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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Commit Graph

  • f352a11fa0 Update blueprint.js FatCatX 2021-06-15 21:45:05 -0700
  • 75bb2a3a83 Compress clipboard data FatCatX 2021-06-04 20:45:54 -0700
  • 4b04779463 Revert "Filter out shifted key presses." FatCatX 2021-06-04 19:31:32 -0700
  • c977c339d8 Added clipboard_paste.js FatCatX 2021-05-06 15:09:09 -0700
  • 7e22fd2818 Moved serialize and deserialize to Blueprint FatCatX 2021-05-06 14:59:41 -0700
  • a2abdcf0df Revert mass_selector.js FatCatX 2021-05-06 10:45:50 -0700
  • b787fc80fc Use clipboard API FatCatX 2021-05-06 10:39:35 -0700
  • 3c89b62b31 Fix paste constant FatCatX 2021-05-05 10:37:13 -0700
  • 1c7bb05bc0 Added clipboard copy and paste FatCatX 2021-05-05 01:26:58 -0700
  • 7aa11cf583 Filter out shifted key presses. FatCatX 2021-05-04 21:05:11 -0700
  • 999313571a
    Update base-fr.yaml jbelbaz 2021-12-27 18:39:29 +0100
  • 81222f1758
    Update base-fr.yaml Mathis Péau 2021-12-26 16:31:09 +0100
  • d63c9138d0
    Update base-fr.yaml Mathis Péau 2021-12-26 16:26:42 +0100
  • 30ddf89689
    reseed is never used mekb the turtle 2021-12-03 09:15:10 +1100
  • 52f4827ac9
    what's the difference apart from defaulting to random? mekb the turtle 2021-12-02 18:53:31 +1100
  • e046ada889
    forgot this mekb the turtle 2021-12-02 18:20:34 +1100
  • b251935c88
    use reseed for constructor, they do the exact same thing mekb the turtle 2021-12-02 16:58:56 +1100
  • ab11f00a8a
    Updated French Translation Rogue Tale Teller 2021-11-29 22:29:43 -0500
  • 35aba7606a
    Merge dfe90426ce into a7a2aad2b6 Daan Breur 2021-11-27 14:37:32 +0000
  • dfe90426ce
    Temp UI for new shape-percentages Daan Breur 2021-11-27 15:35:05 +0100
  • 37c7ffb6f7
    Edit GameCreationPayload - fullShapePercentage and wierdShapePercentage added to GameCreationPayload - Use the updated GameCreationPayload Daan Breur 2021-11-27 15:33:46 +0100
  • ceb54c69b6
    Get shape-percentage and use it in root.map Daan Breur 2021-11-27 15:32:48 +0100
  • ca12bcaaa3
    Use shape-percentage when generating shapes. Daan Breur 2021-11-27 15:26:54 +0100
  • 3897b41d45
    Add variables for shape-percentages - Add fullShapePercentage and wierdShapePercentage to BaseMap - added migration for fullShapePercentage and wierdShapePercentage in savegame/1010.js Daan Breur 2021-11-27 15:12:53 +0100
  • 623da3decd Changed calculation of connected DJ1TJOO 2021-11-26 19:05:49 +0100
  • cc067d3d5a Fixed uneeded underlays when no ejector/acceptor DJ1TJOO 2021-11-26 18:58:53 +0100
  • 34c405696c Removed not needed variables DJ1TJOO 2021-11-26 18:41:06 +0100
  • 3134a790e6
    Merge 247e4dc2e0 into a7a2aad2b6 Emerald Block 2021-11-26 01:17:33 -0600
  • 247e4dc2e0 belt hover for acceptor belts EmeraldBlock 2021-11-26 00:45:59 -0600
  • 0d3a1efa67 belt hover for ejector belts EmeraldBlock 2021-11-25 14:15:33 -0600
  • e23c3c17e2 consolidate belt drawing logic EmeraldBlock 2021-11-24 23:34:09 -0600
  • 6ea9f91641 respect simplified belts for underlays EmeraldBlock 2021-11-24 22:54:19 -0600
  • 24d6238d17 only show acceptor belt if connected EmeraldBlock 2021-11-24 22:43:39 -0600
  • 97d45e8aa7 fix protruding underlays EmeraldBlock 2021-11-24 22:42:16 -0600
  • b2a8224ad3 only show ejector belt if connected EmeraldBlock 2021-11-24 21:44:40 -0600
  • a239e405c9 slight variable rearranging EmeraldBlock 2021-11-24 21:42:24 -0600
  • d36bf71668 reorder hub acceptors EmeraldBlock 2021-11-24 18:18:34 -0600
  • 4713ef6f46 remove duplicate hub acceptors EmeraldBlock 2021-11-24 18:18:02 -0600
  • fc3de1b586 add acceptor/ejector belts to other buildings EmeraldBlock 2021-11-24 18:03:59 -0600
  • ec54093fc6 update belt comments EmeraldBlock 2021-11-24 00:15:53 -0600
  • 88b12c685d optional belt length for acceptors/ejectors EmeraldBlock 2021-11-24 00:05:13 -0600
  • 10db2af21c remove belt underlays component EmeraldBlock 2021-11-23 23:08:49 -0600
  • 654643c5b0 infer underlays from acceptors and ejectors EmeraldBlock 2021-11-23 21:03:55 -0600
  • 7bec3c65c5
    Merge branch 'tobspr:master' into master Bagel03 2021-11-23 17:09:23 -0500
  • cb582f5648
    Update base-fr.yaml wed 2021-11-23 20:43:58 +0100
  • 8344f8ad68 slightly refactor belt drawing EmeraldBlock 2021-11-22 15:20:55 -0600
  • 564085466d
    Fixed problem with ts-lint Daan Breur 2021-11-22 22:08:21 +0100
  • 78c8e805f2
    Use the new super cool inline FormElements Daan Breur 2021-11-22 21:53:35 +0100
  • 6c05a56e36 Fixed exceptions by checking acceptors and ejectors DJ1TJOO 2021-11-22 20:19:05 +0100
  • cc88afe935 Properly position beta overlay Даниїл Григор'єв 2021-11-22 19:03:14 +0200
  • 865c60d25a Button fix when right click with placement building DJ1TJOO 2021-11-22 16:27:41 +0100
  • 1022ea989c Fixed missing belt on corners of hub, splitter and merger DJ1TJOO 2021-11-22 15:28:37 +0100
  • 839be106fc
    BugFix, FormElements didnt get style Daan Breur 2021-11-22 14:32:03 +0100
  • 84c5fb7757
    Added option to FormElements for inline label,input. Daan Breur 2021-11-22 14:30:27 +0100
  • d9d7292526
    Added Savegame Migration (version 1010) Daan Breur 2021-11-22 10:12:43 +0100
  • 96b76aa631 UI for savegame - Made use of new FormElementDetails - Added todos for translations - Checkbox / Toggle for non-primarycolors Daan Breur 2021-11-21 21:32:05 +0100
  • cc8db54831 add allowNonPrimaryColors to GameCore.initNewGame Daan Breur 2021-11-21 21:30:36 +0100
  • f5f790f55a Get settings to the core. - added allowNonPrimaryColors to type:GameCreationPayload - added allowNonPrimaryColors to class:InGameState Daan Breur 2021-11-21 21:28:32 +0100
  • f1fab0af96 Let non-primarycolors generate after 2 chunks Daan Breur 2021-11-21 21:25:28 +0100
  • a3bb91ebfb this.allowNonPrimaryColors added to BaseMap Daan Breur 2021-11-21 20:53:17 +0100
  • 54fa648238 Made extrude optional and disabled it for wires DJ1TJOO 2021-11-21 19:34:20 +0100
  • 61ea329659 light, dark color for purple,yellow,cyan resources Daan Breur 2021-11-21 17:21:47 +0100
  • 09f30e8473 feat(FormElement): New element FormElementDetails This implements a wrapper for FormElements that allows you to contain them in the <details> HTMLElement Daan Breur 2021-11-20 16:29:58 +0100
  • c6b5fdc8a7 Change logger messages to be natural language Daan Breur 2021-11-16 15:24:23 +0100
  • 3fe5633793
    Update base-sv.yaml Froggi22 2021-11-15 15:10:52 +0100
  • f29545c01c Remove redundant setting of the seed. Daan Breur 2021-11-14 22:05:06 +0100
  • 5171062e0f Start of UI for newSavegame. Currently Includes: Name and Seed Daan Breur 2021-11-14 21:03:02 +0100
  • 024527c9d2 set this.seed to payload.seed in InGameState Daan Breur 2021-11-14 13:18:52 +0100
  • 6eeb82d857 use seed from parameters in this.root.map.seed Daan Breur 2021-11-14 13:16:46 +0100
  • 8c10ff8a6f Added param1.seed to initNewGame Daan Breur 2021-11-14 13:13:20 +0100
  • 5a1c24c9df Add seed to GameCreationPayload Daan Breur 2021-11-13 14:41:04 +0100
  • fa3dc00cb1
    Update base-ru.yaml Ved-s 2021-11-12 11:11:30 +1100
  • ae49458cb4
    Update base-ru.yaml Ved-s 2021-11-12 11:06:54 +1100
  • 166662c80d
    Update base-fr.yaml Wumpus-js 2021-10-23 15:25:00 +0200
  • 3025390b57
    Merge 7028212fe9 into a7a2aad2b6 Emerald Block 2021-10-23 00:03:20 +0000
  • bb2ea69e54
    Merge 10d3b53205 into a7a2aad2b6 davisgamedev 2021-10-16 12:58:08 -0600
  • 32f82ed293
    Update base-pt-PT.yaml Gumball73 2021-10-06 21:52:48 +0100
  • cc8b61eab3
    Merge 9f47684d66 into a7a2aad2b6 Sense101 2021-10-03 11:23:04 +0100
  • ba7bb6cf16 Fixed Bugs with Multi Layer selecting and global alpha CEbbinghaus 2021-10-03 08:11:33 +0000
  • a4d7284731 Fixed Linting Errors Christopher-Robin Ebbinghaus 2021-10-03 17:47:55 +1100
  • 159f9d44d7 Merged master into better-copy Christopher-Robin Ebbinghaus 2021-10-03 17:42:52 +1100
  • 765d6511b4
    Merge 53d4027144 into a7a2aad2b6 PFedak 2021-09-30 21:36:06 +0200
  • a7a2aad2b6 Minor wegame adjustments tobspr 2021-09-28 08:21:21 +0200
  • 7569e1c822
    Merge branch 'master' into master Bagel03 2021-09-19 13:14:35 -0400
  • 58fe6e2f51 Wegame adjustments tobspr 2021-09-18 19:17:27 +0200
  • e42bb77576
    Added some translation for the main screen lines Artur Osipov 2021-09-17 17:59:22 +0200
  • 0d1552e38c Merge branch 'master' of github.com:tobspr/shapez.io tobspr 2021-09-16 18:41:09 +0200
  • 06011285d9 update translations tobspr 2021-09-16 18:41:07 +0200
  • dae39dec9f
    Update base-ro.yaml (#1299) Andrei7506238 2021-09-14 09:43:11 +0300
  • f3d5b4cda0
    Update base-ro.yaml Andrei7506238 2021-09-12 17:44:19 +0300
  • f483523f25 Merge branch 'master' of github.com:tobspr/shapez.io tobspr 2021-09-12 11:04:35 +0200
  • 112e179bce Minor wegame adjustments tobspr 2021-09-12 11:04:32 +0200
  • 48ad65969e
    Fix minor grammar fail. (#1297) Erik 2021-09-12 10:55:48 +0200
  • 0c5538d626 Fixed achievements not working after reset (May impact performance on large factories) DJ1TJOO 2021-09-07 15:42:02 +0200
  • 667e411011 Added reset to achievments state DJ1TJOO 2021-09-07 15:36:49 +0200
  • 1e22ca09bf
    Fix minor grammar fail. Erik 2021-09-06 11:48:05 +0200
  • 9d812154f8
    Merge pull request #1 from DJ1TJOO/bagel/master Bagel03 2021-09-04 16:27:23 -0400
  • 88156d8dda Changed internalAddHint to make use of enumGameModeIds DJ1TJOO 2021-09-04 22:14:55 +0200
  • d3be38fa4b Synced translations DJ1TJOO 2021-09-04 22:14:31 +0200
  • fc6960810b Added some more tips Edward Badel 2021-09-04 00:54:54 -0400