUDPart {
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createElements(parent) {}
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initialize() {
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// Probably not the best location, but the one which makes most sense
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this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.switchLayers).add(this.switchLayers, this);
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this.generateTilePattern();
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this.currentAlpha = 0.0;
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}
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/**
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* Switches between layers
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*/
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switchLayers() {
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if (this.root.currentLayer === "regular") {
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this.root.currentLayer = "wires";
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} else {
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this.root.currentLayer = "regular";
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}
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this.root.signals.editModeChanged.dispatch(this.root.currentLayer);
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}
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/**
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* Generates the background pattern for the wires overlay
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*/
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generateTilePattern() {
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const overlayTile = Loader.getSprite("sprites/wires/overlay_tile.png");
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const dims = globalConfig.tileSize * wiresBackgroundDpi;
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const [canvas, context] = makeOffscreenBuffer(dims, dims, {
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smooth: false,
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reusable: false,
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label: "wires-tile-pattern",
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});
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context.clearRect(0, 0, dims, dims);
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overlayTile.draw(context, 0, 0, dims, dims);
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this.tilePatternCanvas = canvas;
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}
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update() {
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const desiredAlpha = this.root.currentLayer === "wires" ? 1.0 : 0.0;
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this.currentAlpha = lerp(this.currentAlpha, desiredAlpha, 0.12);
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}
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/**
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*
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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if (this.currentAlpha < 0.02) {
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return;
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}
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if (!this.cachedPatternBackground) {
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this.cachedPatternBackground = parameters.context.createPattern(this.tilePatternCanvas, "repeat");
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}
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const bounds = parameters.visibleRect;
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parameters.context.globalAlpha = this.currentAlpha;
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const scaleFactor = 1 / wiresBackgroundDpi;
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parameters.context.globalCompositeOperation = "overlay";
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parameters.context.fillStyle = "rgba(50, 200, 150, 1)";
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parameters.context.fillRect(bounds.x, bounds.y, bounds.w, bounds.h);
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parameters.context.globalCompositeOperation = "source-over";
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parameters.context.scale(scaleFactor, scaleFactor);
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parameters.context.fillStyle = this.cachedPatternBackground;
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parameters.context.fillRect(
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bounds.x / scaleFactor,
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bounds.y / scaleFactor,
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bounds.w / scaleFactor,
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bounds.h / scaleFactor
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);
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parameters.context.scale(1 / scaleFactor, 1 / scaleFactor);
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parameters.context.globalAlpha = 1;
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}
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}
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@ -133,6 +133,12 @@ export class MapChunkView extends MapChunk {
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: THEME.map.chunkOverview.empty;
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context.fillRect(0, 0, w, h);
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if (this.root.app.settings.getAllSettings().displayChunkBorders) {
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context.fillStyle = THEME.map.chunkBorders;
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context.fillRect(0, 0, w, 1);
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context.fillRect(0, 1, 1, h);
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}
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for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
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const lowerArray = this.lowerLayer[x];
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const upperArray = this.contents[x];
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@ -196,6 +196,7 @@ export class MapView extends BaseMap {
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);
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}
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// Render tile grid
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if (!this.root.app.settings.getAllSettings().disableTileGrid) {
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const dpi = this.backgroundCacheDPI;
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parameters.context.scale(1 / dpi, 1 / dpi);
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@ -1,107 +1,113 @@
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import { globalConfig } from "../../core/config";
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import { DrawParameters } from "../../core/draw_parameters";
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import { GameSystem } from "../game_system";
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import { MapChunkView } from "../map_chunk_view";
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import { THEME } from "../theme";
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import { drawSpriteClipped } from "../../core/draw_utils";
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export class MapResourcesSystem extends GameSystem {
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/**
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* Draws the map resources
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* @param {DrawParameters} parameters
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* @param {MapChunkView} chunk
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*/
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drawChunk(parameters, chunk) {
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const basicChunkBackground = this.root.buffers.getForKey({
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key: "mapresourcebg",
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subKey: chunk.renderKey,
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w: globalConfig.mapChunkSize,
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h: globalConfig.mapChunkSize,
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dpi: 1,
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redrawMethod: this.generateChunkBackground.bind(this, chunk),
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});
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parameters.context.imageSmoothingEnabled = false;
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drawSpriteClipped({
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parameters,
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sprite: basicChunkBackground,
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x: chunk.tileX * globalConfig.tileSize,
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y: chunk.tileY * globalConfig.tileSize,
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w: globalConfig.mapChunkWorldSize,
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h: globalConfig.mapChunkWorldSize,
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originalW: globalConfig.mapChunkSize,
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originalH: globalConfig.mapChunkSize,
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});
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parameters.context.imageSmoothingEnabled = true;
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parameters.context.globalAlpha = 0.5;
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if (this.root.app.settings.getAllSettings().lowQualityMapResources) {
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// LOW QUALITY: Draw patch items only
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for (let i = 0; i < chunk.patches.length; ++i) {
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const patch = chunk.patches[i];
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const destX = chunk.x * globalConfig.mapChunkWorldSize + patch.pos.x * globalConfig.tileSize;
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const destY = chunk.y * globalConfig.mapChunkWorldSize + patch.pos.y * globalConfig.tileSize;
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const diameter = Math.min(80, 40 / parameters.zoomLevel);
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patch.item.drawItemCenteredClipped(destX, destY, parameters, diameter);
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}
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} else {
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// HIGH QUALITY: Draw all items
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const layer = chunk.lowerLayer;
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for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
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const row = layer[x];
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const worldX = (chunk.tileX + x) * globalConfig.tileSize;
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for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
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const lowerItem = row[y];
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if (lowerItem) {
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const worldY = (chunk.tileY + y) * globalConfig.tileSize;
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const destX = worldX + globalConfig.halfTileSize;
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const destY = worldY + globalConfig.halfTileSize;
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lowerItem.drawItemCenteredClipped(
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destX,
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destY,
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parameters,
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globalConfig.defaultItemDiameter
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);
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}
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}
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}
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}
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parameters.context.globalAlpha = 1;
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}
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/**
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*
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* @param {MapChunkView} chunk
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* @param {HTMLCanvasElement} canvas
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* @param {CanvasRenderingContext2D} context
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* @param {number} w
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* @param {number} h
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* @param {number} dpi
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*/
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generateChunkBackground(chunk, canvas, context, w, h, dpi) {
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if (this.root.app.settings.getAllSettings().disableTileGrid) {
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// The map doesn't draw a background, so we have to
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context.fillStyle = THEME.map.background;
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context.fillRect(0, 0, w, h);
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} else {
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context.clearRect(0, 0, w, h);
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}
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context.globalAlpha = 0.5;
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const layer = chunk.lowerLayer;
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for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
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const row = layer[x];
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for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
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const item = row[y];
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if (item) {
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context.fillStyle = item.getBackgroundColorAsResource();
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context.fillRect(x, y, 1, 1);
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}
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}
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}
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}
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}
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import { globalConfig } from "../../core/config";
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import { DrawParameters } from "../../core/draw_parameters";
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import { GameSystem } from "../game_system";
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import { MapChunkView } from "../map_chunk_view";
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import { THEME } from "../theme";
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import { drawSpriteClipped } from "../../core/draw_utils";
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export class MapResourcesSystem extends GameSystem {
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/**
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* Draws the map resources
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* @param {DrawParameters} parameters
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* @param {MapChunkView} chunk
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*/
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drawChunk(parameters, chunk) {
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const basicChunkBackground = this.root.buffers.getForKey({
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key: "mapresourcebg",
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subKey: chunk.renderKey,
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w: globalConfig.mapChunkSize,
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h: globalConfig.mapChunkSize,
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dpi: 1,
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redrawMethod: this.generateChunkBackground.bind(this, chunk),
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});
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parameters.context.imageSmoothingEnabled = false;
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drawSpriteClipped({
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parameters,
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sprite: basicChunkBackground,
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x: chunk.tileX * globalConfig.tileSize,
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y: chunk.tileY * globalConfig.tileSize,
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w: globalConfig.mapChunkWorldSize,
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h: globalConfig.mapChunkWorldSize,
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originalW: globalConfig.mapChunkSize,
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originalH: globalConfig.mapChunkSize,
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});
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parameters.context.imageSmoothingEnabled = true;
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parameters.context.globalAlpha = 0.5;
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if (this.root.app.settings.getAllSettings().lowQualityMapResources) {
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// LOW QUALITY: Draw patch items only
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for (let i = 0; i < chunk.patches.length; ++i) {
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const patch = chunk.patches[i];
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const destX = chunk.x * globalConfig.mapChunkWorldSize + patch.pos.x * globalConfig.tileSize;
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const destY = chunk.y * globalConfig.mapChunkWorldSize + patch.pos.y * globalConfig.tileSize;
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const diameter = Math.min(80, 40 / parameters.zoomLevel);
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patch.item.drawItemCenteredClipped(destX, destY, parameters, diameter);
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}
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} else {
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// HIGH QUALITY: Draw all items
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const layer = chunk.lowerLayer;
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for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
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const row = layer[x];
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const worldX = (chunk.tileX + x) * globalConfig.tileSize;
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for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
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const lowerItem = row[y];
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if (lowerItem) {
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const worldY = (chunk.tileY + y) * globalConfig.tileSize;
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const destX = worldX + globalConfig.halfTileSize;
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const destY = worldY + globalConfig.halfTileSize;
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lowerItem.drawItemCenteredClipped(
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destX,
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destY,
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parameters,
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globalConfig.defaultItemDiameter
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);
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}
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}
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}
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}
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parameters.context.globalAlpha = 1;
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}
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/**
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*
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* @param {MapChunkView} chunk
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* @param {HTMLCanvasElement} canvas
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* @param {CanvasRenderingContext2D} context
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* @param {number} w
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* @param {number} h
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* @param {number} dpi
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*/
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generateChunkBackground(chunk, canvas, context, w, h, dpi) {
|
||||
if (this.root.app.settings.getAllSettings().disableTileGrid) {
|
||||
// The map doesn't draw a background, so we have to
|
||||
context.fillStyle = THEME.map.background;
|
||||
context.fillRect(0, 0, w, h);
|
||||
} else {
|
||||
context.clearRect(0, 0, w, h);
|
||||
}
|
||||
|
||||
context.globalAlpha = 0.5;
|
||||
const layer = chunk.lowerLayer;
|
||||
for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
|
||||
const row = layer[x];
|
||||
for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
|
||||
const item = row[y];
|
||||
if (item) {
|
||||
context.fillStyle = item.getBackgroundColorAsResource();
|
||||
context.fillRect(x, y, 1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.root.app.settings.getAllSettings().displayChunkBorders) {
|
||||
context.fillStyle = THEME.map.chunkBorders;
|
||||
context.fillRect(0, 0, w, 1);
|
||||
context.fillRect(0, 1, 1, h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,48 +1,50 @@
|
||||
{
|
||||
"uiStyle": "dark",
|
||||
"map": {
|
||||
"background": "#2e2f37",
|
||||
"grid": "rgba(255, 255, 255, 0.02)",
|
||||
"gridLineWidth": 0.5,
|
||||
|
||||
"selectionOverlay": "rgba(74, 163, 223, 0.7)",
|
||||
"selectionOutline": "rgba(74, 163, 223, 0.5)",
|
||||
"selectionBackground": "rgba(74, 163, 223, 0.2)",
|
||||
|
||||
"directionLock": {
|
||||
"regular": {
|
||||
"color": "rgb(74, 237, 134)",
|
||||
"background": "rgba(74, 237, 134, 0.2)"
|
||||
},
|
||||
"wires": {
|
||||
"color": "rgb(209, 107, 203)",
|
||||
"background": "rgba(209, 107, 203, 0.2)"
|
||||
}
|
||||
},
|
||||
|
||||
"colorBlindPickerTile": "rgba(255, 255, 255, 0.5)",
|
||||
|
||||
"resources": {
|
||||
"shape": "#3d3f4a",
|
||||
"red": "#4a3d3f",
|
||||
"green": "#3e4a3d",
|
||||
"blue": "#35384a"
|
||||
},
|
||||
"chunkOverview": {
|
||||
"empty": "#444856",
|
||||
"filled": "#646b7d"
|
||||
},
|
||||
|
||||
"wires": {
|
||||
"overlayColor": "rgba(97, 161, 152, 0.75)",
|
||||
"previewColor": "rgb(97, 161, 152, 0.5)",
|
||||
"highlightColor": "rgba(0, 0, 255, 0.5)"
|
||||
}
|
||||
},
|
||||
|
||||
"items": {
|
||||
"outline": "#111418",
|
||||
"outlineWidth": 0.75,
|
||||
"circleBackground": "rgba(20, 30, 40, 0.3)"
|
||||
}
|
||||
}
|
||||
{
|
||||
"uiStyle": "dark",
|
||||
"map": {
|
||||
"background": "#2e2f37",
|
||||
"grid": "rgba(255, 255, 255, 0.02)",
|
||||
"gridLineWidth": 0.5,
|
||||
|
||||
"selectionOverlay": "rgba(74, 163, 223, 0.7)",
|
||||
"selectionOutline": "rgba(74, 163, 223, 0.5)",
|
||||
"selectionBackground": "rgba(74, 163, 223, 0.2)",
|
||||
|
||||
"chunkBorders": "rgba(127, 190, 255, 0.04)",
|
||||
|
||||
"directionLock": {
|
||||
"regular": {
|
||||
"color": "rgb(74, 237, 134)",
|
||||
"background": "rgba(74, 237, 134, 0.2)"
|
||||
},
|
||||
"wires": {
|
||||
"color": "rgb(209, 107, 203)",
|
||||
"background": "rgba(209, 107, 203, 0.2)"
|
||||
}
|
||||
},
|
||||
|
||||
"colorBlindPickerTile": "rgba(255, 255, 255, 0.5)",
|
||||
|
||||
"resources": {
|
||||
"shape": "#3d3f4a",
|
||||
"red": "#4a3d3f",
|
||||
"green": "#3e4a3d",
|
||||
"blue": "#35384a"
|
||||
},
|
||||
"chunkOverview": {
|
||||
"empty": "#444856",
|
||||
"filled": "#646b7d"
|
||||
},
|
||||
|
||||
"wires": {
|
||||
"overlayColor": "rgba(97, 161, 152, 0.75)",
|
||||
"previewColor": "rgb(97, 161, 152, 0.5)",
|
||||
"highlightColor": "rgba(0, 0, 255, 0.5)"
|
||||
}
|
||||
},
|
||||
|
||||
"items": {
|
||||
"outline": "#111418",
|
||||
"outlineWidth": 0.75,
|
||||
"circleBackground": "rgba(20, 30, 40, 0.3)"
|
||||
}
|
||||
}
|
||||
|
@ -1,49 +1,51 @@
|
||||
{
|
||||
"uiStyle": "light",
|
||||
"map": {
|
||||
"background": "#fff",
|
||||
"grid": "#fafafa",
|
||||
"gridLineWidth": 1,
|
||||
|
||||
"selectionOverlay": "rgba(74, 163, 223, 0.7)",
|
||||
"selectionOutline": "rgba(74, 163, 223, 0.5)",
|
||||
"selectionBackground": "rgba(74, 163, 223, 0.2)",
|
||||
|
||||
"directionLock": {
|
||||
"regular": {
|
||||
"color": "rgb(74, 237, 134)",
|
||||
"background": "rgba(74, 237, 134, 0.2)"
|
||||
},
|
||||
"wires": {
|
||||
"color": "rgb(209, 107, 203)",
|
||||
"background": "rgba(209, 107, 203, 0.2)"
|
||||
}
|
||||
},
|
||||
|
||||
"colorBlindPickerTile": "rgba(50, 50, 50, 0.4)",
|
||||
|
||||
"resources": {
|
||||
"shape": "#eaebec",
|
||||
"red": "#ffbfc1",
|
||||
"green": "#cbffc4",
|
||||
"blue": "#bfdaff"
|
||||
},
|
||||
|
||||
"chunkOverview": {
|
||||
"empty": "#a6afbb",
|
||||
"filled": "#c5ccd6"
|
||||
},
|
||||
|
||||
"wires": {
|
||||
"overlayColor": "rgba(97, 161, 152, 0.75)",
|
||||
"previewColor": "rgb(97, 161, 152, 0.4)",
|
||||
"highlightColor": "rgba(72, 137, 255, 0.8)"
|
||||
}
|
||||
},
|
||||
|
||||
"items": {
|
||||
"outline": "#55575a",
|
||||
"outlineWidth": 0.75,
|
||||
"circleBackground": "rgba(40, 50, 65, 0.1)"
|
||||
}
|
||||
}
|
||||
{
|
||||
"uiStyle": "light",
|
||||
"map": {
|
||||
"background": "#fff",
|
||||
"grid": "#fafafa",
|
||||
"gridLineWidth": 1,
|
||||
|
||||
"selectionOverlay": "rgba(74, 163, 223, 0.7)",
|
||||
"selectionOutline": "rgba(74, 163, 223, 0.5)",
|
||||
"selectionBackground": "rgba(74, 163, 223, 0.2)",
|
||||
|
||||
"chunkBorders": "rgba(0, 30, 50, 0.03)",
|
||||
|
||||
"directionLock": {
|
||||
"regular": {
|
||||
"color": "rgb(74, 237, 134)",
|
||||
"background": "rgba(74, 237, 134, 0.2)"
|
||||
},
|
||||
"wires": {
|
||||
"color": "rgb(209, 107, 203)",
|
||||
"background": "rgba(209, 107, 203, 0.2)"
|
||||
}
|
||||
},
|
||||
|
||||
"colorBlindPickerTile": "rgba(50, 50, 50, 0.4)",
|
||||
|
||||
"resources": {
|
||||
"shape": "#eaebec",
|
||||
"red": "#ffbfc1",
|
||||
"green": "#cbffc4",
|
||||
"blue": "#bfdaff"
|
||||
},
|
||||
|
||||
"chunkOverview": {
|
||||
"empty": "#a6afbb",
|
||||
"filled": "#c5ccd6"
|
||||
},
|
||||
|
||||
"wires": {
|
||||
"overlayColor": "rgba(97, 161, 152, 0.75)",
|
||||
"previewColor": "rgb(97, 161, 152, 0.4)",
|
||||
"highlightColor": "rgba(72, 137, 255, 0.8)"
|
||||
}
|
||||
},
|
||||
|
||||
"items": {
|
||||
"outline": "#55575a",
|
||||
"outlineWidth": 0.75,
|
||||
"circleBackground": "rgba(40, 50, 65, 0.1)"
|
||||
}
|
||||
}
|
||||
|
@ -261,6 +261,7 @@ export const allApplicationSettings = [
|
||||
new BoolSetting("compactBuildingInfo", enumCategories.userInterface, (app, value) => {}),
|
||||
new BoolSetting("disableCutDeleteWarnings", enumCategories.advanced, (app, value) => {}),
|
||||
new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}),
|
||||
new BoolSetting("displayChunkBorders", enumCategories.advanced, (app, value) => {}),
|
||||
|
||||
new EnumSetting("refreshRate", {
|
||||
options: refreshRateOptions,
|
||||
@ -303,6 +304,7 @@ class SettingsStorage {
|
||||
this.disableCutDeleteWarnings = false;
|
||||
this.rotationByBuilding = true;
|
||||
this.clearCursorOnDeleteWhilePlacing = true;
|
||||
this.displayChunkBorders = false;
|
||||
|
||||
this.enableColorBlindHelper = false;
|
||||
|
||||
@ -509,7 +511,7 @@ export class ApplicationSettings extends ReadWriteProxy {
|
||||
}
|
||||
|
||||
getCurrentVersion() {
|
||||
return 22;
|
||||
return 23;
|
||||
}
|
||||
|
||||
/** @param {{settings: SettingsStorage, version: number}} data */
|
||||
@ -607,6 +609,11 @@ export class ApplicationSettings extends ReadWriteProxy {
|
||||
data.version = 22;
|
||||
}
|
||||
|
||||
if (data.version < 23) {
|
||||
data.settings.displayChunkBorders = false;
|
||||
data.version = 23;
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
}
|
||||
|
@ -571,7 +571,7 @@ buildings:
|
||||
|
||||
lever:
|
||||
default:
|
||||
name: &lever Button
|
||||
name: &lever Switch
|
||||
description: Can be toggled to emit 1 / 0
|
||||
|
||||
logic_gate:
|
||||
@ -870,6 +870,11 @@ settings:
|
||||
description: >-
|
||||
Uses low quality textures to save performance. This will make the game look very ugly!
|
||||
|
||||
displayChunkBorders:
|
||||
title: Display Chunk Borders
|
||||
description: >-
|
||||
The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
|
Loading…
Reference in New Issue
Block a user