mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Allow to pan the map with the mouse by moving the cursor to the edges of the screen
This commit is contained in:
parent
d6f56da9e4
commit
fbff0a0ad4
@ -1,408 +1,411 @@
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import { AnimationFrame } from "./core/animation_frame";
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import { BackgroundResourcesLoader } from "./core/background_resources_loader";
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import { IS_MOBILE } from "./core/config";
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import { GameState } from "./core/game_state";
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import { GLOBAL_APP, setGlobalApp } from "./core/globals";
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import { InputDistributor } from "./core/input_distributor";
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import { Loader } from "./core/loader";
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import { createLogger, logSection } from "./core/logging";
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import { StateManager } from "./core/state_manager";
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import { TrackedState } from "./core/tracked_state";
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import { getPlatformName, waitNextFrame } from "./core/utils";
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import { Vector } from "./core/vector";
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import { AdProviderInterface } from "./platform/ad_provider";
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import { NoAdProvider } from "./platform/ad_providers/no_ad_provider";
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import { AnalyticsInterface } from "./platform/analytics";
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import { GoogleAnalyticsImpl } from "./platform/browser/google_analytics";
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import { SoundImplBrowser } from "./platform/browser/sound";
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import { PlatformWrapperImplBrowser } from "./platform/browser/wrapper";
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import { PlatformWrapperImplElectron } from "./platform/electron/wrapper";
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import { PlatformWrapperInterface } from "./platform/wrapper";
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import { ApplicationSettings } from "./profile/application_settings";
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import { SavegameManager } from "./savegame/savegame_manager";
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import { AboutState } from "./states/about";
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import { ChangelogState } from "./states/changelog";
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import { InGameState } from "./states/ingame";
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import { KeybindingsState } from "./states/keybindings";
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import { MainMenuState } from "./states/main_menu";
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import { MobileWarningState } from "./states/mobile_warning";
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import { PreloadState } from "./states/preload";
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import { SettingsState } from "./states/settings";
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import { ShapezGameAnalytics } from "./platform/browser/game_analytics";
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/**
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* @typedef {import("./platform/game_analytics").GameAnalyticsInterface} GameAnalyticsInterface
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* @typedef {import("./platform/sound").SoundInterface} SoundInterface
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* @typedef {import("./platform/storage").StorageInterface} StorageInterface
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*/
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const logger = createLogger("application");
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// Set the name of the hidden property and the change event for visibility
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let pageHiddenPropName, pageVisibilityEventName;
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if (typeof document.hidden !== "undefined") {
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// Opera 12.10 and Firefox 18 and later support
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pageHiddenPropName = "hidden";
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pageVisibilityEventName = "visibilitychange";
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// @ts-ignore
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} else if (typeof document.msHidden !== "undefined") {
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pageHiddenPropName = "msHidden";
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pageVisibilityEventName = "msvisibilitychange";
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// @ts-ignore
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} else if (typeof document.webkitHidden !== "undefined") {
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pageHiddenPropName = "webkitHidden";
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pageVisibilityEventName = "webkitvisibilitychange";
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}
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export class Application {
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constructor() {
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assert(!GLOBAL_APP, "Tried to construct application twice");
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logger.log("Creating application, platform =", getPlatformName());
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setGlobalApp(this);
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this.unloaded = false;
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// Global stuff
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this.settings = new ApplicationSettings(this);
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this.ticker = new AnimationFrame();
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this.stateMgr = new StateManager(this);
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this.savegameMgr = new SavegameManager(this);
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this.inputMgr = new InputDistributor(this);
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this.backgroundResourceLoader = new BackgroundResourcesLoader(this);
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// Platform dependent stuff
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/** @type {StorageInterface} */
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this.storage = null;
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/** @type {SoundInterface} */
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this.sound = null;
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/** @type {PlatformWrapperInterface} */
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this.platformWrapper = null;
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/** @type {AdProviderInterface} */
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this.adProvider = null;
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/** @type {AnalyticsInterface} */
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this.analytics = null;
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/** @type {GameAnalyticsInterface} */
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this.gameAnalytics = null;
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this.initPlatformDependentInstances();
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// Track if the window is focused (only relevant for browser)
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this.focused = true;
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// Track if the window is visible
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this.pageVisible = true;
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// Track if the app is paused (cordova)
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this.applicationPaused = false;
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/** @type {TypedTrackedState<boolean>} */
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this.trackedIsRenderable = new TrackedState(this.onAppRenderableStateChanged, this);
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// Dimensions
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this.screenWidth = 0;
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this.screenHeight = 0;
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// Store the timestamp where we last checked for a screen resize, since orientationchange is unreliable with cordova
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this.lastResizeCheck = null;
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// Store the mouse position, or null if not available
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/** @type {Vector|null} */
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this.mousePosition = null;
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}
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/**
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* Initializes all platform instances
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*/
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initPlatformDependentInstances() {
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logger.log("Creating platform dependent instances (standalone=", G_IS_STANDALONE, ")");
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if (G_IS_STANDALONE) {
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this.platformWrapper = new PlatformWrapperImplElectron(this);
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} else {
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this.platformWrapper = new PlatformWrapperImplBrowser(this);
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}
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// Start with empty ad provider
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this.adProvider = new NoAdProvider(this);
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this.sound = new SoundImplBrowser(this);
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this.analytics = new GoogleAnalyticsImpl(this);
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this.gameAnalytics = new ShapezGameAnalytics(this);
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}
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/**
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* Registers all game states
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*/
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registerStates() {
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/** @type {Array<typeof GameState>} */
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const states = [
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PreloadState,
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MobileWarningState,
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MainMenuState,
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InGameState,
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SettingsState,
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KeybindingsState,
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AboutState,
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ChangelogState,
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];
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for (let i = 0; i < states.length; ++i) {
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this.stateMgr.register(states[i]);
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}
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}
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/**
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* Registers all event listeners
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*/
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registerEventListeners() {
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window.addEventListener("focus", this.onFocus.bind(this));
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window.addEventListener("blur", this.onBlur.bind(this));
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window.addEventListener("resize", () => this.checkResize(), true);
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window.addEventListener("orientationchange", () => this.checkResize(), true);
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if (!G_IS_MOBILE_APP && !IS_MOBILE) {
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window.addEventListener("mousemove", this.handleMousemove.bind(this));
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}
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// Unload events
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window.addEventListener("beforeunload", this.onBeforeUnload.bind(this), true);
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window.addEventListener("unload", this.onUnload.bind(this), true);
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document.addEventListener(pageVisibilityEventName, this.handleVisibilityChange.bind(this), false);
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// Track touches so we can update the focus appropriately
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document.addEventListener("touchstart", this.updateFocusAfterUserInteraction.bind(this), true);
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document.addEventListener("touchend", this.updateFocusAfterUserInteraction.bind(this), true);
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}
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/**
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* Checks the focus after a touch
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* @param {TouchEvent} event
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*/
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updateFocusAfterUserInteraction(event) {
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const target = /** @type {HTMLElement} */ (event.target);
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if (!target || !target.tagName) {
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// Safety check
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logger.warn("Invalid touchstart/touchend event:", event);
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return;
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}
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// When clicking an element which is not the currently focused one, defocus it
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if (target !== document.activeElement) {
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// @ts-ignore
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if (document.activeElement.blur) {
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// @ts-ignore
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document.activeElement.blur();
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}
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}
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// If we click an input field, focus it now
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if (target.tagName.toLowerCase() === "input") {
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// We *really* need the focus
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waitNextFrame().then(() => target.focus());
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}
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}
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/**
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* Handles a page visibility change event
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* @param {Event} event
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*/
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handleVisibilityChange(event) {
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window.focus();
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const pageVisible = !document[pageHiddenPropName];
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if (pageVisible !== this.pageVisible) {
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this.pageVisible = pageVisible;
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logger.log("Visibility changed:", this.pageVisible);
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this.trackedIsRenderable.set(this.isRenderable());
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}
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}
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/**
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* Handles a mouse move event
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* @param {MouseEvent} event
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*/
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handleMousemove(event) {
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this.mousePosition = new Vector(event.clientX, event.clientY);
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}
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/**
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* Internal on focus handler
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*/
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onFocus() {
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this.focused = true;
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}
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/**
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* Internal blur handler
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*/
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onBlur() {
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this.focused = false;
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}
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/**
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* Returns if the app is currently visible
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*/
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isRenderable() {
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return !this.applicationPaused && this.pageVisible;
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}
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onAppRenderableStateChanged(renderable) {
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logger.log("Application renderable:", renderable);
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window.focus();
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const currentState = this.stateMgr.getCurrentState();
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if (!renderable) {
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if (currentState) {
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currentState.onAppPause();
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}
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} else {
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if (currentState) {
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currentState.onAppResume();
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}
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this.checkResize();
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}
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this.sound.onPageRenderableStateChanged(renderable);
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}
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/**
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* Internal unload handler
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*/
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onUnload(event) {
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if (!this.unloaded) {
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logSection("UNLOAD HANDLER", "#f77");
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this.unloaded = true;
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const currentState = this.stateMgr.getCurrentState();
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if (currentState) {
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currentState.onBeforeExit();
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}
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this.deinitialize();
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}
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}
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/**
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* Internal before-unload handler
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*/
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onBeforeUnload(event) {
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logSection("BEFORE UNLOAD HANDLER", "#f77");
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const currentState = this.stateMgr.getCurrentState();
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if (!G_IS_DEV && currentState && currentState.getHasUnloadConfirmation()) {
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if (!G_IS_STANDALONE) {
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// Need to show a "Are you sure you want to exit"
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event.preventDefault();
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event.returnValue = "Are you sure you want to exit?";
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}
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}
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}
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/**
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* Boots the application
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*/
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boot() {
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console.log("Booting ...");
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this.registerStates();
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this.registerEventListeners();
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Loader.linkAppAfterBoot(this);
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// Check for mobile
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if (IS_MOBILE) {
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this.stateMgr.moveToState("MobileWarningState");
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} else {
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this.stateMgr.moveToState("PreloadState");
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}
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// Starting rendering
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this.ticker.frameEmitted.add(this.onFrameEmitted, this);
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this.ticker.bgFrameEmitted.add(this.onBackgroundFrame, this);
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this.ticker.start();
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window.focus();
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}
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/**
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* Deinitializes the application
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*/
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deinitialize() {
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return this.sound.deinitialize();
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}
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/**
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* Background frame update callback
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* @param {number} dt
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*/
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onBackgroundFrame(dt) {
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if (this.isRenderable()) {
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return;
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}
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const currentState = this.stateMgr.getCurrentState();
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if (currentState) {
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currentState.onBackgroundTick(dt);
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}
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}
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/**
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* Frame update callback
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* @param {number} dt
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*/
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onFrameEmitted(dt) {
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if (!this.isRenderable()) {
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return;
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}
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const time = performance.now();
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// Periodically check for resizes, this is expensive (takes 2-3ms so only do it once in a while!)
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if (!this.lastResizeCheck || time - this.lastResizeCheck > 1000) {
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this.checkResize();
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this.lastResizeCheck = time;
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}
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const currentState = this.stateMgr.getCurrentState();
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if (currentState) {
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currentState.onRender(dt);
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}
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}
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/**
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* Checks if the app resized. Only does this once in a while
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* @param {boolean} forceUpdate Forced update of the dimensions
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*/
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checkResize(forceUpdate = false) {
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const w = window.innerWidth;
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const h = window.innerHeight;
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if (this.screenWidth !== w || this.screenHeight !== h || forceUpdate) {
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this.screenWidth = w;
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this.screenHeight = h;
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const currentState = this.stateMgr.getCurrentState();
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if (currentState) {
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currentState.onResized(this.screenWidth, this.screenHeight);
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}
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const scale = this.getEffectiveUiScale();
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waitNextFrame().then(() => document.documentElement.style.setProperty("--ui-scale", `${scale}`));
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window.focus();
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}
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}
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/**
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* Returns the effective ui sclae
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*/
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getEffectiveUiScale() {
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return this.platformWrapper.getUiScale() * this.settings.getInterfaceScaleValue();
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}
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/**
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* Callback after ui scale has changed
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*/
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updateAfterUiScaleChanged() {
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this.checkResize(true);
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}
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}
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import { AnimationFrame } from "./core/animation_frame";
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import { BackgroundResourcesLoader } from "./core/background_resources_loader";
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import { IS_MOBILE } from "./core/config";
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import { GameState } from "./core/game_state";
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import { GLOBAL_APP, setGlobalApp } from "./core/globals";
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import { InputDistributor } from "./core/input_distributor";
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import { Loader } from "./core/loader";
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import { createLogger, logSection } from "./core/logging";
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import { StateManager } from "./core/state_manager";
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import { TrackedState } from "./core/tracked_state";
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import { getPlatformName, waitNextFrame } from "./core/utils";
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import { Vector } from "./core/vector";
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import { AdProviderInterface } from "./platform/ad_provider";
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import { NoAdProvider } from "./platform/ad_providers/no_ad_provider";
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import { AnalyticsInterface } from "./platform/analytics";
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import { GoogleAnalyticsImpl } from "./platform/browser/google_analytics";
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import { SoundImplBrowser } from "./platform/browser/sound";
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import { PlatformWrapperImplBrowser } from "./platform/browser/wrapper";
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import { PlatformWrapperImplElectron } from "./platform/electron/wrapper";
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import { PlatformWrapperInterface } from "./platform/wrapper";
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import { ApplicationSettings } from "./profile/application_settings";
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import { SavegameManager } from "./savegame/savegame_manager";
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import { AboutState } from "./states/about";
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import { ChangelogState } from "./states/changelog";
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import { InGameState } from "./states/ingame";
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import { KeybindingsState } from "./states/keybindings";
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import { MainMenuState } from "./states/main_menu";
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import { MobileWarningState } from "./states/mobile_warning";
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import { PreloadState } from "./states/preload";
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import { SettingsState } from "./states/settings";
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import { ShapezGameAnalytics } from "./platform/browser/game_analytics";
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/**
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* @typedef {import("./platform/game_analytics").GameAnalyticsInterface} GameAnalyticsInterface
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* @typedef {import("./platform/sound").SoundInterface} SoundInterface
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* @typedef {import("./platform/storage").StorageInterface} StorageInterface
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*/
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|
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const logger = createLogger("application");
|
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|
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// Set the name of the hidden property and the change event for visibility
|
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let pageHiddenPropName, pageVisibilityEventName;
|
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if (typeof document.hidden !== "undefined") {
|
||||
// Opera 12.10 and Firefox 18 and later support
|
||||
pageHiddenPropName = "hidden";
|
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pageVisibilityEventName = "visibilitychange";
|
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// @ts-ignore
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} else if (typeof document.msHidden !== "undefined") {
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pageHiddenPropName = "msHidden";
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pageVisibilityEventName = "msvisibilitychange";
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// @ts-ignore
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} else if (typeof document.webkitHidden !== "undefined") {
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pageHiddenPropName = "webkitHidden";
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pageVisibilityEventName = "webkitvisibilitychange";
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}
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|
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export class Application {
|
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constructor() {
|
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assert(!GLOBAL_APP, "Tried to construct application twice");
|
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logger.log("Creating application, platform =", getPlatformName());
|
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setGlobalApp(this);
|
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|
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this.unloaded = false;
|
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|
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// Global stuff
|
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this.settings = new ApplicationSettings(this);
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this.ticker = new AnimationFrame();
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this.stateMgr = new StateManager(this);
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this.savegameMgr = new SavegameManager(this);
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this.inputMgr = new InputDistributor(this);
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this.backgroundResourceLoader = new BackgroundResourcesLoader(this);
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// Platform dependent stuff
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/** @type {StorageInterface} */
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this.storage = null;
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|
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/** @type {SoundInterface} */
|
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this.sound = null;
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/** @type {PlatformWrapperInterface} */
|
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this.platformWrapper = null;
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|
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/** @type {AdProviderInterface} */
|
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this.adProvider = null;
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/** @type {AnalyticsInterface} */
|
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this.analytics = null;
|
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|
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/** @type {GameAnalyticsInterface} */
|
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this.gameAnalytics = null;
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|
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this.initPlatformDependentInstances();
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|
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// Track if the window is focused (only relevant for browser)
|
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this.focused = true;
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||||
|
||||
// Track if the window is visible
|
||||
this.pageVisible = true;
|
||||
|
||||
// Track if the app is paused (cordova)
|
||||
this.applicationPaused = false;
|
||||
|
||||
/** @type {TypedTrackedState<boolean>} */
|
||||
this.trackedIsRenderable = new TrackedState(this.onAppRenderableStateChanged, this);
|
||||
|
||||
// Dimensions
|
||||
this.screenWidth = 0;
|
||||
this.screenHeight = 0;
|
||||
|
||||
// Store the timestamp where we last checked for a screen resize, since orientationchange is unreliable with cordova
|
||||
this.lastResizeCheck = null;
|
||||
|
||||
// Store the mouse position, or null if not available
|
||||
/** @type {Vector|null} */
|
||||
this.mousePosition = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes all platform instances
|
||||
*/
|
||||
initPlatformDependentInstances() {
|
||||
logger.log("Creating platform dependent instances (standalone=", G_IS_STANDALONE, ")");
|
||||
|
||||
if (G_IS_STANDALONE) {
|
||||
this.platformWrapper = new PlatformWrapperImplElectron(this);
|
||||
} else {
|
||||
this.platformWrapper = new PlatformWrapperImplBrowser(this);
|
||||
}
|
||||
|
||||
// Start with empty ad provider
|
||||
this.adProvider = new NoAdProvider(this);
|
||||
this.sound = new SoundImplBrowser(this);
|
||||
this.analytics = new GoogleAnalyticsImpl(this);
|
||||
this.gameAnalytics = new ShapezGameAnalytics(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers all game states
|
||||
*/
|
||||
registerStates() {
|
||||
/** @type {Array<typeof GameState>} */
|
||||
const states = [
|
||||
PreloadState,
|
||||
MobileWarningState,
|
||||
MainMenuState,
|
||||
InGameState,
|
||||
SettingsState,
|
||||
KeybindingsState,
|
||||
AboutState,
|
||||
ChangelogState,
|
||||
];
|
||||
|
||||
for (let i = 0; i < states.length; ++i) {
|
||||
this.stateMgr.register(states[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers all event listeners
|
||||
*/
|
||||
registerEventListeners() {
|
||||
window.addEventListener("focus", this.onFocus.bind(this));
|
||||
window.addEventListener("blur", this.onBlur.bind(this));
|
||||
|
||||
window.addEventListener("resize", () => this.checkResize(), true);
|
||||
window.addEventListener("orientationchange", () => this.checkResize(), true);
|
||||
|
||||
if (!G_IS_MOBILE_APP && !IS_MOBILE) {
|
||||
window.addEventListener("mousemove", this.handleMousemove.bind(this));
|
||||
window.addEventListener("mouseout", this.handleMousemove.bind(this));
|
||||
window.addEventListener("mouseover", this.handleMousemove.bind(this));
|
||||
window.addEventListener("mouseleave", this.handleMousemove.bind(this));
|
||||
}
|
||||
|
||||
// Unload events
|
||||
window.addEventListener("beforeunload", this.onBeforeUnload.bind(this), true);
|
||||
window.addEventListener("unload", this.onUnload.bind(this), true);
|
||||
|
||||
document.addEventListener(pageVisibilityEventName, this.handleVisibilityChange.bind(this), false);
|
||||
|
||||
// Track touches so we can update the focus appropriately
|
||||
document.addEventListener("touchstart", this.updateFocusAfterUserInteraction.bind(this), true);
|
||||
document.addEventListener("touchend", this.updateFocusAfterUserInteraction.bind(this), true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks the focus after a touch
|
||||
* @param {TouchEvent} event
|
||||
*/
|
||||
updateFocusAfterUserInteraction(event) {
|
||||
const target = /** @type {HTMLElement} */ (event.target);
|
||||
if (!target || !target.tagName) {
|
||||
// Safety check
|
||||
logger.warn("Invalid touchstart/touchend event:", event);
|
||||
return;
|
||||
}
|
||||
|
||||
// When clicking an element which is not the currently focused one, defocus it
|
||||
if (target !== document.activeElement) {
|
||||
// @ts-ignore
|
||||
if (document.activeElement.blur) {
|
||||
// @ts-ignore
|
||||
document.activeElement.blur();
|
||||
}
|
||||
}
|
||||
|
||||
// If we click an input field, focus it now
|
||||
if (target.tagName.toLowerCase() === "input") {
|
||||
// We *really* need the focus
|
||||
waitNextFrame().then(() => target.focus());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a page visibility change event
|
||||
* @param {Event} event
|
||||
*/
|
||||
handleVisibilityChange(event) {
|
||||
window.focus();
|
||||
const pageVisible = !document[pageHiddenPropName];
|
||||
if (pageVisible !== this.pageVisible) {
|
||||
this.pageVisible = pageVisible;
|
||||
logger.log("Visibility changed:", this.pageVisible);
|
||||
this.trackedIsRenderable.set(this.isRenderable());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a mouse move event
|
||||
* @param {MouseEvent} event
|
||||
*/
|
||||
handleMousemove(event) {
|
||||
this.mousePosition = new Vector(event.clientX, event.clientY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal on focus handler
|
||||
*/
|
||||
onFocus() {
|
||||
this.focused = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal blur handler
|
||||
*/
|
||||
onBlur() {
|
||||
this.focused = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the app is currently visible
|
||||
*/
|
||||
isRenderable() {
|
||||
return !this.applicationPaused && this.pageVisible;
|
||||
}
|
||||
|
||||
onAppRenderableStateChanged(renderable) {
|
||||
logger.log("Application renderable:", renderable);
|
||||
window.focus();
|
||||
const currentState = this.stateMgr.getCurrentState();
|
||||
if (!renderable) {
|
||||
if (currentState) {
|
||||
currentState.onAppPause();
|
||||
}
|
||||
} else {
|
||||
if (currentState) {
|
||||
currentState.onAppResume();
|
||||
}
|
||||
this.checkResize();
|
||||
}
|
||||
|
||||
this.sound.onPageRenderableStateChanged(renderable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal unload handler
|
||||
*/
|
||||
onUnload(event) {
|
||||
if (!this.unloaded) {
|
||||
logSection("UNLOAD HANDLER", "#f77");
|
||||
this.unloaded = true;
|
||||
const currentState = this.stateMgr.getCurrentState();
|
||||
if (currentState) {
|
||||
currentState.onBeforeExit();
|
||||
}
|
||||
this.deinitialize();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal before-unload handler
|
||||
*/
|
||||
onBeforeUnload(event) {
|
||||
logSection("BEFORE UNLOAD HANDLER", "#f77");
|
||||
const currentState = this.stateMgr.getCurrentState();
|
||||
|
||||
if (!G_IS_DEV && currentState && currentState.getHasUnloadConfirmation()) {
|
||||
if (!G_IS_STANDALONE) {
|
||||
// Need to show a "Are you sure you want to exit"
|
||||
event.preventDefault();
|
||||
event.returnValue = "Are you sure you want to exit?";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Boots the application
|
||||
*/
|
||||
boot() {
|
||||
console.log("Booting ...");
|
||||
this.registerStates();
|
||||
this.registerEventListeners();
|
||||
|
||||
Loader.linkAppAfterBoot(this);
|
||||
|
||||
// Check for mobile
|
||||
if (IS_MOBILE) {
|
||||
this.stateMgr.moveToState("MobileWarningState");
|
||||
} else {
|
||||
this.stateMgr.moveToState("PreloadState");
|
||||
}
|
||||
|
||||
// Starting rendering
|
||||
this.ticker.frameEmitted.add(this.onFrameEmitted, this);
|
||||
this.ticker.bgFrameEmitted.add(this.onBackgroundFrame, this);
|
||||
this.ticker.start();
|
||||
|
||||
window.focus();
|
||||
}
|
||||
|
||||
/**
|
||||
* Deinitializes the application
|
||||
*/
|
||||
deinitialize() {
|
||||
return this.sound.deinitialize();
|
||||
}
|
||||
|
||||
/**
|
||||
* Background frame update callback
|
||||
* @param {number} dt
|
||||
*/
|
||||
onBackgroundFrame(dt) {
|
||||
if (this.isRenderable()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const currentState = this.stateMgr.getCurrentState();
|
||||
if (currentState) {
|
||||
currentState.onBackgroundTick(dt);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Frame update callback
|
||||
* @param {number} dt
|
||||
*/
|
||||
onFrameEmitted(dt) {
|
||||
if (!this.isRenderable()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const time = performance.now();
|
||||
|
||||
// Periodically check for resizes, this is expensive (takes 2-3ms so only do it once in a while!)
|
||||
if (!this.lastResizeCheck || time - this.lastResizeCheck > 1000) {
|
||||
this.checkResize();
|
||||
this.lastResizeCheck = time;
|
||||
}
|
||||
|
||||
const currentState = this.stateMgr.getCurrentState();
|
||||
if (currentState) {
|
||||
currentState.onRender(dt);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the app resized. Only does this once in a while
|
||||
* @param {boolean} forceUpdate Forced update of the dimensions
|
||||
*/
|
||||
checkResize(forceUpdate = false) {
|
||||
const w = window.innerWidth;
|
||||
const h = window.innerHeight;
|
||||
if (this.screenWidth !== w || this.screenHeight !== h || forceUpdate) {
|
||||
this.screenWidth = w;
|
||||
this.screenHeight = h;
|
||||
const currentState = this.stateMgr.getCurrentState();
|
||||
if (currentState) {
|
||||
currentState.onResized(this.screenWidth, this.screenHeight);
|
||||
}
|
||||
|
||||
const scale = this.getEffectiveUiScale();
|
||||
waitNextFrame().then(() => document.documentElement.style.setProperty("--ui-scale", `${scale}`));
|
||||
window.focus();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the effective ui sclae
|
||||
*/
|
||||
getEffectiveUiScale() {
|
||||
return this.platformWrapper.getUiScale() * this.settings.getInterfaceScaleValue();
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback after ui scale has changed
|
||||
*/
|
||||
updateAfterUiScaleChanged() {
|
||||
this.checkResize(true);
|
||||
}
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ export const CHANGELOG = [
|
||||
"Show mouse and camera tile on debug overlay (F4) (by dengr)",
|
||||
"Added confirmation when deleting a savegame",
|
||||
"Fixed tunnels entrances connecting to exits sometimes when they shouldn't",
|
||||
"You can now pan the map with your mouse by moving the cursor to the edges of the screen!",
|
||||
"Added setting to auto select the extractor when pipetting a resource patch (by Exund)",
|
||||
"The initial belt planner direction is now based on the cursor movement (by MizardX)",
|
||||
"Fix preferred variant not getting saved when clicking on the hud (by Danacus)",
|
||||
|
@ -769,6 +769,7 @@ export class Camera extends BasicSerializableObject {
|
||||
this.cameraUpdateTimeBucket -= physicsStepSizeMs;
|
||||
|
||||
this.internalUpdatePanning(now, physicsStepSizeMs);
|
||||
this.internalUpdateMousePanning(now, physicsStepSizeMs);
|
||||
this.internalUpdateZooming(now, physicsStepSizeMs);
|
||||
this.internalUpdateCentering(now, physicsStepSizeMs);
|
||||
this.internalUpdateShake(now, physicsStepSizeMs);
|
||||
@ -855,6 +856,61 @@ export class Camera extends BasicSerializableObject {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal screen panning handler
|
||||
* @param {number} now
|
||||
* @param {number} dt
|
||||
*/
|
||||
internalUpdateMousePanning(now, dt) {
|
||||
if (!this.root.app.settings.getAllSettings().enableMousePan) {
|
||||
// Not enabled
|
||||
return;
|
||||
}
|
||||
|
||||
const mousePos = this.root.app.mousePosition;
|
||||
if (!mousePos) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.desiredCenter || this.desiredZoom || this.currentlyMoving || this.currentlyPinching) {
|
||||
// Performing another method of movement right now
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
mousePos.x < 0 ||
|
||||
mousePos.y < 0 ||
|
||||
mousePos.x > this.root.gameWidth ||
|
||||
mousePos.y > this.root.gameHeight
|
||||
) {
|
||||
// Out of screen
|
||||
return;
|
||||
}
|
||||
|
||||
const panAreaPixels = Math.min(this.root.gameWidth, this.root.gameHeight) * 0.015;
|
||||
|
||||
const panVelocity = new Vector();
|
||||
if (mousePos.x < panAreaPixels) {
|
||||
panVelocity.x -= 1;
|
||||
}
|
||||
if (mousePos.x > this.root.gameWidth - panAreaPixels) {
|
||||
panVelocity.x += 1;
|
||||
}
|
||||
|
||||
if (mousePos.y < panAreaPixels) {
|
||||
panVelocity.y -= 1;
|
||||
}
|
||||
if (mousePos.y > this.root.gameHeight - panAreaPixels) {
|
||||
panVelocity.y += 1;
|
||||
}
|
||||
|
||||
this.center = this.center.add(
|
||||
panVelocity.multiplyScalar(
|
||||
((0.5 * dt) / this.zoomLevel) * this.root.app.settings.getMovementSpeed()
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the non user interaction zooming
|
||||
* @param {number} now Time now in seconds
|
||||
|
@ -253,6 +253,7 @@ export const allApplicationSettings = [
|
||||
changeCb: (app, id) => {},
|
||||
}),
|
||||
|
||||
new BoolSetting("enableMousePan", enumCategories.advanced, (app, value) => {}),
|
||||
new BoolSetting("alwaysMultiplace", enumCategories.advanced, (app, value) => {}),
|
||||
new BoolSetting("clearCursorOnDeleteWhilePlacing", enumCategories.advanced, (app, value) => {}),
|
||||
new BoolSetting("enableTunnelSmartplace", enumCategories.advanced, (app, value) => {}),
|
||||
@ -308,6 +309,7 @@ class SettingsStorage {
|
||||
this.clearCursorOnDeleteWhilePlacing = true;
|
||||
this.displayChunkBorders = false;
|
||||
this.pickMinerOnPatch = true;
|
||||
this.enableMousePan = true;
|
||||
|
||||
this.enableColorBlindHelper = false;
|
||||
|
||||
@ -525,7 +527,7 @@ export class ApplicationSettings extends ReadWriteProxy {
|
||||
}
|
||||
|
||||
getCurrentVersion() {
|
||||
return 27;
|
||||
return 28;
|
||||
}
|
||||
|
||||
/** @param {{settings: SettingsStorage, version: number}} data */
|
||||
@ -653,6 +655,11 @@ export class ApplicationSettings extends ReadWriteProxy {
|
||||
data.version = 27;
|
||||
}
|
||||
|
||||
if (data.version < 28) {
|
||||
data.settings.enableMousePan = true;
|
||||
data.version = 28;
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
}
|
||||
|
@ -785,7 +785,7 @@ settings:
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: >-
|
||||
Changes how fast the view moves when using the keyboard.
|
||||
Changes how fast the view moves when using the keyboard or moving the mouse to the screen borders.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
@ -840,7 +840,7 @@ settings:
|
||||
refreshRate:
|
||||
title: Tick Rate
|
||||
description: >-
|
||||
The game will automatically adjust the tickrate to be between this target tickrate and half of it. For example, with a tickrate of 60hz, the game will try to stay at 60hz, and if your computer can't handle it it will go down until it eventually reaches 30hz.
|
||||
This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be exact.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
@ -911,7 +911,12 @@ settings:
|
||||
simplifiedBelts:
|
||||
title: Simplified Belts (Ugly)
|
||||
description: >-
|
||||
Does not render belt items except when hovering the belt, to save performance.
|
||||
Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.
|
||||
|
||||
enableMousePan:
|
||||
title: Enable Mouse Pan
|
||||
description: >-
|
||||
Allows to move the map by moving the cursor to the edges of the screen. The speed depends on the Movement Speed setting.
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
|
Loading…
Reference in New Issue
Block a user