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last minute fix
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@ -20,8 +20,11 @@ export class FilterSystem extends GameSystemWithFilter {
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const requiredProgress = 1 - progress;
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for (let i = 0; i < this.allEntities.length; ++i) {
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const entity = this.allEntities[i];
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for (
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let arr = this.getUpdateEntitiesArray(), i = arr.length - 1, entity;
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(entity = arr[i]) && i >= 0;
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--i
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) {
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const filterComp = entity.components.Filter;
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const ejectorComp = entity.components.ItemEjector;
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