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https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
moved entityManager to sets, removed redundant iterations from gamesystemwithfilter
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ea23dfa996
commit
99b5729776
@ -13,6 +13,9 @@ const logger = createLogger("entity_manager");
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// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
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// This is slower but we need it for the street path generation
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/** @typedef {number} EntityUid */
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/** @typedef {string} ComponentId */
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export class EntityManager extends BasicSerializableObject {
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constructor(root) {
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super();
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@ -20,8 +23,14 @@ export class EntityManager extends BasicSerializableObject {
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/** @type {GameRoot} */
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this.root = root;
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/** @type {Array<Entity>} */
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this.entities = [];
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/** @type {Set<Entity>} */
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this.entities = new Set();
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/** @type {Map<EntityUid, Entity>} */
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this.entitiesByUid = new Map();
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/** @type {Map<ComponentId, Set<Entity>>} */
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this.entitiesByComponent = new Map();
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// We store a separate list with entities to destroy, since we don't destroy
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// them instantly
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@ -30,8 +39,8 @@ export class EntityManager extends BasicSerializableObject {
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// Store a map from componentid to entities - This is used by the game system
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// for faster processing
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/** @type {Object.<string, Array<Entity>>} */
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this.componentToEntity = newEmptyMap();
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///** @type {Object.<string, Array<Entity>>} */
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//this.componentToEntity = newEmptyMap();
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// Store the next uid to use
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this.nextUid = 10000;
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@ -48,7 +57,7 @@ export class EntityManager extends BasicSerializableObject {
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}
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getStatsText() {
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return this.entities.length + " entities [" + this.destroyList.length + " to kill]";
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return this.entities.size + " entities [" + this.destroyList.length + " to kill]";
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}
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// Main update
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@ -56,6 +65,19 @@ export class EntityManager extends BasicSerializableObject {
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this.processDestroyList();
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}
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/**
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* @param {Entity} entity
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* @param {ComponentId} componentId
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*/
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addToComponentMap(entity, componentId) {
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let set;
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if ((set = this.entitiesByComponent.get(componentId))) {
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set.add(entity);
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} else {
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this.entitiesByComponent.set(componentId, new Set([entity]));
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}
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}
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/**
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* Registers a new entity
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* @param {Entity} entity
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@ -63,7 +85,7 @@ export class EntityManager extends BasicSerializableObject {
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*/
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registerEntity(entity, uid = null) {
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if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
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assert(this.entities.indexOf(entity) < 0, `RegisterEntity() called twice for entity ${entity}`);
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assert(!this.entities.has(entity), `RegisterEntity() called twice for entity ${entity}`);
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}
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assert(!entity.destroyed, `Attempting to register destroyed entity ${entity}`);
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@ -72,21 +94,17 @@ export class EntityManager extends BasicSerializableObject {
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assert(uid >= 0 && uid < Number.MAX_SAFE_INTEGER, "Invalid uid passed: " + uid);
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}
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this.entities.push(entity);
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// Give each entity a unique id
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entity.uid = uid ? uid : this.generateUid();
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this.entities.add(entity);
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this.entitiesByUid.set(uid, entity);
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// Register into the componentToEntity map
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for (const componentId in entity.components) {
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if (entity.components[componentId]) {
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if (this.componentToEntity[componentId]) {
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this.componentToEntity[componentId].push(entity);
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} else {
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this.componentToEntity[componentId] = [entity];
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}
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}
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this.addToComponentMap(entity, componentId);
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}
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// Give each entity a unique id
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entity.uid = uid ? uid : this.generateUid();
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entity.registered = true;
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this.root.signals.entityAdded.dispatch(entity);
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@ -108,11 +126,8 @@ export class EntityManager extends BasicSerializableObject {
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attachDynamicComponent(entity, component) {
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entity.addComponent(component, true);
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const componentId = /** @type {typeof Component} */ (component.constructor).getId();
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if (this.componentToEntity[componentId]) {
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this.componentToEntity[componentId].push(entity);
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} else {
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this.componentToEntity[componentId] = [entity];
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}
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this.addToComponentMap(entity, componentId);
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this.root.signals.entityGotNewComponent.dispatch(entity);
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}
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@ -125,7 +140,7 @@ export class EntityManager extends BasicSerializableObject {
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entity.removeComponent(component, true);
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const componentId = /** @type {typeof Component} */ (component.constructor).getId();
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fastArrayDeleteValue(this.componentToEntity[componentId], entity);
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this.entitiesByComponent.get(componentId).delete(entity);
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this.root.signals.entityComponentRemoved.dispatch(entity);
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}
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@ -136,18 +151,15 @@ export class EntityManager extends BasicSerializableObject {
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* @returns {Entity}
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*/
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findByUid(uid, errorWhenNotFound = true) {
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const arr = this.entities;
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for (let i = 0, len = arr.length; i < len; ++i) {
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const entity = arr[i];
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if (entity.uid === uid) {
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if (entity.queuedForDestroy || entity.destroyed) {
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if (errorWhenNotFound) {
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logger.warn("Entity with UID", uid, "not found (destroyed)");
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}
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return null;
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const entity = this.entitiesByUid.get(uid);
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if (entity) {
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if (entity.queuedForDestroy || entity.destroyed) {
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if (errorWhenNotFound) {
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logger.warn("Entity with UID", uid, "not found (destroyed)");
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}
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return entity;
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return null;
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}
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return entity;
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}
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if (errorWhenNotFound) {
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logger.warn("Entity with UID", uid, "not found");
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@ -162,15 +174,7 @@ export class EntityManager extends BasicSerializableObject {
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* @returns {Map<number, Entity>}
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*/
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getFrozenUidSearchMap() {
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const result = new Map();
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const array = this.entities;
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for (let i = 0, len = array.length; i < len; ++i) {
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const entity = array[i];
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if (!entity.queuedForDestroy && !entity.destroyed) {
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result.set(entity.uid, entity);
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}
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}
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return result;
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return this.entitiesByUid;
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}
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/**
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@ -179,25 +183,30 @@ export class EntityManager extends BasicSerializableObject {
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* @returns {Array<Entity>} entities
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*/
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getAllWithComponent(componentHandle) {
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return this.componentToEntity[componentHandle.getId()] || [];
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const set = this.entitiesByComponent.get(componentHandle.getId());
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if (!set) return [];
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else return [...set.values()];
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}
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/**
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* Return all of a given class. This is SLOW!
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* @param {object} entityClass
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* @returns {Array<Entity>} entities
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*/
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getAllOfClass(entityClass) {
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// FIXME: Slow
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const result = [];
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for (let i = 0; i < this.entities.length; ++i) {
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const entity = this.entities[i];
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if (entity instanceof entityClass) {
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result.push(entity);
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}
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}
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return result;
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}
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// Deprecated lol
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// /**
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// * Return all of a given class. This is SLOW!
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// * @param {object} entityClass
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// * @returns {Array<Entity>} entities
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// */
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// getAllOfClass(entityClass) {
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// // FIXME: Slow
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// // Fine! I will!
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// const result = [];
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// const entities = [...this.entities.values()];
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// for (let i = entities.length; i >= 0; --i) {
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// const entity = this.entities[i];
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// if (entity instanceof entityClass) {
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// result.push(entity);
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// }
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// }
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// return result;
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// }
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/**
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* Unregisters all components of an entity from the component to entity mapping
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@ -205,20 +214,19 @@ export class EntityManager extends BasicSerializableObject {
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*/
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unregisterEntityComponents(entity) {
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for (const componentId in entity.components) {
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if (entity.components[componentId]) {
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arrayDeleteValue(this.componentToEntity[componentId], entity);
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}
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const set = this.entitiesByComponent.get(componentId);
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if (set) set.delete(entity);
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}
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}
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// Processes the entities to destroy and actually destroys them
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/* eslint-disable max-statements */
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processDestroyList() {
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for (let i = 0; i < this.destroyList.length; ++i) {
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for (let i = this.destroyList.length - 1; i >= 0; --i) {
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const entity = this.destroyList[i];
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// Remove from entities list
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arrayDeleteValue(this.entities, entity);
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this.entities.delete(entity);
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// Remove from componentToEntity list
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this.unregisterEntityComponents(entity);
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@ -247,12 +255,8 @@ export class EntityManager extends BasicSerializableObject {
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return;
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}
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if (this.destroyList.indexOf(entity) < 0) {
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this.destroyList.push(entity);
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entity.queuedForDestroy = true;
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this.root.signals.entityQueuedForDestroy.dispatch(entity);
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} else {
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assert(false, "Trying to destroy entity twice");
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}
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this.destroyList.push(entity);
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entity.queuedForDestroy = true;
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this.root.signals.entityQueuedForDestroy.dispatch(entity);
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}
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}
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@ -26,6 +26,7 @@ export class GameSystemWithFilter extends GameSystem {
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this.allEntitiesSet = new Set();
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this.allEntitiesArray = [];
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this.allEntitiesArrayIsOutdated = true;
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this.entitiesQueuedToDelete = [];
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this.root.signals.entityAdded.add(this.internalPushEntityIfMatching, this);
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this.root.signals.entityGotNewComponent.add(this.internalReconsiderEntityToAdd, this);
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@ -95,13 +96,11 @@ export class GameSystemWithFilter extends GameSystem {
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refreshCaches() {
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//this.allEntities.sort((a, b) => a.uid - b.uid);
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// Remove all entities which are queued for destroy
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for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
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const entity = this.allEntitiesArray[i];
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if (entity.queuedForDestroy || entity.destroyed) {
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this.allEntitiesSet.delete(this.allEntitiesArray[i]);
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fastArrayDelete(this.allEntitiesArray, i);
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if (this.entitiesQueuedToDelete.length > 0) {
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for (let i = this.entitiesQueuedToDelete.length - 1; i >= 0; --i) {
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this.allEntitiesSet.delete(this.entitiesQueuedToDelete[i]);
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}
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this.entitiesQueuedToDelete = [];
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}
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// called here in case a delete executed mid frame
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@ -135,7 +134,7 @@ export class GameSystemWithFilter extends GameSystem {
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*/
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internalPopEntityIfMatching(entity) {
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if (this.root.bulkOperationRunning) {
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// We do this in refreshCaches afterwards
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this.entitiesQueuedToDelete.push(entity);
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return;
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}
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this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
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