tobspr
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05cedc965a
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Merge branch 'master' of https://github.com/tobspr/shapez.io
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2020-08-31 12:00:08 +02:00 |
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tobspr
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04b8b62045
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Update local config
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2020-08-31 12:00:06 +02:00 |
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Ryan Liptak
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bdb08f67d8
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Show that chainable miners can connect to eachother during placement (#613)
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
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2020-08-31 11:57:51 +02:00 |
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tobspr
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244cede010
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Make logic gates output empty if there is a conflict
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2020-08-30 16:12:01 +02:00 |
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tobspr
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f667329572
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Fix savegame serialization
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2020-08-30 15:56:30 +02:00 |
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tobspr
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b248c4d1f5
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Show 2 digits in item processor
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2020-08-30 15:44:19 +02:00 |
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tobspr
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3e0f42e47c
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Make belt readers store their last read item
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2020-08-30 15:35:47 +02:00 |
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tobspr
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9b8745535b
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Refactor item processor to use charges and thus be more correct, even at low tick rates
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2020-08-30 15:31:53 +02:00 |
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tobspr
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091401e52b
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Store wires state on save
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2020-08-29 23:38:49 +02:00 |
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tobspr
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b478f4be63
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Store lever state
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2020-08-29 23:20:03 +02:00 |
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tobspr
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5ec50678b0
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Fix typo
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2020-08-29 23:06:14 +02:00 |
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tobspr
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270f51d9ec
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Increase tier 2 tunnel range to 9
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2020-08-29 23:05:34 +02:00 |
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tobspr
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bca379ee89
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Add setting to show chunk borders
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2020-08-29 22:52:52 +02:00 |
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tobspr
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49ea6fc381
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Fix typo and typings
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2020-08-29 22:37:44 +02:00 |
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tobspr
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78fe34840a
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Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449
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2020-08-29 22:35:30 +02:00 |
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tobspr
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12892dcf54
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Improve visibility of color items
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2020-08-29 21:45:32 +02:00 |
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tobspr
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cf0f02826b
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Make comparer compare shapes, colors and booleans
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2020-08-29 21:40:57 +02:00 |
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tobspr
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238b08d4d1
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Make shapes truthy
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2020-08-29 11:08:30 +02:00 |
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tobspr
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b210db2361
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Revert item filter behaviour
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2020-08-29 10:45:38 +02:00 |
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tobspr
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06e276f021
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Add belt reader building
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2020-08-29 10:38:23 +02:00 |
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tobspr
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bb739c80fa
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Rework quad painter and filter, rework logic gates
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2020-08-29 09:35:14 +02:00 |
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dengr1065
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5487ec9818
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"Logic pain fix" - Fixing quad painter pain... (#607)
* (wip) 4-painter accept pins
* fix everything
* finish 4-painer fix
* refactor processing requirement
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2020-08-29 07:56:47 +02:00 |
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tobspr
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ec830ed5bc
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minor refactoring
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2020-08-28 23:12:12 +02:00 |
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tobspr
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7a4fcb5c99
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Prevent rendering selection outline twice
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2020-08-28 23:11:56 +02:00 |
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tobspr
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707323591b
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Fix crash on constant signal dialog
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2020-08-28 23:10:07 +02:00 |
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tobspr
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807deaa705
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Fix wires not showing placement indicator properly
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2020-08-28 23:06:10 +02:00 |
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tobspr
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a67448fbdf
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Fix being able to create constant signals without value
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2020-08-28 22:56:56 +02:00 |
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tobspr
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7cbe5bb8e7
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Reverse order of shapes in shape info
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2020-08-28 22:48:47 +02:00 |
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tobspr
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5336467838
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statistics are now shown in shapes / second instead of shapes / minute
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2020-08-28 22:41:13 +02:00 |
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tobspr
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5076c03dab
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Fixed rotated levers not being rendered correctly
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2020-08-28 22:25:31 +02:00 |
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tobspr
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e04fcceecc
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Fix icons in dark mode, fix long savegame names
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2020-08-28 22:22:29 +02:00 |
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tobspr
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728f4ae253
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Allow naming savegames
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2020-08-28 22:15:12 +02:00 |
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tobspr
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a095cd6324
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Allow rotating levers
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2020-08-28 21:57:29 +02:00 |
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TrapperHell
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3f497c5b47
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- Minor adjustments in English translation of game and adjust casing of product names (#593)
- Fix comment typo
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2020-08-28 21:37:15 +02:00 |
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tobspr
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5459e6470b
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Add 1x1 compact splitters
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2020-08-28 21:28:29 +02:00 |
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tobspr
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b6328cd9a0
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Update changelog
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2020-08-28 21:18:18 +02:00 |
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tobspr
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8ba6517591
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Mark pinned shapes in statistics dialog
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2020-08-28 21:17:07 +02:00 |
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tobspr
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e6b5f8d2ed
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Added setting to be able to delete buildings while placing, closes #45
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2020-08-28 21:05:20 +02:00 |
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tobspr
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bfe2795677
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Merge branch 'master' of https://github.com/tobspr/shapez.io
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2020-08-28 20:56:04 +02:00 |
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tobspr
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cda31732b1
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Fix rendering bug
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2020-08-28 20:56:02 +02:00 |
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Ryan Liptak
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4bcef8e725
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Add button to toggle sortedness of the statistics screen (#590)
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2020-08-24 20:51:29 +02:00 |
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tobspr
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93f9d7ae23
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Fix cutter
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2020-08-18 20:12:18 +02:00 |
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tobspr
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1a6c91f4e9
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Fix crash
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2020-08-18 20:07:44 +02:00 |
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tobspr
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296b76bf11
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Add virtual shape processing buildings
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2020-08-18 20:02:39 +02:00 |
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Bjorn Stromberg
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1ff76e0b2e
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[core/rectangle] Remove unused methods (#571)
* [core/rectangle] Remove unused methods
* Restore some methods
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2020-08-18 14:19:25 +02:00 |
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tobspr
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1dfb5f7476
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Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
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2020-08-15 23:19:55 +02:00 |
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tobspr
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d4cbb5b124
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Fix belt underlays not rendering
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2020-08-15 22:52:16 +02:00 |
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tobspr
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b7efda9bf6
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Further performance improvements
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2020-08-15 22:44:15 +02:00 |
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tobspr
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b2880700e8
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
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tobspr
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d1a5dd8c9e
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Update local config with latest variables and cleanup a bit
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2020-08-15 19:55:39 +02:00 |
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tobspr
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7e139d116d
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Catch up with enum change / merge
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2020-08-15 19:50:22 +02:00 |
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Bjorn Stromberg
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6a447e3583
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
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tobspr
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7b40292be3
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Start to optimize rendering
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2020-08-15 19:43:03 +02:00 |
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tobspr
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b1fb0fca7e
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Fix wires blueprint pasting bug, do not show wire info on unconnected wires
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2020-08-15 18:14:00 +02:00 |
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tobspr
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070bce7020
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Minor fixes
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2020-08-15 17:55:14 +02:00 |
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tobspr
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699bb6a21e
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Merge branch 'master' of https://github.com/tobspr/shapez.io
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2020-08-15 17:51:30 +02:00 |
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tobspr
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7279b75187
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Improve information when hovering wires
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2020-08-15 17:51:28 +02:00 |
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Bjorn Stromberg
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779ba8a1b8
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Using reject here is uncaught, make this a single promise and resolve/reject accordingly (#556)
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2020-08-15 16:26:54 +02:00 |
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tobspr
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5a0d3dcbe8
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Add wire coating
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2020-08-15 16:16:17 +02:00 |
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tobspr
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6a3a9c49cf
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Improve layer preview
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2020-08-15 15:24:42 +02:00 |
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tobspr
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c25428357e
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Remove unused code
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2020-08-14 15:48:33 +02:00 |
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tobspr
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6c8a29cea6
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Sneak preview to the wires layer when placing on the regular layer
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2020-08-14 15:48:26 +02:00 |
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tobspr
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390c4ce1a5
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Add display
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2020-08-14 14:55:37 +02:00 |
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tobspr
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349657bafc
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Update storage to also return if its full or not
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2020-08-14 13:15:26 +02:00 |
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dengr1065
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1dab9539bf
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Add storage shape ejector pin (#568)
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2020-08-14 13:10:57 +02:00 |
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tobspr
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8c39d31c5b
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Optimize performance by using singletons for items
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2020-08-14 13:09:10 +02:00 |
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tobspr
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3c34227c24
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Unify assets, refactor waypoints
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2020-08-14 12:14:15 +02:00 |
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tobspr
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9085f32ec3
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Add multiple performance settings
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2020-08-14 09:38:48 +02:00 |
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tobspr
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9e76606674
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Minor refactoring
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2020-08-14 08:54:52 +02:00 |
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tobspr
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7fcfae747a
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Fix tunnels, nr. 2
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2020-08-14 08:53:35 +02:00 |
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tobspr
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c982827d60
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New building sprites
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2020-08-14 08:20:39 +02:00 |
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tobspr
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f69af63aa3
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Fix wires tunnel bug
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2020-08-14 07:21:49 +02:00 |
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tobspr
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fd7ae79971
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Fix hub not accepting items
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2020-08-13 21:06:54 +02:00 |
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tobspr
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efd8ba7ae9
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Add wire bridges and fix Q on hub crash
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2020-08-13 21:04:44 +02:00 |
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tobspr
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ff02508361
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Add transistor building (Gate)
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2020-08-13 20:47:33 +02:00 |
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tobspr
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f44563fc05
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Add item filter
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2020-08-13 20:30:43 +02:00 |
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tobspr
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984bea1921
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Add OR gate and different colors of wire based on the value
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2020-08-13 20:01:54 +02:00 |
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tobspr
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49da768b73
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Add NOT gate
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2020-08-13 19:33:35 +02:00 |
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tobspr
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52b4d4d742
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Implement wire networks, add levers
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2020-08-13 19:23:00 +02:00 |
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tobspr
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75ab655998
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Add basic logic gate and improve wires in general
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2020-08-13 10:23:50 +02:00 |
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tobspr
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93186cbb9f
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Enable new buildings by default for now
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2020-08-12 21:06:05 +02:00 |
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tobspr
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f4ac6dfe03
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Add constant signal emitters
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2020-08-12 21:05:32 +02:00 |
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tobspr
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f65b3728ed
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Improve wire auto-connect
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2020-08-12 20:11:24 +02:00 |
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tobspr
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f16ab2389a
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initial take on wire auto-rotation
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2020-08-11 20:02:59 +02:00 |
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tobspr
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a32c0530bb
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Refactor rotation overview matrices
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2020-08-11 18:50:43 +02:00 |
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tobspr
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850461df8f
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Further take on logic wires
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2020-08-11 18:40:09 +02:00 |
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tobspr
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5708ef385c
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Fix entities being incorrectly restored
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2020-08-11 13:31:27 +02:00 |
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tobspr
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20718ca05c
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Fix tslint
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2020-08-11 13:29:47 +02:00 |
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tobspr
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b19b87a6c8
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Improve map overlay rendering and raise zoom limit
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2020-08-11 13:17:39 +02:00 |
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tobspr
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c1b1564d76
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Fix crc generation
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2020-08-10 23:34:30 +02:00 |
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tobspr
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2203d5fc6a
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Improve saving speed by using crc32 instead of sha1 for checksum
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2020-08-10 23:31:02 +02:00 |
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tobspr
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9701a143ec
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Only store changed properties for all components
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2020-08-10 22:53:02 +02:00 |
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tobspr
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bb431b8490
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Reduce savegame size by not storing the tileSize in the static entity
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2020-08-10 22:13:26 +02:00 |
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tobspr
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8d329990ef
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Fix item filters being ignored
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2020-08-10 22:04:38 +02:00 |
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tobspr
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d2077f5009
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Fix building placer not showing slots properly
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2020-08-10 21:36:46 +02:00 |
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tobspr
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93975df4d5
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Get rid of item ejector / acceptor layers and new wires buildings for now
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2020-08-10 21:24:58 +02:00 |
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tobspr
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89294c7072
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Remove instant eject flag
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2020-08-10 20:32:45 +02:00 |
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tobspr
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b3b8da04a1
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Refactor belt underlay feature into seperate component
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2020-08-10 20:26:47 +02:00 |
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tobspr
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f91e677f2e
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Fix item animations not working for belts
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2020-08-10 20:17:18 +02:00 |
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tobspr
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08a5b9070d
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Simplify hub component
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2020-08-10 20:09:04 +02:00 |
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