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								 dgs4349 | 6a19a94435 | fixing serializer changes | 2020-09-27 20:32:39 -04:00 |  | 
			
				
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								 dgs4349 | 5ee113f4dd | forgot a deletion | 2020-09-27 15:00:11 -04:00 |  | 
			
				
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								 dgs4349 | 99b5729776 | moved entityManager to sets, removed redundant iterations from gamesystemwithfilter | 2020-09-27 14:55:45 -04:00 |  | 
			
				
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								 dgs4349 | ea23dfa996 | fixed an iteration in belt | 2020-09-27 13:13:53 -04:00 |  | 
			
				
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								 dgs4349 | 922a6680e5 | assignments in loops can be slower | 2020-09-27 12:52:04 -04:00 |  | 
			
				
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								 dgs4349 | be7d3c2c4f | removing a debug call | 2020-09-27 12:31:52 -04:00 |  | 
			
				
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								 dgs4349 | 6f76246df8 | fixing silly mistakes in iteration | 2020-09-27 12:23:57 -04:00 |  | 
			
				
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								 dgs4349 | 54e4f45bcd | last minute fix | 2020-09-27 10:29:31 -04:00 |  | 
			
				
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								 dgs4349 | 7bbc72cc7f | Merge branch 'master' of https://github.com/tobspr/shapez.io into arrays-now-sets | 2020-09-27 10:22:42 -04:00 |  | 
			
				
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								 dgs4349 | b7cb6b606d | moved all gamesystemwithfilter arrays to sets, significant fps boost? | 2020-09-27 10:10:06 -04:00 |  | 
			
				
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								 tobspr | f584d9d93e | Further fixes found during testing, update local config | 2020-09-24 17:43:50 +02:00 |  | 
			
				
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								 tobspr | 7cd1ee22fd | Further fixes | 2020-09-24 17:14:15 +02:00 |  | 
			
				
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								 tobspr | a4b46f8527 | Further adjustments | 2020-09-24 16:37:44 +02:00 |  | 
			
				
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								 tobspr | d4dd30857e | Further pre-release adjustments | 2020-09-24 16:12:05 +02:00 |  | 
			
				
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								 tobspr | c54ec9fd2a | Restructure buildings | 2020-09-24 12:53:40 +02:00 |  | 
			
				
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								 tobspr | fd77ba135a | Fix markers and translation | 2020-09-23 16:24:10 +02:00 |  | 
			
				
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								 tobspr | e040a47195 | Update regular layer building descriptions, update artwork | 2020-09-23 15:20:12 +02:00 |  | 
			
				
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								 tobspr | 1f12e755a9 | Load css resources async, improve building descriptions | 2020-09-23 11:14:35 +02:00 |  | 
			
				
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								 tobspr | 9881bd6799 | Update toolbar | 2020-09-23 09:24:25 +02:00 |  | 
			
				
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								 tobspr | f8371a96cf | Make the storage its own building, add sanity checks | 2020-09-23 08:59:39 +02:00 |  | 
			
				
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								 tobspr | 05847add71 | Re-balance | 2020-09-22 20:21:09 +02:00 |  | 
			
				
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								 tobspr | 091ffd1031 | Make chained miner default and the only option after unlocking it | 2020-09-22 19:31:40 +02:00 |  | 
			
				
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								 tobspr | c6eb1dad04 | Rebalance the whole game, rename splitter -> balancer | 2020-09-22 14:47:59 +02:00 |  | 
			
				
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								 tobspr | b0058cb59b | Adjust item size | 2020-09-22 11:21:45 +02:00 |  | 
			
				
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								 tobspr | 1ec8b4fe28 | Only render shapes in map overview | 2020-09-22 11:21:18 +02:00 |  | 
			
				
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								 tobspr | 607fd15a18 | Improve overlay transition on low performance setups | 2020-09-22 10:54:51 +02:00 |  | 
			
				
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								 tobspr | fae67bb7b2 | Merge branch 'master' of https://github.com/tobspr/shapez.io | 2020-09-22 10:50:38 +02:00 |  | 
			
				
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								 tobspr | 5f2cf4e589 | Improve color rendering performance | 2020-09-22 10:50:36 +02:00 |  | 
			
				
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								 przemko07 | ea3cad0e37 | Use same scale for Atlas as zoomLvl (#680) Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that. | 2020-09-22 10:32:13 +02:00 |  | 
			
				
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								 tobspr | afa08b06dc | Vastly improve underground belt performance | 2020-09-22 10:29:04 +02:00 |  | 
			
				
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								 tobspr | 9075841768 | Migrate old savegames | 2020-09-22 09:32:31 +02:00 |  | 
			
				
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								 tobspr | 0ca623f24e | Fix reader throughput | 2020-09-21 18:32:26 +02:00 |  | 
			
				
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								 tobspr | ad3be750fc | Fix mouse pan | 2020-09-21 18:17:55 +02:00 |  | 
			
				
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								 Exund | cceffc1832 | Fix camera pan (#673) * Fix some literal edge cases
* Fixed for fullscreen | 2020-09-21 18:16:36 +02:00 |  | 
			
				
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								 tobspr | 4636080dd7 | Huge performance improvements | 2020-09-21 18:09:27 +02:00 |  | 
			
				
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								 tobspr | 2ac570f6d8 | Fix belt paths not rendering | 2020-09-21 18:07:47 +02:00 |  | 
			
				
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								 Exund | c4f2379010 | Refactor entity cloning (#671) | 2020-09-19 21:41:48 +02:00 |  | 
			
				
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								 tobspr | 1f3991301d | Fix miner highlight | 2020-09-19 21:40:42 +02:00 |  | 
			
				
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								 tobspr | 7def60c050 | Fix belt planner placing down once a dialog pops up | 2020-09-19 21:04:41 +02:00 |  | 
			
				
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								 tobspr | 24eb060000 | Fix mouse panning | 2020-09-19 20:57:20 +02:00 |  | 
			
				
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								 tobspr | ed32238412 | Allow toggling units in the statistics dialog | 2020-09-19 20:51:47 +02:00 |  | 
			
				
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								 tobspr | fbff0a0ad4 | Allow to pan the map with the mouse by moving the cursor to the edges of the screen | 2020-09-19 20:30:35 +02:00 |  | 
			
				
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								 tobspr | 26cd38b68c | Refactor filters to make them not stall if one output is blocked | 2020-09-19 19:30:04 +02:00 |  | 
			
				
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								 tobspr | fe97d28674 | Minor adjustments | 2020-09-19 18:57:14 +02:00 |  | 
			
				
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								 tobspr | 5ab3afdd30 | Move item processing into separate methods | 2020-09-19 17:55:36 +02:00 |  | 
			
				
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								 tobspr | 3e93681ce6 | Add virtual stacker and painter, fix css | 2020-09-19 15:33:24 +02:00 |  | 
			
				
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								 tobspr | 8fa348ef30 | Minor fixes | 2020-09-19 15:14:10 +02:00 |  | 
			
				
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								 tobspr | 6b7cfb48b3 | Further ui improvements, fix simple belts with wires | 2020-09-19 14:48:48 +02:00 |  | 
			
				
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								 tobspr | 7d6af359a1 | Polishing, CSS Improvements, Improve dark mode | 2020-09-19 14:27:25 +02:00 |  | 
			
				
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								 tobspr | 2075f4d011 | Improve simplified belt, show hints everywheer | 2020-09-19 12:21:32 +02:00 |  |